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Everything posted by AzgoRAth
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No CMP is actually quite minimal and simplistic. All your roms need to be zipped before scanning as CMP only scans for zips and ISO is the standard in the official Redump DATs so they'll be the standard in my DATs as well aside from the GameCube RVZ DAT. I tried making CHD DATs in the past but users were getting different hash values even though they converted the ISOs the exact same way I do so I stopped it. As for languages, there is a "English" region for english translated games but other than that, everything else is region based so the language will be whatever the region is, just like the official nointro dats. As for versions, I usually give the latest versions region entries while older versions won't have region entries so they'll be deleted unless you use "Normal Set Mode" which will keep all versions.
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TBH you don't need a config from me or anyone else for clrmamepro. You just copy and paste the DATs into the "datfiles" folder in the clrmamepro folder, in clrmamepro select the platform and in settings add the platform rom directory, change the mode to 1g1r mode, select and prioritise the regions you want and select scan. It will keep the regions you want/prioritized and move the rest to a backup folder.
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@steve1977Thanks. Yes the dats are currently v2.0 where every linked game rom on the site is added to the dats instead of just 1 rom per game. Use these dats with clrmamepro if you want to use 1g1r to keep 1 rom of a specific region per game and delete the rest. Sadly I currently don't have an effective way of finding out when a rom or game is removed from the site so i can remove it from the dats but i'm open to some ideas if anybody has.
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That worked. Thanks.
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Beta 4 is, for some reason, crashing halfway through the update and even during a clean installation while beta 3 installs fine.
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@UplinkI did do it in the past but users were reporting different hash values than what was in the DATs, even though they converted the same roms i had and used the same program to convert them to chd that I used. I think different versions of chdman create different hash values so I stopped making chd DATs as a result. It would explain why there's no official/unofficial chd DATs anywhere as well.
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@BioHazZzard @Odio and everyone else who wants an RVZ DAT, if I were to make a RVZ DAT, which option would you suggest I build the DAT from? Convert Redump-approved GC ISOs to the default RVZ settings in Dolphin (Block Size - 128KB, Compression Type - ZStandard, Compression Level - 5) and put those RVZ file hashes into the DAT OR Build it from the custom DAT on the No-Intro website as the base.
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@Odio Sadly, the DAT will only support ISO for 3 reasons: Launchbox doesn't detect cheevos for RVZ format, only ISO. The official Redump DAT uses ISO, not RVZ. RVZ has the same issue as CHD with DATs. The file hash values are different, depending on the conversion settings used in Dolphin (Block size and compression level), so you would need RVZ files created with the same settings as what's in the DAT to prevent false results which can become a drag. Therefore, I won't be doing a RVZ DAT and I recommend using the DAT to scan Redump ISOs and once you confirm that they are all correct, use Dolphin to convert them manually.
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BB 13.14 starts and works perfectly fine.
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Hey guys. BigBox isn't starting in the latest beta. I double click it, it opens in task manager for a second or 2 and then closes. I tried reinstalling in a new directory and same problem. I'm running windows defender and even with all settings disabled, the same problem happens. I'll try reinstalling previous version and see if it works.
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Thanks Odio. It's been corrected. For alternate file types; unless the official no-intro and/or redump DATs change or add new file types themselves, sadly I won't be doing that. The problem with CHDs is the file hash values are different based on the version of chdman that's used to do the conversion AFAIK so unless chdman stops getting updated/changed, the CHDs will continue to have different hash values than what's in my DATs which will continue to be a pain in the ass for everyone.
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Lol yeah pretty much. However, the devs say they might consider splitting NES and FDS into 2 separate platforms when the FDS DevJam rolls out so hopefully they'll consider splitting Wonderswan and Color, Neo Geo Pocket and Color and MSX and MSX2 into separate platforms when those DevJams roll out as well.
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I'm a bit confused as to what you're trying to say/suggest. I made 1 DAT for both platforms because both platforms are merged together on the RA website, the same RetroArch Core is used to play both platforms and if you import all the games into the "Wonderswan" platform on LaunchBox, then the achievement scan will detect them all as cheevo compatible whereas none of them will be detected if you import them into the "Wonderswan Color" platform. RA is a bit finicky with Wonderswan/Color, Neo Geo Pocket/Color and MSX/MSX2 in that regard, I must admit.
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So with the cues, in v1.x I renamed the bin file names in them and as a result, their hash values were different from unedited redump cues and since downloading redump roms would give you redump cues with redump hash values, they wouldn't work well with the 1.x dats. v2.x DATs will have unedited redump cues and hash values so they will work with downloaded redump roms immediately. With Arcade, I simply download arcade roms that have the same name as the linked roms on the RA site and use LB to check if they have cheevos and then use Dir2Dat with clrmamepro to create a DAT with those roms. However I may need to look at arcade DATs a bit since they're different from other platforms such as romset versions etc.
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