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Ultra God Azgorath

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File Comments posted by Ultra God Azgorath

  1. 9 hours ago, GuruZ said:

    In RA - Sega Dreamcast (CHD) - Subset, files are named  " Resident Evil 2 (Subset - Bonus) (Disc 1).chd"  and "Resident Evil 2 (Subset - Bonus) (Disc 2).chd", but in the "Resident Evil 2 (Subset - Bonus).m3u" file they are named "Resident Evil 2 (Disc 1) (Subset - Bonus).chd" and "Resident Evil 2 (Disc 2) (Subset - Bonus).chd".

    I've fixed the DAT and renamed the files. They're updated in GitHub.

  2. 13 hours ago, DarkPhoenixFF4 said:

    I used RomVault to match my Sega CD roms to the file hashes in your DAT, but RetroAchievements still doesn't recognize them.  Do they have to be CHD to be recognized?

    That's strange. They should be compatible in both cue and chd formats. Is your RArch and cores all up to date? Also there are a few of the SCD devjam sets that have been demoted temporarily due to memory issues. Other than that, the games are working my side.

  3. 3 hours ago, supermodio64 said:

    I’ve embraced the No-Intro naming convention and using gamelist.xml files to clean up how titles are displayed. I also think this should carry over to Hacks, Homebrew, and so on in your DATs for consistency and the importance of version numbers for instance. It makes sense for our file names to match the Supported Game Files on the RetroAchievements site. Hopefully you see it the same way and are already implementing that into your next update. Thanks again for all your work!

    Hi supermodio. Usually I add version numbers to hacks and homebrews if there's multiple versions linked but I'm thinking of adding version numbers to all non-retail games. I'll have a further look into it.

  4. Hey everyone.
     

    Recently, I've learned how to do API calls/requests to the RA API server to get a list of all linked hashes for every supported platform and because of that, I'm currently restructuring all the DATs so that it'll be easier for me to add, change and remove linked hashes from the DATs more often and more accurately. As a result, I won't be releasing any updates for the next 1 to 2 months, give or take. Thanks for your patience and support.

    • Thanks 5
  5. 2 hours ago, shinji257 said:

    For RVZ what settings and Dolphin version is being used to build them.  Alternatively is there any possibility to switch to using Nkit2 instead so that the RVZ result is consistently reproducable?  The filesize and hash can change from version to version on Dolphin meaning the same file compressed to RVZ may not match if built with a different version.

    The RVZ dat that official games are listed with used Nkit2 to compress.

    I use dolphin dafault settings and the latest version at the time of the conversion. I'll have to see how nkit is used but I can only find 1.4. Do you have a link to nkit2 for me? If so, just dm it to me please.

  6. 20 hours ago, steve1977 said:

    Thanks. Let me summarize a bit the issue for the group of Apple II games. Only 2 of the 16 games above are not part of the LB database. Others are either wrong game names or the need to solve the issue how to name multi-side games (not multi-disk, but multi-side):

    * Not in LB database (2) - Nothing can be done as homebrew et al not well covered. From above, this is Flapple Bird and Space Subtraction

    * Dual-side games (7) - LB doesn't pick up "side A", so need to change naming to be better picked up and work with [] for original info to be ignored by LB

    * Spelling of the game incorrect (7)

    Ok thanks. I'll see what I can do during the month.

  7. 5 hours ago, steve1977 said:

    I did some digging. It seems the ones with cue files and the ones that you tag as "clone of" in the DAT files all show very nice & clean (grouped, metadata, etc.). The multi-disks without a tag / cue show as several entries in LaunchBox?

    image.png.d29a5304552aab3af4c096721ee374b7.pngIf you tick this option during import then It'll combine all discs of a multi-disk game into 1 entry. If you untick it, each disk will be it's own entry.

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