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Everything posted by Ultra God Azgorath
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Hey guys. So after testing beta 3, I've found 1 thing that may require some attention. Most RA platforms don't have the Achievements option showing in filters in LB. I have scanned all the cartridge-based platforms' roms for achievements. The only platforms that do show it are Nintendo 64, Nintendo DS, Nintendo Entertainment System, Nintendo Game Boy Advance, Sega Genesis and Super Nintendo Entertainment System. The rest don't show it. I haven't tested the CD-based RA platforms yet but will test that soon. The "All" platform also shows it too.
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Awesome stuff. Good to know. 1 Thing I'm curious about though. If a cheevo dev deletes his set for a game from the RA website and re-adds it a few days (or maybe weeks) later, will cheevo re-scanning the platform update the cheevo status of that game automatically or would we have to delete, re-import and re-scan the entire platform again?
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RA scanning in beta 2 is now working for me too. Thanks guys. Just wanna let you guys know though that PSP and PS2 cheevos aren't currently being detected in LB if they're in CSO and CHD formats respectively but ISO formats detect cheevos fine. A small handful of PS2 CHD roms are detecting cheevos but 90%+ of them aren't. I assume it's because they have different hash values when in these formats. Hopefully this is something that can be looked at and sorted in the future as CSO and CHD are awesome space-saving formats for these 2 platforms.
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Same as mine. A few slight differences such as updated .net version on mine but about 99% the same.
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I'm also having an issue where LB crashes while calculating RA ID/hashes but there's no error message and there's no logs in the log folder either. All my roms are extracted and my disc-based games are in chd format except psp which is in cso format. However, it doesn't matter which platform I scan nor their rom format as LB just crashes the same way with any platform and any rom format, even in zip format.
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Same here.
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Hi guys. So I downloaded custom-made folders from this link: and put my roms in the correct folders but when I try to import any of these folders from Tools>Import>ROM Files, the import wizard doesn't detect any rom files whatsoever in them. I can still import the files via drag and drop but if I do it like that, LB doesn't detect any new files with the "scan for added roms" option when I add more roms to the folders. However, If I put my roms in normal, windows-made folders, LB detects all the files and imports them with no problems. What could be wrong with these custom-made folders (or LB) that's preventing LB from detecting any files in them? AFAIK the creator made them in such a way that you can rename and move them however you like without the icons changing/disappearing but they should still be folders at the end of the day.
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Retroachievements Playstation 2 playlist xml - logo - video
Ultra God Azgorath commented on xevious1974's file in Playlists
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Hi All. So I'm curious to hear what software/utilities for what emulation needs you guys use that you would suggest/recommend that are still active and updated as of 2022, except Launchbox and RetroArch as I'm already using them. I've checked Zophar's Domain but most of the software/utilities on that website are old/dead and haven't been updated in MANY years. I'm not looking for any specific software or specific type of software so you can list anything and it's main use(s) as long as it's active and its used for emulation purposes.
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Does anyone by any chance have LB v5 installer to share? I'm curious to see what BB was like when Jason first released it.
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Neon Deluxe Arcade - 16:9 (Big Box Theme)
Ultra God Azgorath commented on Mr. RetroLust's file in Custom Themes
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Neon Deluxe Arcade - 16:9 (Big Box Theme)
Ultra God Azgorath commented on Mr. RetroLust's file in Custom Themes
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Hi guys. Just a quick question on a little situation I'm having. So currently I'm downloading and importing every single rom that is compatible with retroachievements (yes this includes multiple regions and hacks for the same game etc) and the folder structure is made so that each game entry on the RA website is a folder and inside each folder is 1 or more "linked hash" roms in zip format. Now, when I'm importing into LB, I make sure to tick "Use folder names instead of ROM file names for game titles" and "Combine ROMs with matching titles into a single game" and for the most part this works very well. However I've hit a snag with the pokemon games and I'm sure this will affect other games with similar names too. So I have 2 folders. Folder 1 is called "Pokemon Red Version ! Pokemon Blue Version" which has 10 RA compatible roms in it and folder 2 is called "Pokemon Red Version ! Pokemon Blue Version [Subset - Bonus]" which has 4 RA compatible roms in it. Now, because the game names are very similar, when I import them into LB, LB will combine all 14 roms into 1 game entry called "Pokemon Red Version ! Pokemon Blue Version" instead of importing them into 2 separate game entries, named the same as the 2 folders respectively and combining 10 roms into 1 entry and 4 roms into the other entry. Is there a way I can import these 2 folders as 2 separate entires without changing any names or is this a feature that isn't implemented and thus I should add it to the features bitbucket wishlist?
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It's the launchbox metadatabase that names your roms in LB. So basically in order for LB/BB to show achievements, the game name in LB MUST be identical to the game name on the RetroAchievements (RA) website. So for example, lets say you import a N64 rom called "Donald Duck - Goin' Quackers.z64", the LB metadatabase will detect and name the game in LB as "Donald Duck - Goin' Quackers" but LB will say "This game has no achievements" because on the RA website, the game is listed as "Donald Duck - Goin' Quackers | Donald Duck - Quack Attack", so you MUST manually rename the game in LB to "Donald Duck - Goin' Quackers | Donald Duck - Quack Attack" in order for LB/BB to show the achievements. Also if your game name in LB has "&" in it and the RA website has it as "and" or vice versa, rename the game name in LB to the one that is on the RA website. As long as the game name in LB is exactly the same as the name on the RA website, letter for letter, number for number, special character for special character, the achievements will pop up.
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Ok you're right it's working fine now. Must've been a problem with my old LB setup. Thx again.
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The latest 13.0. If it's working, maybe it's my LB setup. I'll reinstall LB and start from scratch and try it again. Will keep you updated. Thx.
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Hi Faeran. Yes I always select the option to use them in their current location. Whenever I download roms I first put them in a specific platform directory on a different hard drive than my LB drive and then I import them in LB from that directory and keep them in the same current location during import but adding a new platform defaults the folder location to the "Games" folder within the LB folder instead of the "Roms" folder on my other hard drive where I store my roms unless I manually edit the games folder location.
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Hi guys. I'm not sure if this is classified as a feature request as it's merely a suggestion for a minor change in a current LB setting so apologies if this isn't supposed to be here. So currently whenever we import a new platform in launchbox, the "Game" folder path under the "Folders" Tab under the "Edit Platform" window is set to "Games\*Platform Name*" by default, regardless of the directory that we imported the roms from and as a result, when we tell LB to scan for added roms, no games will pick up unless either our roms are in the "Games" folder in the LB folder or we manually change the game folder path to where our roms are. Would it be possible to change that in a future update so that the game folder location in LB settings will be set to the directory that we imported the roms from when we first imported the platform by default instead of having to change each and every platform game folder location manually?
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Dualsense right stick not working within Big Box
Ultra God Azgorath replied to ricktn1's topic in Troubleshooting
Glad it's not just me. It's probably just a small bug with DINPUT devices. Until it's been fixed in the future, what I do is assign the left analog stick to rotate the 3D boxes and assign the dpad to navigate the menus. -
Awesome theme. The 1 wall view reminds me of going to a game store and vertically flipping through their games on the shelf. I would like to suggest a small future change if I may. On the platforms view, at the bottom right hand corner where it says "**/** GAMES", I suggest changing it to "SYSTEM **/**" or "PLATFORM **/**" or something similar as the "GAMES" part could confuse some users. Other than that, all clean and beautiful.
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Hey guys. Just a quick controller problem I found in the latest beta. I'm using the dualsense controller with BB and up until now, I've never used the right analog stick up, down, left and right for anything in BB so I don't know if this problem has been around for a few versions of BB or if it's a new problem to this beta. I've only used the R3 button to change themes. So when I try to assign the 3D box rotation controls to the right analog direction controls, BB doesn't detect them but if I use any other button or any of the left analog stick directions, BB detects them no problem. If I use DS4Windows to switch the controller from dinput mode to xinput mode, BB detects the right analog directions correctly so it sounds like a problem with dinput controls and controllers in BB. Anyone else also having this problem?
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Simplified COLORFUL Platform View Videos
Ultra God Azgorath commented on Bawnanable's file in Custom Themes
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Hey guys. Just bringing to your attention that in the latest beta, when trying to import my Epic Games account, I log in with the correct details and while parsing the account, LB gives this error and crashes: The given key 'code' was not present in the dictionary. App: LaunchBox Version: 12.15-beta-1 Type: System.Collections.Generic.KeyNotFoundException Site: Void ThrowKeyNotFoundException[T](T) Source: System.Private.CoreLib at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.GetExchangeToken(Object sid) at GetterQueue.RegisterMetaInitializer(String rootPath, GetterQueue ) at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.Login() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.CheckIdentifiableException(Object ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.RegisterJmsComparator() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.PostInterruptibleExpression(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.EnableCommonHelper() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 11:25:23 Exception