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avaris

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Posts posted by avaris

  1. can anyone help me with a script i've been dealing with?

    1joy5 & 1joy6::
    
    Process, Exist, osk.exe
    if (ErrorLevel) {
    PostMessage, 0x112, 0xF060,,, ahk_exe osk.exe
    } else {
    Run, C:\Windows\System32\osk.exe
    }
    return

    This so far works, but only with 1joy5 and 1joy6 pressed at the same time, which is the shoulder buttons on my controller, how would i do this if i want shoulder buttons AND start + select? (1joy10, 1joy9)

    i tried "1joy5 & 1joy6 & 1joy10 & 1joy9::" and similar but doesn't work at all.

  2. I've been using 2x 8bitdo controllers for 2 or so months now and i just wanted to say that it perfectly reconnects and syncs to the right controller each time on shutdown / startup. Just make sure when you sync them to windows to only sync once per controller (if you have 2x that is). Also if you did it more than once for each controller and it shows more than one for each you can just remove one of them.

  3. On 3/20/2018 at 2:12 AM, damageinc86 said:

    Ohh I wonder if you could get a USB adapter for the one or two button old Atari controllers and use that just for that purpose.

    One of these could honestly fit very well, my first thought was actually using a buzz controller for the Playstation game, but ended up thinking the 5 buttons weren't enough. (these ones)

    One thing is that i actually prefer (not the most important thing) if it doesn't have a joystick at all and there aren't enough buttons i believe. Otherwise i'd definitely consider it.

    On 3/21/2018 at 6:01 AM, dbinott said:

    I was looking through a lot of these but i prefer if the remote/controller uses fewer buttons, bit too messy with so many buttons i think. I only really wanna use it for the savestates / opening menu in retroarch. 

  4. 4 hours ago, neil9000 said:

    OK sure, but just to say I don't miss click as you have to have a hold button, so they don't work unless you are holding your designated hold button, but its fine we all use our own methods. :) 

    I cant help with AHK unfortunately,  but that's why I use the app suggested.. :) 

     

    thanks anyways :)

     

    4 hours ago, damageinc86 said:

    The RL pause menu allows you to load and save states once you fill the table up with what the key presses should be. But you'd still have to have a mapper run (I use joy2key) that would do the direction keys and enter key so you could select the entry with a controller. But I also have my wireless keyboard on the end table and just hit enter real quick to select them

    Cannot unfortunately fit a table in the room, otherwise i would've used your method with wireless keyboard probably. But anyhow i prefer using the actual emulators save/load states since i have them all setup the exact same. 

    All i'm really looking for is a suitable controller/remote with few buttons. ^_^

  5. On 2018-03-18 at 6:29 PM, neil9000 said:

    What I do is use controller companion, which allows you to set keyboard buttons to controller buttons. It allows you to map any profile to a specific program so all my emulators have save state and load state on back and shoulder buttons. This can of course be set to the appropriate keyboard key, so always the same combo on the controller but actually sending different commands depending on the emulator in use.

    http://store.steampowered.com/app/367670/Controller_Companion/

    Not really what i'm looking for, since in most cases i use all my buttons on my controllers and im also afraid of missclicks when using button combos to open menu / save or load states. but ty

  6. Was thinking since i usually play my games on my sofa, and all my save/load state hotkeys are bound to F1 --> F8 on my keyboard & which i often use. So i was thinking a solution could be to get a remote of some sort with 4/8 buttons for save/load state and perhaps just a simple "d-pad" for navigation in bigbox. I could use a program such as Antimicro to get the buttons to function as F1/F2/F3 etcetera the only requirement of the remote is for it to be x-input or whatever the input is called when it appears in windows gamepad menu.

    Now obviously i doubt there exist a remote / small game controller on this planet made for this purpose or close. But all I'm looking for is a potentially cheap ebay/amazon remote that could work, or anything else. I've looked all around but honestly there is just no more search words in the universe that will get me further away from the generic 50 buttons tv remote with a keyboard on the backside.

    Long shot but i just thought I'd ask in case someone has any clues that might help me.

     

    Ty ^_^

  7. Been using BigBox since February 2017 & it's absolutely amazing. Although since I've been using 3 different controller types for all my games for quite some time now (Playstation, SNES & Gamecube) it kind of ruins it not being able to use 2 thirds of my controllers in BigBox because of not being able to map every controller differently. Even if its just editing in a notepad to get the mapping correct i don't mind this as an option.

    Also to my knowledge you can't change the "Buttons" in windows (these) for all the controllers to be the exact same (Button 3 will be Select, Button 4 will be Back etc), this would be one solution for the option to use ALL existing controllers inside BigBox.

    Havn't seen this been posted in a long while, but would like to bring this idea attention since i think this would be the update Launchbox definitely needs.

  8. 36 minutes ago, Retro808 said:

    Yeah, I figured you may not be in the US like me so I just wanted to show you that even with an inexpensive dongle it works. Keep in mind I did have issues with another brand. I cannot remember the brand, but that Belkin one should do the trick. 

    Cool, thanks a lot guys ^_^

  9. 2 minutes ago, neil9000 said:

    They are dinput only like that though right? So i would check that whatever emulators you are using support dinput and not just xinput. However if you are using Retroarch for these systems then Retroarch supports dinput out of the box.

    Retroarch for the win, Yep only using retroarch for the emulators which i will be using for these controllers!

    • Like 1
  10. 2 hours ago, neil9000 said:

    That specific controller although bluetooth is not a standard bluetooth controller. You will also need to get the 8bitdo wireless dongle to connect it to a PC otherwise you have to keep it as a wired controller on PC.

    I personally have this 8bitdo one, which is full bluetooth and is detected by windows as a xinput controller. If you buy a bluetooth 8bitdo N64 controler it may or may not interfere with your button mappings on the snes one, it will depend on the ID that the N64 one has, and weather it uses xinput or not because if they both show as "xinput controllers" in windows they probably will conflict with button mapping.

    Edit:

    Ill tag @Retro808 here as i believe he has experience with those specific controllers.

     

    It says in the q/a that the controller should in fact work with a bluetooth dongle (here). Is it gibberish or correct? ^_^

  11. 29 minutes ago, Retro808 said:

    What Windows version are you using? Reason I ask is I had experienced some random connection issues with the 8Bitdo and a bluetooth dongle on Windows 7/8. Since moving to 10 those issues have not been present. To honest though the issue may have been the brand usb dongle I was using. I am using this one now with no issues. So keep that in mind. 

    Make sure you update the firmware in the controllers when you get them. That helps a ton. With the firmware updated connection is quick. Lag wise I do not experience anything bad, in fact anytime it is present I can get the same lag with my Xbox One controller so it is not unique to the controller. You can connect both 8bitdo to the wireless receiver and have no issues. To be honest I cannot remember if we had issues when we used the Xbox One controller as well to play Mario Kart 8. I will test and let you know. I have not had any issues with the multiple controllers affecting mapping that may be due to the controllers I use and as Neil mentioned d-input vs. x-input. 

    I highly recommend their new controller SF30/SN30 Pro. It has both d-input and x-input functionality so it makes configuring for a wide variety of emulators a breeze and Playstation style shoulder buttons for L1/2 and R1/2. About $15 more than the 1 you are looking at but the x and d input function alone is worth it. 

    Windows 7. Sounds good thanks for the info! Although I would really prefer the original design of the snes controller because i'm only going to use it for the more older consoles.

    Would love to get suggestions for n64/gamecube controllers.

  12. 1 hour ago, neil9000 said:

    That specific controller although bluetooth is not a standard bluetooth controller. You will also need to get the 8bitdo wireless dongle to connect it to a PC otherwise you have to keep it as a wired controller on PC.

    I personally have this 8bitdo one, which is full bluetooth and is detected by windows as a xinput controller. If you buy a bluetooth 8bitdo N64 controler it may or may not interfere with your button mappings on the snes one, it will depend on the ID that the N64 one has, and weather it uses xinput or not because if they both show as "xinput controllers" in windows they probably will conflict with button mapping.

    Edit:

    Ill tag @Retro808 here as i believe he has experience with those specific controllers.

     

    Thank you! Is there another version of the SNES controller without the joysticks that works with standard bluetooth? I'm only going to use it for my snes, nes, gba & gbc games which doesn't use the joysticks & i guess i like the simplicity without them.

    About the n64 controller, i haven't really decided yet, I'm looking for a controller for n64/gamecube. Gamecube wireless seems nonexistent and i highly prefer wireless since my setup is from a couch. I guess my question is, is there a way to tell what ID the n64 is using & if they will interfere with the snes controller?

    Also I already have 4 Playstation controllers that has the same name in windows game controller settings and they don't interfere with eachother.

     

  13. Hey, I'm thinking of buying 2x snes wireless controllers from 8bitdo for my bigbox setup although this is the first time i'm buying controllers with bluetooth connection and im a bit worried about how it will function with bigbox & my emulators.

    If i use a usb stick bluetooth adapter for my computer to connect with the controllers will there be any sort of lag or long wake up time? Also will the usb stick work for both wireless controllers simultaneously? if not is there a limit of x amount of controllers?

    If im planning on buying n64 controller wireless BLUETOOTH, will it interfere with the snes controllers in terms of the mapping the buttons in Retroarch / Bigbox etc when turned on/off?

    If anyone with experience with the 8bitdo snes wireless controller could help  me out it would be greatly appreciated! ^_^

    Link to the controllers

  14. hey, looking for quick assistance with my themes code, i'm very unfamiliar with coding in general but im on my way of learning.

    The code below works perfectly but what i'm missing is for it to type out  "Never" if there is no LastPlayedDate. I'm sure this is super simple but just couldn't find any way of typing it out correctly. 

    <TextBlock Text="{Binding Path=SelectedGame.LastPlayedDate, StringFormat=yyyy-M-dd l H:mm}" />

     

  15. hey, im fiddeling with my bigbox theme and was thinking it would be amazing to be able to set the "completed" tag next to the clearlogo in my theme but unfortunately i don't have the code knowledge to know how to.

    picture of my theme; Screenshot_2.thumb.png.97e9e41f5b411718ecd182a76ae7dd37.png

    The .xaml file: WheelGamesView.xaml

    My idea is to put an image of a check mark or something similar next to the games logos if possible in some way.

    Thousands of thanks to anybody who can help me.

    example

     

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