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JamesBond@ge

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Posts posted by JamesBond@ge

  1. I do something different to the LaunchBox way of importing Steam Games. I don't touch any of that automated stuff.

    I have set up a custom platform called "Steam Games" that scrapes as "Windows".

    I manually round up the .url shortcuts that the Steam Client creates, into a folder, and then I use those to import into LaunchBox. The scraping for media doesn't work as well when doing this and so I manually get all the media from each games Store Page anyway and then sort them manually into the LaunchBox assets folders. I couldn't get along with the built in Steam import function in LB.

  2. 4 minutes ago, Zombeaver said:

    It's from Skullgirls haha. The devs added that message in for pirated versions, so when people would ask "Hey, what does this mean?" the dev would respond with "Oh, it means that you shouldn't pirate our game." :P

    Ahh that's the one. I've got the game but have only played it for 5 minutes lol. I saw that on a "genius anti pirate measures" video on YouTube. I never knew such things existed lol.

  3. 11 hours ago, Lordmonkus said:

    and PDF reader are the next two items to be done before the poll

    Just my opinion, but I don't think this is needed. A user posted an awesome solution for a PDF reader somewhere in these forums. It uses Sumatra PDF and he posted some lines to enter in a config file which makes it lovely and full screen. The only thing the user needs to do is set up an Xpadder or JoyToKey to auto set your controls when it opens and associate PDF files with the program. Anyone with half a brain can do it (That's me) ;-)

     

    • Like 1
  4. On 12/16/2017 at 8:01 PM, kerszr said:

    Hey! @Jason Carr just wondering how music box is going to take form through launchbox in the future and how and in what capasity? Any plans? 
     

    Create a shortcut ".lnk" file and import it into LaunchBox. And launch it, funnily enough.

  5. I won't be (shy of sharing scripts). I've only just started dabbling in these dark arts though so I might bend your ear again at another time. I reckon you're better than this than I am.

    Mind you, the best (and first) script that I cobbled together is a VBScript and is an automated launcher for the PC version of Mr Driller (https://forums.overclockers.co.uk/threads/a-real-long-shot-getting-mr-driller-released-in-2000-to-work-on-windows-7.18219000/). This thread has nothing to do with me. Found it when searching for solutions which I didn't.

    That son of a gun game always requires you to enter the CD Key everytime you play, No-CD crack or not. No matter what you do. So this script launches the game, enters the CD Key and presses enter, presses enter again on the next dialogue box and kills Xpadder (I found that Xpadder even if running with a blank profile would screw with Mr Driller's controls). I'd post the script here but it contains a CD Key which might be a breach of forum rules.

    So yeah, that thing pretty much automates launching Mr Driller. If anyone is interested in the PC version of Mr Driller, give me a shout lol.

    • Like 1
  6. 9 hours ago, jayjay said:

    Change GAME.exe to sega rally process. Change path-to-fraps... It will check every 3 seconds for sega rally process. When it doesn't find it, it will run fraps then exit.

    You little beauty! That worked. I just needed to tweak the timing up to 20 seconds to keep the script playing the game. (I've chosen "Launch Before" but I don't think I need to do that now)

    Your post above this one gave me food for thought. I tried the "Restart Fraps" script with another game "Duck Tales Remastered" that is simple to run and the "run before main application£ option worked. This tells me that because I was running Sega Rally 2 with a "mount ISO and Launch Game" script, Launchbox is thinking the script is the main application and launching the other one prematurely.  Something like that. My brains are blown LOL. One of these days I'm gonna get a PS4 and just press the start button lol.

    Thanks mate! I appreciate your time. Your script with the "check and wait" function worked and LaunchBox is working as it should. I can build on it for other things as well.

    • Like 1
  7. 17 minutes ago, jayjay said:

    I would like to know if "run before main application" and the "wait for exit" boxes are checked how does it work.

    That's what I'm talking about. I need to run a batch file after Sega Rally 2 is exited so that batch file can BOOM, restart Fraps afterwards.

    The options for additional apps is "run before main application", "run after main application" and a supplementary option to "wait for exit".

    I need to "run after main application" and "wait for exit" but I can't do that because when I check the "run after main application" box, the "wait for exit" box then greys out.

  8. Sorry for the double necrobump.

    I have a similar problem with Sega Rally 2 for the PC. I launch it with a batch file that Kills Fraps (because I have it running from PC startup and the FPS counter looks ugly and massive at 800x600 resolution), mounts CD2 for the music, and launches the game. That's fine.

    I then have an 'additional app' which is a batch file for me to manually restart Fraps when I quit Sega Rally 2. That's fine too, just clunky. I try to set it to "run after main application' in the Edit box and the "wait for exit" box is greyed out. Exactly the option I need, but it is FIFTY SHADES OF greyed out :-(

    That makes me want to cry. And throw my hands up to the sky. I ain't even joking ;-)

  9. 1 hour ago, DOS76 said:

    Demul has actually improved its WindowCE performance and many games that didn't work at least boot now (I haven't really tried to see how well they played just that they would start)

    Yeah, after my big sweeping and inaccurate statement up there....I've been sitting here ever since testing out what works in NullDC and Demul,

    I have a folder of about 40 of what I call "Faulty Roms" and I'm trying them again in both emulators. Demul has released about 3 updates since I sorted Roms into that folder.

  10. Actually, I'm going to backtrack a bit on what I said. In NullDC, Fur Fighters looks like it was going to work, plays the first cutscene which lasts about 10 minutes and then cuts to a blank screen. That breaks my heart.

    Slave Zero works in NullDC and not Demul which is good.

    Just tried Sega Rally 2. It hangs on loading in NullDC and runs between 20-40fps in the latest Demul :-(

    I got Analog controls to work in NullDC which is another retraction from me.

    Hehe, after my post my up there, I thought "I know, I'll check my facts AFTER making big statements" lol. 

  11. 10 hours ago, mylkman said:

    Ok I followed the tutorial here to set up demul fromBrad,

    Brad, bo-rad
    Banana-fana fo-frad
    Fee-fi-mo-mrad
    Brad!

    A bit off topic but what the hell is this? lol

    Demul is, to me, hands down the best emulator for the Dreamcast. It was last updated on the 11th November. The nearest in quality etc is NullDC but I was never able to use the analog stick in NullDC. Nup, I love me the Demul. It also plays Speed Devils perfectly whereas in NullDC the menu screen was all screwed up.

    In NullDC's favour: it plays a few DC titles that Demul can't. Fur Fighters is one that comes to mind. It seems that Demul fails at playing a lot of WindowsCE based games which NullDC is better at.

  12. On 26/11/2017 at 3:29 AM, Styphelus said:

    I used to use the Additional Apps to add game guides, maps, trainers and so on and they would display nicely on the left side of the Games Menu. Unfortunately for some inexplicable reason, in one of the Lunchbox updates that got changed. All I get now is a menu item that says Additional Apps/Version and a pop up menu listing all my added content. Why? I don't like this at all. Is there a way to revert back to the old way of displaying things?

    I have to credit this post here, because up until now I didn't realise "Additional Apps" could be used for such a thing. I thought it was just for consolidating regions and versions etc. So this post right here opened up a whole new avenue of things I've been doing - old video adverts, wiki guides, interviews. Wow. Before I was joining PDF's together and shoehorning them into the "Manuals" entry. So thanks Stiff.

    Saying that though, what is it you don't like about the new Pop Out Menu though? I like it for this stuff. You can make the name as long as you like and it is a lot tidier surely?

  13. On 11/18/2017 at 2:42 AM, GreenGriffon said:

     

    Well, as we can see from your post count which, including this colorful one, amounts to a whopping 2 posts, it seems you never bothered to ask anyone on the forums for the slightest bit of help.

    I hear Jason was planning to implement telepathic tech support in the next beta, where he can instantly be aware of any issues you're having with his software, all without you saying a word! Too bad you won't be around to see him roll out that new feature

     

    Hahah, that chump just got burned lol.

  14. I think I may have fixed the problem but I'd love to know what may have caused it.

    I switched the "Metadata" XML file back to a backup that I made 4 days previously and that seems to have done the trick. 

    So it seems that when I tried to import Tron 2.0 into Windows, LaunchBox did the old "updating metadata" thing from the server and that Metadata file was causing the crash.

    Would love to know what happened here.  To the tune of George Michael's I'm Never Going To Dance Again, I was thinking that "I'm Never Going To Import Again" lol.

    Crazy I may be, but I fixed my own problem so that makes me a crazy genius and all in time for Sky Force Reloaded which is coming out on Steam tommorow and I am buying that mofo on day one. http://store.steampowered.com/app/667600/Sky_Force_Reloaded/

    Shump. Not Shmup.

  15. I have been getting this error in the last day or so. Now this happens in LaunchBox when I just do a single click on a game.  Admittedly, I'm only on 7.11 but I'm not sure if that makes a difference.  I was on .Net 4.71 but I downgraded it to 4.62 to see if that helps but it hasn't. My install has been working happily for months. The last I remember doing was importing Tron 2.0 into the Windows platform. I did wonder if the "2.0" was tripping things up so I switched the XML for the platform to a backup done 2 days before and it still happens. Any help would be appreciated.

    I have re-installed a 7.11 over the top of this install to see if that helps but no :-(

    BigBox however, seems to be working fine.

    Quote

    Input string was not in a correct format.

    App:     LaunchBox
    Version: 7.11
    Type:    System.FormatException
    Site:    System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean)
    Source:  System.Windows.Forms

       at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
       at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
       at (MainForm , Game )
       at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game)
       at (MainForm , Object , EventArgs )
       at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e)
       at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged()
       at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0()
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()

    Recent Log:

       6:58:15 PM Music.Pause Start
       6:58:15 PM Music.Prepare Start
       18:58:15 Music.Kill Start
       18:58:15 Music.Kill Finished
       18:58:15 Music.NotifyTrackList Start
       6:58:15 PM Music.NotifyTrackList Invoke
       6:58:33 PM Music.Pause Start
       6:58:33 PM Music.Prepare Start
       18:58:33 Music.Kill Start
       18:58:33 Music.Kill Finished
       18:58:33 Music.NotifyTrackList Start
       6:58:33 PM Music.NotifyTrackList Invoke
       6:58:42 PM GameDetailsGui.RedrawDetails Start
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailRating
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes
       6:58:42 PM GameDetailsGui.RedrawDetails Before ShowDetailDates
       6:58:42 PM GameDetailsGui.RedrawDetails End
       6:58:45 PM Exception

     

    Here I just do a single left click on a game to highlight it, and then pause, and up comes the error message.

     

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