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Everything posted by kboruff

  1. Hi SentaiBrad, I'm using that plug-in currently to get some of my favorite Commodore 64 stuff in there, it's great! I was hoping there might be a text parser program to try parsing the data into a local backup copy of my Commodore.XML for Launchbox. Google Refine looks promising, but my scripting in Python experience is limited to some pretty basic Deep Dream stuff. Refine also just makes tables, not entering variables into a pre-existing XML database. The 22,541 programs aren't all games, and also aren't intuitively named, soooo I was hoping to do this and get all the Magazine, Homebrew, and word processing stuff out of my archive before submitting anything more to the Games Database. I'll keep plugging away. Thanks!
  2. Hi all, I have a very large Commodore 64 collection (22,541 programs, over 2 GBs in .t64). Very few of the games are actually in the database. Note: Some have been cracked because often the manuals and cardboard that came with the games have all been destroyed or are sitting in a landfill. Since this is about the basic metadata and not the legality of the games, I hope it's okay to ask for help. My situation is that I have a very large folder where all the games are in separate subfolders with a .NFO file that has a large amount of pertinent metadata. I'd like to know if there is a way to parse the .nfo files automatically to convert that metadata to the games database with the game file in the folder. For example: Cavelon1.t64 is in a folder named Cavelon. A file in the folder named VERSION.NFO has this information: ============================================================================== GB-Version: 1 Filename: c1\CAVELON1_01337_01.zip Screenshot: C\Cavelon.gif Sid: GAMES\A-F\Cavelon.sid ============================================================================== ============================================================================== GAME INFO: ------------------------------------------------------------------------------ Unique-ID: 1337 Name: Cavelon Published: 1984 Ocean Programmer: John Hutchinson Musician: (Unknown) Language: English Genre: Arcade - Miscellaneous Players: 1 - 2 Control: Joystick Port 2 Comment: ============================================================================== ============================================================================== VERSION INFO: ------------------------------------------------------------------------------ Cracked/Crunched: Desperado (ASS) Game Length: 46 Blocks Trainers: 1 High Score Saver: No Loading Screen: No Included Docs: No True Drive Emul.: No Pal/NTSC: PAL(+NTSC?) Comment: ============================================================================== ============================================================================== NOTES: ------------------------------------------------------------------------------ ============================================================================== Is there a program or a good way to go about parsing the .NFO file and getting it into Launchbox? VERSION.NFO
  3. Hey there! This is a great plug-in! One feature that would be nice is to be able to add in a custom url for the plugin to download the image from and enter it into the games image metadata, similar to the Youtube Scrapper plug in. That way when you find the perfect image you'd right click, copy link, and then enter it into the system easily.
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