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bidinou

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  1. Hi ! Linux user here. Thanks a lot for the tutorial, it worked well ! May I ask a few questions though ? :-) - under Retroarch, I'm used to combining several shaders to get a (IMHO) superb both precise & retro picture : I usually combine an xbr with a crt shaders (for instance, xbrz6 + crt-hyllian or lottes). Is it possible to queue several shaders in sdlmame as well ? I tried to specify two but only the first one was applied. - on my setup (Archlinux, nvidia) quite a few shaders do not appear correctly (wrong colours) under sdlmame, although the equivalents under RA do work. Any idea ? - my MAIN concern with emulation is minimizing the input lag !! Did anyone measure if there is less input lag with sdlmame or RA ? (Linux / X11 here). I kinda have the feeling it's a little bitter under plain MAME but I think it's mainly placebo... RA is supposed to give better performance because : 1) Vulkan is supported (and also X-free Vulkan context) 2) KMS is supported (although I do not use it in my case). I guess Vulkan will be supported too soon in sdlmame as SDL with Vulkan support was released a couple of days ago. Any idea about SDLMAME over KMS ? - BTW, is it possible to force double buffering under SDLMAME/X11 ? RA apparently only allows it in a KMS (or X-free Vulkan context) ? Thanks a lot for your help !! Cheers
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