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Exequiel3k

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About Exequiel3k

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    8-Bit Processor

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  1. Exequiel3k

    Bsnes-mcfly v106 - can’t fullscreen

    Additional inquiry, I've noticed my other scripts don't work when using this emulator. For example, my screen is suppose to turn black for around 4-5 secs (time it takes for the emulator to launch/load/ adjust display) in order to have a smoother transition via BigBox but it doesn't work at all gosub screen screen: SetTimer, screenoff,-4500 Gui, -Border -Caption +AlwaysOnTop Gui, color , black Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight% return screenoff: gui, destroy return $RButton:: $Esc:: { Process, Close, {{{StartupEXE}}} } Even the script to force-close the app doesn't work (I had to go into the emulator settings and assign an exit key). Is it normal that not being able to dim the screen isn't working, even if its not related to the emulator per say??
  2. Exequiel3k

    Bsnes-mcfly v106 - can’t fullscreen

    The dev has solved the problem! "Here's bsnes-mcfly v106r10 (based on higan/bsnes v106r51). This version restores the missing --fullscreen command line switch. To run a game in fullscreen, simply run the following command, substituting the game's path:" You can follow the evolution of this build on "http://forums.nesdev.com/viewtopic.php?f=12&t=17377&p=221920#p221920"
  3. Exequiel3k

    Bsnes-mcfly v106 - can’t fullscreen

    little update from the dev: ” The automated keyboard script won't work? Interesting. Do you know if it works with the bsnes v106r44 beta? And if it does, I think I might have an idea of what's going wrong with bsnes-mcfly... though the question then becomes “why does it work with bsnes v073 and not bsnes-mcfly?”:The Windows version of bsnes v073 used to come as 3 DLLs and a launcher EXE, where the 3 DLLs correspond to the 3 emulation profiles: bsnes-accuracy.dll, bsnes-compatibility.dll, and bsnes-performance.dll. The DLLs aren't actually dynamic linked libraries; they're really EXE programs disguised as DLLs, and the launcher program is responsible for executing the selected DLL as an EXE. In order to look as much like bsnes v073 as possible, bsnes-mcfly follows the same setup.If you want to, you could rename one of the DLLs to have the “.exe” extension and run it directly. Though if you do, the Settings window's Profiles tab will stop having any effect (with one exception*). This is just a guess, but maybe your keyboard script doesn't take into account launcher programs that invoke other programs, and renaming one of the DLLs to have the “.exe” extension will fix it? If not, then I'm all out of ideas.*bsnes-accuracy.dll actually contains both the Accuracy and Compatibility: OpenMP profiles (bsnes-compatibility.dll contains only the Compatibility: Legacy profile, which is deprecated), and it is possible to switch between them without a full restart; just loading a new game is all that is needed for the profile change to take effect. Switching to or from any other profile really will require a full restart. “ I tried it but still no success, he's still looking into it...
  4. Exequiel3k

    Bsnes-mcfly v106 - can’t fullscreen

    I'll try to contact the dev, in the mean time is there a way to elevate this to launchbox devs as well as maybe they could insert some sort of process/parameter/focus into the launching process. I'm very persistant because I really believe this is one of the best bsnes out there, if people take a moment to check it out and see its broadness combined to the benefits of higan… sent a msg to byuu forums: https://board.byuu.org/viewtopic.php?f=4&t=2061&p=55924#p55924 and https://forums.nesdev.com/viewtopic.php?f=12&t=17377&p=221848#p221848
  5. Exequiel3k

    Bsnes-mcfly v106 - can’t fullscreen

    I just tried, doesn't resolve the problem... "current script: Sleep, 5500 ;delay set longer for testing purposes Send !{Enter} Return "
  6. Hey, so i’ve finally found a bsnes fork that gives me the benefits of choosing the bsnes performance mode I want, video customizations and including additional updates from higan.. the only issue is I can’t get it to full screen like with higan or bsnes methodes. It’s like it’s not responding to ahk commands... I’ve tried everything possibly imaginable without success (ie including Could anybody please help me out, because this seems like the right bnes out there (for me) and it’s a shame it just won’t respond to simple ahk scripts like the other emulators on board😔 Ref: http://www.emu-france.com/emulateurs/5-consoles-de/51-nintendo-super-nintendo-s-nes-s-famicom/7576-bsnes-mcfly/
  7. Exequiel3k

    Dumb folder to ryujinx

    Hey, so im trying to automate the launch of switch games to ryujinx. as far as am aware, theres no way to “dump” a folder to ryujinx via the regular launchbox mechanism. I figured i could get around this with a .bat file. That said, I’ve searched without success, so I’ll give it a try here. How would you script to “grab a whole folder and dump it to .exe file” (by dumping it the .exe file it will launch ryujinx automatically). -- Note: I've tried "move [folder directory] [folder/ryujinx.exe]" but it corrupts the app and I have to reinstall it
  8. Exequiel3k

    Modernist

    Thx for the reply @DOS76 I’d be nice to have clear indications where (inside the files) we could alter the video appearing delay since I’m with @Nonamer.. Also, do you plan on adding more plateform images (ie Xbox original, wiiu)?😇
  9. Exequiel3k

    Modernist

    This theme is quite nice and modern ;p My only real deal-breaker is I prefer to emphasize gameplay video foremost... Would it be possible to have an option to simply display the video right away instead of fanart (even if it requires editing the file itself)? Also, I assume there's an option to skip game-details and jump straight into the game via bigbox settings Overall, great work!!!
  10. Exequiel3k

    No Sound With CXBX-Reloaded In Bigbox

    Strangely (or more likely the sound api has to get its mojo going), I added a buffer before putting it in full screen and it brought back the sound at startup. If you lower the buffer below 500 the sound doesn't work.. Here's my code if it can help anybody -- Sleep, 1000 ;this is what I toy around with Send !{Enter} $Esc:: Send, !{F4} Sleep, 250 { Process, Close, {{{StartupEXE}}} } Return -- I close cxbx in a two step process since if I just close the app with the typical "Process, Close" -> it keeps running the app in the background (see it in services), so I stop the emulation and then close the app
  11. Exequiel3k

    No Sound With CXBX-Reloaded In Bigbox

    I'm having the same issue; just wanted to let the admins know as well. I use an AHK to put it in fullscreen and to exit/close emulation.
  12. Exequiel3k

    BIGFLIX

    I'd be nice to know what plateforme videos you used to exactly recreate it. I'm having trouble fully enjoying the theme as per the creator's intended vision :p
  13. Exequiel3k

    BIGFLIX Startup Video

    Hey, Nice video(!) though I was wondering if it could say "Gameflix" instead? Thx!!
  14. Exequiel3k

    BigBox Classic Gaming Startup

    Hey, Nice intro(!) but I was wondering if it's possible to remove the text at the bottom while leaving the now loading text.. Thx
  15. Exequiel3k

    MinimalHD missing

    Hey, I was wondering in the WheelGamesView, where should I be looking in order to make the GameBox image bigger? I tried altering the settings in the GameImage section but it only moves the location of the image on the grid.. I'd really appreciate the help. Thanks
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