Jump to content
LaunchBox Community Forums

Sbaby

Members
  • Posts

    387
  • Joined

  • Last visited

Posts posted by Sbaby

  1. 6 hours ago, JoeViking245 said:

    That's what I'm using too.  The only thing I can think of is: when using this controller, after loading KRULL, press TAB and verify that Input settings for P1 RIGHT STICK/xx are set like what's in the above screenshot.  If the right-stick is still not throwing, at all, manually set (reset) those 4 directions to the right joystick.

    If after manually setting it and it still doesn't throw, then I really don't know why this is happening to you.

     

    As for PS controllers, I don't touch the stuff.  So can't help there.

    it seems that the problem is my version of mame which is stuck at 0.235, I tried Krull with the latest version 0.261 and I have no problems, everything works normally.

    For the time being I'll only use this version with Krull, it's too annoying to do the total mame update 💥

    • Game On 1
  2. 46 minutes ago, JoeViking245 said:

    Using the default input settings, it's throwing ('shooting') correctly in all 8 directions for me.

    If moving UP (Left stick Up) and throwing RIGHT (Right stick Right), it throws to the right.

    If moving UP (Left stick Up) and throwing UP/RIGHT (Right stick Up-Right), it throws to the upper-right.

    If moving UP (Left stick Up) and throwing UP (Right stick Up), it throws up.

    etc.

    image.thumb.png.2df05b53b900324d9f5b6bfd339ab0bd.png

    Just make sure you're being deliberate with your right stick movements. i.e. Make sure you're moving the stick straight UP and not slightly to the right of UP.

    I have exactly the same settings as yours but to me straight doesn't throws

     

    WORKS If moving UP (Left stick Up) and throwing UP/RIGHT (Right stick Up-Right), it throws to the upper-right.

    NOT WORK : If moving UP (Left stick Up) and throwing UP (Right stick Up), it throws up.


    I'm using ps4 controller with DS4 Windows, but I just tried it with an original XBOX360 controller, even with the latter it doesn't shoot anything, not even diagonally.

    I assure that the joypads work fine with every game

    why is all this happening to me? 

    😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫 😵‍💫

  3. On 2/12/2019 at 5:15 PM, JoeViking245 said:

    Just tested those 2 games and it seems like it worked fine.  On your input selections for the game, is it showing [for right joystick] "Joy 1 RSY -" (etc..) like this?:image.thumb.png.435cf052c63cedc9fbf76136b563140e.png 

    Have you tried the game KRULL? In the second level. If I set the buttons to fire, they fire correctly up, down, left and right, and if I press two buttons together they fire correctly diagonally. However, I would like to set the fire on the right analogue stick of the xbox360 controller, I set it exactly as you do but it only shoots diagonally. Basically it should be an 8-way joystick, but instead it only does 4 directions diagonally. It doesn't shoot straight, how can I solve this problem?

    For example if I move UP, it shoots UP/RIGHT instead it should shoot UP 😓

  4. 5 hours ago, Stovies said:

    I'm struggling to fix this issue.  I'm signed into the Launchbox games database, I've re-imported my mame roms and ensured that 'Enable Launchbox High Score Leaderboards' is enabled, but I can't get the leaderboards to show in Launchbox using the default skin and the right click menu option to show highscores isn't available.  Advice on what I'm missing would be greatly appreciated.

    before it was not working, now it is up

  5. 40 minutes ago, hawkfanz said:

    Thanks. I’ve had a hard time trying to figure out how to fix this issue and your solution worked great. It only happened maybe 1 in 8 times but definitely enough to be annoying. 

    Very good, thank you. I'm glad it was helpful.

    I can tell you that over time I have also added other things to mame startup besides sound_volume_view.

    In particular this :
    it reinforces the issue of annoying sound and forces launchbox and bigbox to always stay minimized when mame is active, to do this i suggest you this script made by me and ai , the descriptions are in italian but i think you understand

    Make sure the CLASS of the mame window is 'MAME', it may be different depending on the version of MAME you own, if it is different, open the script with a text editor and edit it

    MAME-Script_min_max.ahk

    image.thumb.png.08aae3974e0544a0060e1022c6a73e49.png

     

    and this :
    https://www.dcmembers.com/skrommel/download/singleinstance/
    Inserting mame.exe avoids multiple instances of mame. You can also use it with other emulators, put it in the Launchbox start-up applications 

    image.png.3e5bcbc978e9d912b951d27f123ccdaa.png

     

     

    ----


    ps. Launchbox already performs these operations natively, you have to go in the general options and put the flag on MINIMIZE LAUNCHBOX WHEN LAUNCHING GAMES, but I chose my script because it ensures that it always remains minimized and not only at startup, moreover for other emulators the behaviour is different and unfortunately Launchbox has the option only global for all

     

    ☺️

    • Like 1
  6. 2 hours ago, C-Beats said:

    Are those actual Platforms or Playlists you have displaying in the Platform list?

    some were actually playlists with the option to be displayed in the platform categories so Launchbox was right, while others were default platforms (not mine), e.g. Sega Naomi was not seen, I had to make a copy in the other folders

  7. On 1/12/2024 at 1:47 AM, JoeViking245 said:

    Apologies.  Didn't notice the folder you were in at the top of your 1st image.

    I solved by putting the icons in the playlists folder, it is very strange because they are platforms and categories and yet I am forced to put the icons in the playlists folder 🤔

    • Game On 1
  8. On 11/2/2023 at 3:04 PM, C-Beats said:

    Correct. It hides the platform ffrom the platform list, but doesn't hide the games. So if you're using Platform Category and those games are in a visible playlist they WOULD still show there. To have them NOT show AT ALL in Big Box you need to Hide the game and then in LaunchBox set your Show/Hide settings to show hidden games.

    I would like to display the platform in bigbox with games, but prevent all these games from being displayed in 'All games' and in 'Game Discovery Center', how can I do this?

    In particular, I describe my problem here

     

  9. I have always adopted this practice, but now I find myself in a problematic situation due to the multitude of available mods, each of which has several versions. Using additional applications or managing 'versions' is impractical. Often, it is necessary to create a dedicated port platform.

    As an example, I created the GZDOOM platform with 300 games inside that are actually mods. Each of them contains videos, pictures and descriptions, similar to real games. Although this solution is excellent, the Game Discovery Centre is confusing due to the overabundance of mods. Furthermore, even in BigBox, by selecting 'All games', mods are mixed in with the games, creating an unpleasant experience.

    In my opinion, there should at least be an option to clearly identify that they are mods, allowing them to be displayed in BigBox and Game Discovery Center, but hiding them in the 'All Games' category. In practice, there should be an opposite option to the current one: currently, it is possible to hide platforms in BigBox, but the games are still displayed in 'All Games'. An ideal solution would be an option that allows the platform to be displayed, but allows mods to be hidden in the 'All Games' section. In other words, only GZDOOM should be visible in the 'All games' section, indicating that it is a unique game. Access to mods should take place afterwards, avoiding the confusion generated by their equal display with other games.

  10. 34 minutes ago, JoeViking245 said:

    Under \LaunchBox\Images\Platform Icons\, try putting them inside their respective subfolder(s).

    image.png.00bde251fd25339b4c6d97a7f9129b5c.png

    Might be able to select the platform then press F5 to refresh those images.  If not, restart LaunchBox.

    as you can see from the images I put in the previous post the subcategories Lightgun Games and Applications are in the correct folders but they don't show up.
    Also various default platforms like naomi are not showing up, they are from launchbox not created by me. i already did f5 and restarted the system

  11.  in 2023 I always used the 'Default Plus' theme I had no problem, I had all the custom icons in the folder\Launchbox\LBThemes\Default Plus\Images\Icons

    I have now switched to the 'Default' theme I thought of simply copying the folder in the new theme but I noticed that it doesn't work, I tried copying the icons in the 24x24 format in Launchbox\Images\Platform Icons but it doesn't work, what should I do ?

    You can see that I've added Application and Lightgun Games, but they don't appear in Launchbox, I've also done image regeneration and rebooted but nothing

     

    image.thumb.png.aa7acb14c6dae3684f512ecc5461ed6b.png

    image.thumb.png.1023e5dd597a7027d94508f40f78fc0a.png

     

    I then noticed that even the pre-existing ones created by you do not all appear, how come? Sega Naomi is not showing up

    image.thumb.png.d80e4763bc8da6d387d4056eec2e00a9.png

  12. 31 minutes ago, JoeViking245 said:

    Don't know about Categories. Never tried.  Pretty sure it'll only work on Platforms.  I don't mess with hierarchies at all, but if you can have a 'Ports' Platform under your Windows Platform, it might just work.  But if you put this into the Windows Platform, couldn't you just have it be a 'game' in Windows instead?

    I know how to make a custom emulator with GZdoom and it's a great idea as far as launching mods, but as far as the database and graphics of the games are concerned, for example Doom is an ms-dos game, the choice is to make millions of additional applications in bat format inside Doom or to make many windows games with all the available mods, in both cases they are not real windows games, they are like Dos emulators with graphics fixes and mods, the perfect platform would be to keep a doom in ms-dos and use the 'VERSIONS' but it's too dispersive to manage. So I was thinking about a Ports platform, although I have to admit that it bothers me even so, it's one thing to have Doom for pc, Doom for Playstation, Doom for Saturn, it's another thing to have the same modded Doom for pc and find it in multiple locations, keep in mind that mods are many

  13. 9 hours ago, Nixx said:

    I have overwritten the files of the old version with this new one, i have started the software, i have inserted teknoparrot folder, i have seen the list of games, i have chosen one, i have tried to start it in all ways but nothing happens, nothing works

    Doom

    On 1/7/2024 at 8:56 PM, thechadisgr8 said:

    hopefully this will at least get you started :)

     

    thank you very much for your answer, I will create a gzdoom emulator with all wads as 'roms'. 
    Since i used to play some fantastic mods for gzdoom until a few years ago, for example Doom Remake Experimental is fantastic : 

    https://www.youtube.com/watch?app=desktop&v=VhrLZPwB_M0

    Or i had tried "doom Project Brutality" and also Brutal Doom, they are all mods made with Gzdoom, i was wondering if you knew of any mods or even better way to play or these are still the best ones, my favourite was Doom Remake 4 Experimental Edition, but i haven't updated anymore, do you know of any new ones?

     

    I found this thread, fantastic 

     

  14. 8 hours ago, Nixx said:

    @Sbaby
    Yeah, my bad.
    In case you need it, i use an home made custom version of DS4Win. Not fully tested, but that should work.
    https://github.com/nixxou/DS4Windows/releases/tag/V1
    One option that can be relevant if the only type of xinput controller as gamepad you use are DS4, is the 360 knockoff option. It will force controller to use a different vendorId, productId than regular 360 controller.
    That way, instead of Type=ArcadeStick... you use "VendorID=0x045E<>ProductID=0x028E" and instead of Type=GamePad, you use "VendorID=0x046D<>ProductID=0xC21F"
    That way, you're arcade stick will be recognized as arcade stick. The bad thing is that regular wired 360 controller will also be recognized as arcade stick.

    I have tried it, it works, thank you very much it will be useful to me

  15. 10 minutes ago, Nixx said:

    Ah, that's annoying, your Madcatz Fightstick pro mimic exactly an xbox 360 controller, so i can't tell it apart with the xinput library.
    In your case, i may have a way, to disting it from the DS4 controller (in fact the other way around, to distinct the DS4 controller from regular 360 gamepad), but i need to do some test.

    I do not own the Madcatz Fightstick Pro, my arcade stick is Qanba

  16. 1 minute ago, Nixx said:

     

    @Sbaby I'm curious, can you give me the output when you click on the "Show Xinput Device Data" button ?
    I only have one arcade stick (a Madzcat Fightstick pro) and i lack info about how other brand report their xinput data.
    (And btw, if someone have a 8bit do arcade stick, i would love to see the result too)

    I was editing the message with new information, you can see it now, is it sufficient?

×
×
  • Create New...