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Z3R0B4NG

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Posts posted by Z3R0B4NG

  1. I just use the Bluetooth that came with the Motherboard, anything up to 5 years old should have Bluetooth on-board already, at least for Windows there should be no dongle required unless you are using some ancient system.  

    (check your manual, chances are it is just disabled in your BIOS)

    I only bought a Bluetooth dongle for my super old 90's PC that i wanted to use for DOS + Win9x games with Voodoo 3 2000 and some EAX soundcard etc. but then never went for it (some day!), i made sure the driver was compatible with Win 95/98 and tried it once and it was a PITA to setup because you needed to pair it each time you wanted to use it.  
    (i had the silly idea to use that retro PC also for emulation, that was a few months before i actually got into emulation and found out how the entire scene exploded over the past few years, now i'm using my 5GHz 7700K gaming PC of course [single threaded speed is still king]).  

     

    ok back to the 8bitdo pads.  

    i noticed i set most of them up so they turn on when i just press Start, that starts them as Generic Bluetooth Gamepad, if i press X + Start it starts them as X Input Device and A+B are the correct way around... next problem was that RetroArch then decided to not see the D-Pad on the SFC30 so i fiddled around with config options there again... but i think i got it now.  

    Only annoyance is that now i have to double check all my gamepads and from now on i have to start them all, EXCEPT for the SFC30 PRO by pressing X + Start or they won't connect.  

    The Nintendo 64 pad (i hate that thing, just bought it as a joke because its so terrible and for the 3 times a year i want to emulate N64 as shitty as it originally was ) ... doesn't have an X button though, not sure how to get that one connected into Xinput mode... if anybody would happen to know that. That would be nice.  

     

    Another thing i noticed is that both 8bitdo Pads that have analog sticks use the D-Pad as P.O.V. hat in the windows config, the other 2 pads that don't have sticks use the D-Pad as analog input like sticks instead... i guess that is what is throwing Retro Arch off.  (i just hope i don't have to config that for each core now... ugh that would suck)

  2. Ahoy...   

    i have a bunch of retro controllers, i swap between them on the fly in Big Box and Retro Arch (works almost flawlessly out of the box, very convenient)  

    to be specific i have the SF30 PRO and the SFC30  (...AND THEN SOME)
    both SNES styled pads.  

    the issue i am having is that the A and B button keybinds react reversed on both controllers within Big Box.  

    i press B on the SF30 PRO and it goes forward / starts the game  
    i press B on the SFC30 and it backs out of the current menu.  

    A is also reversed.  

    this is a bit irritating when swapping between pads on the fly, especially since the facebuttons are identical on these 2 pads (i could understand when the ABXY buttons are in a different order, like on the Xbox 360 or PlayStation pads, that stuff is just a mess).  

    i'm not sure how to trouble shoot this right now... but for starters it would be good to know if i can change the keybinds in Big Box for one pad without it applying to the other? 
    keep in mind those are bluetooth pads, i connect and disconnect them on the fly so only one is visible to the PC at the same time.  

  3. OK, i finally got my Big Box license, i got my premium Emu Movies account.  
    I selected a few systems and did let it scrape everything it could find.  

    So far so good but i noticed a few weird things.  

    - 1: There seem to be 2 different types of videos, the normal gameplay videos from Emu Movies and then there are "Theme" videos which look like they are supposed to be used as background video only. Those seem quite rare and i think they come from LaunchBox, not Emu Movies? But with the default Theme that Big Bix comes with (i have not fooled around with custom themes yet) these videos are both played in the same spot, either the background OR in the game details screen, whichever i select in the video options.  
    I can only tell it to prefer theme videos or not but is it possible at all to play the theme video in the background AND the gameplay video in the detail window at the same time? or does that depend on the theme?  
    How do i get Big Box to differentiate between the two and only use each the proper one in the proper place?  

    - 2: i noticed a weird glitch with the default Big Box theme. If i set the videos to play in the background and then scroll over the list of games, some games do not have videos so the gameplay screenshot appears in the game details (as it should), but then i select the next game, which again has a video that appears in the background, that gameplay screenshot from the last game won't go away.  ...i'm not using it like that, i just noticed the glitch and thought it might be worth reporting. 

    - 3: how do you best manage the downloaded videos and music files within Big Box / LaunchBox? I don't see anything in the Edit dialog.  
    And is there some convenient way to tell which games have missing audio/video media so i can manually go search for it? (not everything that is on Emu Movies is detected by LaunchBox, there are always some mismatches because of weird naming scheme differences, how would i best go about finding those?).

  4. Yes they do affect each other, at least with the default theme that LaunchBox comes with, i have the exact same Situation as OP and his description is 100% on point.  

    Big Box itself doesn't seem to have options to change the background as far as i can tell, only Videos can be enabled/disabled.  

    Maybe you are using a custom theme that acts differently?

  5. I've been using GoodTools for a few weeks now,
    i'm starting to think that the project is dead and outdated, last update on the official blog was 2 years ago and i've found a few errors with the rom naming that are bad enough to throw launchbox off from detecting the proper database entry.  

    But there are a few things i really like about it, like sorting the roms into different folders depending on region, if its a hacked rom or a bad dump and things like that.  
    So when i import roms into LaunchBox i only import the folders with the perfect dumps in my languages while i can still "collect" the other more weird stuff on HDD.  
    It also detects bad dumps and dupes which seems important.  

    There have to be similar up-to-date tools for No-Intro or HyperSpin naming schemes that can do the same?  

    The ultimate goal is of course as well that LaunchBox detects the proper DB entries and that EmuMovies finds the proper media when scraping.  

    So if somebody could teach me a better way of sorting through this stuff, that'd be nice.

  6. I got a little problem here,  

    first of all i LIKE when the intro screens play for each system, i know there is a Skip Bios option but i would prefer to not have to use that.  
    (it is bad enough when i start to overclock the emulator's cpu and bump up the resolution and use the widescreen hack and some other settings that the bios screen just crashes RetroArch and i have to disable it then... but that i only do for per-game configs on a few specific games, i want the standard config to look like the PS1 did (accuracy) and that should include the Bios intro screen thingy playing properly)  

    specifics:  
    RetroArch, core: mednafen_psx_hw_libretro.dll  
    the RetroArch page here ( https://buildbot.libretro.com/.docs/library/beetle_psx_hw/ ) tells you what bios files are required by each core and i checked the hash values, they all match, so i should have the correct bios files.  

     

    The actual Problem is, the Sony Text here shows up for a second,
    k5x2mpZ.jpg

    then the text and that top triangle in the graphic suddenly disappear,
    P6G1aFN.jpg

    the intro sound keeps playing normally, it stays like this for a second or two and then the text and upper triangle re-appear as if nothing happened.  
    This glitch happens all the time when i start any game, but sometimes it randomly doesn't when i'm fiddling with options and it restarts the core/game while RetroArch is still running, i have yet to nail down what the culprit for this weird glitch is.  

    It drives me nuts, maybe one of you guys had to deal with this before?  
    I don't know what search terms to google for to find this specific error either...  

  7. OK, i finally caved and signed a credit card contract just now... 36€ per year for a pre-paid card, should be arriving sometime this or next week.  

    Big Box better be worth the hassle, because i seriously would not need it otherwise.

  8. I'm currently adding Nintendo 3DS games to the Database as i have worked with Robin55 to make about 100 new 3DS 3D Box artwork and am still adding more for later ( https://emumovies.com/files/category/2099-artwork/ ), most of those games aren't in the DB at all yet. 
    (i search and throw pictures at him, he makes the 3D Box art out of them. I get new 3D Boxes for MY collection and add them to the DB here as i go through my list etc. win win)  

    Especially the eShop stuff is very hit and miss as there are no real "covers" in that sense, there are only those pictures on the eShop sites and i find plenty of 3D Box art has already crept in with nintendolife (.) com watermarks,
    i'm trying to find better versions of those pictures as well to clean those up a bit while i'm at it.  

    So, the eShop games are pretty obvious, just a little confusing sometimes when you don't actually know when and where something was released in digital or retail format or both...  but whatever.  

     

    The problems start when we are talking "Virtual Console" games.  

    First of all is the question, does it even make sense to emulate GameBoy and NES roms through Virtual Console eShop roms through Citra when you can just use the actual Game Boy or NES roms with the according emulators? ...probably not.  
    But since those roms are out there and available i guess we should have entries for them in the DB anyway?  (opinions?)  

    I just found a ROM for Donkey Kong that is available as NES and as GameBoy version.
    https://www.nintendo.de/Spiele/NES/Donkey-Kong-780429.html
    https://www.nintendo.de/Spiele/Game-Boy/Donkey-Kong-275550.html  

    how would you differentiate between those 2 in the DB in a way that LaunchBox would still find the proper entry but complies with LaunchBox DB's naming convention?  

    Or ...should i just not waste my time with those Virtual Console titles?

  9. Sometimes when i submit something, the moderation queue will tell me later that 3 moderators approved and one rejected.  

    It would be nice if i could read the reason that was given by that one guy.  

    Is he full of donkey poop? Did he spot an error and i should fix something? i'll never know.

    • Like 1
  10. ...well .co.uk isn't an option anyway, that Amazon Pay buttons sends you to .com  
    I just remember that .co.uk didn't accept PayPal that one time 5 years ago when i wanted to import some game that was censored over here or something like that.  
    I would never import something from the US either, those shipping prices are freaking insane (fun fact, importing stuff from Asia via Plane to here is cheaper then sending stuff here locally by car. 
    I did import region free Xbox 360 games all the time, takes a bit longer, 2 or 3 weeks, but saved a lot of money and no giant USK logo on the DVD box either.).  

    BitCoin would probably do the trick. The option is already there on that Music Box App, so it shouldn't be unreasonable to add it to the Launch Box site as well.

  11. pre paid credit cards apparently also cost a yearly fee here, that would only get rid of the schufa checking thing. (there are some free offers when you look online but they apparently come with hidden cost like having a giro account that then will cost money etc.)  

    I'm just seeing that Music Box Alpha accepts BitCoin... i've never done anything with BitCoin but i could look into how that works if that option was added for LaunchBox. (i'm assuming BitCoin is less of a PITA to deal with).  

  12. oh... ok, that sucks big time.

    Well, maybe somebody can then work with me in some other way?  
    I could send a amazon.com gift code for example if that would be acceptable?  

    Any other suggestions are fine with me.

  13. Please add some payment option(s) for the Big Box License that do not require a credit card.

    In Germany those things are used very little (if i said i could use a CC like once every 3 years, that would be overstating things), they cost a yearly fee and i'm not willing to pay that or sign any contracts, i also don't like the idea of them checking my SCHUFA status just so i can buy a piece of software online (not that there is anything wrong with that, i just don't like the idea of people digging through my data for what should be a simple transaction).

    I do have a PayPal account (millions of users have, works worldwide, i honestly don't get how you can ignore that) and last time i checked regular Bank transactions with IBAN/BIC work internationally (i don't know if world wide or just EU wide), those are the two payment options i can offer, if you got any other ideas that don't include a credit card or some stupid yearly fee i'm all ears.  

    As for that "Amazon pay" button, that sends me to Amazon.com, Amazon.de accepts paypal just fine but Amazon.com (and also .co.uk) again insists on a credit card.

    I can buy Amazon.com gift cards with PayPal, so i could in theory get money onto that .com account to buy stuff without actually owning a CC, but that gift card money does not work with Amazon pay... 
    i guess i'm not the only one who has that idea, they have it written down in their FAQ after all (i mean frequently asked questions ;P i can't be the only one then...).  

    • Like 1
  14. i build myself a little NAS recently as well (and with little i mean TINY, only 4TB storage, i really need to buy more and bigger HDDs and get this thing to a level where it deserves the name "storage server", but you gotta start somewhere and the old HDDs i had still around were that starting point).  

    First i looked into FreeNAS, i do NOT recommend.  
    The "Free" in the name attracts a lot of attention but there are a few things that really aren't good for home users at all.  
    Starting with HDDs, you can't simply add drives to your array.  
    In the according reddit they will verbally lynch you if you even suggest turning the system off for longer amounts of time because the file system is ZFS and it constantly tests the storage for "bit rot"... don't even dare suggest a stanb-by mode when idle...  
    i don't want a Server at home that has 10 HDDs spinning 24/7.  
    I want my Server to spin down drives that are idle for noise reduction and i want to be able to add a HDD here and there as i need to expand, without losing my data on the entire array.  
    Also i turn the thing off when not used, i have it OFF for sometimes up to 3 months because it is literally just a data dump for me, with some redundancy.  

    unRAID can do all that, and much much more while being super user friendly.  
    Now FreeNAS has better data security of course, but for the home user having a Parity Disk that can rebuild a dead drive's data on a new drive is really all that is required anyway... what is the worst that can happen with bit rot? a single file with a CRC error? a short flicker in a 10GB movie file? All of that stuff can be replaced, i just don't want to lose multiple TB of data if a single drive fails.  

    The only real rule with unRAID is that the parity disk has to be the largest disk or same size as the largest disk in the system, it won't work with a smaller disk.  

    And you probably want to use a motherboard that has plenty of at least SATA 2 ports (mine has 8) so you can use plenty of HDDs without resorting to PCI extension cards instantly.  
    Using a Fractal R5 case, that has solid build quality for the HDD cages, no vibrating or anything and the case has noise dampening as well PLUS the ability to spin down drive when idle ...as long as you don't have any screeching HDDs the server will run relatively silently.  

    unRAID also has a vibrant community that creates plugins (think like Chrome/Firefox browser plugins), if you can think of something that you want to do with it, somebody probably already wrote that plugin and you just need to find it.  
     

    Pro Tip:  
    DO NOT (ever for anything!) use Molex to SATA power adapters! Those are known to catch fire frequently, you don't want your storage server to go up in flames because of some cheap shitty mass produced cable.  
    Best get a PSU that has enough SATA power connectors for the project, or do your homework which adapter cables are quality and which aren't.  

  15. 5 minutes ago, Chumpalot said:

    Actually I have just discovered that my motherboard, a Z97 MSI Gaming ACK supports Bluetooth 4.1 so I'm hoping it works out of the box.  If you could let me know what Bluetooth adapter you're using all the same that would be great though.

    Cheers.

    I'm using the bluetooth from my Asus Maximus IX board.

  16. 56 minutes ago, reaper71129 said:

    Wow... and I thought I was OCD... lol... alot of great information tho.... and I use the dolphin bar by mayflash for my Wii controller 

    Oh you Sir are definitely OCD. I can't even comprehend 15k roms ...not, yet anyway, but give it a few more months, maybe i'll get there. If i may ask, how long have you been at it?

  17. 2 hours ago, Chumpalot said:

    Are those 8bitdo SNES controllers?  If so how do you find them?

    Cheers
    Chumpalot. 

     

    yepp, love them.   
    i think i would like the NES controller more if it was authentic, 2 instead of 4 buttons and no shoulder pads, so they feel as shitty and blocky as the original but i take the wireless over 100% accuracy any day,  

    The SNES pad is near perfect, but i've seen some of the super nerds mod the D-Pad, replace it with the original SNES controller one, or put tape on the pcb so that it is less responsive, i don't really have any problems with that, but i may try that eventually.  

    I never had a N64 so don't ask me how good that controller is, its wireless i bought it more as a joke and because it seems to become a rarity fast because they are not producing them anymore, even the SNES and NES controllers with the original optics have vanished from the 8bitdo webiste, so grab them while you can. I can only guess they got scared of Nintendo.  

    And don't forget about updating the firmware from their website.  

    The SNES pad with the analog sticks is just freaky good, it even has rumble, the only thing really missing is analog shoulder triggers but it at least has 2 buttons, so PS1 wouldn't  be a problem... modern racing games are its only weakpoint.  
    But for the purists i should note that the D-Pad and Facebuttons are moved up a bit on the pad compared to the original design to make room for the thumbsticks, but it feels like it always meant to be this way, it just looks a little weird. ...
    and thanks to bluetooth and firmware updates all the pads are compatible with a ton of systems, PC, Mac, Android, Switch... etc. make sure to look into the manual online to know exactly. They have receivers for the NES and SNES mini if you got one of those.  

    Only the N64 pad is a bit older and doesn't support as many systems.  

     

    ...and when Retro-bit finally releases the licensed SEGA Genesis/Saturn/Dreamcast pads they showed off at CES 2018... instant buy!  
    They even have the SEGA logo on them. I know retrobit quality has been a bit hit and miss historically, but when they are licensed by SEGA i bet they put their A-Game forward for those Products and won't have mushy D-Pads.

     

    1 hour ago, Scriven said:

    As far as I know you can connect a Wiimote directly with a PC using bluetooth. So you're good to go.
    Furthermore, you can use two small candles, i.e. tealights, to fake a sensor bar. *romantic wii-gaming engaged* xD

    Didn't know that those were bluetooth, that's easy then (at least as long as they sell them, 10 years from now, not so much).  
    But i'm wondering, i got an Oculus Rift, could maybe the Touch Controllers and the Sensors do the same job in some Wii Emulator?  
    I'm just thinking 10, 20, 30 years down the line the original hardware won't be around so alternate input methods should be supported, the VR headsets are pretty mainstream already and basically do that same job as far as motion controls go. It might need some hacky driver stuff but that should be possible at least.  

    • Like 1
  18. Speaking off rabbit holes.

    I wanted to play some F-Zero...  

    a month later i'm at >5000 games in LaunchBox  

    i suddenly have weird plastic critters multiplying on my Desktop (yes that's a GameBoy mug!)  

    Y9pLK1v.jpg

    making Excel sheets again (what Emulator does what system and links to stuff etc,
    just to keep track of what i can set which emulator to emulate within launchbox) ...

    NZRcNRU.png

    and i keep adding pictures and stuff to the LaunchBox DB for hours and hours...  

    the worst part about it all was to get my head wrapped around it that Emulators need BIOS files that you need to find SOMEWHERE ELSE... took me a good week just fiddling with that stuff a little every day until i finally had it all working.  
    i was really kinda proud once that giant list of BIOS files in BizHawk was complete. 

    and i should really buy some more HDDs, i REALLY need to dump a ton of stuff on my unRAID server so that its at least protected by the parity disk, if this HDD dies a month of my life would just go POOF... and thats just the Emulation stuff.  
    probably four 6 or 8TB WD Reds, still arguing with my wallet about that one. But then i should be good for a few years to come.  

     

     

    This Excel spreadsheet which emulator to use for what System, just to keep track of what i can even use for what System in LaunchBox, i make a note of everything i see anyone mention anywhere... half that stuff is like doing archological digs on long abandoned software projects... that still may have some value or are complete trash.  

    My logic is, no one emulator can emulate everything on a System, so if a ROM doesn't start i can just rightclick in LaunchBox and try all the other ones that are known to emulate this system and see what happens.  
    So i'm not only collecting Roms, i'm also collecting Emulators!  
    I need like a 3rd dimension in Excel so i can add a Z axis add all the Games of every Platform and color code what game works and what doesn't...  

    My brain is constantly exploding with ideas what information i would need, how to implement that into the Launchbox Database, then crowdsource that information and automate it back into the frontend.  
    Like, why is Launchbox detecting games only via name, there are lists all over the place with full romsets and their SHA1 or CRC checksums, use that instead of just names to improve detection. Then on base of that checksum you could start a compatibility list for all known Emulators (not only game, but ROM specific for maximum accuracy!) and even the used version number of the Emulator by doing a CRC check on the emulator .exe that LaunchBox starts and then asking the user "how well did this rom work? perfect/OK/badly/crash" and having a compatibility feedback button ... then color code or suggest emulators in the rightclick menu on a per rom basis that work... heck on rom import the emulator field could be populated based on this data, this could go so many levels deeper in so many directions if we crowdsource the shiznit out of all of this.  

    I really see the long term value of Launchbox in its Database, not so much in the Frontend looking pretty (that gets you through the door, but you stay for the convenience of it automatically scraping all the pictures and managing those roms).  

    We could even provide valuable feedback to the people making the emulators that way if just enough people participate in providing feedback and adding to the DB with their own experiences.  
    Most of those compatibility lists on the Emulators own websites are incomplete and outdated because nobody contributes (that could be a starting point though, copy that list somehow and you already got an indication of what is possible with many emulators).  

    The deeper i go the more ideas like this pop into my head... too bad the only thing i'm half decent with is Excel and Googlesheets ;P  

    I guess the point here is, the more data you dump into a Database the more data you can cross reference and extrapolate and come up with different use cases for it and once you can make some use of it in the frontend itself, in counterturn seeds interest in the userbase to add more data to it by simply using it. Then all you need to do is wait and let it take its course. ...just like with the metadata and pictures we are collecting now, i see myself constantly seeing, oh cover missing for this, lets google it and add it to the DB etc.  

     

     

    ...seriously, i just wanted to play some F-Zero!!!  ...maybe some Turtles in Time...  
     

    but i'm currently planing to draw the line at NES/Master System, at least for now, anything earlier than that is just not going to be worth it for me,
    not a fan of giant pixels and beepy sounds. The 8bit visuals of the consoles and the midi like music has a certain artistic value and nostalgia that i can appreciate,
    but if its literally just giant Pixels and i have to imagine what is even going on... that is when i start to question my life choices ;P  

    I might one day go for C64 because i had one waaay back that my Dad dumped on me next to the SNES and i might maybe by some freak accident find some of those again...
    but the plan is to go forward and emulate more modern stuff and see how far i can push it. I stumbled over Citra and the 3DS and that is when the filesizes are already becoming bigger where i really need to pay attention to not have the same game twice in the folder and where i start sorting out the absolute trash... and since the OpenGL update 3DS emulation got soo much faster i went neck deep into it and that was my last week.  

    So with bigger roms and my slow internet it takes of course longer to get the numbers up.  

    I also threw out all JAP roms, i don't speak that language, i don't even like Anime so whats the point. I know there are some fan translated roms but i decided to strictly go with retail releases and ignore all the other noise like Betas and Prototypes and unlicensed games...  

    and i'm constantly struggling with myself if i should go for completion and then just set favorites in launchbox or if i should throw out some things i just REALLY don't care about, like basically all the Sports games, how many versions of GOLF do i need? Why does the 3DS have so many versions of Mahjong!? And all the obvious girls games about Ponies and Cats and Dogs ...  

    What really bothers the hell out of me though is ... updates, DLC and online only games. How do you even... god i hope those people did set the filenames properly...
    and the Wii with its motion controllers, how would you even go about emulating that input on PC?  

    ...i know i will never play even 10% of all these games. But i'll make damn sure i'll play ALL of the Ninja Turtles games that i never even knew existed!

     

    ok, its late i'm rambling... but yeah... down the rabbit hole and no end in sight.  ...and its 6 in the morning AGAIN... why does this keep happening!?

  19. What do you think about adding a field to the pictures section for complete Cover inlays? (front, side and middle together)  ...or 2, for scans of the original and fan-art/reconstructed.  

    While i'm searching for covers to add i keep stumbling over pictures of the complete thing that i could easily add while i'm at it, but there is no correct "field" for them, and i keep finding the occasional picture like that in the DB that somebody else added -> example: https://gamesdb.launchbox-app.com/games/images/20272 somebody uploaded one here as "3D Box", which is obviously wrong, i would prefer to put the picture in the correct category instead of requesting deletion.  

    I'm thinking, those 3D Boxes that people make (love them btw. keep up the good work, whoever you are!), i think it would be more convenient for the people with the Photoshop Skillz (i don't have any :-/ ) to have complete covers to work with, including the sides and not just the front.  
    Most 3D Box art i see is simply a template of a Box and people just add the Cover into the Template but leave the side blank in most cases,
    i wouldn't go out of my way to look for complete covers either if i had hundreds of games for a System to go through and the cover pictures from for LaunchBox already on my Disk, together in one convenient folder.  

    But if there was a convenient way to have the full cover art at hand by just selecting the download button in LaunchBox... i don't know.

     

    I would like to hear the opinion from some 3D Box artists on this, would this be helpful or is the process more convoluted than i think?  

    ....  

    I know having a complete cover probably doesn't add anything obvious to LaunchBox as a Frontend instantly, but i think it would add indirect value to the DB as a one-stop-for-everything-gamebox-art/cover related.  

    Even if its just about printing covers for your physical Games. For example, i heard people use VHS Boxes (or similar "universal retro game boxes") for their old cartridge games like SNES and print out custom Covers for them, when they either have no original Boxes anymore or so the original boxes stay in pristine condition in storage...  i mean that isn't me either way, but if we all are building a Database that is all about game covers here, we might as well add some full covers (and maybe fan art?) to actually print out while we are at it. (not that i would go out of my way to search that stuff, but i just keep stumbling over those pictures and am a bit annoyed that i can't add them while i'm adding stuff anyway).   

    And if the answer is No, if we don't do complete covers here, what is the point of having the backside as an option?  
    Is anything in BigBox maybe showing the back? I only have the free LaunchBox (no Credit Card = no BigBox ...and they don't want my PayPal money ...hmpf)...  

     

    ...not that i want do add more pointless  busy work.

    I'm not sure, what do you think?

     

    //edit: I did a collaboration with the Artist that makes the Nintendo 3DS 3D Box art a few days ago (you may have noticed that there are 99 additional 3DS and eShop covers available on Emu Movies now and i'm adding them as good as i can to the LauchBox DB) and he said that he needs the "Spine" so he can include it in the 3D Box art. ...so well, there you go.

    • Like 1
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