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Z3R0B4NG

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  1. I'm sure there was some shader you are supposed to use with it to get an effect like this, it might not be active by default ...either way, if that effect isn't even active then the CRT borders within the 4:3 screen area make even less sense to me. (i know the video is from another project, i'm just using it to show what i was thinking of)
  2. I voted against bezel project for one reason mostly, i do like the idea of 16:9 borders to get rid of the dead black space on my 16:9 screen, i mostly already do that myself in retro arch, but bezel project as far as i know also has these fake CRT borders inside the 4:3 game window for ALL OF THEM and artificially bends the actual game picture via Shaders and i just hate how that looks... i tried it a few times and i even managed to get a little nauseous from it. If there was an option for just 16:9 borders without any of the other stuff, that i'd be all for, but i think that is probably beyond the scope of what is planned here. I don't mind if you add it, but i'm 99% sure i won't use it. As far as Linux support goes, i voted yes, but i want to make clear that i would want to use it on the Steam Deck, i don't have mine yet, with some luck it might even work through Proton or Wine already, no idea how any of that works. There are also already some other options that just add the roms as steam games and set it all up automatically (Emulation Station, EmuDeck) ...but i sure wouldn't complain if LaunchBox made its way onto it as an additional option. That would also go hand in hand with the mentioned sync options.
  3. //solved... i turned the PC off and on again -.- now it starts up instantly. ...OK.
  4. Thanks, i've got my first Xbox game running *hooray* and everything setup in LaunchBox (now i just need to start collecting more games) technically it all WORKS... but... i got one big problem, the XEMU .exe itself is not responding for 95 Seconds (no hyperbole, i tested with stopwatch.) all i get is a white screen and nothing happens, then after 95 seconds it suddenly works just fine. The first 20 times i just killed the .exe in Taskmanager because i thought it just crashed and was unresponsive, kept watching YT tutorials and had it open and suddenly it started. But in all YT videos i watch it starts up instantly, i don't understand! Anybody got an idea what the issue might be? xemu.log
  5. My vote went to better RetroArch integration with Cores. I do not need LB to download cores for me (i wouldn't mind it, but i don't need it), but it would be REALLY nice if there was a autodetect button which cores are already installed and match them to the correct platforms, so i don't have to create a list of possibly over 100 cores and what systems they match manually, that is truly cumbersome and the names of those cores are anything but intuitive. That would be a massive time saver. I also have multiple copies of RetroArch installed as i always download and install the latest version to a fresh folder when i update one of my imported systems, just so i don't break an older RA config. Yes please, may need soon! Got my Steam Deck reserved, and i'll add a 720p optimized Linux port into the pot, that thing screams for an emulation frontend, first to market is usually the winner, go go go!
  6. yes, same as i described, first there is no reaction, then i right click on the tray icon of the test script, put a checkmark in "Suspend Hotkeys", then it displays ALL the keys just fine. If yours doesn't do that i'll try later with one of my old X360 pads (it has horrible stick drift and idk where the USB dongle is right now lol, maybe tomorrow) I have the default settings in LB Controller Mappings, i removed the bindings for LB+RB (5+6), that didn't help. (they do work fine in the LaunchBox UI though.) I also noticed that there are 2 scripts running while a C64 game is active. in the tray, like with the test script i can right click and Suspend Hotkeys, but it still won't zoom with RB+LB if i open the manual... so that isn't the solution either.
  7. Hey, i just tried this as mine didn't zoom either... i got a german layout keyboard, When i have a Manual open i can zoom in and out with the i and o keys on the keyboard but RB + LB on the gamepad do nothing. (Xinput mode on two 8bitdo pads tested) Joystick Test Script.exe shows 5 and 6 but i first have to right click the apps icon and select the suspend hotkeys option before it shows anything (might that be important?)
  8. In this context "Fanart" is kind of a copout, pretty much anything can be construed as "Fanart"... there is no category for official background artwork with stricter rules either so we have to make the best of what we have to work with. As for Mortal Kombat (i'm no expert there either, but i did look around a bit just now), you may see that logo as "generic" but on closer inspection many of the games in that Franchise have very unique artwork when it comes to that dragon... a few examples: It absolutely makes sense to stick with the style of the official artwork, even if it seems generic on first glance. Just like i wouldn't want to see the MMPR Power Rangers team in the background of a Power Rangers Zeo game, that just doesn't belong. Or the wrong art style of Turtles... (and i did clean up a lot of that a while ago... it was a mess!). ...i hope i made at least that point a bit more clear, because he didn't do a good job at that.
  9. Not to mention, sharing videos from Emu Movies is a no no, they don't like that.
  10. That reminds me i collected a bunch of C64 covers a few months back... the mega account should still be up. MEGA they should for the most part be Cassette covers with front, spine and back, i put a few days into that and it didn't go anywhere, maybe you can do something useful with it if you are now screwing around with 3D boxes yourself.
  11. Well, i'm glad it's not just me then... i saw a bunch of yours and there was no reason given either. But at this point i think we need whoever is responsible for coding that stuff to take a look at this, it surely is easier to figure out what is wrong when you can look at the code.
  12. ok next: "Jump" only text "removing duplicate alt names to fix new discoverability issue, see forum troubleshooting section thread by Z3R0B4NG" maybe it will show without URL? //edit: and "Jumpman" only the URL h*t*t*p*s://forums.launchbox-app.com/topic/58926-launchbox-doesnt-find-c64-archer-pinhead-games-in-db-is-the-workaround-with-developer-names-in-brackets-not-working-anymore/ (without the ****)
  13. ... yes pretty sure i pasted that text in there, i just did Jack and the Beanstalk (Victory Software) and Jackal (North American) if the text doesn't show up there either i'm going mad lol i guess its possible that it blocks it because there is an url in there? or maybe its too long? ... but why am i not getting an error message then...
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