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Posts posted by Warped Polygon
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Is this thread dead? I would like to suggest the ability to rename media files to match the file name over LB's file naming system.
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I have simply tried launching LB on win 10 and got the same. I think this may need reporting or picking up by one of the devs.
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I'm so close to getting a full set for my build. Can I be cheeky and ask if anyone has these banners...
Europa-R - Naomi 2 - Arcade PC - Examu exBOARD - Konami e-amusement - Namco E3SX
If you can drop em here I'll declare you the winner, that's all I can offer in return.
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On 4/10/2020 at 6:19 AM, sundogak said:
Media can be the title or the ROM name. My entire MAME media set is the ROM name as well as my Pinball media. I have never had any issues with it picking up the media properly. However, like Normchomsky noted, if you mess at all with title in edit dialog window it will update the media to LB title format (i.e., title with sequence number). Like C-Beats noted, you cannot stop this behavior currently, although it has come up as a request (albeit a low polled/requested one).
Admittedly, it is mostly with MAME where this come up with monthly media update packs in rom naming format. With Pinball, the LB media DB isn't really setup for Pinball media, so again an edge case where media is typically provided outside LB in table/ROM format naming. Not really the case for most other use cases.
That's exactly what I mean. The reason for wanting to use the ROM name for the artwork is so I can change the name of the games and keep the filenames of the media the same. As I like to use LB as a database for my SBC's, ubiquitous file naming is essential.
So an example of where I'd find this useful: For 2 and 4 game variants that appear together in a playlist or wherever, being able to change the game name to show which is which in the game title, without making my media useless outside of LB.
However I have just had a brain moment.......simply put your media into LB after you have done your game renaming. This avoids having to correct media filenames as you change game names, which is long. But this means having prior knowledge of this, so I hope the guys give the option, after they work down the list. It's the little nuances.
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I like to have my media organised to the filename of the rom/game.
I noticed when changing the game name in LB, it automatically changes the file names of all associated media.
Is there a way to turn this off?
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3tb is my self imposed limit. Games for play not 'display'. Suppose you're either a player or a librarian.
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So I've been trying to get Demul to run correctly. It runs ok, but the sound is distorted like a youtube video from 2008, or like its drunk. It is a documented issue.
I made sure to set my graphics card to run on full performance with the demul.exe and still have the issue. I had read this was the fix as apparently windows doesn't think Demul needs a much as it does.
I'm on the most recent version. Using cdi. My specs are AMD 8350 - 2GB GTX Nvidia - 16gb DDR3. I would have thought this is enough to run it. Checking the usage through task manager shows hardly anything being used on the CPU or GPU. Reicast is working fine.
The only other thing I can think is I dont have a driver or runtime or I have not set my graphics card to use demul correctly??
Any help greatly appreciated.
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Cool, thanks guys. I thought I had seen it at some point. I did what Monkus said, as I have on many occasions.
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Just tried that, un-checking the auto populate doesn't get the playlist to appear when trying to add a game. Using different auto populate combinations to try and get them all and deleting the ones that spill over.
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Hi, I auto generated playlists for my mame collection, but for some reason some playlists arent getting them all. So I just wanna add the few that are missing manually. When I right click to add to playlist there is no option to add to any playlist that has been auto generated. How can I do this?
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Dude once again you've helped me with the obvious, Mucho grassyass
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So I have my CHD roms sorted, they just wont run. I have the bios in my roms folder. Is there anything else I'm missing? Using GX Plus through retroarch.
Cheers
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I have the same issue, getting the Emulation Halted screen. Tried messing with the settings a lot but no joy. I have the bios too. Only since I updated RA.
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Thanks mate, I thought there may be a magical answer. Hardware is the answer.
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So I'm almost done with my all killer MAME build. While play testing stuff I noticed all Namco System 22 (Alpine Racer, Ridge Racer, Time Crisis etc) Games were not running smooth at all. I'm running it on a 8 Core PC so it's not performance. I have read up and there are others with the same thing but could't find a definite answer.
Is there a better way of running these games with a different version of mame? If yours are working which mame version do you have?
Cheers
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On 6/28/2018 at 8:53 PM, strizzuth said:
I don't see a way to do that, but you can assign two sets of controls per controller if that helps. I have my C buttons set to the right stick but also to a set of buttons.
Yeah good idea, I've set both L2 and R2 to the Z trigger. I'm gonna figure out an optimum layout using this.
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Done this recently with my Mame selection. I personally went with 650 roms including all the games from a good franchise or series, like KoF, Street Fighter, 1945 etc etc. I didn't really concentrate too much on the classic 70s and early 80s games because I didn't think they'd get played. Pac-man, Defender, Robotron and any actual good classics are in there, I'm picky but not a monster.
I trawled through a merged set, manually gathering all the roms I needed for others after I selected the ones I wanted. Even going as far as opening the zips up and adding the bins they needed to run, and re-zipping.
I spent 2 weeks doing this including testing, gathering bios files, and config for certain roms.
To find this project going on and realising I should have used a non-merged set, and just how much time I could have saved made me want to cry. But I learnt a hell of a lot about Mame...kinda. I should have stayed in school.
For what its worth do you want to see the list of titles I went with?
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I'll make some inquiries and report back.
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11 minutes ago, Lordmonkus said:
Yeah, the stand alone M64p is extremely easy to get working, no command line parameters needed or anything. Just set everything up in the UI of M64p and set it up in Launchbox like any other emulator.
The 2 guides I posted a while back are for the older versions of Mupen, Mupen64plus is a newer version.
Awesome. Does it support custom controller config per game? So i can run goldeneye on 2 sticks like RA?
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On 6/17/2018 at 5:36 PM, Lordmonkus said:
Is PJ64 "good" ? Yes but it does nothing better than Mupen64 and requires extra steps to get it working properly.
Is there a way to get the stand alone to work with LB? I read your guide on the standalone and wondered if there is a way these days? I have tried both core version and SA, and SA just looks sooo much better. May not get 60fps but that's ok for me, everything runs nicely and looks great.
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4 minutes ago, Retro808 said:
Put the mame.ini file in the root folder where the MameUI64.exe is
Awesome, thanks man. Worked fine. Much love.
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I'm a relative noob but I've found an issue I can't resolve.
I was sorting out my screen tearing issue in Mameui64 standalone, with success. Using 'wait for vsync' and 'sync to monitor refresh' (both work great btw).
However after setting up my standalone Mame to work with launchbox, importing and setting up the emulator etc, I noticed launching the roms from LaunchBox caused the screen tearing to come back. I then ran the same rom in the standalone, and the tearing was fixed.
I messed around with the ini files, put them in the presets folder, and that did not work. Works fine in standalone but not in Launchbox.
Where do I need to put my Mame directory for the ini files to be used by LaunchBox? Its currently in the launchbox directory.
Any advice would be greatly appreciated.
Cheers
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Cheers mate.