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Warped Polygon

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Everything posted by Warped Polygon

  1. Yess, thanks for these. I can't wait till they're all done, PAL boxes aren't really represented.
  2. I commend you for this one. I may even just use the discs without the UMD case
  3. @Baggio Yes, the PSD is a bit messy. Gimme a min to sort it out and put all assets in one place.
  4. Possibly, maybe. This is a difficult one to tackle. For e.g. if you remove the overscan/pop in crap out of SM3 you're not left with a lot of image. It's like 1000 or so games. Lemme get this project in order first
  5. @Baggio Dude what you've done with the images looks awesome. So sorry I've not seen it till now. If you need any info or original resources let me know
  6. Hi mate, Welcome to the world of mouse indexing shenanigans and Supermodel. Even when you change the index windows can and will change it at any time when you open or close it. I worked with the creator of the new UI to get a workaround. Then new UI will ask you to shoot a box directly before launching the game which will hook into the control config and correctly change the mouse index. This ensures the index can't change before launching a game. Check the UI link in the description. Here's a video I made about it
  7. @zugswang @hoderer Thanks so much for reporting the games that aren't working or incorrect Just to recap..? Asteroids & Asteroids DLX Hard Drivin Street Fighter Carnevil Wizard or Wor I gotta say I'm stoked, thought there may be more that are incorrect or not working. But 5 out of 3550 is not bad going
  8. @Baggio @zugswang Yooo, I've had a thought but wanna get your opinions. With the SDL controller remaps for XINPUT it may be better to have a 'master' folder containing as many xinput controller variants as possible. This way even if your 2nd, 3rd or 4th controllers are different you'll still be able to play without having to rename anything or move files about. Flycast will just pickup what you happen to have plugged in at the time (if there are mappings for that variant). As for RawInput devices, these are now ID specific. Meaning these will absolutely need to be renamed. I'm prob gonna provide mappings with [VIDMOUSE1]/[VIDMOUSE2] & [VIDKEY1]/[VIDKEY2] in the mapping name so you can easily use find/replace for 2 players using separate devices aka. mice/lightgun &/or keyboards. Ya'll think that's a better way forward?
  9. @Baggio Cheers man. Windows defender came down on it hard. I'm sure prob & false positive but.... people are weary. I figured out you only need to rename the mapping cfg file to match your controller. It'll still have 'Xbox 360 Controller' in the file itself but seems to have no impact ad it's just an ID marker.
  10. Hi @ci2own Yes I was thinking this may crop up. It was a hard choice to keep or discard test & service on L3&R3. I kept it in to make it easy to adjust stuff if needed. But now....yeah I'll remove those inputs from the controller entirely so they cannot be accidentally pressed. You can map test and service to the keyboard in the global settings. Just set it without a game loaded to make sure only global defaults are being adjusted. Keep an eye out over the next couple of days.
  11. Yes that is a mistake on my part. The widescreen luas are used by default. Thanks for catching that one, need to update the documentation. As for Tilemaps, that one can cause issues in some games. We can figure out which ones it does work with and set them to use it via the scripts. However, some prefer the jagged look. Its a tough one. Leaving it off gives everyone the option I suppose, in which case we can force it off for the games it causes artifacts in excluding them when it's on Hmm....that's probably the better way actually.
  12. Thanks mate! Glad you got it sorted. Interesting that the UI is messing with things. I'll need to have a poke around, should be fine with launching through LB if the UI is playing up.
  13. Ahh Fuck IT. RetroArch for the majority of games and Standalone for the ones that absolutely need it like trackball games and a few other outliers. Maintaining a database of mappings for this is not the one, I actually don't have the time lol. I really would like every game under one emulator but alas...
  14. It was the keyboard ID thing i saw a github request for, not controller ID's. The mapping names will need to be changed to match your controller. The upshot of this is that it may also work for any controller. I need to test that. I was thinking just provide the xinput ones, simply bulk rename them to the ID's for the common xinput controllers for everyone to select from or just include all of em so you cant miss. I don't think bombarding Flyinghead will help TBH, it will require an entire input system to be implemented that for all intents and purposes isn't really needed. It's only us that really want it for pre config purposes. I cant say I'd fix something that isn't really broken to help everyone be lazy lol. Maybe I would but...... So really the only thing that can save this project is to duplicate & rename all the mapping files to every possible xinput controller ID that SDL will pick up, and include them all. Thank christ for Bulk Rename Tools. So to start lol we have - 'Xbox 360 Controller' - Xbox One S Controller' - Xbox One Elite Controller'......... Do Logitec and other 3rd party xinput controllers show as xbox controllers with SDL? Mate, I hate SDL......Khhhaaaaaaaaaaaan.
  15. @Baggio Ok, so I'm about to do another pass on every game to make sure everything is at least working my end. The d-pad thing may just be a mapping issue. Did you activate rawinput when playing shootout pool? For the controller ID's you are probably correct. This may actually potentially kill the Standalone project. I have seen the github request for it to be reverted back to how it was but didn't see it in the changelog. If I create some mappings using 2.3 can you check to see if you can use them with your elite and s xbox controllers and keyboard? If we can get basic XINPUT as well as SDL it would be awesome but I doubt it atm. The only other way around it is to put out config files named after every type of xbox controller SDL picks up. Fudge that man, if its like 4 or 5 variants ok, but if it's like loads, naaa. I don't see a way to find a workaround for this one TBH. Unless your controller shows up as 'Xbox 360 Controller' this is pretty much useless. Funny thing is if you have a PS4 controller and use DS4 it'll just work. How many types of xinput controllers are there that SDL will pick up? I really thought SDL would pick up XINPUT controllers all the same or at least apply the same mapping. Fuckin school boy error. I cant actually believe this is all but wasted lol. I'm proper miffed with myself more than anything. Did I mention I hate SDL. I'm gonna put this on ice till I can figure something out. RetroArch for the win AGAIN probably. Actually, if the ID's thing is fixed for keyboard and mice I could make a hybrid build. The main reason for using standalone is for the trackball games plus a few other outliers like Mushiking and F355. But will be complicated setup.
  16. Version 1.0.1

    1,301 downloads

    Watch the video. There's a lot to explain with bulk renaming. YOU WILL NEED TO SELECT THE CORRECT MAPPINGS FOR YOUR SPECIFIC XINPUT CONTROLLER. IF YOUR CONTROLLER IS NOT INCLUDED YOU WILL NEED TO BULK RENAME THE MAPPINGS FILES TO YOU CONTROLLER NAME/ID. IF YOUR CONTROLLER IS NOT HERE, LET ME KNOW WHAT THE ID IS AND I'LL ADD IT...AT SOME POINT. DINPUT USERS WILL NEED TO USE DS4WINDOWS or X360CE TO GET THEIR CONTROLLER TO SHOW AS A XBOX 360 CONTROLLER. RAWINPUT MAPPING FILES ARE NOW NAMED TO INCLUDE YOUR VID NUMBER. YOU WILL NEED TO BULK RENAME THESE TO INCLUDE YOUR SPECIFIC ID's. -Current list of controller specific XINPUT PRE MAPS: PDP Rock Candy XBOX Controller Xbox 360 Controller Xbox 360 Wireless Receiver (XBOX) Xbox One Controller Xbox One Elite Controller Xbox One S Controller Xbox Series X Controller Xbox Series X Elite Controller Last time, I configured this for RetroArch as it has a better and more mailable control configuration. But....now Standalone supports more games and it's an overall better experience for the end user. Not for the person configuring mind you. My main issue with Standalone is that you can't stack inputs like you can in RetroArch. So you can't have the same input in multiple locations or map multiple inputs to the same button. This prohibited mapping the D-Pad and the Left Stick so you have the choice for those relevant games. However, I "found" a work around. By adding the directional analog inputs directly to the mapping file, with the d-pad inputs already mapped (stacking them...kinda), it'll force Flycast to use both the D-pad and Left Stick. This presented a bit of an issue as it didn't seem to like having any other analog inputs mapped at the same time as the left stick and d-pad. So LT&RT and any other anaolg inputs needed to be avoided when mapping these games with the left stick in addition to the D-Pad. Not a big deal at all. Still can't stack other inputs but that is just fine also. Trackball Games / DJ Games / Pool Games = Mouse Usage All the trackball games now play great and are included. They are hardcoded to the mouse, so consider these games to be keyboard/controller AND mouse games. Some of these can be controlled just with the mouse and others will require you use the keyboard or controller in conjunction with the mouse. Shootout Pool's 'Cue Tip' input (for spin) can ONLY be controlled with the left stick controller. The DJ games are actually playable and enjoyable when you figure out the controls. Shootout Pool works amazingly, which I thought I'd never see. It plays great and the 'Prize' version is super addictive, new fav game on Naomi unironically. RAW INPUT MUST BE USED WITH THESE GAMES. LIST IN DOCUMNTATION BELOW As a side note, OutTrigger now plays like an Arena shooter PC FPS with movement on WSAD....it's AWESOME. Cards and VMUs We also have card scanning functionality with Mushiking that is easy to use. Card saving for Virtua Fighter network character progression, with the possibility to don funny hats, different outfits and network exclusive moves. Inital D card saving is awesome, overall the whole card saving system is absolutely awesome tbh and works with all games that use them. VMU functionality is something I have just discovered with Naomi and I need to do some more investigating as to what the VMU actually does for each game. I have setup the VMU per game (ones that have VMU functionality) to future proof this if I end up providing some saves or you want to take a look yourself. Light Gun Stuff Light gun games now all reload correctly while retaining accuracy. Some games have off screen reload in addition to a reload button. Check the documentation for more info on this. As per usual RawInput for 2 Player Light gun usage had been done in addition to SDL. If you are only using 1 player mouse or just controllers, turn RawInput OFF. If you are using 2 mice or Lightgun(s) turn RawInput ON. You can turn it on and off easily mid gameplay with no restart required and the buttons will be the same, with no adverse effects. RawInput setting is NOT saveable per game with Standalone. Unlike RetroArch, controllers can be used in conjunction with mice/lightguns, as long as a controller is plugged in you can use it at any point during gameplay. No excuse not to play 2 player. You know what to expect by now. Obsessive configuration CONFIGURATION FILE INSTRUCTIONS You will want to use another instance of Flycast specifically for Arcade. Download Flycast Pre Config Files from this page. Place .cfg file & data folder into Flycast file system. Replace anything already there. Find out what your controller ID is. It will be in the controller settings, plain as day at the top. Select the correct remaps FOR YOUR SPECIFIC CONTROLLER in the Pre Configured Remaps Folder. Place the mappings folder contained into Flycast file system. If your specific controller isn't included you will have to bulk rename the mappings files to your controller name/ID. As long as you have an XINPUT controller these should work. Set ROMS/bios/Content path. PLAY!! Platform XML INSTRUCTIONS Download the platform XMLs from this page. Backup your old xmls just in case (if you have them) Make sure LaunchBox is not running Place the platform XMLs into Data->Platforms folder in LaunchBox Start LaunchBox. The Sega Naomi 1 & 2 and Atomiswave platforms should be showing in the Platforms list. DO THE FOLLOWING FOR EACH INDIVIDUAL PLATFORM Select all games in the new platform (Ctrl+A), then go to Tools->File Management->Change ROMs Folder Path for Selected Games Find your ROMs folder and select it. Don't forget to set your emulator path, and set it as the default for Atomiswave/Naomi/Naomi 2 platforms. Below will be the test menu & config documentation for this project. It will be split up into platforms. Naomi Will be split into some subsections as there are 128 games. Cheats and other info is also included here. NAOMI 18 Wheeler: American Pro Trucker 18wheelr -Analog Volume calibration is present in Test Menu but it just sets the centre, which is correct by default. -All settings fine on default Airlin Pilots alpilot -The controls do not translate well to a controller. -Analog Volume calibrated. Alien Front alienfnt -Analog Volume calibrated. -A compramise had to be made with the menu navigation, name input etc...it's using the right stick. Akatsuki Blitzkampf Ausf. Achse ausfache -Unlocked extra characters: Adler, Blitztank, and Murakumo. This is done by beating the game twice -VS character select is on. This allows to swap characters per VS game. -Practice mode time set too 600 as per netplay standards. -Language is Japanese but isn't a problem at all unless you are interested in the story. Personally, I just want to punch people with a tank. Asian Dynamite asndynmt -All settings fine on default VMU screen appears but not sure if it actually has any function. Azumanga Daioh Puzzle Bobble azumanga -All settings fine on default -Test/service menu is in Japanese. -Japanese Language Only Border Down bdrdown -All settings fine on default Canon Spike cspike -This game appears to have macro inputs or something like that hard coded to the core itself. L2 and R2 individually are special attacks, which are button combinations usually. These do not appear in the control options in RA. Also, these to not register in the test menu either, but they sure as shit work. Always leave these inputs alone (L2 & R2) as you'll get clashing. An unexpected bonus. -Hidden macro controls mapped on images. -Mega Man and Baby Bonnie Hood Unlocked -Cammy Shadaloo outfit from Street Alpha 2 Gold Unlocked Passwords for Test Menu: 81700 - Unlock B.B. Hood 16817 - Unlock B.B. Hood & Mega Man 51264 - Unlock Cammys' 2nd Outfit 44444 - Disables all hidden features VMU is usable with this game. Not sure what it does ATM. Capcom Vs SNK Millennium Fight 2000 capsnk -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) Capcom Vs SNK Millennium Fight 2000 Pro cvsgd -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) VMU is usable with this game. Not sure what it does ATM. Capcom Vs. SNK 2 Mark of the Millennium 2001 cvs2 -New Game Modes Unlocked (Ratio Match, 3on3 Match or Single Match). Accessible via Test Menu -Boss Mode Unlocked (Fight all Bosses) To enable boss mode, press "Start" button while holding MP + MK on title screen. You will then fight all the bosses only. Passwords for Test Menu: YAMAOOUT only unlocks New Game Modes. MORIKAWA unlocks Boss Mode and New Game Modes VMU is usable with this game. Not sure what it does ATM. Castle of Shikigami II, The shikgam2 -Young Fukimo Unlocked -Third "Turbo Button" Unlocked in the Test Menu and mapped. Your thumb will thank me. To Select Young Fumiko (the one with the purple hat) hold start and press 2 x right Remix Tune: Hold A+B then START at the title screen Extreme Mode: at the title screen input UP, A, DOWN, DOWN, LEFT, RIGHT, DOWN, B, B, A, A+B then START -Japanese Language Only Chaos Field cfield -All settings fine on default -Japanese Language Only VMU screen appears but not sure if it actually has any function. Cleopatra Fortune Plus cleoftp -All settings fine on default -Japanese Language Only Cosmic Smash csmash -Announce SE (voices) set to Engligh. The Default is Japanese Crazy Tazi crzytaxi -This game seems to have a hidden view change button. Like the hidden inputs in Cannon Spike these do not appear in the RA control options, and clash if you set anything to it. -Analog Volume calibrated for 1:1 analog range for the steering and pedals on a controller. Dead or Alive 2 doa2 Dead or Alive 2: Millennium doa2m -Costumes unlocked. Achieved by completing the game with those characters. School uniforms: Insert your coin(s), then hold Punch + Kick and press Start. The high school uniforms for Kasumi and Ayane will now be available. Reverse replay: Press Free + Kick during the "KO", then press Punch during the replay. Select winning pose: Hold Punch + Kick, Free + Punch, or Free + Kick during the replay to select a new winning pose. Control poses view: By winning a match in time attack or single mode. Then, hold Punch after the replay. Keep holding Punch and use the Joystick to move the camera. Press Free to zoom in and Kick to zoom out. Doki Doki Idol Star Seeker starseek -All settings fine on default -Japanese Language Only Dynamite Baseball '99 dybb99 -Analog Volume calibrated (both players) for 1:1 analogue range with a controller. -Japanese Language Only Dynamite Baseball NAOMI dybbnao -Analog Volume calibrated (both players) for 1:1 analogue range with a controller. -Japanese Language Only Giant Gram 2000 gram2000 -Japanese Language Only -VMU set to ON VMU is usable with this game. Giant Gram: All Japan Pro Wrestling 2 ggram2 -Japanese Language Only -VMU set to ON VMU is usable with this game. Giga Wing 2 gwing2 -All settings fine on default Guilty Gear X ggx -Unlocked hidden characters Testament & Dizzy Hi-Score Mode: Hit all four buttons when you press Start at the title screen and medals will appear when you hit your opponent. Passwords for Test Menu: ROMANTI = Unlock Testament MISOSOUP = Unlock Testament & Dizzy Ferrari F355 Challenge f355 f355twin -This game can only be played with Standalone version. -Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual (emulated) screens. This is something RetroArch can't do for the moment. -You can play this game with 1 or 3 screens. When using one screen, the second screen is used for the twin version or just the test menu if set to single cab. -There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE. No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering. VMU is usable with the 'twin' version of this game, but only when cabinet board is set to deluxe (triple screen). Ferrari F355 Challenge 2: International Course Edition f355twn2 -This game can only be played with Standalone version. -Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual screens. This is something RetroArch can't do for the moment. Standalone does this seamlessly. -You can play this game with 1 or 3 screens. -There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE. -When set to twin there is no option for simulator mode, as the clutch and 6 speed gear lever are only on the deluxe cabs. No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering. VMU is usable with this game. Guilty Gear XX ggxx Medal Of Millionaire mode: Hold Punch + Kick + Slash + Hard Slash + Dust, then press Start at the title screen. Alternate winning pose: Immediately hold Punch, Kick, or Slash when the "Slash" or "Destroyed" message appears. Note: Note all fighters have alternate poses. Alternate quotes: Hold Punch, Kick, or Slash immediately before a match starts to choose between three sets of quotes spoken by your fighter during the match. Guilty Gear XX: #Reload ggxxrl Medal Of Millionaire mode: Hold all five Attack buttons then press Start. Alternate winning poses: Hold P, K, or S after the "Slash" or "Destroyed" message appears. Note: Not all fighters have alternate winning poses. Alternate character quotes: Hold P, K, or S after the vs. screen disappears and before the match begins. Guilty Gear XX Accent Core ggxxac -All settings fine on default Guilty Gear XX Slash ggxxsla -All settings fine on default Gun Survivor 2 Biohazzard Code: Veronica gunsur2 gunsur2j -You can switch between Claire and Steve in the Test Menu options. -In the true spirit of ResiEvil I have setup the parent 'gunsur2' as Claire and 'gunsur2j' as Steve so you have the choice without having to switch between them in the test menu. Only downside is Steves campaign is in Japanese, but isn't really a barrier at all. There is some hilarious writing tho, no voices but the subtitles are amazing cringeworthy gloriousness. Heavy Metal Geomatrix hmgeo -All settings fine on default -VMU Set to Capcom (ON) VMU is usable with this game. Not sure what it does ATM. Ikaruga ikaruga -All settings fine on default -Japanese Language Only Illvelo illvelo -All settings fine on default -Japanese Language Only Jambo! Safari jambo -Analog Volume calibrated for 1:1 analogue range for the steering and pedals on a controller. Jingi Storm: The Arcade jingystm -Unlocked extra characters. Boss Selectable in test/service menu set to Yes. Input these codes on the title screen to unlock the mid-bosses. Each character costs a credit to unlock, and will be freely selectable until a hard reset. Asuka - ↑, ↓, ←, →, Start Fenrir - G, G, P, P, K, K, G, P, K, Start Noel - Hold G + P + ↑, Start -Difficulty set to Normal.Hard is the default -Language is English. No other language options Karous karous -All settings fine on default -Japanese Language Only Kurukuru Chameleon kurucham -All settings fine on default -Japanese Language Only Lupin The Third: The Typing luptype -Setup to be used with a Keyboard. -DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard. Mamoru-kun wa Norowarete Shimatta! mamonoro -All settings fine on default -Japanese Language Only Mars TV marstv -Game hangs on stage select screen for about 5 seconds then resumes. Still playable as this only happens in the stage select screen. Marvel Vs. Capcom 2 New Age of Heroes mvsc2 -Unlocked all 56 characters available from the beginning, machine registered on Level 84 (USA) after using the 4 USA passwords. This was an absolute mission to do. The documentation is too long to put here. If you want it just ask. Melty Blood Actress Again Version A mbaa -Unlocked hidden character NECO-ARC using secret code. Press start on ARCUEID (Just left of random character select) to toggle on NECO-ARC. Secret Code for Test Menu: CKFY - Unlocks NECO-ARC Melty Blood: Act Cadenza Ver.A meltybld -All settings fine on default Melty Blood: Act Cadenza Ver.B2 meltyb -All settings fine on default Mobile Suit Gundam: Federation Vs.Zeon gundmct gundmgd -There is a GD Rom version and a cart version. Both are here. -Deluxe version of this game 'gundmxgd' has a cheat so both sets of characters can be used on either team. This has of course been setup in addition. -All settings fine on default Mobile Suit Gundam: Federation Vs.Zeon DX gundmxgd -Setup so both sets of characters can be used on either team. Passwords for Test Menu: MYWC7ZKI - Allows for both sets of characters to be played on either side. Q3TIU6M5 - Unknown as to what this actually does. If you know or find out let me know. Monkey Ball monkeyba -Analog Joystick calibrated in the Test Menu. The difference is night and day. Mushiking The King of Beetles (All Versions) mushike mushik2e mushik4e -An odd game where you would scan collectable cards, like Top Trumps for beetles, and use the beetle from the card in game. Along with a power up card of your choice. -You then battle in Rock, Paper, Scissors battles against enemy beetles. -This can be played in RetroArch but due to how the card scanning mechanic works it can't be facilitated. Without the cards you will always default to the Japanese beetle, unable to select another character or power up. -The card system for this game does work in Standalone, all you need is the codes from the cards and manually enter it into the card section of the pause/quick menu of the standalone version and insert card when prompted. -To play 2 players, when prompted to select 1 or 2 players you need to press any button on the second controller. YOU WILL NEED A KEYBOARD TO ENTER THE CARD CODES Musapey's Choco Marker chocomk -All settings fine on default -Japanese Language Only Noukone Puzzle Takoron takoron -All settings fine on default -Japanese Language Only Power Stone pstone -All settings fine on default Power Stone 2 pstone2 -Unlocked all time-release items and secret character, Pride. VMU is usable with this game. Not sure what it does ATM. Project Justice pjustic -Unlocked all secret characters via password. Passwords for Test Menu: All secret characters - J2ACRC4U B-Batsu - 1B6GIMWN D-Hyo - MGNG8U92 Hyo - C83LKN59 Kurow - KROYV4EZ P-Akira - 5RC52J3M Vatsu - YDWVNBTU W-Daigo - RG026E1B VMU is usable with this game. Not sure what it does ATM. Psyvariar 2: The Will To Fabricate psyvar2 -All settings fine on default Puyo Pop Fever puyofev -All settings fine on default Puyo Puyo Da! puyoda -All settings fine on default -Japanese Language Only VMU screen appears but not sure if it actually has any function. Radirgy radirgy -All settings fine on default -Japanese Language Only Radirgy Noa radirgyn -All settings fine on default -Japanese Language Only Rhythm Tengoku rhytngk -All settings fine on default -Japanese Language Only Ring Out 4x4 ringout -All settings fine on default Samba de Amigo samba -Not really working properly at this time. Almost there, just needs a little more work on the controls. Samba de Amigo Ver. 2000 samba2k -2 Players needed setting in System Assignments -Calibrated Sega Marine Fishing smarinef -Changed cabinet type to STD. The DLX version (which is the default setting) had an actual fishing line, which had an analogue "tension" input. The STD version does not have this. The STD version was the version ported to the Dreamcast, so it's perfect for a controller. -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Strike Fighter sstrkfgt -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Tetris sgtetris -All settings fine on default Senko No Ronde senko -All settings fine on default -Press all 3 buttons for OverDrive Mode. Senko No Ronde Special senkosp An updated version. This has a dedicated overdrive and special button, unlike the original that requires simultaneous button inputs for those moves. -All settings fine on default Shakatto Tambourine shaktam -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shakatto Tambourine Cho Powerup Chu shaktamb -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shakatto Tambourine Motto Norinori Shinkyoku Tsuika shaktmsp -2 Players needed setting in System Assignments -Tambourines calibrated in test menu. -Continue set to ON. Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition toukon4 -2 Players needed setting in System Assignments -Japanese Language Only -VMU set to ON. VMU is usable with this game. Shooting Love 2007 sl2007 -All settings fine on default Slashout slashout slasho -There is a GDRom version 'slashout' and a cart version 'slasho'. Both are here New skins: Hold the start button, then press any of the 4 buttons when selecting a character. Spawn In the Demons Hand spawn -Violence set to MAX -VMU set to SEGA -Game seems to try and network on first boot. This will 'timeout loop' with no access to the test menu. Accessing the test menu during bootup (Naomi logo) is the only way to access the test menu and save an nvram. This seems to fix the issue and the network off setting seems to stick. More characters : On a machine that has had multiple games completed, a screen will appear stating that there is an extended story line available. Hold all buttons and Start in insert your coin(s). Release Start while keeping the other buttons held, then press Start again. Additional characters will appear at the selection screen. VMU will work with this game not sure what it does ATM. Spikers Battle spkrbtl -All settings fine on default Sports Jam sprtjam Select all events right off the bat, instead of in round 2. When the metal gate is closing right before the sport selection, input Up, Down, Right, Left, Buttons 1 + 2. If done right, the ?'s will be available. Street Fighter Zero 3 Upper sfz3ugd -Secret Character set to ON. Shin Gokui Unlocked -VMU set to SEGA -Japanese Language Only To use Shin Gokui hold start when selecting Gokui. There wont be a name or colour change or anything visual to signify that he is in use, but he gains double air fireballs, faster recovery in some of his special moves, no dizziness, stun timer, etc. Play Modes: Classical (no ISM) : hold HP+HK at the title screen then START Mazi (mega damage) : hold MP+MK at the title scren then START Saiko (low guard) : hold LP+LK at the title screen then START Battle modes: Dramatic battle : hold LK+MK+HK at the title screen then START Survival : hold LP+MP+HP at the title screen then START Sari (Dhalsim's wife) in every stage: When playing as Dhalsim, hold LP+HP between rounds VMU will work with this game. Super Shanghai 2005 ss2005 -All settings fine on default -Japanese Language Only Tetris Kiwamemichi tetkiwam -All settings fine on default -Japanese Language Only Tokyo Bus Guide tokyobus -Analogue Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only Toy Fighter toyfight -Bonus Bomber is ON -Reselect at VS is ON Trigger Heart Exelica Ver.A trgheart -All settings fine on default -Japanese Language Only Trizeal trizeal -All settings fine on default Typing of the Dead, The totd -Setup to be used with a Keyboard. -DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard. Under Defeat undefeat -All settings fine on default Virtua Athletics vathlete -All settings fine on default Virtua NBA virnba -All settings fine on default Virtua Tennis vtennis vtennisg -There is a GD Rom version 'vtennisg' and a cart version 'vtennis. Both are here. -All settings fine on default Virtua Tennis 2 vtennis2 vtennis2c -There is a GD Rom version 'vtennis2' and a cart version 'vtennis2c'. Both are here. -All settings fine on default Virtua Striker 2 Ver. 2000 vs2_2k -All settings fine on default Virtual On Oratario Tangram M.S.B.S. ver5.66 2000 Edition vonot -Different Skins and characters. Depending on which seat you have set (GOOD or EVIL) you will get different skins and characters. Also the hud colour will change. -As there is only 1 version of this I can't setup an additional version using the alternative characters. If there's a way around this let me know. VMU can be used with this game. Wave Runner GP wrungp -All settings fine on default World Kicks wldkicks -This game will not work until calibrated. Which has been done of course. -This game used a football at the base of the cabinet which is an analog input. The harder you kicked it the faster/further the ball would travel. -The Right Trigger has been used for the shoot / pass input. The speed and distance of the the ball depends on how far and fast you pull the trigger. Secret Teams: Kick ball device in team selection screen the number of specified times. Namco Stars '80: Kick 8 times Namco Stars '90: Kick 9 times World Series '99 / Super Major League 99 smlg99 -Analog Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only World Series Baseball / Super Major League wsbbgd -Analog Volume calibrated for 1:1 analogue range with a controller. -Japanese Language Only WWF Royal Rumble wwfroyal -All settings fine on default Zero Gunner 2 zerogu2 -All settings fine on default Zombie Revenge zombrvn -This game has an analogue input alternative that can be activated and calibrated. -Analogue input used and calibrated. The difference is night and day, soooooo much better. -Violence mode set to ON. Red blood. Alternate costume: Pick a character at the selection screen. Hold Start and press Punch or Kick. Release Start after your character can be moved. NAOMI LIGHT GUN GAMES Confidential Mission confmiss -Calibrated for both players. Reload Behaviour: -This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up. -As a result this game can ONLY be reloaded via an offscreen button. -There is no off screen reloading with this game. Death Crimson OX deathcox -Calibrated for both players. Reload Behaviour: -This game has both off screen and button reloading. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. Lupin the Third: The Shooting lupinsho -Calibrated for both players Reload Behaviour: -This game has both off screen and button reloading. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. Manic Panic Ghosts! manicpnc -Calibrated for both players. -A touchscreen game that can be played as a lightgun game in emulation. PLAY THE GOD DAMN TUTORIAL PEOPLE! Mazan: Flash of the Blade mazan -This isn't really a light gun game. You used a foam sword inside a sensor gate that was interpreted on screen. -You can't tilt the sword in emulation but this game is still very playable. -Off screen reload registers as stab attack. Set to trigger/left click. Ninja Assult ninjaslt -Calibrated for both players. Reload Behaviour: -This game has both off screen and button reloading. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. -For off screen reloading you will need to fire a shot. The House of the Dead 2 hotd2 -Calibrated for both players. -Blood set to RED -Keeping this thing accurate and retaining the off screen reload system was looooong. Reload Behaviour: -This game has BOTH off screen reload & a button reload. -This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen. -Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets. The Maze of Kings mok -Calibrated for both players. Reload Behaviour: -This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up. -As a result this game can ONLY be reloaded via an offscreen button. -There is no off screen reloading with this game. Touch de Uno! tduno -Calibrated -Japanese Language Only -Name entry set to Alphabet -A touchscreen game that can be played as a lightgun game in emulation. Touch de Uno! 2 tduno2 -Calibrated -Japanese Language Only -Name entry set to Alphabet -A touchscreen game that can be played as a lightgun game in emulation. Touch de Zunou zunou -Calibrated for both players. -Japanese Language Only -A touchscreen game that can be played as a lightgun game in emulation. NAOMI TRACKBALL / DJ / POOL GAMES. ONLY USE RAW INPUT Crackin' DJ crackndj -Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol. -Crossfader is hardcoded to the controller in RetroArch but not in Standalone. -I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set. -Calibrated -RAW INPUT MUST BE USED -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use. -The control layout image will depict the best way to play. Crackin' DJ Part 2 crakndj2 -Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol. -Crossfader is hardcoded to the controller in RetroArch but not in Standalone. -I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set. -Calibrated -RAW INPUT MUST BE USED -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use. -The control layout image will depict the best way to play. Kick '4' Cash kick4csh -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED -Mouse sensitivity dropped to 65 for much easier control. -ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY -IF YOU GET THE RESTART ERROR, JUST RESTART THE EMULATOR (CLOSE IT DOWN) OutTrigger otrigger -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller in RetroArch but not in Standalone. -Play this exactly like a PC First Person Shooter. -RAW INPUT MUST BE USED Very Important: -Hold start when selecting control type invert UN invert the Y axis (unless you like it inverted). It'll tell you in the bottom left corner when you need to press and hold start at the same time as the trigger. -Mouse sensitivity dropped to 40 for much easier control. Way too sensitive at 100 Shootout Pool shootopl -Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err. -This is still hardcoded to the mouse like a trackball game. -All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED. -Mouse sensitivity dropped to 65 for much easier control. -You have the option to use the keyboard or controller for the Start/Change Mode, Zoom/View and Bet inputs. The mouse will always be the cue. Hold left click to strike the ball. -The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it. Shootout Pool Prize shootpl shootplm -A stripped down version made as a gambling game of sorts. You pay a credit, and get money per ball you pot with the option to pay out or continue after every shot. Actually plays better than the 'normal' version due to less inputs. -A super addictive game. Even though it's not real money I still get bummed out after getting to £15 and losing it all. I will one day get the full £40, you gotta have a perfect game. -Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err. -This is still hardcoded to the mouse like a trackball game. -All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED. -Mouse sensitivity dropped to 65 for much easier control. -The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it. Virtua Golf / Dynamic Golf dygolf -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED -Mouse sensitivity dropped to 65 for much easier control. WaiWai Drive waidrive -Trackball game. -Trackball is hardcoded to the mouse. -All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone. -RAW INPUT MUST BE USED SAMMY ATOMISWAVE Animal Basket anmlbskt -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 5. Anything above that is way too loud. Default is 15 -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Game set to 4 Players. 2 is the Default. -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Calibrated for both players -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game only has a button reloading system. Extreme Hunting 2 xtrmhnt2 -Calibrated for both players -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game only has a button reloading system. Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Game Mode set to Single Race. Default is Pre-Set -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns IN MY OPINION THE BEST LOOKING 2D FIGHTER EVER. THE ANIMATION IS JUST SOMETHING ELSE. BETTER THAN GUILTY GEAR...... -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All 7 extra characters unlocked via Password. -You need to hold start then select the character on the following characters - K' = Young Geese Juhn = Kim Maxima = Ramon Whip = Vanessa Chris = Orochi Chris Shermie = Orochi Shermie Yashiro = Orochi Yashiro -Blood is On -Area set to Other. This allows Blood to be enabled in the Game Settings. Language set to English. Default is Japan/Japanese -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Passwords for Test Menu: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All 5 extra characters unlocked. Normally takes multiple days of power on to unlock as its on a time release Scroll all the way to the left or the right of the character select screen to find extra characters: Adelheid Jazu Silver Gai Hayate -Area set to Other, Language set to English. This allows Blood to be enabled in the Game Settings -Blood is on -Audio set to 3. This game is ridiculously loud, stupid loud even. So 3 believe it or not is the best setting. Default is 15 -Coin Assignments set to Free Play Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Maximum Speed maxspeed -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All 5 extra characters unlocked, which required the machine to be active for at least 74 days since power-on: Scroll all the way to the left or the right of the character select screen to find extra characters: Athena King Lion Mars People Mizuchi Neo-Dio -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Despite the volume being reduced this is still a loud game. This is due to the balance of the audio, music is really loud but if I bring it down to a tolerable level you can't hear the sound effects. A compromise had to be made. Default is 15 -Coin Assignments set to Free Play Ranger Mission rangrmsn -Calibrated for both players. -Audio Volume set to 6. Another offensively loud game. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game supports both off screen reloading and button reloading. Needed to be set to 'Shotgun & Handgun' in test menu to retain both methods. -You will need to pull the trigger if using off screen reload. No auto offscreen detect/reload. Rumble Fish 2, The rumblef2 -All 3 extra characters unlocked. Greed Hazama Beatrice To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. -Time Attack and Survival Mode unlocked To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 2, yes 2. My ears are bleeding, what's with these games being savagely loud. Default is 15 -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 3. Oww my freeekin ears. Default is 15 -Coin Assignments set to Free Play Salaryman Kintaro salmankt -Only Japanese Language -You control a small cursor on screen. Start toggles this on and off. Not sure why you would want it off. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Card Saving Support. Insert card input mapped to L1 Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 Sega Bass Fishing Challenge Version A basschal -Somewhat playable. Trackball game. -Trackball is hardcoded to the mouse. -I tried my hardest to get this to control with relative ease. The trackball seems to be using some kinda pulse input system. -It works but you really gotta wrestle with the mouse to catch a fish, even with the sensitivity set to 200. Like catching a real fish I suppose. "It's not crap controls...it's immersion". Sounds like a Ubisoft statement. -Feel free to get this one working better people. Sega Clay Challenge claychal -Calibrated for both players. -Aspect Ratio set to Wide. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments are unavailable. Requires coins to be input -MENU NAVIGATION. Because of complicated (possibly mercury switch related) reasons, the menu items are only shootable if the cursor is moving. If the cursor is at rest you won't be able to fire a shot. This used to be an issue in game also, but that is now thankfully fixed. However, the menus are still a dick. Reload Behaviour: -This game only has a button reloading system. Sports Shooting USA sprtshot -Calibrated for both players -Auto Reload is On -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Reload Behaviour: -This game has off screen reloading and auto reloading. -No button reloading. Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play WaiWai Drive waidrive -Trackball game. -Trackball is hardcoded to the mouse. It's the only input in the entire game, simply use the mouse to steer the little car. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NAOMI 2 Beach Spikers beachspi -4 Players is setup for one cab use. Club Kart Prize Version B clubkpzb -A strange version designed as a gambling game of sorts. You pay for a play and collect as much money as you can on the track for a payout. -Double Down is on. This is an additional game mode where you can double your money before you collect. -Analogue Volume correctly adjusted at default values Club Kart: European Session (No Save Card Ver.) clubk2k3 -This version already has everything unlocked, compared to other version where the save card system is required to progress. -Driveboard Error on startup. Just press start to skip, it has no adverse effects. -Analogue Volume correctly adjusted at default values Club Kart: European Session (Save Card Ver.) clubkrt -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Driving Simulator sgdvrsim -This is a driving simulator using the Naomi hardware. You wouldn't have seen this in the arcades. This game is supported but not sure to what degree. There are like 15+ inputs, more than what's available on a controller. Gimme a bit of time to get this one figured out and controlling well with a mix of controller and keyboard inputs. Initial D Arcade Stage initdexp -initdexp is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 2 initdv2e -initdv2e is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 3 initdv3e -initdv3e is the English Version -Save Card System works. ONLY 3 saves per card. -Analogue Volume correctly adjusted at default values Soul Surfer soulsurf -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -To ollie, play it like EA's Skate. The King of Route 66 kingrt66 -Motor Power in the Test Menu needed turning off (NO-USE) for this game to boot. -CB-MIC has been disabled (NO-USE) in the Test Menu as this isn't emulated. -Auto-Acceleration has been turned off. This was for kids who couldn't reach the pedals in the OG cabinet. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. Virtua Fighter 4 (Network Ver.) vf4 -CHD Version WITH Card Saving and network functionality. Virtua Fighter 4 (Non Network Ver.) vf4cart -Non CHD version with no card saving or network functionality. Virtua Fighter 4 Evolution (Network Ver.) vf4evo -CHD Version WITH Card Saving and network functionality. Virtua Fighter 4 Evolution (Non Network Ver.) vf4evoct -Non CHD version with no card saving or network functionality. Virtua Fighter 4 Final Tuned vf4tuned -CHD Version WITH Card Saving and network functionality. VF2 Music Cheats: Both players have to hold P&G after choosing a stage, and then a corresponding direction to get different music, U, D, L, or R, I think there's 4 0r 5 as neutral may be a direction too, they are slightly quieter than the normal bgm though. Different Costumes: Hold Start when selecting a character. Virtua Striker 3 vstrik3 vstrik3c -CHD Version is vstrik3 -Game time set to MAX. Golden Goal set to 1m and PK set to Real PK Ranking mode: Insert your coin(s) then hold Down and press Start. Play against FC Sonic team: Win the final match of the game, and wait until the team photo appears at the congratulations screen. Then, press Short Pass three times, Shoot, Short Pass. If done correctly, the FC Sonic team will replace the FC Sega team. Unlock FC Sonic team: Highlight "Sweden" at the team selection team, then press Start. Highlight "Morocco", and then press Start. Highlight "Denmark", then press Start. Highlight "Spain", then press Start. Highlight "France", then press Start. If done correctly, the "FC Sonic" option will appear at the top right of the screen. Note: You may first need to play against the FC Sonic team before they can be selected as playable. Unlock FC Sega team: Highlight "France" at the team selection team, then press Start. Highlight "Cameroon", then press Start. Highlight "Spain", then press Start. Highlight "England", then press Start. Highlight "Germany", then press Start. Highlight "Argentina", then press Start. If done correctly, the "FC Sonic" option will appear at the top middle of the screen. Wild Riders wldrider THE MOST RESOURSE DEMANDING GAME FOR FLYCAST ARCADE. IF YOU WANT TO BENCHMARK, USE THIS GAME. -I managed to get this game to play properly without the rear brake being a dick. It took some lateral thinking but I done it without losing the use of the rear brake. Achieved by fanagaling the analogue volume. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. NON SUPPORTED GAMES Derby Owners Club (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also. Dog Walking -NOT SUPPORTED ATM. This game used a tredmill as an input device which is currently mapped to the mouse. This one may actually work with some more effort. Need to experiment more with mouse sensitivity and the tredmill. Dragon Treasure 1-3 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a coin pusher with a mini game. Soreike! Anpanman Popcorn Kojou 2 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a popcorn dispenser with a mini game attached. Star Horse (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also. World Champion Football Serie/Clubs (All) -NOT SUPPORTED ATM. Another huge multiscreen setup like the horse games, but with scannable trading cards. NOT INCLUDED Dengen Tenshi Taisen Janshi Shangri-la LA Keyboards Idol Janshi Suchie-Pai 3 Moeru Casinyo Usagi - Yamashiro Mahjong Hen Sega Yonin Uchi Mahjong MJ Quiz Katai Q mode Quiz Ah! Megami-sama Oinori-daimyoujin Matsuri
  17. Excellent timing. Just about to release this into the standalone build. I'll make sure to do this. Even if you are still using this RA version you'll be able to use the updated NVRAMs from the standalone build. Cheers mate
  18. @zugswangIt should be the start button. I cant remember off the top but will check this eve and let you know if anything needs changing
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