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Warped Polygon

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Posts posted by Warped Polygon

  1. 19 hours ago, C-Beats said:

    NOPE! I mean the build process I do uploads it, but I don't put the values in the log. Not giving up anymore information though. Might get labeled a snitch around here and we can't have that...

    Just tag them! Let them see the chaos they caused lol. Joking!!!

    Thanks for letting us know mate!

    • Haha 1
  2. 10 hours ago, C-Beats said:

    Don't I wish... lol

    Good news! You now have what I like to call "Quality Control Experience!" Use it to net ya that dream job! ;)

    Haha, I'm already highly versed. Can I replace the guy who updates the change log and neglected to mention this lol? Or be their boss, I'll take either!

  3. 18 minutes ago, C-Beats said:

    Has always been this way (or was intended to). We found a bug last release cycle that made them work when they weren't supposed to and squashed it. I'm just the messenger, be gentle! lol

    Ahh man. They have always worked for me across multiple machines and installs. I'll be gentle and take your word for it, but I got my eye on y'all lol.

  4. On 7/4/2025 at 6:23 PM, Alan Ribas said:

    The same thing happened to me. After the update, the game videos no longer appear. The videos are in the folders but LaunchBox doesn't show them.

    This now seems to be a paid feature. A licence is now required for any video playback in LB/BB. I'm emotional!

  5. 4 hours ago, damageinc86 said:

    This is pretty awesome!  I still don't know which versions to try to find though lol.  I don't know which out of all the F-Zero entries is the "Deluxe Hack", and also have no idea which of the Zelda entries is the "combined  and translated" hack.  Help please lol.

    Thanks mate!

    The F-Zero Deluxe hack is a hack of the standard SNES release with all the Satellaview stuff injected into the game.

    The zelda one is on MottZilla's project website. 

    Neither are in the "sets". You'll need to patch yourself or find em separately 

  6. When I first started messing with emulation, Satellaview stumped me. I had not a clue what was going on, and found it infuriating as there was (and still is) bugger all definitive info out there. I declared it my nemesis, and vowed to come back to it and make it my bitch. So, here we are.

    I don't like to teach grandmothers how to suck eggs, but some backstory on the HW is needed for the uninitiated. The Satellaview was a HW add on for the SNES/SFC which used an "online" subscription, download service model, exclusively in Japan. Not only did they provide games for download, they had gaming broadcasts, yes BROADCASTS...like TV back in the day! You'd have to wait a week for the next episode. 

    These broadcast releases were generally supported with SoundLink. This provided high quality audio via the data stream, stuff like CD quality music, celebrity narration, tips and voiced characters. The console isn't generating the SoundLink audio AT ALL, it's being streamed in via the Satellaview connection. The SNES/SFC HW alone can't generate the SoundLink audio. The service/server connection must be in place to generate/emulate every aspect of these specific games. Some won't boot at all unless they're "online".  The ones that do work will be missing the SoundLink stuff.

    They also broadcast full games for download in "runs". Ever notice you have the same game just with different ID's like (2-9)? Well these are the broadcast run dates. As far as I'm aware, these are the same game, just different broadcasts. However, I'm not 100% on this, and is the remaining burning question I have. It would be great to reduce these down to 1G1R without missing out on anything.

    Other game downloads available were limited play "demos". You got the full game, they just used DRM to block it after so many launches/time period. This isn't an issue in emulation, you can play em as much as you want lol.

    Aside from that, they also just straight up re-released SFC games to the service. Like direct copies that don't even need the B-SX bios to run. 

    There is a new service that provides the server connection, broadcast like the original at certain times lol. This list is NOT geared towards restoring the original service, it's about what works "offline" without the service.

    Anyway, rather than go on I'll let the lists do the talking. The categories are functional and hopefully self explanatory. With these you can identify what you want, what you don't and what doesn't work. You'll also find my notes handy.

    EVERY CURRENT FOUND GAME IS REPRESENTED. EXECPT FOR MAGAZINES, PROTOs & BAD DUMPS.

     

    CONSOLIDATION HACKS. These combine all the Satellaview content into one ROM (stuff you want)

    F-Zero (Japan) (8-4).zip
    F-Zero (Japan) (7-10).zip
    BS F-Zero Grand Prix 2 - Practice (Japan) (12-6).zip
    BS F-Zero Grand Prix 2 - Practice (Japan) (6-7).zip
    BS F-Zero Grand Prix 2 - Practice (Japan) (10-23).zip
    BS F-Zero Grand Prix - Dai-1-shuu - Knight League (Japan) (11-3) (SoundLink).zip
    BS F-Zero Grand Prix - Dai-1-shuu - Knight League (Japan) (11-1) (SoundLink).zip
    BS F-Zero Grand Prix - Dai-2-shuu - Queen League (Japan) (SoundLink).zip
    BS F-Zero Grand Prix - Dai-3-shuu - King League (Japan) (SoundLink).zip
    BS F-Zero Grand Prix - Dai-4-shuu - Ace League (Japan) (SoundLink).zip
    All of this is combined into one rom hack. The "Deluxe patch by Guy Perfect, PowerPanda and Porthor". It provides the original F-Zero game and adds ALL of the Satellaview content into the game.
    Making for a tidy package that takes care of all these entries.

    There's some SoundLink audio/music content that won't be heard unless you use the MSU1 patch in addition. There's a few options but "Original Soundtrack with TheBlurCafe recreated Satellaview stage music" is probably the best if you want it to be as close to the Satellaview broadcasts as possible.

    You can mess with these independently, but man... save yourself the faff and just use the Deluxe hack.
    BS Zelda no Densetsu - Map 2 - Dai-1-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Dai-1-wa (Japan) (Rerun) (SoundLink).zip
    BS Zelda no Densetsu - Dai-2-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Dai-3-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Dai-4-wa (Japan) (Rerun) (SoundLink).zip
    All of this is combined & translated into one rom hack by MottZilla.
    MSU1 Eng Dub Soundtracks for the narration/extras for SoundLink experience are avaliable, but from what I can tell you can only apply them per broadcast.
    If you know of a hack that combines the full MottZilla hack and the MSU1 soundtrack into one rom, let me know!

     

    Satellaview Exclusives with a Translation Hack (stuff you want)

    BS Fire Emblem - Akaneia Senki Hen - Dai-1-wa - Palace Kanraku (Japan) (9-29) (SoundLink).zip
    BS Fire Emblem - Akaneia Senki Hen - Dai-2-wa - Akai Ryuu Kishi (Japan) (SoundLink).zip
    BS Fire Emblem - Akaneia Senki Hen - Dai-3-wa - Seigi no Touzokudan (Japan) (SoundLink).zip
    BS Fire Emblem - Akaneia Senki Hen - Dai-4-wa - Hajimari no Toki (Japan) (4-29) (SoundLink).zip
    All of these have a translation [T-En by Darrman v1.01]. You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on.
    Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one.
    BS Super Mario USA - Power Challenge - Dai-1-kai (Japan) (SoundLink).zip
    BS Super Mario USA - Power Challenge - Dai-2-kai (Japan) (SoundLink).zip
    BS Super Mario USA - Power Challenge - Dai-3-kai (Japan) (SoundLink).zip
    BS Super Mario USA - Power Challenge - Dai-4-kai (Japan) (SoundLink).zip
    All of these have a translation [T-En by Pacnsacdave v1.0] You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on.
    Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one.
    BS Zelda no Densetsu - Inishie no Sekiban - Dai-1-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Inishie no Sekiban - Dai-2-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Inishie no Sekiban - Dai-3-wa (Japan) (SoundLink).zip
    BS Zelda no Densetsu - Inishie no Sekiban - Dai-4-wa (Japan) (SoundLink).zip
    All of these have a translation [T-En by Euclid v1.0]. You're still not getting the SoundLink stuff and there's no MSU1 patch, but I don't think there's too much we are missing out on.
    Episodical releases with no consolidation hack, or anything like that. Just translations for each individual one.
    Translated name - BS Legend of Zelda, The - Ancient Stone Tablets - Master Quest
    Chrono Trigger - Music Library (Japan).zip [T-En by Terminus Traduction v1.00e]
    Dynami Tracer (Japan).zip [T-En by Krokodyl v1.0]
    Golf Daisuki! O.B. Club (Japan).zip [T-En by Dynamic Designs v1.00]
    Taranslated name - I Love Golf!: Out of Bounds Club
    Kaizou Choujin Shubibinman Zero (Japan).zip In 2017 Columbus Circle gave the game a Japan-only limited release on a physical Super Famicom cartridge. The translation-patch is for the 2017 SFC version of the game. I still like to consider this a Satellaview game rather than an SFC one. As it was first and only avaliable on the BS platform.
    [T-En by Svambo v1.0]
    Translated name - Shockman Zero
    Koi wa Balance - Tatoeba K-kun no Tabou na Ichinichi Hen (Japan).zip [T-En by Krokodyl v1.1]
    Translated name - BS Love is a Balance: So is K's busy day
    Radical Dreamers - Nusume Nai Houseki (Japan) (2-24).zip [T-En by Demiforce v1.4]
    Translated name - BS Radical Dreamers - Le Tresor Interdit
    Super Aleste (Japan).zip There is a SNES version called Space Mega Force, and a SFC version with the title Super Aleste. I assume this BS version has something unique otherwise it wouldn't have got a translation!
    [T-En by Tettsui77 v1.0]
    Treasure Conflix (Japan).zip [T-En by Krokodyl v1.1]
    Waiwai Check 11-15 Saihousou (Japan).zip
    Waiwai Check 8-26 Saihousou (Japan).zip
    Both have a translation hack! Broadcasts look the same! Can we reduce this to 1G1R?
    [T-En by Krokodyl v1.0]
    Zelda no Densetsu - Kamigami no Triforce (Japan) (5-21).zip
    Zelda no Densetsu - Kamigami no Triforce (Japan) (11-30).zip
    This is the Japanese version of Link to the Past. There are 2 broadcasts but only one is needed and has a translation. The unpatched roms don't seem to work without the data stream anyway.
    [T-En by SeafarersWind v1.0]

     

    Satellaview Exclusives with no Translation, but Still Playable in English (stuff you want)

    BS Parlor! Parlor! - Dai-2-shuu (Japan) (5-13) (SoundLink).zip Only the second of 2 parts has been found.
    Chrono Trigger - Jet Bike Special (Japan).zip  
    Cu-On-Pa BS Ban (Japan) (10-27).zip
    Cu-On-Pa BS Ban (Japan) (5-31).zip
    Cu-On-Pa BS Ban (Japan) (6-15).zip
    Cu-On-Pa BS Ban (Japan) (6-25).zip
    I can't see any differences between broadcasts? Can we 1G1R?
    Dezaemon BSX Version - BS-X Shooting (Japan) (En).zip Already in English
    Dezaemon BSX Version - Sugoi STG - Jintai (Japan).zip Already in English
    Dezaemon BSX Version - Sugoi STG 2 - Crystal Guardian (Japan) (En).zip Already in English
    Kirby no Omochabako - Arrange Ball (Japan).zip
    Kirby no Omochabako - Ball Rally (Japan).zip
    Kirby no Omochabako - Baseball (Japan) (2-9).zip
    Kirby no Omochabako - Baseball (Japan) (3-13).zip
    Kirby no Omochabako - Cannon Ball (Japan).zip
    Kirby no Omochabako - Guruguru Ball (Japan).zip
    Kirby no Omochabako - Hoshi Kuzushi (Japan).zip
    Kirby no Omochabako - Pachinko (Japan).zip
    Kirby no Omochabako - Pinball (Japan).zip
    A series of mini games featuring the pink lawyer! Making a Nintendo character based on a Lawyer is very...Nintendo.
    Anywayyy...all playable in English!
    Konae-chan no Dokidoki Penguin Kazoku - Event-ban (Japan) (1-7).zip This broadcast works, the other does not. 'Event' version.
    Konae-chan no Dokidoki Penguin Kazoku (Japan).zip  
    Mario Paint - BS Ban (Japan).zip An awesome version of this game with the full editing suite.
    Mario Paint - Yuushou Naizou Ban (Japan).zip Slightly different to the BS Ban version. This includes the winning image from the online contest.
    New Yatterman - Nandai Kandai Yajirobee (Japan).zip Other games like this are generally the full retail release with DRM locks, however, this game isn't a demo or the full game, more a slice of the full SFC release with 1 map and minigame.
    Panel de Pon - Event '98 (Japan) (1-11).zip
    Panel de Pon - Event '98 (Japan) (12-28).zip
    Not the same as the SFC version. It's slightly different. I can't see any differences between the 2 broadcasts? Can we 1G1R?
    Panel de Pon - Event Version 2 (Japan).zip  
    Pico Pico Pirates (Japan).zip Awesome mini game! Hidden gem and a good find!
    Same Game - Koma Editor 4 (Japan).zip The "Koma Editor" is a character editor for the Super Famicom version of "Same Game" which stores your creations in the very 8M it's on!
    Special Tee Shot (Japan).zip  
    Spriggan Powered BS - Prelude (Japan) (SoundLink).zip Not a demo, but a slice of the game, making it it's own little version.
    Star Soldier - 2 Minute Mode (Japan) (En).zip Already in English
    Super Puyo Puyo Tsuu BS Ban (Japan).zip Not a demo, but a slice of the game, making it it's own little version.
    Sutte Hakkun - 98 Fuyu Event Version (Japan).zip A modified event version of Sutte Hakkun.
    Sutte Hakkun - BS Version 2 (Japan) (10-6).zip
    Sutte Hakkun - BS Version 2 (Japan) (10-8).zip
    Sutte Hakkun - BS Version 2 (Japan) (6-3).zip
    I can't see any differences between broadcasts? Can we 1G1R?
    Sutte Hakkun - Event Version (Japan).zip A modified 'event' version of Sutte Hakkun.
    Wario no Mori - Event Version 2 (Japan).zip An 'event' version of Warios Woods
    Wario no Mori - Futatabi (Japan) (5-26).zip
    Wario no Mori - Futatabi (Japan) (6-16).zip
    Wario no Mori - Futatabi (Japan) (8-11).zip
    I can't see any differences between broadcasts? Can we 1G1R?
    Yoshi no Panepon - BS Ban (Japan) (En,Ja) (1-2).zip
    Yoshi no Panepon - BS Ban (Japan) (En,Ja) (6-14).zip
    Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-25).zip
    Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-3).zip
    Yoshi no Panepon - BS Ban (Japan) (En,Ja) (7-5).zip
    I can't see any differences between broadcasts? Can we 1G1R?

     

    Satellaview Exclusives NOT Playable in English (stuff you may not want)

    Bounty Sword - Satellaview Special Time Attack Version (Japan).zip  
    BS Dragon Quest I (Japan) (SoundLink).zip SoundLink game with all sound coming from data connection, so no emulated sound at all without server connection.
    BS Marvelous - Time Athletic Course - Dai-1-shuu (Japan) (SoundLink).zip All the other broadcast dumps for this 4 part game, are bad. Also, all 4 parts of the other game, Camp Arnold, are bad.
    BS Nichibutsu Mahjong - Mahjong Taikai (Japan) (10-17).zip
    BS Nichibutsu Mahjong - Mahjong Taikai (Japan) (10-27).zip
    Can't see any differences between broadcasts? Can we 1G1R?
    BS Nichibutsu Mahjong - Renshuu Mahjong - Ichimantou (Japan) (SoundLink).zip
    BS Nichibutsu Mahjong - Renshuu Mahjong - Nimantou (Japan) (SoundLink).zip
    Can't see any differences between broadcasts? Can we 1G1R?
    Chrono Trigger - Character Zukan (Japan).zip  
    Jewel of Live (Japan).zip  
    Jewel of Live II (Japan).zip  
    Kouryaku Casino Bar Kinyoubi - Slots (Japan).zip  
    Kouryaku Casino Bar Mokuyoubi - Poker (Japan).zip  
    Let's Pachinko Nante Gindama 1 (Japan).zip
    Let's Pachinko Nante Gindama 2 (Japan) (11-13).zip
    Let's Pachinko Nante Gindama 2 (Japan) (11-8).zip
    Let's Pachinko Nante Gindama 3 (Japan) (11-18).zip
    Let's Pachinko Nante Gindama 3 (Japan) (9-15).zip
    Let's Pachinko Nante Gindama 4 (Japan) (11-25).zip
    Let's Pachinko Nante Gindama 4 (Japan) (3-21).zip
    Let's Pachinko Nante Gindama 4 (Japan).zip
    Can't see any differences between broadcasts? Can we 1G1R?
    Logos Panic Goaisatsu BS Ban (Japan).zip  
    Sugoi RPG - Kouhen (Japan).zip  
    Tamori no Picross (Japan) (6-13).zip
    Tamori no Picross (Japan) (6-26).zip
    I can't see any differences between broadcasts? Can we 1G1R?
    Undake 30 - Uragame Daisakusen (Japan).zip  
    Zootto Mahjong! - Preview Ban (Japan).zip  
    Bokujou Monogatari - Dai-2-wa (Japan) (SoundLink).zip
    Bokujou Monogatari - Dai-4-wa (Japan) (SoundLink).zip
    This is essentially Harvest Moon (SNES) with a focus on the gameplay loop. SoundLink game with all sound coming from data connection, so no emulated sound at all without server connection.
    Only 2 of the 4 broadcasts have been found!
    BS Ihatovo Monogatari - Dai-2-wa (Japan) (SoundLink).zip Only the 2nd broadcast of 4 has been found.
    This does have a SFC version that has been translated! Probably best to go with that!!
    Super Famicom Wars BS Ban - Hagoromo-jima (Japan).zip
    Super Famicom Wars BS Ban - Tsukinowa-jima (Japan).zip
    There are 4 volumes of this game. Only 2 have been found?? One per map, again not demos but slices of game. The full SFC game is fully translated.

     

    NON Satellaview Exclusives with a Translation Patch for SFC Versions (stuff you may not want)

    Actraiser (Japan).zip Has SNES English release & SFC Translation
    Albert Odyssey (Japan).zip Has SFC Translation
    Chou Aniki - Bakuretsu Rantou Hen (Japan).zip Has SFC Translation
    Dokapon Gaiden - Honoo no Audition (Japan).zip Looks to be identical to the SFC version which has a translation.
    Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan).zip Looks to be identical to the SFC version which has a translation.
    Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! (Japan).zip Looks to be the same as the SFC version which already has a translation
    Super Ninja-kun (Japan).zip Same as SFC version which already has a translation
    Wizardry V - Saika no Chuushin (Japan).zip Same as SFC version which already has a translation.
    Super Soukoban (Japan) (2-8).zip
    Super Soukoban (Japan) (4-4).zip
    I cant see any difference between broadcasts? Can we 1G1R?

     

    NON Satellaview Exclusives without Translation Patches (stuff you may not want)

    Air Management II - Koukuu Ou wo Mezase (Japan) (4-14).zip Has SNES English release
    Arkanoid - Doh It Again (Japan).zip Has SNES English release
    Daibakushou Jinsei Gekijou (Japan).zip Has SFC release
    Darius Force (Japan).zip Has SNES English release called Super Nova, & a SFC release
    Dr. Mario BS (Japan) (3-3).zip
    Dr. Mario BS (Japan) (4-3).zip
    Dr. Mario BS (Japan) (6-3).zip
    Has SFC release
    Broadcasts look the same? Can we 1G1R?
    Dragon Slayer - Eiyuu Densetsu (Japan).zip Has SFC release
    Estpolis Denki (Japan).zip Has SNES English release called Lufia & The Fortress of Doom
    Firemen, The (Japan).zip Has SNES English release, & a SFC version
    Gambler Jiko Chuushinha 2 - Dorapon Quest (Japan) (12-19).zip
    Gambler Jiko Chuushinha 2 - Dorapon Quest (Japan) (12-20).zip
    Has SFC release
    Heisei Gunjin Shougi (Japan).zip Has SFC release
    Ikari no Yousai (Japan).zip Has SNES English release called Operation Logic Bomb, & a SFC version
    Jissen Pachi-Slot Hisshouhou! Twin (Japan).zip Has SFC release
    Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan).zip Has SFC release
    Kid Klown no Crazy Chase (Japan).zip Has SNES English release called Kid Clown in Crazy Chase, & a SFC version
    Kiki Kaikai - Nazo no Kuro Manteau (Japan).zip Has SNES English release called Pocky & Rocky, & a SFC version
    Lemmings (Japan) (En).zip Has SNES English release but this is in English anyway
    Lord Monarch (Japan).zip Has SFC release
    Nintama Rantarou 2 (Japan).zip Has SFC release
    Nintama Rantarou Special (Japan).zip Has SFC release
    Shanghai - Banri no Choujou (Japan) (9-26).zip Has SFC release
    Sonic Blast Man (Japan).zip Has SNES English release, & a SFC version
    Space Invaders - The Original Game (Japan) (3-2).zip Has SNES English release, & a SFC version
    Super Bomberman (Japan) (En) (5-20).zip Has SNES English release, & a SFC version
    Super Bomberman 2 (Japan).zip Has SNES English release, & a SFC version
    Super E.D.F. (Japan).zip Has SNES English release called Earth Defense Force, & a SFC version
    Super Fire Pro Wrestling (Japan).zip Has SFC release
    Super Formation Soccer (Japan).zip Has SFC release
    Super Nazo Puyo Tsuu - Rulue no Tetsuwan Hanjouki (Japan).zip Has SFC release
    Super Puyo Puyo (Japan).zip Has SFC release
    Super Volley II (Japan) (11-3).zip
    Super Volley II (Japan) (12-10).zip
    Has SNES English release called Hyper V Ball. Also a SFC version
    Table Game Daisyugo!! Shougi Mahjong Hanafuda (Japan).zip Has SFC release
    Tsuri Tarou (Japan).zip Has SFC release
    Wild Guns (Japan).zip Has SNES English release, & a SFC version
    Super Tsumeshougi 1000 (Japan).zip Has SFC release

     

    Satellaview Games That Do NOT Boot Up

    These most likely don't work due to requiring a service/server connection. If you know how to get any of these running "offline" let me know.

    BS Shin Onigashima - Dai-1-wa (Japan) (SoundLink).zip
    BS Shin Onigashima - Dai-2-wa (Japan) (SoundLink).zip
    BS Shin Onigashima - Dai-3-wa (Japan) (1-27) (SoundLink).zip
    BS Shin Onigashima - Dai-4-wa (Japan) (1-31) (SoundLink).zip
    BS Shin Onigashima - Dai-4-wa (Japan) (2-1) (SoundLink).zip
    Wont boot past wait screen
    BS Sim City - Scenario 3 (Japan) (SoundLink).zip Wont boot past wait screen
    Only episode 3 of 4 has been found.
    BS Super Mario Collection - Dai-3-shuu (Japan) (3-17) (SoundLink).zip Wont boot past wait screen
    Only episode 3 of 4 has been found.
    BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (Japan) (6-14).zip
    BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (Japan) (6-20) (SoundLink).zip
    BS Tantei Club - Yuki ni Kieta Kako - Kouhen (Japan) (SoundLink).zip
    BS Tantei Club - Yuki ni Kieta Kako - Zenpen (Japan) (SoundLink).zip
    Wont boot past time check
    Bakushow Mondai no Totsugeki! Star Pirates - Dai-1-wa (Japan) (SoundLink).zip
    Bakushow Mondai no Totsugeki! Star Pirates - Dai-3-wa (Japan) (SoundLink).zip
    No boot at all
    Only 2 of 4 episodes have been found
    BS Fuurai no Shiren - Surara o Sukue - Dai-2-shuu (Japan) (SoundLink).zip
    BS Fuurai no Shiren - Surara o Sukue - Dai-4-shuu (Japan) (SoundLink).zip
    No Boot at all
    Only 2 of 4 episodes have been found
    Derby Stallion BS (Japan).zip Wont boot past wait screen
    After translating the wait screen it looks like players would have purchased tickets to bet with. Probably completely unplayable outside of broadcast connection??
    Excitebike - Bunbun Mario Battle - Stadium 1 (Japan) (6-29) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 1 (Japan) (6-30) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 2 (Japan) (5-18) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 2 (Japan) (7-6) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 3 (Japan) (2-8) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 3 (Japan) (11-5) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 4 (Japan) (2-18) (SoundLink).zip
    Excitebike - Bunbun Mario Battle - Stadium 4 (Japan) (2-17) (SoundLink).zip
    Not sure whats goin on with this one. It boots into game but doesn't initiate properly, as controls do not work and it doesn't boot into the stage properly. Checked it on YouTube!
    Kodomo Chousadan Mighty Pockets - Chousa 3 - Kyakusen Queen Patra no Nazo (Japan) (SoundLink).zip Wont boot past 1st screen
    3rd part of 3. The first 2 have been found, but they're bad dumps and don't work.
    New 3D Golf Simulation - Waialae no Kiseki (Japan).zip Doesn't go past wait screen
    Looks to be the same as the SFC version and USA version (True Golf Classics: Waialae Country Club)
    Satella Walker 2 - Dai-1-wa - Mokumoku Kemuri Panic (Japan) (SoundLink).zip Wont boot, it restarts to the bios town
    1st part of 2, I think.
    Satella Walker 2 - Sate Bou o Sukuidase! (Japan) (SoundLink).zip Wont boot, it restarts to the bios town
    Not sure if this is the second part to Satella Walker 2: Dai-1-wa: Mokumoku Kemuri Panic or its own game??
    Spriggan Powered BS - Dai-3-wa (Japan) (SoundLink).zip Data doesn't show.
    Super Mahjong Taikai (Japan).zip Wont go past character creation
    Super Nazo Puyo - Rulue no Roux (Japan).zip Wont boot into gameplay
    Monopoly 2 BS - Yellow Cup (Japan).zip Looks like "online" vs only
    Monopoly 2 BS - Red Cup (Japan).zip Looks like "online" vs only

     

    That's it. The entire working game library broken down into sections you need. Please do comment if you have anything to add or see incorrect info.

    Expect a Satellaview T-En platform soon!

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    • Unusual Gem 1
  7. 7 hours ago, C-Beats said:

    Locking a game is a manual process on our end so most games don't have locked field. You'll immediately see in the change UI that something is locked and won't be able to submit a change if it is. Otherwise you should be able to add/edit games right away.

    Awesome!! Once I've done my current project I'll hit 3DO, as its first alphabetically and is in need of unifying images. Plus, Redump have hit this platform hard recently and quite a few game titles have changed, thus no longer catch a DB ID.

  8. 40 minutes ago, C-Beats said:

    We have tools to make sure moderation is taking the route we want it to but the database is pretty exclusively community driven. Anyone can update metadata and those that have proven they can do so with accuracy becomes a mod that then is allowed to approve/deny those changes. The LB team has tools to lock games, fields, and images when it's obvious we have the correct data already so that bad actors and mistaken folks can't change it to something less accurate.

    Excellent! I'm constantly changing metadata and images for my own build and often think that changing it direct in the database would be better for everyone, rather than being selfish.

    If I pick a smaller platform to update entirely and organise the images (like 3DO as I just finished my perfect setup) what kinda things are gonna be locked off to me?

  9. 5 minutes ago, C-Beats said:

    Nothing diagnosed, but @MysterNybble has made comments about my... zeal... for data. There is a lot I'd like to change/improve in the DB. A lot of accuracy improvements and new data points entirely.

    I too have a... penchant... for data.

    All the underlying stuff works great. It's more the entries themselves that get a bit messy over time. Are they maintained by the community, and/or is it someone's job to "look after" the entries and platforms on the DB?

    The DB is the backbone for sure, and the best importer out there by like a mile But, I feel it can be made "perfect" if everything was a bit more uniform and definitive with the entries and images.

  10. This is awesome stuff!! More platforms natively supported is excellent.

    Are there any plans to tidy up or overhaul existing platforms? There's quite a lot of junk and duplicate entries, along with titles that are combined that should be separate, and vice versa. As redump and no intro have changed some titles over the years the DB doesn't catch all games in newer sets, as they've not been updated with the new possible title. Updating the images to be unified would also be awesome.

    Do you guys have a dedicated guy with OCD on the database? Nudge wink!

    • Like 1
  11. Japanese exclusive games are always interesting. To non Japanese speakers it's an entirely unexplored library of games waiting to be discovered. However, the obvious barrier is the language.

    We of course get fan translations to overcome this obstacle, and with their rising popularity it's awesome to play these games frustration free.

    But, we also have games that don't have a translation but are still totally enjoyable. Sometimes Japanese only releases are entirely in English, or have a mix of Japanese & English with enough English to be able to play. Other times the Language barrier is there but the game itself has minimal text, menus and/or story, making it pretty easy to play.

    Of course there are some games that are just unplayable unless you are fluent with Japanese text, mainly RPG story based games or 'menu bashing' games. I tested the games without a translation to see if the language barrier was an issue, then take note of the ones that are totally playable for me as an English only speaker & reader (with a low tolerance for frustration).

    So, below is the FULL list of ALL 85 Japanese Exclusive N64 Games. Categorised into Translated, Untranslated: Still Playable & straight up unplayable.

    There are 21 Games Translated - 11 Untranslated: Still Playable  - 53 Untranslated: Unplayable

    Hopefully this list will help you to get the most out of the N64 library while not wasting space with unplayable games.

    Translated Games

     

    Japanese Name Translated Name (if any) Notes
    AI Shogi 3 AI Shougi 3  
    Dōbutsu no Mori Animal Forest  
    Bomberman 64   The Japanese version is a completely different game to the Western release of the same name.
    Choro Q 64 2: Hacha Mecha Grand Prix Race    
    Custom Robo    
    Densha de Go! 64    
    Eikō no Saint Andrews St. Andrews Old Course  
    Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō!
    Shiren the Wanderer 2: Oni Invasion! Shiren Castle!
     
    Getter Love!!: Chō Renai Party Game Tanjō Getter Love!!: Panda Love Unit  
    Heiwa Pachinko World 64    
    J.League Dynamite Soccer 64    
    J.League Live 64    
    Last Legion UX    
    Mario no Photopi Mario's Photo Studio  
    Masters '98: Harukanaru Augusta Masters '98: Augusta National Golf Club  
    Nintama Rantarō 64 Game Gallery Ninja Boy Rantarou 64 Game Gallery  
    Puyo Puyo Sun    
    Tsumi to Batsu - Hoshi no Keishousha Sin and Punishment  
    Virtual Pro Wrestling 2: Ōdō Keishō    
    Virtual Pro Wrestling 64    
    Wonder Project J2: Koruro no Mori no Josette    
    Tetris 64   Already in English.

     

    Untranslated: Still Playable

    Ucchannanchan no Honō no Challenger: Denryū Iraira Bō
    Bakuretsu Muteki Bangaiō
    Dance Dance Revolution Disney Dancing Museum
    Dezaemon 3D
    Neon Genesis Evangelion
    Puyo Puyo ~n
    SD Hiryu no Ken Densetsu
    Shin Nippon Pro Wrestling: Tōkon Road — Brave Spirits
    Shin Nippon Pro Wrestling: Tōkon Road 2 — The Next Generation
    Super B-Daman: Battle Phoenix 64
    Super Robot Spirits

     

    Untranslated: Unplayable

    Custom Robo V2
    64 Hanafuda: Tenshi no Yakusoku
    64 Ōzumō
    64 Ōzumō 2
    64 Trump Collection: Alice no Waku Waku Trump World
    Bakushō Jinsei 64: Mezase! Resort Ō
    Bass Rush: ECOGEAR PowerWorm Championship
    Chōkūkan Night: Pro Yakyū King
    Chōkūkan Night: Pro Yakyū King 2
    Derby Stallion 64
    Doraemon 2: Nobita to Hikari no Shinden
    Doraemon 3: Nobita no Machi SOS!
    Doraemon: Nobita to Mittsu no Seireiseki
    Famista 64
    Goemon Mononoke Sugoroku
    Hamster Monogatari 64
    Itoi Shigesato no Bass Tsuri No. 1
    J.League Eleven Beat 1997
    J.League Tactics Soccer
    Jangō Simulation Mahjong-dō 64
    Jikkyō GI Stable
    Jikkyō J.League: Perfect Striker
    Jikkyō Powerful Pro Yakyū 2000
    Jikkyō Powerful Pro Yakyū 2001
    Jikkyō Powerful Pro Yakyū 4
    Jikkyō Powerful Pro Yakyū 5
    Jikkyō Powerful Pro Yakyū 6
    Jinsei Game 64
    Kira tto Kaiketsu! 64 Tanteidan
    Mahjong 64
    Mahjong Hourouki Classic
    Mahjong Master
    Morita Shogi 64
    Nushi Tsuri 64
    Nushi Tsuri 64: Shiokaze Ninotte
    Onegai Monsters
    Pachinko 365 Nichi
    Parlor! Pro 64: Pachinko Jikki Simulation
    PD Ultraman Battle Collection 64
    Pocket Monsters Stadium
    Power League 64
    Pro Mahjong Kiwame 64
    Pro Shinan Mahjong Tsuwamono 64: Jansō Battle ni Chōsen
    Robot Ponkottsu 64: Nanatsu no Umi no Caramel
    Saikyō Habu Shōgi
    SimCity 2000
    Super Robot Wars 64
    Susume! Taisen Puzzle Dama: Tōkon! Marutama Chō
    Tamagotchi 64: Minna de Tamagotchi World
    Yakōchū II: Satsujin Kōro
    Yōsuke Ide no Mahjong Juku
    Zool: Majū Tsukai Densetsu
    • Like 2
    • Thanks 3
  12. 3 minutes ago, k_rollo said:

    Hey @Warped Polygon you also seem Photoshop-savvy with the controller maps you include in your pre-configured arcade settings (which are phenomenal by the way). Do you think you'd be able to give this a try? My PS3 collection is looking kinda sad:

    Screenshot2024-02-17012404.thumb.png.06f91404fdc66c2f17144775f6d63214.png

    Thanks k

    Unfortunately cover artwork and stuff like that isn't my priority. 

    Most of what I do is about getting everything working correctly, over presentation. I can't dedicate my time to visual presentation as it's not really what I'm in to. In the future when I have completed other bits i can start to look at the visual side. 

    To keep everything ubiquitous I'd want the original psd if it's avaliable. 

  13. Jeaesus this is an awesome project. C64 was something I was dreading having to tackle especially culling all the crap out of it. Thanks for this one man, I know with this everything is taken care of and the list of games is all relevant stuff. Great documentation as well which for me is much appreciated 

    • Like 1
  14. On 3/23/2023 at 8:30 PM, Mr. RetroLust said:

    I cant help you out man, sorry. I had the same problem with retroarch, I just ended up manually deleting the bindings in the config file.

    It's actually a non issue tbh. Just being ocd, still annoying I cant remember tho

  15. So embarrassing, despite being a self proclaimed expert on Sega Model 2 I have completely forgotten how to delete/remove an input. It was a specific key combo or mouse click or something like that. I have tried to google it but damn it cant find it. Can anyone remember or know how this is done? I can't believe I didn't log it down.

     

    • Haha 2
  16. @Mr. RetroLust That is what I have set also however its not that option that has an impact with the M2 emu. There should be an option just below that called 'Perform scaling on' and a choice of Display or GPU. Seems like different thing happen depending on which one is set. I'm testing this later to see if this has an impact on the cursor window restriction issue and light gun calibration scaling. I have this option set to GPU and my light gun calibration changes depending on resolution, I have been getting reports that this doesn't happen for other users, I suspect they have this option set to Display. I really want to get to the bottom of that one as I will save me time updating the configuration if accuracy can scale reliably.

    • Game On 1
  17. 6 minutes ago, Mr. RetroLust said:

    I turned off rawinput though and still encountered this but it could be the resolution maybe? I dont know. Be sure to add this to the start of the script btw as I got a dialog window about running the same script when starting another light gun game "#SingleInstance Force"

    Turning rawinput off let me navigate outside of the window, strange. I done this at various resolutions so don't think it's that. Perhaps to do with having your display or graphics card set to scale as this seems to be a factor with scaling light gun accuracy too. Need to investigate that.

    • Like 1
  18. @Mr. RetroLust @JoeViking245 This mouse restriction issue only happens when rawinput is being used with the light gun games. I have looked into sorting this out with the M2 emu alone but there seems to be no way around it. This is a great workaround however. Can I poach this script for the next Model 2 video I do?

    • Like 1
    • Thanks 1
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