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RetroArch PS1 bios intro video all messed up


Z3R0B4NG

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I got a little problem here,  

first of all i LIKE when the intro screens play for each system, i know there is a Skip Bios option but i would prefer to not have to use that.  
(it is bad enough when i start to overclock the emulator's cpu and bump up the resolution and use the widescreen hack and some other settings that the bios screen just crashes RetroArch and i have to disable it then... but that i only do for per-game configs on a few specific games, i want the standard config to look like the PS1 did (accuracy) and that should include the Bios intro screen thingy playing properly)  

specifics:  
RetroArch, core: mednafen_psx_hw_libretro.dll  
the RetroArch page here ( https://buildbot.libretro.com/.docs/library/beetle_psx_hw/ ) tells you what bios files are required by each core and i checked the hash values, they all match, so i should have the correct bios files.  

 

The actual Problem is, the Sony Text here shows up for a second,
k5x2mpZ.jpg

then the text and that top triangle in the graphic suddenly disappear,
P6G1aFN.jpg

the intro sound keeps playing normally, it stays like this for a second or two and then the text and upper triangle re-appear as if nothing happened.  
This glitch happens all the time when i start any game, but sometimes it randomly doesn't when i'm fiddling with options and it restarts the core/game while RetroArch is still running, i have yet to nail down what the culprit for this weird glitch is.  

It drives me nuts, maybe one of you guys had to deal with this before?  
I don't know what search terms to google for to find this specific error either...  

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I'm pretty sure this is because of a core option setting (Quick Menu -> Options). It's probably either the renderer setting or one of the optional things like PGXP settings.

I have the bios on for PSX (a few games actually don't work correctly if you have it turned off) and it plays normally, but I play with Renderer=Software and Scaling=1 as this is the most accurate. As soon as you change renderers and start adding in the optional stuff, accuracy is going to drop - more or less depending on the title.

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