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Zombeaver

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Everything posted by Zombeaver

  1. Yes, this will be corrected in the next update. It's not an issue even in the current version if the import instructions are followed correctly (settings.xml isn't something that's supposed to/should be imported into an existing collection). Well, unless someone decided to use C64 Dreams as a starting point and imported their library into it I guess (not sure why anyone would do that though). I got zugswang sorted out. Just needed to log out through the cloud menu and then back in with his info.
  2. Nightlong: Union City Conspiracy has now been added to Zomb's Lair.
  3. I wasn't aware you could use that. If so, it must be new-ish. I'm not aware of any others. Yes, anything after a bracket or parenthesis.
  4. No. Not unless it's one you've created yourself. This is covered in the video.
  5. I discovered a minor issue with Nightmare Creatures which I've hotfixed. The package has been updated so any future downloads will be unaffected but if you've already installed with the previous version you can find a quick drop-in hotfix in the below post. https://www.zombs-lair.com/post/nightmare-creatures-hotfix
  6. Nightmare Creatures has now been added to Zomb's Lair. Took some time to mess around with shaders in PCem a bit (in addition to the normal Reshade, Antimicro, etc. bells and whistles) with pretty good results. None: Cyberpunk Reshade preset + Bezel + CRT-Mattias shader + screen reflection:
  7. Thanks @neil9000 Yes, I did some digging and it looks like the instance of LB that's distributed with C64 Dreams is logged into my db account although this shouldn't affect anything for anyone so long as the import instructions are followed correctly. The only scenario where it would matter is if you were to use C64 Dreams as a base and imported all your platforms into it, and not the other way around (and I don't know why anyone would do this). That said, I'll make sure this is remedied in the next update. None of the files that are imported when you import into an existing library
  8. Evil Dead: Hail to the King has now been added to Zomb's Lair.
  9. @RosieTheB Okay so, yeah, I'm not sure what you did but you must have done something wrong because I just tried it and everything worked as expected. You just have to drag all the files from v17 into the install folder and overwrite all. Then start the game with Biosys.bat (not pcem.exe). You're going to want to make a few settings changes afterwards though. Press Ctrl + Alt + PgDn to switch to windowed mode. Now make the following changes: Video > Render Driver > OpenGL 3.0 Video > Output Stretch Mode > 4:3 Video > OpenGL 3.0 renderer > Input Stretch Mode
  10. Sounds like you've done something wrong then. Should work exactly the same as it does before. I'll take a look tonight. No. It's portable.
  11. @RosieTheB it's still there, you just have to be logged in to the forums to download attachments. That isn't for Biosys though, that's for Obsidian. Biosys was the first game I did with PCem, when I didn't know exactly what I was doing, so I really need to remake it. My suggestion would be to just update the version of PCem to the newest (v17). Just drag the files in and overwrite. They've improved their dynarec quite a bit over time so that alone may solve your issue. If not, let me know and I'll walk you through some settings changes to make.
  12. Future Cop: L.A.P.D. has now been added to Zomb's Lair.
  13. If they're not loading through LB but are in the emulator by themselves there's probably something wrong with what you have in LB. Edit one of them in LB and show me the Launching section, the Emulation section, and the Emulator entry. As an example: And if you could provide the names of some specific games where you're seeing it, that could help as well.
  14. It still uses it, but now you have to go into the extras folder and move the Portable.ini into main folder (next to Launcher.exe). This will make it portable and put all the files into the folder (including Launcher.sqlite). By default it puts that stuff in an external folder now. You'll have to re-do your setup / re-import your games in FS-UAE afterwards, but then you'll be good to go.
  15. Yeah that may be your best bet. Unfortunately, AHK is quite finicky when it comes to recognizing joysticks and joystick inputs. It's why I rely on it for that purpose as little as possible (nearly everything is handled through Retroarch and Antimicro). It's necessary in this specific situation though. I could potentially look into swapping Antimicro profiles depending on what's active, creating one specifically for CDisplay, but that could get convoluted real quick. If there's something that I could change in my code that would help, I'll do it but I'm not sure what it would be, and I don
  16. Martian Gothic: Unification has now been added to Zomb's Lair.
  17. Probably, but I wouldn't know what to tell you to do about it other than what's already been said. I would suggest using a 360/XB1 controller. This is normal. There are more or less depending on what features are used. If it's just the game without a manual or custom music it's 1. If it's the game + manual or custom music it's 2. If it's the game + manual + custom music it's 3.
  18. @korallenkaiser if you're referring to C64 Dreams for the C64 collection, there are instructions for merging that in with an existing collection in this post. That's not what he's asking. He's asking about merging a separate standalone collection (like C64 Dreams, eXoDOS, etc.) which comes packaged with Launchbox into another existing Launchbox library, not merging multiple platforms into one.
  19. I have a couple installers for some Amiga games on my site that are using an (at this point) older version of FS-UAE but they're completely portable/using relative paths. You might want to take a look at those. The only thing the installer is doing is creating desktop/start menu shortcuts. Shadow of the Beast Collection Elvira Collection Perihelion: The Prophecy
  20. @Eirulan actually released the source code for it when he made it. I believe it's in the thread he made for it (and probably in this one somewhere). I can take a look later and see if I can find it but he definitely did release that here.
  21. *sigh* The problem with Google Pay is that soon it will be like basically everything else (other than Paypal) which requires a separate phone app (which I'm not a fan of, and I'm not a fan of needing other people to install an app either) - they're getting rid of their standard browser option later this year. I'm not going to do some kind of crypto junk either. I really dislike Paypal, I feel like they're really overbearing but I don't know of a better option either. Everybody uses it already and it's pretty easy to use. I don't want to go down the Patreon route because I don't like the idea o
  22. That depends on the version of FS-UAE that you're using. Newer versions will now use the corresponding database config, older versions don't. The problem there is that if you're importing the games directly you're going to be dealing with filenames like Agony_v1.3_0960 which LB doesn't know what to do with and won't scrape correctly. Exporting/Importing UUIDs as shown in the video has the benefit of using the correct database config while simultaneously giving you easily scrapable data for LB (in the form of folder names).
  23. Paypal requires that both the recipient and the donator show their names. Google Pay just uses an email address and doesn't charge any commission (if it's via checking account/debit card; it's 2.9% for a credit card, which is still lower than Paypal).
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