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Posted

okay thanks, looks like i was running parallel core... i'll switch to mupen if thats best.

BTW, which shader do you use for N64 on mupen (looks really aged on vanilla)?

Posted

I don't use any shaders, I only upscale the internal resolution. Shaders can have very adverse effects with Mupen64 because of it's scaling. If you do want to try out shaders though make sure you use a GLSL one because the Mupen core uses GL and if you use a CG shader you could end up with a black screen.

Posted

Upscale to something that makes sense on your display, the 2nd number should match the vertical resolution of your display. You can go higher if you want but you really won't see any difference going beyond. Also set the resolution for the mode you are using, 16:9 or 4:3, I keep mine 4:3 because I really dislike stretching.1504348968_2018-06-2318_34_57-RetroArchMupen64PlusOpenGL2.5d2abd0c.thumb.png.0f2deb368b8c50f00f7461eb1d3b322c.png

Posted

You need to restart the core after changing resolution.

Change the resolution, close Retroarch and then reload the game, your settings should have been saved and loaded when you load the game again.

Posted

No problem, I also believe that Anti Aliasing is on by default but if it isn't that's another setting you can change in the core options, 2X is generally fine and all you really need but you can go higher if you like.

  • 3 years later...

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