Bedwyr Posted August 27, 2018 Share Posted August 27, 2018 Just a short note for you guys for the record that my best experience so far has been the Parellel core for Retroarch. The Vulkan-based emulator is zippy enough that I've had few-to-no slowdowns and far better compatibility (so far). I have not tested it with major edge cases like SW Pod Race (may the developers' bacon burn) or Pilotwings 64, but a notable decline in visual artifacts and mis-displays. Nothing is going to fix the texture quality. It is and will remain a problem for texture heavy games like Dr. Mario 64. But at least it's not worse and sometimes better, especially if I don't use filtering like bilinear. Mupen Plus is still a very good emulator, but I still find the Python frontend to be unreliable and the command-line of the core emulator cumbersome. The Retroarch core also displays more visual artifacts in games like Ogre Battle 64. Same with Project 64 2.x, but on a different mixture of games. Keep in mind that I'm running on a Coffee Lake i7 and a fairly hefty GTX 1060, so YMMV, especially on performance limited systems like the Raspberry Pi. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 27, 2018 Share Posted August 27, 2018 Without debating the accuracy of the Parallel core compared to Mupen64 what is unreliable or cumbersome with M64p ? https://m64p.github.io/ There are no command line parameters required for that emulator at all in LB and the UI is "reliable" and easy to navigate. Quote Link to comment Share on other sites More sharing options...
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