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Mupen64plus troubles


Doomsiren

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Hi everyone!

I have been trying to set up Mupen64plus through RA and from the get go the graphics were extremely blurry. Now after some digging on google I learned that I could use the quick menu to get into core specific settings and I messed around with the settings there. I am using a 144 hertz monitor at the moment with a 1920x1080 resolution so I set the core options to 4:3 1920x1440. The game, James bond: The world is not enough, which I have been testing settings on, looks sharp although the texts look blocky still. The FPS though is tanking like a Mofo and there are black lines in the geometry of npc's faces and other objects. I tried several resolutions and scale but the low fps remains. 

Now I have toyed around a bit with several settings and it was one of the resolution settings that made the black lines appear. The FPS is still a mess. 

I tried out Banjo Tooie with the same settings and with that game I have no FPS loss and the game runs fine as is although unlike the James bond game, Banjo tooie will not full up the entire screen. 

I am rambling on a little bit but I'll try to condense all this in to questions:

1. Has anyone encountered a similar issue in 'James bond the world is not enough'

2. Are there universally preferred settings for the entire n64 library or will I have to tailor them per game? 

 

Thanks for the help.

Edited by Doomsiren
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32 minutes ago, Doomsiren said:

Hi everyone!

I have been trying to set up Mupen64plus through RA and from the get go the graphics were extremely blurry. Now after some digging on google I learned that I could use the quick menu to get into core specific settings and I messed around with the settings there. I am using a 144 hertz monitor at the moment with a 1920x1080 resolution so I set the core options to 4:3 1920x1440. The game, James bond: The world is not enough, which I have been testing settings on, looks sharp although the texts look blocky still. The FPS though is tanking like a Mofo and there are black lines in the geometry of npc's faces and other objects. I tried several resolutions and scale but the low fps remains. 

Now I have toyed around a bit with several settings and it was one of the resolution settings that made the black lines appear. The FPS is still a mess. 

I tried out Banjo Tooie with the same settings and with that game I have no FPS loss and the game runs fine as is although unlike the James bond game, Banjo tooie will not full up the entire screen. 

I am rambling on a little bit but I'll try to condense all this in to questions:

1. Has anyone encountered a similar issue in 'James bond the world is not enough'

2. Are there universally preferred settings for the entire n64 library or will I have to tailor them per game? 

 

Thanks for the help.

Text will likely always look blocky as its using sprites and images which cant be upscaled, its the 3D stuff that is upscaled to a higher resolution. What exactly do you mean by the FPS is tanking, a lot of N64 games ran at a very low framerate originally, take Wave Race 64 for example thats a 20 FPS game on original hardware. So it could just be bond has a low framerate.

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Just now, neil9000 said:

Text will likely always look blocky as its using sprites and images which cant be upscaled, its the 3D stuff that is upscaled to a higher resolution. What exactly do you mean by the FPS is tanking, a lot of N64 games ran at a very low framerate originally, take Wave Race 64 for example thats a 20 FPS game on original hardware. So it could just be bond has a low framerate.

Thanks for the sprites and images explanation, and for your assistance. 

According to Retroarch the fps drops from 60 to about 20 -30 fps when looking in certain directions. In this games case I am looking at the npc in the bank and in the general direction of where I have to go. If I look around in that direction the fps basically halves and the sound is choppy as well. The frame rate is noticeably bad and borderline unplayable. But when I look at the entrance of the level I am in where I guess there is very little going on the fps is back to 60 fps and an looking around feels smooth like it should. 

I hope I described the situation adequately.  

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I also tried some Golden eye and while this issue doesn't appear to be exactly the same fps issue there is considerable choppiness in the game. The first level at the start works fine, very smooth, but nearing the dam and the performance is noticeably less. The fps stays the same unlike in The world is not enough, but the gameplay is just soooo choppy and that is also really noticeable if I look at other people on youtube play the game.  

Perhaps my specs aren't up to snuff but I think they are. In case you are wondering:

Processor: I5 7500K
Gpu:AMD sapphire 6950 HD
8 GB of Ram: G.Skill DDR4 8 GB 24MHZ 
Motherboard: MSI Z270i

And I run everything on an SSD should that matter. 

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After some further digging more people have the same issue. Low fps in certain areas. I tried some project64 but the same problem exists in more or less the same way. Suppose the game itself or the emulators aren't just optimized to run it at full fps all the time, even back when it came out. Mario64 ran perfectly so it isn't all gloom and doom. I hope Perfect dark will fare better then the James bond games. 

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