natemac00 Posted October 25, 2018 Share Posted October 25, 2018 (edited) I've been updating my LaunchBox to ensure everything is working. I used the Full Set Importer of 0.201 ROMs & CHDs. I'm using Retroarch FBA2012 - CP1 to launch CP1 Roms - THIS WORKS I'm using Retroarch FBA2012 - CP2 to launch CP2 Roms - THIS WORKS I'm using Retroarch FBA to launch CP3 Games - THIS DOES NOT WORK MAMEUI0.201 will load the Rom Retroarch FBA2012 CP1 & CP2 will also not load the rom. I'm not sure where to troubleshoot this, very strange. Debug Output 2018-10-25 11:15:15 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Activated Start 2018-10-25 11:15:15 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2018-10-25 11:15:15 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2018-10-25 11:15:15 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2018-10-25 11:15:16 AM FIRST CHANCE EXCEPTION: System.ArgumentException: Win32 handle that was passed to Icon is not valid or is the wrong type. at System.Drawing.Icon..ctor(IntPtr handle, Boolean takeOwnership) 2018-10-25 11:15:16 AM FIRST CHANCE EXCEPTION: System.ArgumentException: Win32 handle that was passed to Icon is not valid or is the wrong type. at System.Drawing.Icon..ctor(IntPtr handle, Boolean takeOwnership) at System.Drawing.Icon.FromHandle(IntPtr handle) at (String ) at Unbroken.FileHelper.GetSmallIconFromFile(String filePath) 2018-10-25 11:15:29 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2018-10-25 11:15:29 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2018-10-25 11:15:29 AM Unbroken.LaunchBox.Desktop.ViewModels.MainViewModel.window.Deactivated Completed Edited October 25, 2018 by natemac00 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted October 25, 2018 Share Posted October 25, 2018 I havent ever used fba as i use mame for all my Arcade stuff, so i'm no expert on the core, but does it need a path for your CHD's? Quote Link to comment Share on other sites More sharing options...
natemac00 Posted October 25, 2018 Author Share Posted October 25, 2018 2 minutes ago, neil9000 said: I havent ever used fba as i use mame for all my Arcade stuff, so i'm no expert on the core, but does it need a path for your CHD's? I just found this: Quote For those who are having problems with the CPS3 under Retroarch and fbalpha cores, get the Final Burn Alpha ROMs. They are not the same as the MAME or the CPS3 Emulator. Also, there appears to be no difference between plain ROMs and the CHD versions as far as I can tell. They are actually about the same size. 1 I'm not sure why CP1 & CP2 are fine, but CP3 is different. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted October 25, 2018 Share Posted October 25, 2018 3 minutes ago, natemac00 said: I just found this: I'm not sure why CP1 & CP2 are fine, but CP3 is different. Yeah pass, the mame roms are designed for mame so thats what i use, i have no idea as to why the roms are different there. Quote Link to comment Share on other sites More sharing options...
natemac00 Posted October 25, 2018 Author Share Posted October 25, 2018 Just now, neil9000 said: Yeah pass, the mame roms are designed for mame so thats what i use, i have no idea as to why the roms are different there. I was only choosing to use the fbaalpha from the ETA Prime recommendation, have you noticed any issue using MAME with those roms? Quote Link to comment Share on other sites More sharing options...
neil9000 Posted October 25, 2018 Share Posted October 25, 2018 4 minutes ago, natemac00 said: I was only choosing to use the fbaalpha from the ETA Prime recommendation, have you noticed any issue using MAME with those roms? None whatsoever, i believe that FBA will run on weaker hardware, but i havent any issues running them in mame on a i5 3570k. 1 Quote Link to comment Share on other sites More sharing options...
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