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Bezel Woes


kaichou

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Hopefully the right section for this.

 

So I used the Bezel Project Installer v1.5  to download a bunch of Bezels for use in RetroArch.  Well I noticed that many of the files didn't match up with my ROMs naming convention.  Markings like (Alt 1) and such.  So I tried renaming things. 

I renamed the .cfg and .png files to the same name as my ROM.  I then went into the .cfg file and made sure to correct the name of the .png file it needed to use. 

When I launch the game...nothing.  If I do the opposite and rename the ROM, it works just fine. 

What am I missing?  Does Retroarch use a database file somewhere that references the .cfg files or something?

Example: Sonic Spinball (USA) (Alt 1).cfg

overlays = 1

overlay0_overlay = ":/overlays/GameBezels/Megadrive/Sonic Spinball (USA) (Alt 1).png"

overlay0_full_screen = true

overlay0_descs = 0
 

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7 minutes ago, kaichou said:

Hopefully the right section for this.

 

So I used the Bezel Project Installer v1.5  to download a bunch of Bezels for use in RetroArch.  Well I noticed that many of the files didn't match up with my ROMs naming convention.  Markings like (Alt 1) and such.  So I tried renaming things. 

I renamed the .cfg and .png files to the same name as my ROM.  I then went into the .cfg file and made sure to correct the name of the .png file it needed to use. 

When I launch the game...nothing.  If I do the opposite and rename the ROM, it works just fine. 

What am I missing?  Does Retroarch use a database file somewhere that references the .cfg files or something?

Example: Sonic Spinball (USA) (Alt 1).cfg

overlays = 1

overlay0_overlay = ":/overlays/GameBezels/Megadrive/Sonic Spinball (USA) (Alt 1).png"

overlay0_full_screen = true

overlay0_descs = 0
 

Try asking in this thread for the project, but yes its probably down to a naming issue, i believe they use no-intro as there base for naming.

 

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