kaichou Posted May 17, 2019 Posted May 17, 2019 Hopefully the right section for this. So I used the Bezel Project Installer v1.5 to download a bunch of Bezels for use in RetroArch. Well I noticed that many of the files didn't match up with my ROMs naming convention. Markings like (Alt 1) and such. So I tried renaming things. I renamed the .cfg and .png files to the same name as my ROM. I then went into the .cfg file and made sure to correct the name of the .png file it needed to use. When I launch the game...nothing. If I do the opposite and rename the ROM, it works just fine. What am I missing? Does Retroarch use a database file somewhere that references the .cfg files or something? Example: Sonic Spinball (USA) (Alt 1).cfg overlays = 1 overlay0_overlay = ":/overlays/GameBezels/Megadrive/Sonic Spinball (USA) (Alt 1).png" overlay0_full_screen = true overlay0_descs = 0 Quote
neil9000 Posted May 17, 2019 Posted May 17, 2019 7 minutes ago, kaichou said: Hopefully the right section for this. So I used the Bezel Project Installer v1.5 to download a bunch of Bezels for use in RetroArch. Well I noticed that many of the files didn't match up with my ROMs naming convention. Markings like (Alt 1) and such. So I tried renaming things. I renamed the .cfg and .png files to the same name as my ROM. I then went into the .cfg file and made sure to correct the name of the .png file it needed to use. When I launch the game...nothing. If I do the opposite and rename the ROM, it works just fine. What am I missing? Does Retroarch use a database file somewhere that references the .cfg files or something? Example: Sonic Spinball (USA) (Alt 1).cfg overlays = 1 overlay0_overlay = ":/overlays/GameBezels/Megadrive/Sonic Spinball (USA) (Alt 1).png" overlay0_full_screen = true overlay0_descs = 0 Try asking in this thread for the project, but yes its probably down to a naming issue, i believe they use no-intro as there base for naming. Quote
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