Freddy Posted May 28, 2019 Share Posted May 28, 2019 Does having alot of images in local library slow down LB/BB ? Or does the caching really mitigate the number of images issue? If so, does that imply that the number of roms is really the main variable affecting performance? Finally what does LB's tools-> refresh all images do ? Freddy Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 28, 2019 Share Posted May 28, 2019 That's 4 questions The more games you got the larger the database files are which means it takes more CPU to deal with it all. If you have a lot of games that means you have a lot of images which can use up more ram and vram which can impact performance on lower end hardware. The 2 are intertwined which can impact performance together. Library size really hasn't been much of an issue for quite a while since Jason did a bunch of work on the database and caching a while back unless you have a truly massive library and a very low end system. We find now people have more performance issues due to a lot of auto-generated playlists, these put a heavy load on startup due to all the xml processing that is required to parse all of the data. The refresh images tool does just that, it refreshes the images looking for any changes that may have happened to your images. Quote Link to comment Share on other sites More sharing options...
Freddy Posted May 28, 2019 Author Share Posted May 28, 2019 I guess my counting needs to improve ? Thanks for the help Freddy Quote Link to comment Share on other sites More sharing options...
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