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Poor quality on Mupen


bc320

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I tried using various separate versions and the retroarch versions of mupen and all have the same result, except one.  They are all quite pixelated  to some degree or another and the video quality is spotty.  I assumed all the versions of Mupen were this way until I tried oxMupen64.  With the few games I tried, this was very clean with crisp lines and good video quality.  My primary game used for testing is Mario Kart 64.  Unfortunately this version does not seem to be well supported and I am having issues making some basic changes, such as controller layout.  I also can't figure out how to set stuff up to auto run.  When I select the game to play out of big box, it loads the emulator but then I have to select the game from the list in the emulator.  

How can I make either the well supported stand alone versions of Mupen or the Retroarch version of Mupen run smoothly with little pixelation?

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3 minutes ago, bc320 said:

I tried using various separate versions and the retroarch versions of mupen and all have the same result, except one.  They are all quite pixelated  to some degree or another and the video quality is spotty.  I assumed all the versions of Mupen were this way until I tried oxMupen64.  With the few games I tried, this was very clean with crisp lines and good video quality.  My primary game used for testing is Mario Kart 64.  Unfortunately this version does not seem to be well supported and I am having issues making some basic changes, such as controller layout.  I also can't figure out how to set stuff up to auto run.  When I select the game to play out of big box, it loads the emulator but then I have to select the game from the list in the emulator.  

How can I make either the well supported stand alone versions of Mupen or the Retroarch version of Mupen run smoothly with little pixelation?

The n64 as a old console is low resolution as standard. You can upscale the graphics in the retroarch/quick menu/options to a higher resolution. This will only work for 3D graphics though, any image that is simply a 2D sprite will always look low resolution, as it is.

239796485_RetroArchScreenshot2020_03.19-12_04_34_06.thumb.png.6a9ec22377222618547cb89d2697da21.png

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Just now, neil9000 said:

The n64 as a old console is low resolution as standard. You can upscale the graphics in the retroarch/quick menu/options to a higher resolution. This will only work for 3D graphics though, any image that is simply a 2D sprite will always look low resolution, as it is.

239796485_RetroArchScreenshot2020_03.19-12_04_34_06.thumb.png.6a9ec22377222618547cb89d2697da21.png

I thought was the case until I found that oxMupen version.  I wonder how they got the games to be less pixelated when compared to other versions

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Just now, bc320 said:

I thought was the case until I found that oxMupen version.  I wonder how they got the games to be less pixelated when compared to other versions

They probably have upscaling on by default is all. Or they are using some sort of filter at default which isnt ideal.

As i said sprites/images will always look low res because they are low res images, like the title screen.

1818122639_RetroArchScreenshot2020_03.19-12_08_55_79.thumb.png.af118c03bdc2953eec3d3459f73ff1b3.pngOnce ingame the actual 3D parts will be upscaled to a higher resolution that you specified. However any sprites will still look low res, like the actual cart models as they are sprites on a 3D background.

1736750246_RetroArchScreenshot2020_03.19-12_09_32_12.thumb.png.4c4dee351172cf8ec4787d96c7cf18f3.png

 

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