JohnnyJedi Posted April 17, 2020 Share Posted April 17, 2020 When trying to play sega games with redream it doesnt open the game directly, only opens the emulator Redream into the media library, only happens with Redream... Quote Link to comment Share on other sites More sharing options...
JohnnyJedi Posted April 17, 2020 Author Share Posted April 17, 2020 nvm, fixed it, had to unzip GDIs into the redream library. 1 Quote Link to comment Share on other sites More sharing options...
SimonLev Posted January 20, 2022 Share Posted January 20, 2022 Thanks for that. I'm having the same issue so will try your advice. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted January 20, 2022 Share Posted January 20, 2022 Just now, SimonLev said: Thanks for that. I'm having the same issue so will try your advice. Redream does not support zips at all. Quote Link to comment Share on other sites More sharing options...
SimonLev Posted January 20, 2022 Share Posted January 20, 2022 2 minutes ago, neil9000 said: Redream does not support zips at all. Thanks. Is it OK putting the Dreamcast files in sub-folders? Each game comes with multiple files, so I would want them in their own folders. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted January 20, 2022 Share Posted January 20, 2022 9 minutes ago, SimonLev said: Thanks. Is it OK putting the Dreamcast files in sub-folders? Each game comes with multiple files, so I would want them in their own folders. Yes, but only import the .gdi files to Launchbox, you dont want all those extra files in it. Quote Link to comment Share on other sites More sharing options...
SimonLev Posted January 20, 2022 Share Posted January 20, 2022 Great tip about importing only the .GDI files. I would never have known about that. I take it that LB doesn't have any inbuilt function to ignore those "duplicate" files when importing Dreamcast ROMs when scanning a folder structure? It means that each import will need to be more of a manual process by pointing at the specific gdi files. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted January 20, 2022 Share Posted January 20, 2022 5 minutes ago, SimonLev said: I take it that LB doesn't have any inbuilt function to ignore those "duplicate" files when importing Dreamcast ROMs when scanning a folder structure? Correct, Launchbox has no index of rom file types, or what file types a emulator needs, it will accept any file type you give it, so in cases like this, it would not now which file is the one the emulator actually needs. This is preferable to limiting file types for a arbitrary reason, and having to then maintain that list. Also Launchbox can be used to launch anything, not just games, so again, we accept any file types. Personally i converted my disc systems to CHD a long time ago, its one file per disc, and has very good compression, but also loads directly into a lot of emulators, no decompression needed. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted January 20, 2022 Share Posted January 20, 2022 13 minutes ago, SimonLev said: It means that each import will need to be more of a manual process by pointing at the specific gdi files. No, the search in Windows can fix that, go to your Dreamcast rom folder, and in the explorer search bar put *.gdi then select all of those and drag and drop to launchbox. Quote Link to comment Share on other sites More sharing options...
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