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Possible Bug with IBigBoxMainViewModel.ShowGame Method


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I apologize in advance if this is the wrong forum to post this.

 

Hello,

I am very very new to plugin development and using APIs in general. I am developing a very simple game randomizer for Big Box. I am using the IGameMenuItemPlugin interface and added an extra menu button on the game detail page on BigBox. So I have the logic that randomly selects an IGame object, and launches the game with the PluginHelper.BigBoxMainViewModel.ShowGame. method

 

So how it works is:

I would manually choose a game(game 1) and on the game detail page, I will click on the 'random game' menu button. Then the plugin will find a random game and load up the game detail page of the randomly selected game(game 2).

 

The issue is, if I try to exit out of the game detail page of game 2, it would go back to the game detail page of game 1. And if I try to exit out of game 1, it would send me back to game 2, so it's stuck in this weird loop between the two games.

 

Is this a bug? Or am I using this method wrong?

using Unbroken.LaunchBox.Plugins;
using Unbroken.LaunchBox.Plugins.Data;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Plugindemo
{
    public class DemoPluginMenuItem : IGameMenuItemPlugin
    {
       

        public bool SupportsMultipleGames
        {
            get { return true; }
        }

        public string Caption
        {
            get { return "Random Game";}
        }

        public System.Drawing.Image IconImage
        {
            get { return null; }
        }

        public bool ShowInLaunchBox
        {
            get { return true; }
        }

        public bool ShowInBigBox
        {
            get { return true; }
        }

        public bool GetIsValidForGame(IGame selectedGame)
        {
             return true; 
        }

        public bool GetIsValidForGames(IGame[] selectedGames)
        {
            return false;
        }

        public void OnSelected(IGame selectedGame)
        {
            IPlatform[] platforms = PluginHelper.DataManager.GetAllPlatforms();
            Random rand = new Random();
            int index = rand.Next(platforms.Length);
            IPlatform randomPlatform = platforms[index];


            IGame[] platformAllGames = randomPlatform.GetAllGames(true, true);
            Random gameRand = new Random();
            int gameIndex = rand.Next(platformAllGames.Length);
            PluginHelper.BigBoxMainViewModel.ShowGame(platformAllGames[gameIndex], FilterType.None);
        }

        public void OnSelected(IGame[] selectedGames)
        {
            return;
        }
    }
}

 

 

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Oh yeah I am very familiar of your plugin! I been using your plugin for the last couple of months now and it is really really good!

 

I'm not sure if it's just me or not, but whenever I use your plugin on any version above 11.2, I get errors. I was hoping to make a simpler version of the plugin to avoid these errors. If you like, I can PM a copy of the errors I would get.

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