Snap1209 Posted September 3, 2021 Share Posted September 3, 2021 Hi, Love the product so far, having just one issue. Launchbox seems unable to recognize and launch Dolphin MMJR on my phone. I get the following messagew when launching a game associated with MMJR. "Could not launch Dolphin MMJR as the package org.mm.jr does not appear to be installed. I'm using version 2.0-14738 of MMJR currently. Thanks for any help Quote Link to comment Share on other sites More sharing options...
YDINO Posted September 4, 2021 Share Posted September 4, 2021 I have the same issue Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 6, 2021 Share Posted September 6, 2021 Thanks guys, I'll look into this here soon. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 7, 2021 Share Posted September 7, 2021 Hi guys, I just tested this with the version I have downloaded, and it's working just fine. I guess maybe there's just multiple versions of Dolphin MMJR available on the web? The version that I have downloaded is this one: https://github.com/Bankaimaster999/Dolphin-MMJR/releases It's the latest 11460 version. What version are you downloading and where are you getting it? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 7, 2021 Share Posted September 7, 2021 @YDINO @Snap1209 Quote Link to comment Share on other sites More sharing options...
Snap1209 Posted September 8, 2021 Author Share Posted September 8, 2021 Hi Jason, It seems like the dev may have discontinued his MMJR 2.0 in favor of the 1.0 version while he works on his 3.0 version....confusing enough? Anyways, Im going to try using 1.0 as it seems to be the most recently updated for now. Thanks for the help! 1 Quote Link to comment Share on other sites More sharing options...
Gonzo6o Posted October 29, 2021 Share Posted October 29, 2021 Hi I'm having issues with this to Mmjr 1.0 works just fine. But when I try to plug MMJR 2.0 in was a custom Emu it'll only launch the app when I select a game. I've got the package babe in which is org.dolphinemu.mmjr and the activity I think is this org.dolphinemu.dolphinemu.ui.main.MainActivity. any help would be greatly appreciated. Thanks. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted October 29, 2021 Share Posted October 29, 2021 6 hours ago, Gonzo6o said: Hi I'm having issues with this to Mmjr 1.0 works just fine. But when I try to plug MMJR 2.0 in was a custom Emu it'll only launch the app when I select a game. I've got the package babe in which is org.dolphinemu.mmjr and the activity I think is this org.dolphinemu.dolphinemu.ui.main.MainActivity. any help would be greatly appreciated. Thanks. I wasn't able to get the MMJR 2.0 releases to work either, unfortunately, so I won't be much help. Is there a reason why you prefer the abandoned 2.0 series of releases? Quote Link to comment Share on other sites More sharing options...
Gonzo6o Posted October 30, 2021 Share Posted October 30, 2021 7 hours ago, Jason Carr said: I wasn't able to get the MMJR 2.0 releases to work either, unfortunately, so I won't be much help. Is there a reason why you prefer the abandoned 2.0 series of releases? No reason really I've just had good luck with it and I like the look of it. As far as MMJR 1.0 goes there are several games that only run well on it for me Quote Link to comment Share on other sites More sharing options...
alexirae Posted March 16, 2022 Share Posted March 16, 2022 (edited) I tried this and it worked for MMJR2: Import your GameCube roms, etc. into LaunchBox Once the Nintendo Game Cube system appears in the list, select and hold, a menu will appear, choose Emulator Settings Default Emulator: Custom Emulator Custom Emulator Package Name: org.dolphinemu.mmjr (if you are using Retroid Pocket 2+ MMJR2 community edition then write org.dolphinemu.handheld instead) Custom Emulator Activity Name: org.dolphinemu.dolphinemu.ui.main.MainActivity Customs Emulator ROM Path Key: AutoStartFile Select Verify Configuration to see if everything is fine Go back and start a GC game to see that the setup is actually working Have fun Edited June 10, 2022 by alexirae Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 10, 2022 Share Posted June 10, 2022 On 3/15/2022 at 5:16 PM, alexirae said: I tried this and it worked for MMJR2: Import your GameCube roms, etc. into LaunchBox Once the Nintendo Game Cube system appears in the list, select and hold, a menu will appear, choose Emulator Settings Default Emulator: Custom Emulator Custom Emulator Package Name: org.dolphinemu.handheld Custom Emulator Activity Name: org.dolphinemu.dolphinemu.ui.main.MainActivity Customs Emulator ROM Path Key: AutoStartFile Select Verify Configuration to see if everything is fine Go back and start a GC game to see that the setup is actually working Have fun FYI, these settings do NOT work in my testing. Not sure why they're posted here, but maybe they were posted incorrectly? Regardless, Dolphin MMJR is indeed newer than Dolphin MMJR2, so it's recommended to use Dolphin MMJR. The built-in settings in the latest versions of LaunchBox for Android are working fine for me in my testing. Quote Link to comment Share on other sites More sharing options...
alexirae Posted June 10, 2022 Share Posted June 10, 2022 8 minutes ago, Jason Carr said: FYI, these settings do NOT work in my testing. Not sure why they're posted here, but maybe they were posted incorrectly? Regardless, Dolphin MMJR is indeed newer than Dolphin MMJR2, so it's recommended to use Dolphin MMJR. The built-in settings in the latest versions of LaunchBox for Android are working fine for me in my testing. Uhhm idk, I wrote this few months ago, it worked (and still working) for me in the Retroid Pocket 2+. For this handheld, the factory default and recommended GC Emu is MMJR2 for performance reasons (in MMJR2 you can set half res, quarter res, etc.), this has been talked many times in different forums, YouTubers and guides. Hope it helps to understand the reason of why a wrote this few months ago, my intention was to help people that had the same issue but is also true that could be a very specific case (RP2+) Thx. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 10, 2022 Share Posted June 10, 2022 Thanks for clarifying @alexirae. That is all good information. I would like to add Dolphin MMJR2 to the emulators list (so that folks don't have to use the custom parameters), but for whatever reason, the parameters posted aren't working for me. It looks to me like the package name is wrong. Can you check your device and re-confirm that all of the settings are correct? It's also possible that those settings worked for an earlier version of MMJR2, but not the latest. Quote Link to comment Share on other sites More sharing options...
alexirae Posted June 10, 2022 Share Posted June 10, 2022 Just now, Jason Carr said: Thanks for clarifying @alexirae. That is all good information. I would like to add Dolphin MMJR2 to the emulators list (so that folks don't have to use the custom parameters), but for whatever reason, the parameters posted aren't working for me. It looks to me like the package name is wrong. Can you check your device and re-confirm that all of the settings are correct? It's also possible that those settings worked for an earlier version of MMJR2, but not the latest. Ah, I know what happens, in the original RP2+ (vanilla without updates) they provided MMJR2 vanilla too. At some point they made a software update that included MMJR2 (community mod, or something like that) and some of the parameters changed. The parameters posted here are the ones for the MMJR2 community version, I can try to find the old parameters and post them here. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 10, 2022 Share Posted June 10, 2022 8 minutes ago, alexirae said: happens, in the original RP2+ (vanilla without updates) they provided MMJR2 vanilla too. At some point they made a software update that included MMJR2 (community mod, or something like that) and some of the parameters changed. The parameters posted here are the ones for the MMJR2 co Ah, I see. Okay, thanks. That makes sense. Quote Link to comment Share on other sites More sharing options...
alexirae Posted June 10, 2022 Share Posted June 10, 2022 1 hour ago, Jason Carr said: Ah, I see. Okay, thanks. That makes sense. @Jason Carr can you try the same settings I have in my original post but only with Custom Emulator Package Name changed to: org.dolphinemu.mmjr Thanks! Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted June 10, 2022 Share Posted June 10, 2022 29 minutes ago, alexirae said: @Jason Carr can you try the same settings I have in my original post but only with Custom Emulator Package Name changed to: org.dolphinemu.mmjr Thanks! Yup, that works. I'll get it added to the next release. Thanks much. Quote Link to comment Share on other sites More sharing options...
alexirae Posted June 10, 2022 Share Posted June 10, 2022 4 minutes ago, Jason Carr said: Yup, that works. I'll get it added to the next release. Thanks much. Awesome!!!, keep up the good work Jason!!! 1 Quote Link to comment Share on other sites More sharing options...
alexirae Posted June 10, 2022 Share Posted June 10, 2022 btw, I edited the my original post to clarify when to use org.dolphinemu.mmjr or org.dolphinemu.handheld. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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