iwillrevengeu Posted September 9, 2021 Posted September 9, 2021 Hey everyone, during the import process, when trying to connect with epic, I get the following error: The given key 'code' was not present in the dictionary. App: LaunchBox Version: 11.17 Type: System.Collections.Generic.KeyNotFoundException Site: Void ThrowKeyNotFoundException[T](T) Source: System.Private.CoreLib at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.GetExchangeToken(Object sid) at SetterClient.DestroyDrivenIndexer(String res, SetterClient ) at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.Login() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.RunPreparedProccesor() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.LogoutInterfaceAuthentication() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 18:40:08 Exception I've tried find a solution but I'm totally stumped, Thanks Quote
Retro808 Posted September 9, 2021 Posted September 9, 2021 There are quite a few posts on this. The issue is with Epic's API and the team has resolved this in the latest beta. So you can either opt in for this beta (in LB >Tools>Options look in the Updates section) or wait for the next stable release which might be a few weeks out. Quote
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