yotengodormir Posted July 28, 2022 Share Posted July 28, 2022 Hello, I'm using the latest Launchbox beta for Android: 1.5 The emulator is Retroarch Plus (64bit) and I've tested with Beetle PSX HW and Duckstation core. My Playstation roms are cue/bin files and are not zipped. When opening a game from LB, such as The Legend of Dragoon, it will show the name in retroarch as a temp file in the Launchbox directory. My save file for the instance became: _storage_3964-6433_LaunchBox_Temp_bc106042-19aa-4156-8cae-518413581409_362bbab1-c426-4391-9d92-af3f985fde77_1.mcd I noticed this was only happening on games that had more than 1 disc. After some testing, I think it has to do just with the name of the .cue file. The romset I have named the files with this syntax: Game name (Region) (Disc #).cue If I remove "(Disc 1)" from the name of game folder/cue/bin then the game will launch correctly and Retroarch will use the proper game name as the save file. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted July 29, 2022 Share Posted July 29, 2022 This is likely because LaunchBox is creating a temporary m3u playlist file in order to launch games with multiple discs properly in RetroArch. Does this mean that save states aren't working at all? Quote Link to comment Share on other sites More sharing options...
yotengodormir Posted July 29, 2022 Author Share Posted July 29, 2022 (edited) That is correct, LB is creating an .m3u file in the temp directory. When launching from LB to RetroArch, the game is shown as: /storage/3964-6433/LaunchBox/Temp/5d2dcb58-4575-4f8e-be62-181c95a2a71c/bdaf7c4d-a416-4dcf-a358-aed481c699eb.m3u Yes, this does break saves/states since RetroArch would be looking for the game title. In this instance, when I created a saved state it saved as: bdaf7c4d-a416-4dcf-a358-aed481c699eb.state when my previous state would be Legend of Dragoon, The (USA) (Disc 1).state13 Edited July 29, 2022 by yotengodormir 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted August 17, 2022 Share Posted August 17, 2022 FYI, this should be fixed for both Windows and Android in their next respective betas. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.