crusadeRGP Posted March 2, 2023 Share Posted March 2, 2023 The stable version will load games from within Launchbox/Bigbox but any of the newest development builds crash as soon as it starts the program. Quote Link to comment Share on other sites More sharing options...
bundangdon Posted March 2, 2023 Share Posted March 2, 2023 4 hours ago, crusadeRGP said: The stable version will load games from within Launchbox/Bigbox but any of the newest development builds crash as soon as it starts the program. Working fine here, with no extra command lines or anything of that nature added in except for the "reshaders" plugin to give it some bezels Quote Link to comment Share on other sites More sharing options...
neosean99 Posted March 5, 2023 Share Posted March 5, 2023 On 3/2/2023 at 1:43 AM, crusadeRGP said: The stable version will load games from within Launchbox/Bigbox but any of the newest development builds crash as soon as it starts the program. Crusade, I was having issues after 13.2 update. I could open games normally from within Redream, but they would open in half speed when opening from Launchbox / BigBox. I had to remove my previous setting of "Aggressive Startup Window Hiding" by going to Tools > Emulators > Redream > Edit > Startup Screen > and uncheck Aggressive Startup Window Hiding. This wasn't an issue previously... I haven't changed these settings in months. I went to fire up Sonic Adventures and was really thrown off. Hope you were able to solve your issue also! :) Quote Link to comment Share on other sites More sharing options...
crusadeRGP Posted March 25, 2023 Author Share Posted March 25, 2023 (edited) Still having this issue the emulator will open and then close when loading a game. If it is set to windowed in redream and not full screen it will work. Narrowed this down to Launchbox/BigBox because the emulator will load it every time when not using the front end. Also there is an error in the log file that redream creates: [ERROR] MEM [/builds/inolen/redream-private/src/guest/memory.c:698] Check failed: res != (void *)-1 Edited March 25, 2023 by crusadeRGP Quote Link to comment Share on other sites More sharing options...
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