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Playtime doesn't stop counting when app is force closed


AquaJew

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I'm a phone user who generally force closes all my apps. One of the issues with LaunchBox in this regard is that I'll start a game (and get a nice notification that the game is started), play for a bit, close the app, and then come back in a day or two only to see a popup that I've so far logged 55 hours into a game. Is anyone else experiencing this? Or is there a way to make the counter stop when the app (LaunchBox and/or RetroArch) shuts down?

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Just now, AquaJew said:

I'm a phone user who generally force closes all my apps. One of the issues with LaunchBox in this regard is that I'll start a game (and get a nice notification that the game is started), play for a bit, close the app, and then come back in a day or two only to see a popup that I've so far logged 55 hours into a game. Is anyone else experiencing this? Or is there a way to make the counter stop when the app (LaunchBox and/or RetroArch) shuts down?

In order to stop the counter you will need to exit the emulator and return to LaunchBox. Because of how each app on Android is sandboxed, if you simply close the emulator, LaunchBox has no way of telling when you went from playing the game to not playing the game.

The prompt is a way for us to tell users that it's been a very long time since you told the app that you went to go play the game, so we are guessing that you probably stopped playing without returning into LaunchBox.

If you like the play time feature, you'll need to return to LaunchBox after you are done playing the game, and before you shut down or put your device to sleep. You can simply click on the play time notification, which will return you to LaunchBox and stop the counter. Although, returning to the app in any way, will stop the counter from ticking.

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