Ultrafunktional Posted August 20, 2024 Posted August 20, 2024 Hello, I can't import via wizard or drag and drop. After selecting de emulator a clicking "Next" the program crashes. I already reported the bug. This is happening with psx and ps2. Nintendo 64 and Dreamcast worked fine. I have try with pen drive, external SSD and internal SSD. This doesn't work with file or folder. Thanks! Quote
elwooha6 Posted August 20, 2024 Posted August 20, 2024 Is there any error displayed when it crashes? 1 Quote
Ultrafunktional Posted August 22, 2024 Author Posted August 22, 2024 The path is empty. (Parameter 'relativeTo') App: LaunchBox Version: 13.15 Theme: Default Type: System.ArgumentException Site: System.String GetRelativePath(System.String, System.String, System.StringComparison) Source: System.Private.CoreLib at System.IO.Path.GetRelativePath(String relativeTo, String path, StringComparison comparisonType) at Unbroken.LaunchBox.Windows.Pcsx2.Pcsx2Plugin.GetBiosFilesForPlatform(String emulatorApplicationPath, String platform, String commandLine) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardEmulatorBiosViewModel.FlushCompositeMap(String config) at ReponseDatabase.OrderInvalidPool(Object , String config, ReponseDatabase ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ImportWizardEmulatorBiosViewModel.OnActivated() at AdapterComposer.OrderInvalidPool(Object , AdapterComposer ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.CloneCompositeMapping() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.CheckObservableCode(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.ComputeDataProperty(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.<>c__DisplayClass78_0.AwakeCompositeMapping() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CancelStatelessParameter(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ReadMultipartDic() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 2:51:56 AM Exception Quote
Ultrafunktional Posted August 26, 2024 Author Posted August 26, 2024 I tried reinstalling everything and no luck. Any light on this? Quote
Ultrafunktional Posted August 29, 2024 Author Posted August 29, 2024 It happens with Sega CD too Quote
Ultrafunktional Posted September 3, 2024 Author Posted September 3, 2024 I'd really love to add ps1 and ps2 Quote
C-Beats Posted September 3, 2024 Posted September 3, 2024 @Ultrafunktional seems like relative pathing is messing up in your build. This happens fairly often if you are running the application as administrator. LaunchBox should never be opened this way. 1 Quote
maxedracer Posted September 7, 2024 Posted September 7, 2024 Hi, I am running Launchbox from a usb as I am setting it up for Xbox. I am getting the exact same error when trying to import PS1 and PS2 games but all other games work fine. Quote
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