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elwooha6

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Everything posted by elwooha6

  1. Hey @Zombeaver, are you still taking requests? I'd love to see Beasts and Bumpkins given the treatment, used to love playing the demo back in my youth and never got the chance to play the full game. If not thanks for doing all you've done, it's really great to be able to play some of the old classics that don't have things like battle passes and subscriptions and junk.
  2. I'm glad to see people making headway with this, currently with Steam allowing good support for linux the only reason I even use Windows still is Launchbox. Would really like to ditch the telemetry machine eventually. @Crossfader The problem with just porting the Android version is you still would need a windows install to setup the data for it, though I suppose if someone were able to get the performance worked out in linux it would provide that.
  3. elwooha6

    Snappy

    This sounds quite nice, my main launchbox instance is getting quite laggy so I'll definitely give this a try.
  4. @Oniontears Not sure, I seem to be out of ideas why this could be happening. I thought it'd go away with that option unchecked since it only happened to me when I had it enabled.
  5. @Oniontears Ok, figured it out. In Cemu disable the option to remember main window position. I think when you exit through the pause menu it forces cemu to close before it registers its window position and that causes the error to pop up. I enabled it and tried and immediately got the error, disabled it and the problem went away.
  6. @Oniontears Hmm, I feel like I've seen that before but I can't remember why. Does it do this for every game in cemu or just the one? Also the only reason you'd ever need to run an emulator as admin is if it were installed in a protected folder like Program Files or something, which most emulators avoid these days. Also have you changed any other settings for the emulator since it worked?
  7. @Jack_77 In my testing I didn't need any special scripts to close RPCS3 with controller. I have the exact same controller and I use the controller mappings feature built into LaunchBox, it's under the "Main Menu -> Tools -> Options" all the way at the bottom. Here are a couple screenshots to show how I have mine setup. RPCS3 under Manage -> Emulators And here is my controller mappings section You'll notice I have my Button 7 + Button 8 set to Show Pause Screen, you can do that or if you just want to close the emulator set the Exit Game to a combo or button press. Just keep in mind that if you set it as a button combo you have to press them in order when in the emulator or it won't read it right. Hope that helps
  8. To elaborate a little bit seeing as this is the noob section... The loading you are seeing there is the emulator loading the actual game itself, this can take anywhere from a minute upward to tens of minutes depending on the game and how well the emulator has been tuned for that particular title. As our simian friend said there is no way to avoid it but it does usually go a bit faster on later launches since some of what it has to do on first boot is already done (compiling shaders etc..). You mention specifically the startup theme but what that does is just display in front of the emulator itself loading up and can't tell whether the emulator has finished loading a rom or not, so sadly the startup theme doesn't paint over this type of loading. Hope this helps.
  9. This worked for me on the 2.0-61 build. Thanks for this, it was literally the only thing keeping me from playing one of my old favs on the big screen @Oniontears Be sure you are setting the script as running script in LB and it should work just fine in both LB and BB.
  10. Ah that makes sense why the tall cases were working without dedicated views. Thanks for the additional info.
  11. The views being swappable was something I hadn't thought of. I'll do some more testing and see which platforms can be done that way and let you know which ones work, who knows you may be able to save a lot of time not recreating essentially the same views. Also no worries about the SNES name, I can always just change the display name of the platform to Super NES or something. EDIT: One thing you can do to work on views that you don't have games for is make a bunch of text files that are named for games in the system you want to add and import them as if they were games. I've done that to fill out my collection while I look for games before. EDIT2: Also the only major thing that is missing in terms of views is a DVD case version for things like Gamecube, PS2, PS3 etc. Would probably work for the double-cd jewel case in a pinch too. EDIT3: Sorry for so many of these. I noticed that Nintendo Wii has a view but it isn't in the folder of views, how do I copy that one?
  12. After a quick test both previous issues are fixed. I did notice a couple of oddities though, some platforms have overlapping artwork rather than the tidy grid look of the others, the odd thing is I couldn't really figure out what reason it was doing. As an example my Dreamcast had overlapping boxart but Playstation which has basically the same size and aspect ratio was just fine. I also noticed that platforms which have no uniform aspect ratio have a lot of overlap on the boxart, for example DOS games and the various home pc platforms. I don't know if that is even possible but just an idea. I noticed too that on the platform list "Super Nintendo Entertainment System" gets cut off on the right, maybe if the text is larger than the window width make it scroll left/right so it's all readable. Other than those few things it's working quite well, I even noticed a significant performance improvement with this version so that's awesome! Thank you for your hard work.
  13. Ah I see about the naming, no worries. I think the image reference is most likely as you said with the folder name as I had been extracting the theme to a folder with the version number in it, after extracting without the custom folder name it is working fine now. The only thing I've noticed so far in this build is that the number of games on the platform list is cut off a bit by the "games available" text. I have to mention that I'm using a 1080p monitor upscaled to 1440p so not sure if that would affect it or not. Glad we got the folder name thing figured out, thanks for the help. EDIT: Just noticed that the cut off text is only with larger collections of 100 games or more.
  14. Still happening for me: I completely deleted the old folder to be certain there wasn't anything left over from before. Also I have a request about the files that you upload, please include the actual version number in the filename and not "2.0 WIP" as I keep a backup of all themes I've downloaded and it gets messy when things are the same name over multiple different versions, totally optional of course just thought I'd mention it.
  15. I'm getting an odd error with the 1.5.1 update of the theme. This happens as soon as bigbox gets past the startup vid and loads the platform menu. I also get similar errors when opening any platform view.
  16. Ok, I found a guide on how to change individual views for platforms and I gotta say this is not intuitive at all if you are coming from BigBox and are accustomed to a "Theme" being an overall skin for the entire experience. I'd really like to see this changed in the future to be more in line with the mainline LaunchBox/BigBox way of thinking rather than having to set all of your platforms individually to a specific "View". Furthermore the wording here on the forum is confusing as well seeing that in the downloads section these "custom views" are referred to as "Themes" which would indicate that it is a complete reskin of the interface and not something that one would need to adjust for each view independently. Anyway I realize that these two posts are minutes apart but I racked my noodle over this for what felt like an eternity and wanted to put my frustration to words so maybe things can be improved in the future.
  17. So I've been using computers for a good 30 years and feel pretty comfortable figuring things out on my own but I can't figure out how to actually set the active theme in the android app for the life of me. I've downloaded two themes, verified that the folders are in the correct place on my sd card under the Launchbox/Themes folder, and when I access the "Manage Themes" menu in the app I see that the themes are listed under "installed". Now this is where I'm stuck, I've clicked on the themes and tried the menu in the corner but all I see there are options to Like, Uninstall, Repair and Get Support. How the cripes do I actually enable the theme?
  18. I just got the Apple exo collection myself and in the initial setup it mentions the exo collections can be merged into an existing launchbox setup and there is information in the included manual pdf file. Hope that helps.
  19. Thanks for the script, I never played any openBoR games but used to play the original BoR on dreamcast as a kid. So many new things to play with!
  20. I just noticed that the new update is showing as 13.5 in Launchbox, isn't it 13.4?
  21. Just an update, I'm getting the same error when I try to change anything in any game. Seems related to RetroAchievements but that's just a guess looking at the top of the output.
  22. (Inner Exception) The remote server returned an error: (401) Unauthorized. App: LaunchBox Version: 13.2 Type: System.Net.WebException Site: System.Net.WebResponse GetResponse() Source: System.Net.Requests at System.Net.HttpWebRequest.GetResponse() at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.GetConsoles(String username, String apiKey) at BaseProcess.ExcludeMetaComposer(String username, String apiKey, BaseProcess ) at Unbroken.LaunchBox.Integrations.RetroAchievements.RetroAchievements.UpdateRetroAchievementFields(String username, String apiKey, GameBase game, Boolean rehash, String consoleId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.AddEditGameViewModel.Ok() (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.2 Type: System.Reflection.TargetInvocationException Site: System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs) at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 4:26:07 AM Exception I got this after opening a game and changing it's sort title from "Fairy Tail: Portable Guild 1" to "Fairy Tail Portable Guild 1". The difference is the colon, though after closing and reopening the edit window I was able to get the same error when changing nothing and pressing ok. Hope this helps.
  23. I don't have any specific feedback other than to say it's looking pretty sweet so far, I'll be watching out for the release.
  24. Just to throw my own usecase in here too, I use it similar to C-Beats, to filter out games that use exotic controllers like light-guns and motion controls.
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