The Papaw Posted February 8 Posted February 8 (edited) Is there any way to stop every single game from importing as "Multiplayer" game when nothing is pulled from the DB? Wouldn't "Single" be a better default cuz it always take at least one player (99.99% of the time) Edited February 8 by The Papaw Quote
AstroBob Posted February 10 Posted February 10 Hi there, Thanks for reporting this, unfortunately I wasn't able to reproduce this but I'd love to learn more about how you're doing this. Can you walk me through the exact process you're using to import games that end up defaulting to Multiplayer, even better if you have a specific example from the database that doesn't contain this data. Please let me know and we'll try to narrow this down. Regards, Quote
The Papaw Posted February 12 Author Posted February 12 On 2/9/2025 at 10:00 PM, AstroBob said: Hi there, Thanks for reporting this, unfortunately I wasn't able to reproduce this but I'd love to learn more about how you're doing this. Can you walk me through the exact process you're using to import games that end up defaulting to Multiplayer, even better if you have a specific example from the database that doesn't contain this data. Please let me know and we'll try to narrow this down. Regards, @AstroBob Sorry for the delay. I have been trying to investigate more. From all the games I have checked using a fresh build, seems most of it is games that were added to the DB before LB implemented the Max Players field. Not sure how far back that version was. Quote
AstroBob Posted February 12 Posted February 12 Thanks for the update, so just so I’m clear, does that mean you’re not experiencing this on recent games that have that field blank? If not, could you please walk me through of an example of what you’re doing on a fresh build, and the specific game your trying to import that ends up with an incorrect value. Thanks, Quote
The Papaw Posted February 12 Author Posted February 12 1 hour ago, AstroBob said: Thanks for the update, so just so I’m clear, does that mean you’re not experiencing this on recent games that have that field blank? If not, could you please walk me through of an example of what you’re doing on a fresh build, and the specific game your trying to import that ends up with an incorrect value. Thanks, I'll see if I can do some more testing with it. I've finished the re-build and it's a large collection of 26k + games. I've got some 360 games I might be able to play with, that might get us into the time period before the Max Player field was implemented in LB. Will get back in a day or so., thanks for getting back Quote
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