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AstroBob

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  1. Version 14.1 - Released October 31st 2026 Release Summary Release Summary: https://feedback.launchbox-app.com/changelog/launchbox-for-windows-141 Full Changelog: https://www.launchbox-app.com/about/changelog New Features: Big Box can now be navigated with arcade trackballs and spinners, including dual spinners and mouse wheel spinners, with adjustable sensitivity under Options > Mouse Big Box themes can now show RetroAchievements progress and estimated time to beat or master a game on screensaver views Amazon, EA, Epic, GOG, Steam, Ubisoft, and Xbox support now comes from storefront plugins installed with LaunchBox, with shared account and import screens and support for additional stores; your existing accounts, settings, and games carry over automatically LaunchBox quick filters can now exclude values; click a value to include it, again to exclude it, and once more to clear it, with active filters shown at the top of the menu and in the filter button's tooltip and exclusions preserved when saving filters to a new playlist Managed plugins can now be enabled or disabled from the Plugin Manager, and supported plugins can be configured there or through searchable settings under Plugins in Options; enabling or disabling plugins takes effect after restarting Emulator plugins can now add settings to Edit Emulator, starting with MAME and RetroArch, with global and per-platform options; automatic settings management stays off for existing or manually configured emulators and is on for emulators newly installed by LaunchBox MAME settings include monitor selection, borderless fullscreen, screen effects, and light gun and trackball options; RetroArch settings include display modes, screen effects, run-ahead, rewind, and 3D upscaling Plugins can now supply metadata and media alongside the LaunchBox Games Database and EmuMovies during imports and media downloads, with an option to prioritize plugin metadata in the bulk download tool Plugins can now provide additional achievements, play time, and last-played information for supported games while preserving existing game statistics; achievements appear in separate tabs in LaunchBox and Big Box Expanded the plugin SDK with optional emulator and storefront capabilities, game discovery, localized notifications, separate plugin data and credential storage, and shared services for reading achievements, profiles, activity, leaderboards, game catalogs, metadata, and media; existing emulator plugins can keep using EmulatorPlugin Automatic imports can now download selected EmuMovies images, videos, manuals, and music under Options > Automated Imports Media, while preserving existing media and respecting download limits LaunchBox can now show announcements and offers through its notification system, with links and buttons for more information Improvements: LaunchBox Games Database features now use Unbroken Account sign-in through your web browser for cloud sync, ratings, and MAME high scores; you will need to reconnect your account once after upgrading LaunchBox and Big Box start faster and use less temporary memory when loading large libraries, with fewer redundant data loads and file writes and a smaller LaunchBox Health recovery helper RetroAchievements now comes from a managed plugin installed with LaunchBox and can be updated through the Plugin Manager; your existing account, game matches, and achievement progress carry over automatically, with shared rate-limit handling to reduce failed loads when the service is busy Game startup and play time tracking do less background work, and games are prepared without blocking the interface when startup screens are turned off Options now focuses its search box when opened, and Options and 3D model settings share a new font picker Big Box keyboard and controller mappings, LaunchBox controller mappings, and LaunchBox Reader mappings now warn when an input is already assigned to another action, offer to replace it, and highlight existing conflicts MAME high scores now support 990 more games and leaderboards for 1675 more clone and regional versions, with score reading fixes for existing games; the new LaunchBox Game Pulse reader replaces hi2txt, reads scores about 15 times faster, and can be updated independently through the Plugin Manager The Plugin Manager now provides clearer loading errors and compatibility information, with more precise version requirements and checks for incomplete or altered downloads; storefront and RetroAchievements plugins also include descriptions and support links MAME leaderboards have refreshed Game Details cards and game and player windows, with Weekly, Monthly, Yearly, and All-Time views, your rank and score, a My High Scores link, and clearer sign-in and game-page links Steam games whose files are unavailable now show as Missing and count as not installed; the Game Details button opens Steam to install or repair them, and Installed status returns when their files are back Steam play time and last-played dates no longer overwrite longer play time or more recent dates recorded by LaunchBox Startup storefront scans show clearer progress, skip stores with no library games when refreshing installed status, and stop waiting after 30 seconds for unresponsive checks while preserving known installation state Auto-populate playlist rules now use a single Achievements field with a source selector; existing playlists continue to work Storefront names in filters, badges, and Manage Storefronts now match their plugins, and the Audit window includes columns for every storefront Manage Emulators, Edit Emulator, and Add/Edit Game open faster, with images shown sooner in Edit Game The popped out game details window now remembers its position and size and reopens within the available screen area, including after a monitor is disconnected When you run the installer and pick your existing LaunchBox folder, it now offers to update that installation instead of creating a new LaunchBox folder inside it The installer now verifies Microsoft's Visual C++ and .NET Framework prerequisite downloads before running them, checks installed runtime versions more accurately, and handles required restarts consistently LaunchBox artwork caching is faster and uses less temporary memory Big Box uses a smaller image cache for games without artwork by sharing missing-image placeholders; artwork added later replaces them after restarting, and refreshing the cache removes old duplicate placeholders Help > Report Issue now opens the LaunchBox feedback site in your web browser The update welcome screen now highlights major changes and includes the full changelog View Images (Ctrl+I) and image cells in the Audit window now always open images fullscreen, like other image viewers, and the "Always go fullscreen when viewing images" option has been removed Updated translations throughout LaunchBox and its storefront, MAME, RetroArch, and RetroAchievements plugins RetroArch save scans now read emulator settings once per scan, reducing repeated work in large libraries Fixed Edits made while a library save was running could be lost; changes now remain pending until they have been successfully saved LaunchBox could freeze when filtering or refreshing the game list while artwork was being cached in the background Refreshing the game list could fail while Grid View was still loading games Rapidly changing the selected game could send plugins a different selection from the one used to update Game Details Per-game startup screen overrides now let you control automatic closing when the game window appears, including through Bulk Edit, and newly enabled overrides inherit this setting from the selected emulator Changing a game's default version could remove the previous version, mix up its saves, or lose edited details and launch settings; supported versions and their saves are now preserved, and switching away from a ScummVM version asks before discarding its unsupported settings Save Management now keeps tracked saves visible after editing the default version's path and supports managing saves for newly added versions before saving Edit Game Big Box could fail to show game images in Boxes and Thumbnail views when the CoverFlow image quality setting was missing, blank, or invalid; it now falls back to the default quality LaunchBox could restore the last selected platform at startup and then jump to the first entry when a plugin refreshed the library Big Box could reopen on an older platform instead of the last one selected, especially with cloud sync disabled Big Box could crash on its first launch before any Big Box settings had been saved LaunchBox could crash during automatic storefront imports when its local Games Database file was missing or could not be opened LaunchBox or Big Box could crash at startup when Windows denied access while waiting for a previous session to close; they now show the already-running message and exit cleanly Updates could leave VLC without its plugin cache and delay media playback startup; the installer now attempts to rebuild the cache on every install and update A platform whose games file could not be read at startup could be deleted or overwritten by a later save, along with its sidebar organization; unreadable platform files and untouched platforms used only to group playlists and categories are now preserved Failed update downloads could leave the download window open indefinitely or attempt to install an unavailable update; failures now show an error and return to LaunchBox so you can try again Changing a RetroAchievements username could leave stale achievement progress, and filtering or editing game Progress could crash LaunchBox RetroAchievements matching could fail without the 32-bit Visual C++ runtime or show errors for games without an application path; failed archive extraction could also clear saved matches and progress, which are now preserved for a later scan Steam games with stats but no achievements, such as ULTRAKILL, were shown as having achievements, and manual corrections were undone every time LaunchBox started MAME high scores could upload factory scores or invalid table entries as your own; these are now filtered out, and a first session uploads only your highest new score when it can be distinguished from the game's defaults, including games with known empty factory score tables The MAME leaderboard card could appear for games that do not support high scores Repaired unreadable MAME factory score tables for Ikaruga, Astro Blaster (version 2), Japanese Shadow over Mystara sets, and Super Volley '91, and added missing tables for 50 games so their first-session scores can be identified Epic Games imports could miss installed games or leave them unchecked, and an unreadable installation manifest could prevent other installed games from being found Steam connections now verify your Custom URL and Web API key before saving, preserve your saved account if reconnecting fails, and handle unavailable profiles during playtime and achievement refreshes without plugin errors Storefront imports could offer a retry after a timeout had disabled the store for that session; the import screen now explains when LaunchBox must be restarted Plugin Manager type filters now include storefront and achievement plugins and correctly categorize plugins that provide multiple features Unavailable Reader settings could prevent manuals from opening or cause errors in Options; manuals now fall back to the Windows default app, and unavailable settings pages preserve saved settings Moving platform media folders, changing game titles (including capitalization-only changes), or swapping media types in Edit Game could delete or misname images and videos; Previous/Next could also trigger file-in-use errors, and failed moves now leave original files intact Restoring a save state into another slot could delete the state already there; LaunchBox now asks for the slot first, backs up the save being replaced, and restores it if the operation fails, while Set as Active in Edit Additional App restores the selected backup Restoring RetroArch Saturn saves could overwrite files belonging to another save or core; restores now use only the selected save's companion files and back up existing files, while new backups preserve older save sets Save Management now tracks saves made with the emulator and core chosen through Launch With, preserves them during metadata repair, and uses their original emulator for restores and deletion so deleting a PCSX2 save preserves other games on its memory card Save Management could miss changed saves, show the wrong backup as active, or fail to back up and restore saves for games with multiple versions or discs; changed saves are now backed up correctly and duplicate save listings are removed Restoring a GameCube save in Dolphin could add a second copy instead of replacing the existing save, restored Wii saves included an extra LaunchBox file, and Dolphin save states could be restored into slots Dolphin does not use Launching Dolphin could fail when its RetroAchievements settings file was in use even though no settings needed changing; unchanged settings are now left alone, and required updates retry brief file locks PCSX2 save backups could fail while a memory card was in use or accept incomplete save data; busy cards are now deferred for a later backup attempt, incomplete saves are rejected, and unreadable saves no longer prevent Save Management from showing healthy saves ROM scans now skip unreadable folders and repeated folder links, and automatic imports pick up games added while an import is already running Downloaded images could have missing or incorrect file extensions, leaving artwork unavailable in LaunchBox and Big Box or causing repeated downloads; images now use matching extensions, with WebP images converted to PNG PlayStation 3 and Xbox 360 imports could stop at inaccessible folders, and RPCS3 imports could miss games in current, portable, or custom configurations, including registered external game folders and ISO files ROM imports could stall on "Saving games" with slow or unavailable storage, report success without adding games when forcing duplicates, or show errors during simultaneous title lookups Emulator BIOS checks could leave LaunchBox unresponsive when launching or importing games or opening Dependency Files, especially with large or duplicate files in the BIOS folder A controller button assigned to several actions could trigger all of them with one press; each press now triggers one action, and button combinations take precedence over their individual buttons Controller mappings to focus LaunchBox or Big Box could display an incorrect already-running warning; they now restore the running window directly Automatic imports could leave the progress bar stuck on Applying metadata or interrupt you with a metadata download prompt; background refreshes now keep progress separate and use existing metadata if a refresh fails Platforms added by automatic ROM imports could also appear at the top level of the Platform Categories sidebar, and platforms named with an alternate name such as Virtual Boy were not placed in their category or given platform details Drag-and-drop ROM imports could default to a custom platform's Scrape As system instead of the matching library platform or selected custom platform Renaming an unrecognized folder inside a monitored games directory could cause an error during automatic imports Related Games details windows could open behind LaunchBox or edit the wrong game, and closing the popped out details window could leave its pop-out button missing until restarting Placeholder images, fallback platform logos and banners, and double jewel case spine logos could fail to load or show errors during startup Closing a crashed embedded browser or failing to load the RetroArch netplay lobby could show an additional error Plugin loading could report errors for native DLLs, and closing Big Box Options could tell plugins that the theme changed when it had not Plugin load errors now identify Windows policy blocks, unsafe-file reports, and unavailable reputation checks instead of incorrectly advising you to unblock the DLL Leaving Big Box game lists, Discovery pages, or video views could cause errors or leave resources loaded in the background; startup video sessions now also clean up their temporary files after playback or shutdown Background media downloads could report completion too early, lose queued work after restarting, or repeat searches and Bezel Project downloads; queue saving and pause/resume handling are now more reliable Downloading bezels for many games at once could leave some games without their bezel Some library and media queue files could load incompletely, and playlists with missing IDs could fail to load; valid compact dates written by external tools are now accepted, and startup data errors appear in front of the startup screen LaunchBox and Big Box could fail to regain focus, resume playback, or refresh game details after switching windows or closing a game; Big Box could also respond to controller navigation while another application was in front With startup screens off, LaunchBox could ignore "Restore LaunchBox when exiting games", restoring when it was disabled or staying hidden in the system tray when it was enabled Arrow keys and Enter did nothing after LaunchBox opened until you clicked a game; the games list now has keyboard focus at startup, so the first arrow key selects a game Notifications could be missed during startup or focus changes, take focus from the window you were using, leave stray Notification Center entries, or show overlapping pop-ups Startup screens could appear in Alt-Tab, move to the wrong monitor, or obscure Big Box after switching windows; exiting from the pause menu could briefly expose the main interface before the shutdown screen LaunchBox and Big Box could crash, remain running, or finish closing before saves and cleanup completed; shutdown now coordinates pending work, stops repeated media preview loading, and shows save errors in the Closing window, with controller acknowledgement in Big Box LaunchBox dialogs, welcome screens, and Beta Spotlight could open partly off-screen or hide controls on smaller displays or at higher display scaling; dialogs now fit the available screen area, import controls wrap, Bulk Edit Notes scroll, and the main window keeps its window controls visible at its minimum size Changing a control's style while a scrollbar or expandable panel was animating could cause an error Emulators without saved overrides could ignore global startup settings, and RetroArch could ignore custom --appendconfig options when RetroAchievements login was enabled Large libraries could use excessive CPU while caching images or take too long to save and close; unnecessary work is reduced, backups are faster, and saves no longer overlap Plugin Manager repair could install an older version, and Update and Repair could be unavailable for official plugins in Local/Plugins; supported repairs now preserve the installed version, and older plugin locations can be updated or repaired Big Box video previews restarted when opening Game Details or fullscreen playback; supported views now keep the same game's preview playing as you move between screens and back Big Box could stutter or freeze while browsing wheels and loading large artwork; image loading and animations are smoother, and colorized artwork backgrounds use less temporary memory Artwork and 3D covers could stop loading after using Big Box's Sleep command, including when Windows could not enter sleep Big Box could display transparent PNG box artwork as a 3D box instead of a flat image Big Box could crash when navigating platform or category wheels with no selection or report an error when paging before a newly opened view was ready Big Box could fall back to Default instead of showing a saved custom theme in trial mode; saved themes now remain available for preview, while theme changes and Open Emulator still require Premium Installing or updating LaunchBox could fail when a component folder was briefly in use by another program Repeated clicks or keyboard and controller input could launch the same game or emulator more than once Clean Up Media could stop processing files or empty folders that disappeared or were in use; unavailable items are now skipped so cleanup can continue Replacing all existing metadata in the Download Metadata and Media wizard could switch titles chosen by your region priorities back to the database title and drop them from alternate names, so searching for the regional title no longer found the game Storefront metadata and media downloads could leave missing artwork or incorrect developer details; Steam downloads now retry temporary failures, check alternate artwork locations including Clear Logos cached by the Steam client, and avoid using small landscape capsules as Steam Posters Game process tracking could stall the interface, delay detecting game exit, or lose shutdown screens and accurate play time for emulators started through launchers or wrappers Installing or uninstalling a Ubisoft game from LaunchBox could also ask Ubisoft Connect to launch it Big Box's Default theme showed no controller badges for games that only support a light gun, and LaunchBox's Default theme did the same for games that only support a paddle Badges in LaunchBox's Default theme box view could look blurry or pixelated on high-DPI displays EmuMovies music could be incorrectly preselected in Edit Game's media download dialog The EmuMovies Test button in Options could stay disabled after a failed login or use the previous User ID; credentials can now be tested again when the retry wait ends Big Box could leave the taskbar visible after playing a game, and startup screens or application exit could leave the Windows mouse cursor hidden Browsing for an application path in Add Game opened an unrelated folder; it now opens the selected platform's games folder, including custom folders set in Manage Platforms Badges in LaunchBox's Default theme list view now show tooltips on the correct monitor, and badge tooltips in Game Details appear above the pointer Wheel/yoke badge tooltips now show the controller's name and support level in both LaunchBox and Big Box
  2. Version 1.23 - Released October 9th 2026 Release Summary Release Summary: https://feedback.launchbox-app.com/changelog/launchbox-for-android-123 Full Changelog: https://www.launchbox-app.com/android-about/change-log Release Video: 👇 New Features: Added dual-screen support with separate Library and Details screens, controller-focus indicators, settings on the Details screen, and options to swap screens or choose where emulators launch. melonDS uses both screens, and LaunchBox returns to the Library whenever you come back to it from a game Added dual-screen Game Details pages for Overview, Achievements, Artwork, and Video, with genres, animated clear logos, and quick actions for Download or Play, Favorite, Add to Playlist, and star rating. The Achievements page shows "Loading Achievements" while a game's achievements load Added Options > Second Screen Views to choose which dual-screen Game Details pages appear, including Statistics, the order you page through them, which page opens while a game is running, and which pages are hidden while playing, for every theme, with full controller and touch support. Themes can supply extra pages from a Second Screen Views folder Added an in-game companion screen with session statistics, achievements earned during play, an achievement browser, and animated artwork. Achievements refresh every three minutes, when opening the achievement page, or manually, and B returns to the dashboard without stopping the game. Pressing B on the dashboard offers Return to Library Added a touch- and controller-accessible Recently Played carousel to the platform Details screen Added a RetroAchievements section to the main menu. You can log in, view your RetroAchievements profile, see key stats, recently played games, recent activity, and open the global leaderboard from LaunchBox for Android Added a dynamic RetroAchievements main menu label that can show your selected stat, such as score, achievements unlocked, games beaten, completed games, or mastered games Added a RetroAchievements game achievements page with Grid and List modes, controller navigation, badge states, unlock rates, achievement types, search, grouping, sorting, filters, and refresh. Achievement details include community comments and a View on RetroAchievements action Added optional RetroAchievements progress summaries to game details, including earned achievements, completion percentage, points, and beat and master time estimates Added optional achievement notifications when returning from an emulator, showing newly earned achievements and opening the related achievement page Added support for configuring RetroAchievements credentials for supported emulators, including RetroArch, using a dedicated configuration that keeps your existing RetroArch settings Added manual SMB connections by IPv4 address, with guest or authenticated access and connection testing when automatic discovery is unavailable Added a controller-friendly emulator selection popup showing Installed and Not Installed status Added indicators for new settings in Options, RetroAchievements, and Games Grid View Settings Added image fit and spacing options to the Boxes Grid games view Added emulators: ARMSX2 Refresh, hakuX, PrimeHack Android, Mandarine, Mandarine-Neo, Eden Nightly, Strato, EmuCoreX, NetherSX2 Turnip, EmuCoreV, Xenra (Gold), Xenra (Green), ax360e, ax360e (Free), X360 Mobile (Old), xendroid, Dolphin (Debug), Dolphin Handheld, Dolphin Ishiiruka, Dolphin MMJR3, DolphinCS, Borked 3DS, Lemonade Alpha, Citra (Antutu), Citra (Antutu Storage Access), Mupen64Plus AE (Alpha), Mupen64Plus AE (Legacy), Suyu (RelWithDebInfo), PPSSPP Legacy, ARMSX1, EmuCoreR, ARMSX3, EmuCoreC, Vita3k+, Virtual Virtual Boy, MiceWine, Winlator CMod, Winlator CMod (Old), Winlator CMod Proot, Swan.emu, Ruffle, SWF Player, SWF Player Pro, and Swiff Added platforms: Web Browsers, Microsoft Xbox 360, and Sega Titan Video Added RetroArch core mappings for the BBC Microcomputer System, Interton VC 4000, Sega Titan Video, and Sega Model 3 Improvements: Improved the Jump To menu for games. It now shows choices that match the current Sort By option, such as dates, ratings, platforms, regions, or other available values Improved loading, navigation, and scrolling performance on Filters and Games pages, including Boxes Grid, especially when browsing large platforms or changing views Improved main menu startup reliability and speed, especially for larger libraries, by caching lightweight library information for future launches Improved streaming video stability, memory use, and loading backgrounds. Unavailable or invalid videos fall back to static artwork, and previews stop when launching a game Improved text entry with an inline keyboard and popups that move to keep the focused field visible Improved Cloud Sync recovery after authentication expires, prompting for sign-in instead of repeatedly retrying Updated to .NET 10, .NET MAUI 10, and newer Community Toolkit components Updated the minimum supported Android version to Android 8.0 Removed the legacy Banners Dual Screen platform view. Existing selections now use Wheel with Details Fixed: Fixed play time sometimes not saving after returning from an emulator Fixed an issue where Android could downgrade Done / Mastered games after an app update, and blank automatic progress values clearing existing progress Fixed platform default emulator and RetroArch core settings being lost after restarting LaunchBox, and corrected the default Nintendo Entertainment System RetroArch core Fixed the launch activity for the Google Play version of ARMSX2 Fixed newly added playlist games sometimes missing when opening the playlist immediately afterward Fixed deleted games and games removed from playlists reappearing after using Jump To Fixed the vertical Jump To list using Left and Right instead of Up and Down in landscape Fixed controller navigation and focus in toolbar menus, settings choices, and popups, including Cancel, with readable text in Cloud Sync and EmuMovies dialogs Fixed popups remaining open after completed actions, including Steam login. Steam login shows progress and errors, prevents repeated submissions, and updates the account menu after success Fixed holding Back on some Android handhelds repeatedly opening and closing the main menu Fixed pressing Back on the Edit Platform Metadata page returning to the Filters page after showing the Save or Cancel warning Fixed Android system-bar spacing and toolbar positioning that could leave extra gaps or overlap platform and game lists Fixed the Games page lagging and repeatedly retrying a game image download when the image could not be downloaded Fixed cloud download indicators appearing while Games pages were still loading Fixed Manage Android Apps repeatedly reloading its list Fixed emulator installation completion handling after Android recreates the screen, and restored Manage Emulators content after installation or update attempts, including failures Fixed an issue with downloading media and logging in to EmuMovies Fixed NAS downloads remaining on "Checking NAS connection" after the transfer started, authenticated connections remaining in guest mode, and the download progress popup appearing as a blank white box Fixed NAS re-imports and Update Games scans incorrectly adding, skipping, or removing existing games. Re-imports now relink games while preserving library data, including regional releases and editions that share a title, and Update Games reports how many games were relinked and lists any that could not be matched Fixed long messages being clipped instead of wrapping on the NAS Management page Fixed crashes when opening, rotating, or leaving Filters and Games pages, opening custom Arcade genres, selecting the LaunchBox root as a platform's ROM folder, validating a Steam session, or navigating quickly between pages Fixed a crash while artwork was updating Fixed a possible crash when the LaunchBox Themes folder was missing or inaccessible Fixed a possible crash on older Android versions caused by unsupported media foreground-service behavior Fixed default import settings for Sega Naomi and Sega Naomi 2 to use MAME metadata without filtering or full-set mode, and disabled ROM extraction by default for Sammy Atomiswave, Sega Naomi, Sega Naomi 2, and Sega Model 3
  3. Thanks for the update there @neosean99, glad to hear 14.0.1 seems to helped somewhat here. There were a few things in the 14.0 release that got ironed out in 14.0.1 (especially if you are using the media VLC playback media engine and how it relates to Big Box). We're working towards the next big release being 14.1 so please do feel free to keep me posted how you notice things on each of these newer versions, as we'd love to be able to push that from a 90% usable to 100% In your could I would say any improvements we do to controller / keyboard mappings, inputs, connections etc may show some sort of improvement so feel free to keep an eye out for those sorts of things in the release notes. Really happy to hear things have improved though, please keep me posted how you get on and if that changes.
  4. The new play session history is stored entirely locally within your LaunchBox installation. We do not collect, upload, or have access to this information. You can find the records under: `LaunchBox\Data\PlaySessions\` Each year has its own `.jsonl` file, such as `2026.jsonl`. This is a plain-text JSON Lines file, with one record per play session. Each record includes the game, start and end times, and active playtime in seconds. It can be opened in a text editor or imported into tools that support JSON Lines if you would like to analyze the information yourself. LaunchBox does not currently provide an interface for viewing individual sessions. The reference to future features simply means that we may eventually use these local records for features such as statistics or a yearly recap. Hope that helps clarify
  5. The winners for the LaunchBox 13th celebration giveaway have now all been contacted. If you have won a prize you will either have received an email from `[email protected]` or a message from me (AstroBob) on the forum (for the Steam Keys). Congrats to the winners and thanks to everyone who participated!
  6. Thanks for the update there and apologies for the delayed response. Now what our 13th Birthday celebration is out of the way, I want to try and return to this. Just curious if anything noticable has changed since you last posted this, and now that you've had more time to spend with it. Let me know what the latest is and we'll see if anything we're working on for the next release might help with this.
  7. Hi Folks, thanks for all the wonderful submissions here, amazing to see how everyone is using, tweaking and enjoying LaunchBox! The thread is now locked while we process the entries and additional points. I'll reach out here once we've confirmed that the winners have been contacted
  8. Probably the thing for me is the Export To Android feature on the Windows side. It means you can bundle up all your metadata, games and media that you've curated on Windows and create package that is simply drag & drop over to Android and you're good to go, rather than having to setup an entire Android build from scratch : )
  9. 14.0.1 is now now which should have a fix to address this. Thanks for bearing with us there.
  10. Heya, you should be able to grab a new version of this plugin now with this addressed. Give me a shout if that doesn't work for you.
  11. It's displayed on screen midway, however those codes are only valid for around 24 hours so unfortunately it wouldn't work. I believe VODs aren't supported in Korea due to Twitch's presence there, but if you have access to a VPN I believe you can get it around it that way to check either yesterdays or today's stream (when that goes live later). Yesterdays steam will also be up on YouTube later today.
  12. Yep, the Twitch streams will be uploaded to our YouTube channel. Might not be right away but you should be able to re-watch them there soon after
  13. Alright, I’ll get us started! 🎮 For mine, I wanted to showcase something that has gradually become one of my favorite ways to use LaunchBox: as the central hub for my increasingly unnecessary collection of handhelds. Between Windows and Android, LaunchBox has basically become the ecosystem that ties all of these devices together. Rather than trying to cram my entire library onto every handheld, each one has its own subset of platforms and games tailored to what I actually enjoy playing on that particular device. The Export to Android feature gets a lot of use here too. I can manage everything from my main LaunchBox library on Windows, then easily move the platforms and games I want over to my Android handhelds. It makes setting up a new device, or changing what I keep on one, much easier. I also heavily use Game Statistics Sync across them. Even though I might jump between completely different devices, LaunchBox keeps my play history and favorites together, which makes the whole collection feel much more like one connected library rather than a bunch of separate handhelds. Oh, and yes… that might be a testing build of Dual Screen LaunchBox for Android up there 😉 Now let’s see yours! 👇
  14. LaunchBox is turning 13, and we want to celebrate by seeing how our community has made LaunchBox their own! Over the years, we’ve seen people use LaunchBox in all sorts of different ways, from huge projects to small personal touches that make managing and playing their collection just that little bit better. For our birthday, we want to see what your LaunchBox looks like. Your submission could be something like: 🕹️ An entire arcade cabinet or gaming setup you’ve built around LaunchBox or Big Box 🎨 A custom theme you’ve created or customized to get your setup looking exactly how you want it ⚙️ A particular way you’ve configured LaunchBox or Big Box, whether that’s your layout, views, controls, startup experience, or something else 📚 A collection or playlist you’ve put together that you’re particularly proud of 🗂️ A clever way you’ve organized or categorized your games, platforms, genres, series, or anything else in your library 🏎️ A setup built around a particular type of gaming, such as a light gun, racing, couch gaming, handheld, or retro setup 🖼️ Your own combination of artwork, videos, metadata, themes, and other customization that gives your library its own look and feel ❤️ Or simply something about your LaunchBox setup that you love and want to show off These are just examples. Nothing is too big or too small. You don’t need to have built an elaborate arcade cabinet or spent months creating a theme to take part. If you’ve done something with LaunchBox that you’re proud of, we’d like to see it. 📸 To take part, reply to this thread and show us what you’ve created. Screenshots and photos are encouraged, and we’d love to hear a little about what you’ve done, how you use it, and why it’s something you’re proud of. Of course, it wouldn’t be a birthday celebration without some presents. 🎁 This showcase is also one of the only ways you can significantly boost your chances of winning one of the Steam game prizes in our official LaunchBox Celebration Giveaway! 🎮 If you share an eligible showcase here, you will be given a special bonus towards the Steam game prize drawing. This bonus applies specifically to the Steam game prizes and does not affect your chances of winning any of the other prizes. To receive the bonus and be eligible to win, you MUST enter the official LaunchBox Celebration Giveaway and agree to its Official Rules: https://www.launchbox-app.com/celebrate (if you can, please use the same email as your forum account so we can match you up to give you the bonus - if not we will need to reach out via DM to know which email address you used) 🎁 Giveaway Details 📅 Entries are open from August 26, 2026 at 12:00 a.m. EDT until August 31, 2026 at 11:59:59 p.m. EDT. 👤 Anyone with a LaunchBox Community Forums account is welcome to participate. 🛠️ Your submission must showcase something you have created, configured, customized, or put together yourself. 💬 Only your first showcase post will qualify for the Steam giveaway bonus. You’re very welcome to keep participating in the discussion, but additional showcase posts will not provide additional bonus entries. 🎟️ To receive the bonus and be eligible to win, you must also enter the official LaunchBox Celebration Giveaway and agree to its Official Rules. 🎮 Participating in this community showcase significantly boosts your chances specifically for the Steam game prizes and does not provide additional entries towards the other prizes in the Celebration Giveaway. 🎟️ You must enter the official LaunchBox Celebration Giveaway and agree to its Official Rules. (if you can, please use the same email as your forum account so we can match you up to give you the bonus - if not we will need to reach out via DM to know which email address you used) We can’t wait to see all the different ways you’ve made LaunchBox your own. Show us your LaunchBox! 🚀
  15. Thanks for the update there, and I had you on my list to reach out to, since we did do some work regardless controller profiles and, phantom inputs and rogue disconnects for 14.0. Not for your issue specifically, but I was hopefully in the process of those additional something may have helped here. I was actually holding off as we have an upcoming hotfix (14.0.1) that further addresses some controller bugs that slipped into 14.0, so certainly feel free to try that once it drops. We won't consider it solved just yet, will wait to hear how you get on and if others here also see any improvements on 14.0. Please continue to keep me posted and thanks again for all the testing everyone is doing
  16. Hi Folks, thanks everyone for the continued feedback and reports here. We're glad to hear things are looking good for some but want to try and fix up issues for those who a have been experiencing them. Just to let y'all know we're hard at work on a 14.0.1 (something we've never done in the past), but this will contain exclusively fixes being reported from the release. We'll let y'all know once its ready which should hopefully address some of the issues reported here and we can then narrow down what is still left to tackle. Will keep y'all posted!
  17. Heya, we have this fixed up internally and just pending a release for the plugin, will let you know when it's ready and out.
  18. Hi Folks, Thanks for the reports, just to let you know we've identified and fixed this up internally and are aiming to get a hotfix out for this. I'll let you know soon as that is ready. Thanks for bearing with us there
  19. Hiya, thanks for the feedback here: This should already be possible by right click in the grid and selecting configure layout, you'll see this widnow: Items height allows you to configure the height between games Would you mind elaborating on this, do you mean the section on the left hand side, you want that to be auto-hidden when selecting a single platform?
  20. Thanks for reporting this, it looks like this has been around for quite a while, but regardless thanks for flagging. We'll get this fixed up internally.
  21. Yep, the beta cycle for 13.28 became 14.0, given the amount that went into it and the amount of testing, we thought it warrented a good ol’ version bump You can read more about the decision to do this here: https://feedback.launchbox-app.com/changelog/launchbox-for-windows-140
  22. Hi there, With today’s release of LaunchBox for Windows 14.0, the fix for this is now available to everyone. We’ve completely revamped the startup video process so things should be back to normal You can update to the latest version from within the app to receive this. Notes on the release can be found below: https://feedback.launchbox-app.com/changelog/launchbox-for-windows-140 Please let us know if anyone is continuing to experience this issue, and thanks for bearing with us while we go that sorted.
  23. Version 14.0 - Released August 14th 2026 Release Summary Release Summary: https://feedback.launchbox-app.com/changelog/launchbox-for-windows-140 Full Changelog: https://www.launchbox-app.com/about/changelog New Features: Added a new 3D Cassette Case model for tape based platforms, with straight back, angled back, and clear case styles, portrait or landscape positioning, custom plastic and cover colors, and J card spine artwork that falls back to a clear logo or a plain text title Added a new 3D Double Jewel Case model, including automatic spine handling and dual spine options Added configurable Shutdown Applications, so apps can be closed automatically when LaunchBox or Big Box exits or when switching between them Added a new shutdown progress window that shows what LaunchBox or Big Box is doing while closing, with a force close option if shutdown hangs Added play session history tracking, with an option under Data settings to enable or disable it Added searchable Options pages, making it easier to find settings by name or related terms Added a Default Image Group setting under Viewing options, so users can choose the default image type used across the interface Added an optional Arrange By scrollbar for LaunchBox game lists and the default Image Grid, with group markers, hover labels, and click/drag jumping through the current arranged view Introducing LaunchBox Reader, a built in way to read game manuals, guides, magazines, and other documents directly inside LaunchBox and Big Box, with realistic page turns, customizable reading layouts, appearance settings, and keyboard/controller input mappings Added a new Big Box Filter / Sort experience, making it easier to filter and reorder games from within Big Box using a controller, including sort options such as star rating Added smarter game startup and shutdown screen handling, allowing LaunchBox and Big Box to monitor the launched game or emulator window directly so startup screens stay visible only as long as needed, storefront launchers are handled more reliably, shutdown screens appear when gameplay actually ends, play time tracking is more accurate, and game stats refresh more smoothly when returning from a game Recommended emulator installation during ROM imports now supports multiple emulator options when more than one is applicable, allowing users to choose which supported emulator LaunchBox installs and configures for the selected platform Additional applications are now organized into Applications, Versions, and Documents, making game extras, alternate versions, and manuals easier to manage in LaunchBox and easier to choose from in the Big Box Game Menu Added Ctrl+, as a keyboard shortcut for opening LaunchBox Options Improvements: Reworked the LaunchBox list view for much better performance in the default theme, especially with large libraries, badges, custom columns, and fast scrolling. The new list view is fully themeable, and custom theme developers can update their themes to support it LaunchBox Themes & Media Manager now opens immediately and loads themes and media packs in the background with a clear loading state LocalDb startup work has been optimized to reduce startup overhead during local metadata database initialization and lookups Revamped the startup window with a newer WPF based design and clearer startup status messages Improved metadata search when editing a game by showing best matches first, then other possible matches as they load Improved image group handling for platforms, playlists, and platform categories, including a new “Use Default” option to quickly clear a custom image group and return to the global default Improved LaunchBox and Big Box instance detection so separate installs or root folders can run independently without blocking each other LaunchBox and Big Box now save additional diagnostic information locally after certain severe crashes, helping the support team investigate problems that previously left no useful report Improved Options page performance and search responsiveness Improved ROM import parsing and welcome wizard import handoff behavior Improved startup/shutdown app handling and switching between LaunchBox and Big Box Updated the Windows build to use newer native launchers and the .NET 10 runtime/tooling stack Video playback now uses the LaunchBox Media Engine for VLC or Windows Media Player, with the legacy FFME playback engine and its bundled components removed Big Box startup video playback is now handled inside Big Box itself, making startup videos more reliable on some hardware configurations, including certain Windows handheld devices The default Big Box theme has been updated with new visual elements for Filter / Sort, including sort context labels and a redesigned popup, and the new controls are fully themeable for custom Big Box themes The default LaunchBox theme now uses a new Image Grid implementation with better performance, clearer selection highlighting, more reliable image refresh behavior, and a new Configure Layout option; custom themes can choose to adopt the new Image Grid, while existing custom themes continue using the previous implementation 3D model browsing now feels smoother and more responsive, with better drag handling, steadier carousel navigation, and better behavior across multi monitor setups Automatic ROM Import now runs in the background with clearer progress, completion, and error notifications Embedded browser features now use WebView2, improving compatibility with modern web content and reducing older Chromium dependencies LaunchBox game details now update more smoothly while browsing large libraries, reducing unnecessary reloads when moving quickly through games, platforms, and playlists Related Games now loads recommendations and thumbnails more efficiently Auto play music and LEDBlinky updates are more reliable when changing selections quickly Context menus now open more quickly after startup and view changes Big Box view transitions and 3D FlowModel navigation are smoother and more responsive during rapid browsing Big Box wheels and other artwork heavy views now prioritize selected and visible images for faster, more responsive loading during navigation Big Box background music discovery now runs in the background so scanning larger music folders does not delay startup or navigation Higher resolution fullscreen screenshots now scale smoothly to the available display, while lower resolution screenshots retain crisp pixel art scaling Plugin Manager now opens immediately and loads the online plugin catalog in the background with a clear loading state Windows CRC storage failures now show a clearer message identifying a drive or file system problem instead of appearing as a generic startup, folder, or plugin error Steam games and Steam linked additional applications now launch through Steam while preserving configured command line arguments Error and crash reporting has been modernized, with separate options for sending automatic error reports and optional performance diagnostics Added a themeable BlurredVideoBackground element that safely provides blurred video backdrops for custom Big Box themes across supported video players Fixed: Editing an additional version on a game that has not been saved yet no longer crashes, and game save detection now uses the platform currently selected in the game edit window The popped out game details and platform details windows now open in front of the main LaunchBox window instead of appearing behind it, and can still be moved behind LaunchBox afterwards LaunchBox now preserves existing bundled Default theme files and shows a controlled storage error instead of crashing when those files cannot be refreshed during startup LaunchBox and Big Box no longer crash when game controller metadata is missing, inaccessible, or invalid; missing controller metadata is repaired automatically in the background when possible LaunchBox no longer crashes during startup when a configured Steam game library drive is unavailable LaunchBox and Big Box no longer crash with a threading error when two cloud syncs start at the same moment, such as when a game and its emulator exit together or when closing the app as a game exits The RetroAchievements menu is now available in custom LaunchBox themes, and RetroAchievements profile images load and refresh reliably Emulator and tool folders no longer leak into LaunchBox’s own working directory, which could cause managed emulator updates to install into the wrong folder Long running Big Box Attract Mode sessions no longer leak image worker resources that could cause wheel images to disappear or exhaust Windows UI resources The alphanumeric index in Big Box’s default theme shows its letters again, instead of an empty bar with only the highlighted selection visible Rapid navigation into Big Box Game Details no longer occasionally leaves menus, metadata, images, or videos empty MAME high scores launched from Big Box now parse and upload correctly Bezel Project downloads for MAME and RetroArch no longer fail because the downloaded ZIP remains locked during extraction Steam game discovery no longer reports an error when Steam replaces an application manifest during scanning Automatic PlayStation Vita imports now use game titles from Vita3K metadata instead of displaying title IDs Installed plugin and media pack versions that are newer than the online catalog version no longer incorrectly appear as available updates Several Xbox/UWP scanning, startup junction, Dolphin integration, plugin resource, and media extraction edge cases have been hardened to reduce crashes and noisy error reporting Resolved Big Box theme resource loading issues for themes loaded from their original installed location Steam media downloads now clean up temporary files more reliably Corrected platform alternate name matching in the local metadata database Corrected playlist image group overrides so playlists with duplicate display names use the correct unique playlist entry VLC video preview audio now begins promptly with a short fade instead of cutting off the opening portion of videos Big Box screen transitions now animate when navigating forward into platforms, games, and game details, and when leaving screens that have no video such as the system menu and options. Previously most of these switched instantly with no transition, whichever video playback engine was selected Big Box screen transitions no longer drop intermittently when leaving a view whose theme nests its own video hosting transition area, such as navigating from a platform wheel into a game wheel. This mainly affected custom themes and could make a transition appear to work sometimes and not others
  24. Sorry for the delay, 14.0 is now officially out, should be able to grab it through the normal means. Full details on all the changes here: - https://feedback.launchbox-app.com/changelog/launchbox-for-windows-140
  25. Hiya, we have a dedicated troubleshooting guide for this specific error. There isn't a perfect fix for it just but it walks through how to debug it and disable a setting that should temporarily address it for you: - "Out of Memory" error after resuming from hibernation in LaunchBox or Big Box?
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