Omifi Posted Thursday at 01:18 AM Posted Thursday at 01:18 AM Statistic syncing is still broken for me, i have made a bug report about this but im making this thread to see if others are having this issue aswell. I use LB on my windows 11 machine and zfold 2 android phone, when using the statistic syncing feature it bugs out and instead of syncing the correct playtime and playcount it doubles them. The latest update for PC LB seems to have made a little improvement since before each sync the playcount on games was rising by 2 each time but with limited tests that seems to work now. I got 6 correct syncs until all of the statistics got doubled again. i have turned off syncing for now, is there an update in the works for android that is going to look into this? Quote
C-Beats Posted Thursday at 01:40 AM Posted Thursday at 01:40 AM 21 minutes ago, Omifi said: Statistic syncing is still broken for me, i have made a bug report about this but im making this thread to see if others are having this issue aswell. I use LB on my windows 11 machine and zfold 2 android phone, when using the statistic syncing feature it bugs out and instead of syncing the correct playtime and playcount it doubles them. The latest update for PC LB seems to have made a little improvement since before each sync the playcount on games was rising by 2 each time but with limited tests that seems to work now. I got 6 correct syncs until all of the statistics got doubled again. i have turned off syncing for now, is there an update in the works for android that is going to look into this? Code change in the works for the first beta release by looks of things on my end. I don't work that side at all to really have any better timeline for ya, but yes it's been looked into and code will be changing in an effort to correct the issue. Quote
Omifi Posted Thursday at 01:43 AM Author Posted Thursday at 01:43 AM Just now, C-Beats said: Code change in the works for the first beta release by looks of things on my end. I don't work that side at all to really have any better timeline for ya, but yes it's been looked into and code will be changing in an effort to correct the issue. Thats good to hear. Is this a known issue that you guys have been able to recreate? Quote
C-Beats Posted Thursday at 02:07 AM Posted Thursday at 02:07 AM 23 minutes ago, Omifi said: Thats good to hear. Is this a known issue that you guys have been able to recreate? I'm not involved in Android development at all, if I remember right though yes they were able to replicate it hence the code change. Quote
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