PolybiusExtreme Posted May 22 Posted May 22 (edited) OutputHooker A modern reimagining of MAMEHooker, built for the latest Windows environments. This tool acts as the essential bridge between emulators and your arcade hardware (Lightguns, LEDs,...) Features Windows Support: Fully optimized for Windows 10 and 11, eliminating the stability and compatibility issues of MAMEHooker Output Support: Network - Receive output data over network connections for modern setups Windows Messages - Full backward compatibility with the "old" Windows messaging system This means that any emulator, launcher, or tool works with OutputHooker! Output Processing Method - If an application sends outputs over both Network and Windows Messages, *Settings* decides what happens. **Priority** uses the preferred output source and falls back to the other one if it stays quiet, **Exclusive** uses only the preferred source, and **Concurrent** processes both. The preferred source defaults to Network, and the method defaults to Priority, so no command is sent to your hardware twice. Hardware Support: Lightguns with COM Port support (Blamcon, Fusion, GUN4IR, OpenFIRE, RS MX24, RS Reaper, X-Gunner) Lightguns with TCP support (Sinden) Positional Guns with USB HID support (Alien,...) LEDWiz boards (Original, Clone, Pinscape) Ultimarc LED boards WLED boards (JSON API) Gamecontrollers with SDL3 support (Force Feedback) Any hardware that receives TCP/UDP commands INI Support: MAMEHooker INI files and KeyStates are supported OutputHooker features a built-in editor inspired by the original MAMEHooker workflow, allowing you to configure hardware triggers without leaving the app MAME State Output Project Support: MAME State Output Plugin by djGLiTCH is supported Getting Started 1. Download the latest build from the GitHub Release page 2. Configure your emulator (e.g. MAME) to broadcast outputs via TCP or Windows Messages 3. Launch the application, start a game and use the INI Editor to define your hardware mappings Watch your cabinet come to life! Support See the GitHub Wiki for detailed instructions. Due to time constraints, I cannot offer any support. I am just one man that wanted to build a modern MAMEHooker alternative for my selfmade Arcade machine. Contribution If you have suggestions, bug reports, or want to contribute to the code, feel free to open an issue or submit a pull request. Credits Howard Casto (MAMEHooker & MAME Interop SDK developer) Ben Baker (MAME Interop SDK & Ultimarc SDK developer) Aaron Giles (MAME output code developer) djGLiTCH (MAME State Output Project (MSOP) developer) 6Bolt (Hook of the Reaper developer) Edited 14 hours ago by PolybiusExtreme 1 Quote
PolybiusExtreme Posted May 29 Author Posted May 29 OutputHooker v1.5.0 released! - Added support for HTTP POST request (WLED JSON API works now!) - Fixed default.ini usage (The default.ini works now like in MAMEHooker!) https://github.com/PolybiusExtreme/OutputHooker/releases/tag/v1.5.0 1 Quote
PolybiusExtreme Posted June 18 Author Posted June 18 OutputHooker v1.6.0 released! - Fixed HTTP POST request function - UI changes for better performance https://github.com/PolybiusExtreme/OutputHooker/releases/tag/v1.6.0 Quote
PolybiusExtreme Posted 13 hours ago Author Posted 13 hours ago OutputHooker v1.7.0 released! New Settings: - Start OutputHooker Minimized - Autostart with System - Output Processing Method (Exclusive / Priority / Concurrent) - Preferred Output Source (Windows / Network) Fixes: - Game-start commands no longer fire twice on a game's first run - Network output reconnects after a settings change instead of staying dead until the app is restarted - The apc close-app command no longer blocks output processing for up to 30 seconds while taskkill runs - COM port placeholders resolved once when the INI loads, not on every command of every output - A repeating error shows one dialog with a live count instead of stacking identical dialogs BIG THANKS to DJ GLiTCH for his fixes and new features! https://github.com/PolybiusExtreme/OutputHooker/releases/tag/v1.7.0 1 Quote
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