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Generic Arcade 1080P Overlay 1.0.2

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About This File

Hello everyone!

I did these overlays with available content in community and internet. I credit everyone for their respective content provided.
I mainly thank our friend Duimon from Forum Libretro for your beautiful work and inspiration.
Here a LINK to YOUR great work.

These overlays were created using the sources of this great contributor. Thanks a lot Duimon!!

They are all generic arcade 1080p overlays. Use for Mame, FinalBurn Neo, Capcom and NeoGeo systems.
Contains versions for curved screen, flat screen, horizontal and vertical variants.

I made them to use simultaneously with Retroarch + Launchbox, as it contains their logos. Obviously they can be used for Retroarch alone, of course!

INSTRUCTIONS:
Unzip the content into the Retroarch overlay folder.

SCALING SETTINGS:

Curved screen horizontal overlays:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 350
Custom Aspect Ratio (Y Position): 80
Custom Aspect Ratio (Width): 1220
Custom Aspect Ratio (Height): 920
Shader: Use one which lets you define the curvature for best result (I prefer crt-guest-dr-venom).

Curved Screen Vertical Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 608
Custom Aspect Ratio (Y Position): 72
Custom Aspect Ratio (Width): 702
Custom Aspect Ratio (Height): 934
Again, use a shader which lets you define the curvature for best result (I recommend
crt-guest-dr-venom).


Flat screen Horizontal Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 316
Custom Aspect Ratio (Y Position): 54
Custom Aspect Ratio (Width): 1290
Custom Aspect Ratio (Height): 970

Flat screen Vertical Overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 590
Custom Aspect Ratio (Y Position): 48
Custom Aspect Ratio (Width): 740
Custom Aspect Ratio (Height): 896

-----------------------------------------------------------------

-----------------------------------------------------------------
BONUS
1080P arcade overlay (Mame and FBN versions) for vertically rotated monitors.
NOTE: To use rotated overlays, you need to configure the image rotation by Retroarch video settings and, obviously, a monitor that allows you to rotate it physically.

Curved screen vertical rotate overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 230
Custom Aspect Ratio (Y Position): 80
Custom Aspect Ratio (Width): 1224
Custom Aspect Ratio (Height): 918
Shader: One more time, one which lets you define the curvature for best result (I prefer crt-guest-dr-venom).

Flat screen vertical rotate overlay:
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio (X Position): 198
Custom Aspect Ratio (Y Position): 56
Custom Aspect Ratio (Width): 1292
Custom Aspect Ratio (Height): 962

Have a good time!


What's New in Version 1.0.2   See changelog

Released

Added an alternate version, without bezel. However, hey still have the frame cut.

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Eu to inspirando no lance do Retroarch, e tô criando do Zero, baseado naquele tema padrao lá. 

Assim que terminar, eu posto aqui, e te marco.
image.thumb.png.408fa789171026f6904bfd7e9376b333.png
 

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hi there

awesome bezels btw! im loving them.

is it possible for you to upload the full bezel art man? meaning, without the bezel and frame? just like a wallpaper.

i want to integrate them in in the HSM megal bezel .slangp files, so it wont worry about if the hsm bezel matchs the overlay bezel (seen mortal kombat screenshot)

 

19xx-220817-184452.png

ddpdoj-220817-184606.png

umk3-220817-190200.png

Edited by klyze_pt
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6 hours ago, klyze_pt said:

is it possible for you to upload the full bezel art man? meaning, without the bezel and frame? just like a wallpaper.

Hi @klyze_pt

Some games (like MK) have unusual rate aspects.
Unfortunately I don't have the clean files. But yes, an alternative pack, without the bezel. They still have the frame cut. Maybe it helps. I have updated the package now, please download it again.

Maybe you have to adjust the parameters to increase the frame width and thus reach the sides. Alternatively, you can also modify the shader parameter to display the tube behind the clipped area of the overlay.

I hope I can help you 😃

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5 hours ago, soqueroeu said:

Hi @klyze_pt

Some games (like MK) have unusual rate aspects.
Unfortunately I don't have the clean files. But yes, an alternative pack, without the bezel. They still have the frame cut. Maybe it helps. I have updated the package now, please download it again.

Maybe you have to adjust the parameters to increase the frame width and thus reach the sides. Alternatively, you can also modify the shader parameter to display the tube behind the clipped area of the overlay.

I hope I can help you 😃

Thanks Man!

Its not perfect but its definitely better.

I had to set INT_SCALE_MODE = "0.000000" so mortal kombat and other would have +/- a standard size.

 


 

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avsp-220818-073425.png

dino-220818-073134.png

kof2000-220818-073045.png

sfiii-220818-073306.png

umk3-220818-073547.png

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