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View the Top Scores for your Visual Pinball X Tables

This plugin uses DNA Disturber’s PINemHi app to read a tables top scores that are stored in the nvram files created by VPinMAME.  PINemHi currently it supports 425 roms.

New v2.0  Now viewable in Big Box (Requires LaunchBox/Big Box v13.19 or newer)

Instead of scrolling through these (in game)

hs1_custom.png.5feb6fdd1a805c5e8e43b81186d1dbc8.png hs1a_custom.png.d170d79d76edcfe072a1ac501acaf227.png hs2_custom.png.972b3cc701b92dba58175508648bfb08.png

 hs3_custom.png.11e243afbc542967794908b6826c86e9.png hs4_custom.png.f936f7b942c8960b79d5a73b287e68b9.png

See this (in LaunchBox)

 

image.thumb.png.c67742b286cbfc25c9d2b5332360c5b9.png

If you’ve signed up on the PINemHi Leaderboard site, this plugin will also let you view your Personal Top 10 Scores (these scores are tracked separately from the Tables’ top scores) as well as the Best Top 10 Scores on the Leaderboard.  Signing up is free and you only need to provide a username.  No email address, proof of citizenship nor vaccinations required.  (See Top 10 Scores below)

Requirements

  • LaunchBox/Big Box v13.19 (or newer)
  • This plugin downloaded and setup (see Setting up the plugin below).
    • PINemHi v3.6.3 (included with the plugin download)
  • The game needs to point to a valid Visual Pinball table (i.e. file extension .vpx) This is required to get the ROM info for the table(s).

Optional Requirements

  • Sign up for PINemHi Leaderboards. (see Top 10 Scores below)

 

Setting up the plugin

  1. Copy the VPXHiScores folder (from inside the zip) into your \LaunchBox\Plugins\ folder
    1. (new install) rename New_pinemhi.ini to pinemhi.ini
    2. (existing installs) skip to Updating Existing Installs
  2. Edit the pinemhi.ini file (\LaunchBox\Plugins\VPXhiScores\PINemHi\pinemhi.ini)
    • Under [paths], edit the path to the Visual Pinball (VP) “nvram” folder located inside your Visual Pinball installation. 
      • i.e. VP=D:\Emulators\Visual Pinball\VPinMAME\nvram\
    • Also edit the path to the "user" folder
      • i.e. USER=D:\Emulators\Visual Pinball\user\
    • The path MUST end with a slash!!
  3. (optional) Under [user], type in your PINemHi Leaderboard name and code. (see Top 10 Scores below)
  4. Save and Close pinemhi.ini

Updating Existing Installs (if updating from a previous version of this plugin)

The latest PINemHi app is included in the download.
pinemhi.ini and has been renamed it to New_pinemhi.ini so it doesn't overwrite your old settings

After copying the files into the plugins' folder

  • Navigate to the \VPXhiScores\PINemHi\ folder
  • Open pinemhi.ini
  • Open/Edit New_pinemhi.ini
  • Copy from your original pinemhi.ini
    • under [paths]
      • the path to your Visual Pinball \nvram\ folder
      • the path to your Visual Pinball \user\ folder
    • under [user]
      • your 'name' and 'code'
  • Paste (or just type) these into New_pinemhi.ini
  • Also adjust any other settings you may have changed.  i.e. [keys]
    • Note: under [keys] is a feature called "send_button".  This allows you to submit your score without needing to exit the table.
  • After saving and closing New_pinemhi.ini, rename your original pinemhi.ini file (just in case.  i.e. OLDpinemhi.ini).
  • Then rename New_pinemhi.ini to pinemhi.ini

 

Using the plugin

LaunchBox

  1. Start LaunchBox.
  2. Right click on one of your VPX tables and select Visual Pinball Table HiScores
  3. Select View Table High Scores
  4. (see below for Starting/Stopping pinemhi_rom_monitor.exe)

Big Box

  1. Start Big Box.
  2. Go to the Game Details for one of your VPX tables and select VPX HiScores
  3. (see below for Starting/Stopping pinemhi_rom_monitor.exe)

Navigating the window in Big Box:

Use Left Joy Up/Down or DPad Up/Down to scroll… you guessed it…  Up/Down.
Use DPad Left/Right to switch between the score types.
Use your Big Box assigned Back button to close the window.
Right Joy will move the window.

 

Plugin Updates (new v2.0)

If an update for the plugin is available, the right-click menu will start with (U)  i.e.  (U) Visual Pinball Table HiScores
(LaunchBox only) When viewing high scores, click the information/support icon and click the Update Available button to take you to the plugins download page.

 

 

How it works
To get the top scores for a table, we 1st need to know which VPinMAME rom it’s using.  To get this, the plugin searches the table for the name of the ROM that it uses.  It will then search VPMAlias.txt to check if it has a ROM alias. The ROM name is then passed to pinemhi.exe which extracts the top scores from the nvram file associated with the ROM.

The plugin searches the tables file directly for the ROM name.  Power users: If you use an extracted/modified .vbs and change the cGameName = to a different ROM, be sure to change (at least that part) in the table itself.

 

 

Top 10 Scores

To be able to view your Personal Top 10 and Best Top 10 scores, you need to sign up at http://pinemhi.com/hiscores.php.  This is where you’ll get your name and code to add to “pinemhi.ini “. (See note #4 under Setting up the plugin [above])

You will also need to have PINemHi’s ROM Monitor (“pinemhi_rom_monitor.exe”) running.  This is a tiny executable that runs in the background and detects when a VPX table is loaded and then keeps track of your Personal top scores as well as downloads the Best Top 10 scores for that table.

 Please read through “PINemHi LeaderBoard installation and config.txt located in the plugin folder.

  • (\LaunchBox\Plugins\VPXhiScores\PINemHi\ PINemHi LeaderBoard installation and config.txt)

 Some main points in the documentation (for use with this plugin):

  • Setup your Visual Pinball (VP) and user (USER) path and [user] name and code.
  • Keys Make note of which shortcut keys do which action. There are 6 different hotkeys.  Change them as necessary. Controller buttons are also supported.
    • under [keys] is a feature called "send_button".  Setting and using this allows you to submit your score without needing to exit the table.
  • Run “pinemhi_rom_monitor.exe”.

Other IMPORTANT notes: 

As a final note...
The pinemhi_rom_monitor.exe was made with AHK (autohotkey).
Microsoft Defender will frequently call AHK executables to be a virus/trojan
This is a false positive. Feel free to test it with other anti-virus programs
There is an option in Microsoft Defender to allow the program to still be used (make an exception for that file)

 

 

Starting/Stopping pinemhi_rom_monitor.exe
You can toggle the Rom Monitor On/Off from the Tools menu.  Depending on its state, you’ll see this:
 not.png.59754b0b617e3f2551ffc45f0d5752f9.png
Or this:
 is.png.3c61a654c0b6eaa07c78245a18fe0056.png

In Big Box, in the Game Details screen, you’ll see either "Start PINemHi Monitor" or "Stop PINemHi Monitor")

 

When you launch a Table with PINemHi Rom Monitor running, you’ll get a popup after the table loads showing your Top 10 Scores. Press “L” (default) to hide it.  This is a nice indicator that the ROM Monitor is running and that your Personal Top Score will be saved.  Alternately, you can set on_at_start=0 in pinemhi.ini to disable the popup.

 

 

PINemHi Leaderboard

Along with Personal Top Scores, PINemHi Leaderboard has some other cool features not directly accessible through this plugin like daily, weekly and 5-minute challenges. (These are accessible using the shortcut keys mentioned above.) It tracks Player 1 scores [aka Personal Top 10 Scores] as well as Special Scores (i.e. 20 loops [Back To the Future] or 50 martians killed [Attack From Mars]).  You can add up to 9 friends and view each other’s top scores.  There are also a number of Badges that can be earned on various tables.

Main Site:                       http://www.pinemhi.com/
Leaderboard:                 http://pinemhi.com/hiscores.php
VPForums discussion:  https://www.vpforums.org/index.php?showtopic=44580

 

 

ROM-less Tables (new v2.1.0)

[Some (most?)] ROM-less table are supported to show local high scores.  Thanks goes to @Sbaby (and a little bit of AI ;)) for doing most the work towards implementing this feature. To see online top scores, your tables will need to be modified.  See PINemHi's Main Site and click ROM-LESS CODE SNIPPETS for details. 

 

 

Special thanks to DNA Disturber for creating PINemHi for the Visual Pinball community and allowing permission to use it here, making this plugin possible!!

Edited by JoeViking245
Updated description


What's New in Version 2.1.1   See changelog

Released

2.1.1
Hot Fix:        Plugin stalling in Big Box

 

2.1.0
Fixed:                   Error parsing VPMAlias.txt
New Feature:    Supports ROM-less table local high scores (thanks to sbaby)
Improvement:  Updated to the latest PINemHi Version 3.6.5 (READ DESCRIPTION ABOVE Updating Existing Installs)

  • Like 4
  • Unusual Gem 1

User Feedback

Recommended Comments

Sbaby

Posted

Hi @JoeViking245

First of all, great work on this plugin! It’s really well done, and I can see how useful it can be. Lately, I've been playing a lot of pinball and got interested in trying it out. I just tested it with a table, and it works fine.

However, I noticed that the plugin only seems to work with the default emulator configuration, meaning the emulator must be set to the Visual Pinball executable. In my case, I use an AutoHotkey script as my default emulator, which performs some preliminary operations before launching the tables. So technically, my emulator is a different executable, even though it correctly starts Visual Pinball in the end.

I'm wondering if there's a way to keep my AHK script as the default emulator while still making the plugin work.

Thanks in advance! 😊

JoeViking245

Posted

1 hour ago, Sbaby said:

First of all, great work on this plugin! It’s really well done, and I can see how useful it can be. Lately, I've been playing a lot of pinball and got interested in trying it out. I just tested it with a table, and it works fine.

Thanks!  Glad to hear it still works in 2025. :) 

 

1 hour ago, Sbaby said:

I'm wondering if there's a way to keep my AHK script as the default emulator while still making the plugin work.

Yes.  Extract the tables .vbs into the same folder as the table.  (See How it works and What to Expect).

 

Set your emulator to the VPX executable and run the plugin for each table you want to see high scores for, then change it back to your AHK script.

Or, from the command prompt (or in a batch file or in an AHK script) run the VPX executable and use the parameters -ExtractVBS [filename].  Where [filename] is the tables filename.

 

Sbaby

Posted

6 hours ago, JoeViking245 said:

Thanks!  Glad to hear it still works in 2025. :) 

 

Yes.  Extract the tables .vbs into the same folder as the table.  (See How it works and What to Expect).

 

Set your emulator to the VPX executable and run the plugin for each table you want to see high scores for, then change it back to your AHK script.

Or, from the command prompt (or in a batch file or in an AHK script) run the VPX executable and use the parameters -ExtractVBS [filename].  Where [filename] is the tables filename.

 

Sorry, but I don’t quite understand. I just want the plugin to remain active in LaunchBox without having to give up the emulator managed via AHK. Having to go through all these steps every time I launch a game makes the plugin impractical. I was wondering if it would be possible to add a simple command line in the pinemhi.ini file that, in addition to the table path, also allows specifying the path of the Visual Pinball executable. This way, it wouldn’t be necessary to set it as the default emulator in LaunchBox.

JoeViking245

Posted

1 hour ago, Sbaby said:

Sorry, but I don’t quite understand. I just want the plugin to remain active in LaunchBox without having to give up the emulator managed via AHK. Having to go through all these steps every time I launch a game makes the plugin impractical. I was wondering if it would be possible to add a simple command line in the pinemhi.ini file that, in addition to the table path, also allows specifying the path of the Visual Pinball executable. This way, it wouldn’t be necessary to set it as the default emulator in LaunchBox.

  1. [temporarily] Set your emulator to the VPX executable
  2. run the plugin [once] for each table you want to see high scores for,
    1. "This is where it extracts the tables’ script."
  3. [when you are all done] change it [the emulator] back to your AHK script.
Quote

The next time you go to view that tables’ top scores, the plugin will see the .vbs file and not extract it [again]. 

aka, after doing the above steps [to extract the .vbs file] the emulator you use doesn't need to point to VPinballX.exe anymore.

aka, you don't have "to go through all these steps every time I launch a game".  Just the one time for each table to extract the .vbs file.

 

I suppose you could create a batch file or AHK script that will loop through your tables, running VPinballX-x64.exe -ExtractVBS [filename], to get the .vbs files extracted. That way you won't need to change the emulator at all in LaunchBox.  Again, as long as the .vbs file exists next to its corresponding table, there is no need for VPinballX-x64.exe to be 'the emulator'.

 

10 hours ago, Sbaby said:

I just tested it with a table, and it works fine.

Set your emulator back to your AHK script and see if the plugin [still] works for that table.  It should. Unless you deleted the .vbs file.

Sbaby

Posted

1 hour ago, JoeViking245 said:

Set your emulator back to your AHK script and see if the plugin [still] works for that table.  It should. Unless you deleted the .vbs file.

I followed your instructions, but unfortunately, if the official emulator with the VPX executable is not present, the plugin is only visible but not selectable—the plugin name appears grayed out.

Additionally, I would like to know if my custom VBS scripts for certain tables will be overwritten by the plugin. I’d prefer that not to happen.

JoeViking245

Posted

12 hours ago, Sbaby said:

I followed your instructions, but unfortunately, if the official emulator with the VPX executable is not present, the plugin is only visible but not selectable—the plugin name appears grayed out.

I dug deep into the archives and found the original code for this plugin and now see your issue.

To have the plugin enabled (not grayed out), it looks for game's emulator path to contain "vpinballx".  It also uses that path to execute extracting the tables script to get the games ROM.  At the time (over 3 years ago), this seemed the most logical route to determine if the game was a Visual Pinball game.

To make this work for your situation, I could change the logic to look at the games ROM path and check if its file extension is .vpx.  Should probably check for .vp9 and .vp8 also if you still use those tables.  Is it safe to assume that your VP games ROM path all point to one of those 3 file extensions?

Next, I need to figure where your vpinball executable is located so the tables script can be extracted if it doesn't already exist.  PINemHi only knows where the nvram folder is (via its .ini file).  And there's no reasonable way to get the executable to vp using that path because there isn't consistency to how the .exe's are named.

I'm thinking the easiest way is to have you add a text file in the plugins folder that contains [only] the full path to vpinball???.exe.  (something like vpLocation.txt) 

Then if the script needs to be extracted from the table, it'll 1st look in the emulator's application path for "vpinballx" (so don't have that in the filename of your AHK script ;)).  If it's not there, then it'll look for "vpLocation.txt" in the plugins folder.  If that exists, it'll read the 1st line to get the full path.

 

13 hours ago, Sbaby said:

I would like to know if my custom VBS scripts for certain tables will be overwritten by the plugin. I’d prefer that not to happen.

The plugin only extracts the table script if one doesn't exist for the table being launched.  So, if your custom script is in the same folder as the table AND is named exactly the same as the table (minus the file extension), it won't get extracted.

 

Does anything stand out to you that any of this may not work?

JoeViking245

Posted

@Sbaby Disregard all of what I wrote above.

Try this version.  

  • The games' ROM path file extension will need to be .vpx (or .vp9 or .vp8)
  • The plugin no longer:
    • looks for or even cares about VPinball.exe (or any name variant of the executable).
    • extracts nor needs the tables script

The attachment only has the plugin .dll file in it.  Just replace your existing one with it.  You will still need the existing "PINemHi" subfolder from your previous installation.

VPXhiScores (v1.3-beta-1).7z

  • Like 1
Sbaby

Posted

2 hours ago, JoeViking245 said:

You are great!!! 😮

The plugin works great and it is very helpful to have the high score available before choosing which game to play. Thank you very much.

I would like to report that out of 24 tables tried, I only encountered problems with 3. For example, for two popular tables such as “Theatre of Magic” and “Twilight Zone,” the plugin shows the phrase “No ROM listed in this table.” Also, for “Superman (Pup Edition)” the message “No such file” appears, with the path “supermanLE.nv”. I think Superman's problem is because he uses an alias “supermanLE,superman” in the file “\VisualPinball\VPinMAME\VPMAlias.txt” , so the file he is looking for nonexistent is superman.nv


Last thing: do you think it is possible and easy to have the plugin also available in bigbox? like "how long to beat" plugin.

  • Thanks 1
JoeViking245

Posted

28 minutes ago, Sbaby said:

“Theatre of Magic” and “Twilight Zone,”

For Theatre of Magic, edit the script and look for the line Const cGameName = "tom_14hb".  Remove the space in front of Const.  So the "C" is the 1st character in that line.  (I'll fix the search for that in the next update.)

Twilight Zone has a table option to set which ROM version to use.  "0" for Arcade-use credits (tz_94h) and "1" home-free (tz_94ch).  Then plugin can't account for designer variables.  The fix to have it work with the plugin would be to remove the option (including the "Select Case Romset" section and a few others) and then hard code the Const cGameName = "rom_of_your_choosing" (with no spaces in front of the first "C" ;))  I think that's the only table I've seen where the developer took the time to add in that option.

 

42 minutes ago, Sbaby said:

“Superman (Pup Edition)” the message “No such file” appears, with the path “supermanLE.nv”. I think Superman's problem is because he uses an alias “supermanLE,superman” in the file “\VisualPinball\VPinMAME\VPMAlias.txt” , so the file he is looking for nonexistent is superman.nv

That's exactly it.  The plugin doesn't cross against VPMAlias.  I could probably add that cross check in. Someday.

 

1 hour ago, Sbaby said:

do you think it is possible and easy to have the plugin also available in bigbox? like "how long to beat" plugin.

I would need to a complete rewrite of this 3+ year old plugin to get it available in BB.  Due to the popularity of this plugin, if I get bored enough I'll contemplate a rewrite.

 

BTW, thanks for being the 1st to provide a thorough stress test and feedback since its release over 3 years ago.  (Honestly, I had almost forgotten about this plugin. :))

Sbaby

Posted

53 minutes ago, JoeViking245 said:

For Theatre of Magic, edit the script and look for the line Const cGameName = "tom_14hb".  Remove the space in front of Const.  So the "C" is the 1st character in that line.  (I'll fix the search for that in the next update.)

Theatre of Magic works very well, thanks! 

 

54 minutes ago, JoeViking245 said:

Twilight Zone has a table option to set which ROM version to use.  "0" for Arcade-use credits (tz_94h) and "1" home-free (tz_94ch).  Then plugin can't account for designer variables.  The fix to have it work with the plugin would be to remove the option (including the "Select Case Romset" section and a few others) and then hard code the Const cGameName = "rom_of_your_choosing" (with no spaces in front of the first "C" ;))  I think that's the only table I've seen where the developer took the time to add in that option.

Twilight Zone, I can't edit the script natively, so I'm forced to create the VBS file. I commented out some lines using the ' symbol and added the one you suggested. The table works, but the plugin still throws the same error. Maybe the plugin only checks VPX files and not VBS?

' Dim cGameName  
' Select Case Romset  
'   Case 0: cGameName = "tz_94ch"    ' Coin-Based Home Version (Advanced Features)  
'   Case 1: cGameName = "tz_94h"    ' Free Play Home Version (Advanced Features)  
'   Case 2: cGameName = "tz_92"        ' Last Arcade Romset (Basic Features)  
' End Select  

Const cGameName = "tz_94ch"

 

55 minutes ago, JoeViking245 said:

BTW, thanks for being the 1st to provide a thorough stress test and feedback since its release over 3 years ago.  (Honestly, I had almost forgotten about this plugin. :))


Happy to help! 😊 Honestly, I think the only reason no one stress-tested it before is simply because the pinball theme isn't very popular on this forum. Your plugin is solid, and I’m glad I could put it through its paces after all this time! Hopefully, my feedback can be useful if you ever decide to update it. 😉

JoeViking245

Posted

2 minutes ago, Sbaby said:

Twilight Zone, I can't edit the script natively

Why not?  If it's a matter of being 'locked', you can unlock it for editing (I believe near the bottom of the View menu?)

4 minutes ago, Sbaby said:

so I'm forced to create the VBS file

Ya, that won't work.

"The plugin no longer [...] extracts nor needs the tables script".  That is to say, it doesn't look for or read a .vbs file.  It reads the .vpx file directly.  (The "script" is at the bottom of the file, past all the computer jibberish). 

Which leads us to, if you have an external script for a table and change the ROM in that script, the plugin will [still] read the 'old ROM' from inside the .vpx file. Only.

Sbaby

Posted

21 minutes ago, JoeViking245 said:

Why not?  If it's a matter of being 'locked', you can unlock it for editing (I believe near the bottom of the View menu?)

I use Visual Pinball X 64 bit exclusively, but unfortunately this table has the script menu locked and I can't find any option to unlock it. I tried modifying it with a previous emulator and the plugin works, but unfortunately the table starts with messy graphics.

Twilight Zone (Bally 1993) VPW Edition v1.0.vpx

 

JoeViking245

Posted

27 minutes ago, Sbaby said:

I use Visual Pinball X 64 bit exclusively, but unfortunately this table has the script menu locked and I can't find any option to unlock it. I tried modifying it with a previous emulator and the plugin works, but unfortunately the table starts with messy graphics.

Twilight Zone (Bally 1993) VPW Edition v1.0.vpx

VPW does that with their tables. 

So.. it was near the bottom of the Table menu (not View),

image.thumb.png.2adee7c07b8b240c98c762e360b42fa8.png  

 

Before

image.thumb.png.aa3e26a5bf313ca6fcf12e191ab00f3a.png

 

After

image.thumb.png.f4fd7c958d42639aacf64fc92d214466.png

Sbaby

Posted

1 hour ago, JoeViking245 said:

So.. it was near the bottom of the Table menu (not View),

Oops, sorry, I wasn’t paying attention! I was looking in the View menu instead of Table. Thanks, it works now!

By the way, I also have The Addams Family table, but the plugin says the ROM is not supported. It seems strange to me since it's such a famous table. Is it really not supported?

JoeViking245

Posted

10 hours ago, Sbaby said:

I also have The Addams Family table, but the plugin says the ROM is not supported. It seems strange to me since it's such a famous table. Is it really not supported?

I have JP's table for that one and it's working here (uses the taf_l6).  If it's saying "the ROM is not supported", that's coming from PINemHi.  The plugin doesn't use that phrase anywhere.

If there's a question about the ROM, search the table's script for cGameName = and see what ROM it's referencing.

Then to verify its save file can be read by PINemHI, from the Command Prompt, you can run pinemhi.exe taf_l6.nv where 'taf_l6.nv' is the file saved in the nvram folder.

To see a list of ROMs supported by PINemHI, you can run the command pinemhi.exe -lr (that's [dash]LR for "list ROMs").

Sbaby

Posted

8 hours ago, JoeViking245 said:

I have JP's table for that one and it's working here (uses the taf_l6).  If it's saying "the ROM is not supported", that's coming from PINemHi.  The plugin doesn't use that phrase anywhere.

If there's a question about the ROM, search the table's script for cGameName = and see what ROM it's referencing.

Then to verify its save file can be read by PINemHI, from the Command Prompt, you can run pinemhi.exe taf_l6.nv where 'taf_l6.nv' is the file saved in the nvram folder.

To see a list of ROMs supported by PINemHI, you can run the command pinemhi.exe -lr (that's [dash]LR for "list ROMs").

I prefer The Addams Family (Bally 1992) 2.4.41.vpx table, but I have tried several ROMs (Taf_l5, Taf_l5c, Taf_l6, Taf_l7), and unfortunately the plugin always responds with the message:

“not supported rom...\nvram\Taf_lnumber.nv”.

I have tried using the commands you pointed me to pinemhi.exe taf_l7.nv and also pinemhi.exe taf_l6.nv and the hi scores are shown correctly

This is really a mystery, considering that all my other 23 tables work correctly with the plugin.

Sbaby

Posted

8 hours ago, JoeViking245 said:

 


Ok, I’ve solved it! I had a doubt: in the table script, the ROM name was written in uppercase. I replaced it with lowercase, and it worked.

  • Game On 1
Sbaby

Posted

Hi,

Since the Pinemhi tool (excluding the leaderboard) only works with nvram and fpram files, I discovered that for tables without a ROM, the program should retrieve the hiscore from the vpreg.stg file instead of using PinEMHi.

Do you think you could implement this feature in your fantastic plugin one day? It would be really interesting!

 

  • Like 1
JoeViking245

Posted

On 3/21/2025 at 2:15 AM, Sbaby said:

Hi,

Since the Pinemhi tool (excluding the leaderboard) only works with nvram and fpram files, I discovered that for tables without a ROM, the program should retrieve the hiscore from the vpreg.stg file instead of using PinEMHi.

Do you think you could implement this feature in your fantastic plugin one day? It would be really interesting!

I'll look into it.  I'll need to do a deep dive to figure out how that part all works, 1st. lol

For the ROM-less tables, is this were you need to add code to each table 1st for this to work?  (Seems like a lot of work. ;))

Sbaby

Posted

5 hours ago, JoeViking245 said:

For the ROM-less tables, is this were you need to add code to each table 1st for this to work?  (Seems like a lot of work. ;))

If I'm not mistaken, the user has to correct each table's code based on the descriptions on the site. I don't think it's you who needs to add them all in the plugin. Anyway, there are only about thirty for now. 😉

JoeViking245

Posted

15 minutes ago, Sbaby said:

I don't think it's you who needs to add them all in the plugin. Anyway, there are only about thirty for now. 😉

Yeah, but I would need to add to [at least some of] my tables to test it. ugh.  lol

Sbaby

Posted

Thank you very much for version 2.1.1 ... Mission accomplished! Support for ROM-less tables is finally a reality.

🙏😍

  • Like 1

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