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Capcom inc. CPS 1,2,3 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc 1.0.0

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10 Screenshots

About This File

 

PLEASE NOTE: The ZN1 & ZN2 games aren't covered here. The Zinc emulator is still the best option for these games. I'll be covering these in their entirety at a later date.
It was mixed bag when configuring Capcom. You got some rotary joystick games, trackball games and of course the mighty CPS games. I honestly thought there would be more Capcom games, but inc. the ZN1&2 games we're looking at around 120-130 games, excluding double ups. There are also some amazing hidden gems here, outside the CPS games.

In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.

You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!

I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.

The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.

Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.

INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!

Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.

CPS 1  
1941: Counter Attack
1941
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Cadillacs and Dinosaurs
dino
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Captain Commando
captcomm
captcommu
Multiplayer Info:
-This game defaults to 2 players. Up to 4 players can be set.
-Setting up to 3 players allows for character selection.
-Setting 4 players fixes the character selection to the controller position.
-The parent 'captcomm' has been set to 3 players. The USA clone 'captcommu' has been set to 4 players.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set
Carrier Air Wing
cawing
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Dynasty Wars
dynwar
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Final Fight
ffight
Multiplayer Info:
-There is a three player hack version 'ffightae'. This has also been configured.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Final Fight: 30th Anniversary Edition
ffightae
Multiplayer Info:
-This is a 3 Player hack. Uncensored intro etc - the ultimate way to play this game.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Forgotten Worlds
forgottn
Controls:
-Roraty input game. As usual spin/turn is mapped to LT & RT and the right stick. Shoot is either A or RB.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Ganbare! Marine Kun
ganbare
Game Info:
-One of those medal payout games.
-Due'hopper error' It needs a very specific setup to circumvent using the coin slot and prevent it from trying to payout medals/tokens/change.
-Payout needs setting to credit. Change, medal and yen need turning off.
-You cant coin this game up with the usual coin input, you'll get the hopper error. You can coin up/add missiles with the service button.
-Coin input completely removed. Service button added in its place to coin up.
-Upon completion the hopper error will still happen. But clear nv data is on so it won't persist after a reset. Was figuring this out a complete waste of my time? Absofuckinglutly.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-All set as above.
-No Free Play
Ghouls'n Ghosts
ghouls
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Gulgun .pa
gulunpa
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-No Free Play
King of Dragons, The
kod
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Knights of the Round
knights
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Magical Pumpkin: Puroland de Daibouken
mpumkin
Controls:
-Analog works better using digital.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Mega Man: The Power Battles
megaman
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Mega Twins
mtwins
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Mercs
mercs
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Muscle Bomber Duo: Ultimate Team Battle
mbombrd
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Nemo
nemo
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Pang! 3
pang3
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Pnickies
pnickj
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Pokonyan! Balloon
pokonyan
Game Info:
-Essentially a mini game attached to a vending machine.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Punisher, The
punisher
Game Info:
-Essentially a mini game attached to a vending machine.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Quiz & Dragons: Capcom Quiz Game
qad
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Quiz Tonosama no Yabou 2 NOT USING OR CONFIGURING. Japanese quiz game.
Saturday Night Slam Masters
slammast
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter II' (ALL)
sf2ce
sf2hf
sf2
Controls:
-Mapped to the standard SNES layout.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter Zero / Street Fighter Alpha: Warriors Dreams
sfzch
sfach
Game Info:
-These games have CPS 2 versions. These are the CPS 1 changer versions. I prefer to play the CPS 2 versions but I have configured these anyway.

Controls:
-Mapped to the standard SNES layout.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Tenchi wo Kurau II NOT NEEDED. This is the Japanese version of Warriors of Fate
Three Wonders
3wonders
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
U.N. Squadron
unsquad
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Varth: Operation Thunderstorm
varth
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Warriors of Fate
wof
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults
-Free Play set
Willow
willow
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
CPS2  
1944: The Loop Master
1944
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Stage Select is ON
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
19XX: The War Against Destiny
19xx
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Alien vs. Predator
avsp
Multiplayer Info:
-This game defaults to 2 players.
-3 Players has been set.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Armored Warriors
armwar
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Battle Circuit
batcir
Multiplayer Info:
-This game defaults to 2 players.
-4 Players has been set via the coin chute setting.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set
Capcom Sports Club
csclub
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Cyberbots: Fullmetal Madness
cybots
Controls:
-Boost and weapon attack have also been mapped to RB & RT for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Darkstalkers: The Night Warriors
dstlk
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Dimahoo
dimahoo
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Dungeons & Dragons: Shadow over Mystara
ddsom
Multiplayer Info:
-This game defaults to 2 players.
-4 Players set via the 'coin chute' option.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Dungeons & Dragons: Tower of Doom
ddtod
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Eco Fighters
ecofghtr
Input Info:
-This game has an analog dial to rotate the shoot position,
-This can be deactivated in the Machine Configuration setting. You use the buttons instead to rotate shoot position instead.
-Analog Dial deactivated but still mapped to the usual. Right stick and LT & RT for both styles of play.
-Disabling the analog gives the best results when rotating due to it ramping in speed. It just feels better than analog.

Controls:
-As above.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Giga Wing
gigawing
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Hyper Street Fighter II': The Anniversary Edition
hsf2
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Janpai Puzzle Choukou
choko
Game Info:
-A good....yes good mahjong game. A neat take on the idea with an awesome presentation. This hooked me more than all the other games... ffs.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Jyangokushi: Haoh no Saihai
jyangoku
Game Info:
-From a good mahjong game to one that's crap. This is not how I like my mahjong. This has only been configured for completeness as it's CPS.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Mars Matrix: Hyper Solid Shooting
mmatrix
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Marvel Super Heroes
msh
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults s.
-Free Play set
Marvel Super Heroes Vs. Street Fighter
mshvsf
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Marvel Vs. Capcom: Clash of Super Heroes
mvsc
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Mega Man 2: The Power Battles
megaman2
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Mighty! Pang
mpang
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Night Warriors: Darkstalkers' Revenge
nwarr
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' default.
-No Free Play
Progear
progear
Input Info:
-This game has an optional rapid fire button mapped to button C.
-Rapid fire button activated and mapped.

Controls:
-As above.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Puzz Loop 2
pzloop2
Input Info:
-This game defaults to digital input. Analog for this game is so much better.
-Control type set to Paddle/Dial.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Quiz Nanairo Dreams NOT USING OR CONFIGURING. Japanese Quiz Game
Ring of Destruction: Slammasters II
ringdest
Controls:
-Nothing special to report. A few inputs moves for easier play. Grapple is on RB.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Street Fighter Alpha 2
sfa2
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter Alpha 2
sfa3
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter Alpha: Warriors' Dreams
sfa
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter Zero 2 Alpha
sfz2al
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Super Gem Fighter Mini Mix
sgemf
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Super Puzzle Fighter II Turbo
spf2t
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Super Street Fighter II Turbo
ssf2t
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Super Street Fighter II: The New Challengers
ssf2
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Vampire Hunter 2: Darkstalkers Revenge
vhunt2
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Vampire Savior 2: The Lord of Vampire
vsav2
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Vampire Savior: The Lord of Vampire
vsav
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
X-Men Vs. Street Fighter
xmvsf
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
X-Men: Children of the Atom
xmcota
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
CPS 3  
JoJo's Bizarre Adventure
jojoba
jojobane
Both the GD/CD Rom & Non CD versions have been configured.

Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.

Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
JoJo's Venture
jojo
jojon
Both the GD/CD Rom & Non CD versions have been configured.

Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.

Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Red Earth
redearth
redearthn
Both the GD/CD Rom & Non CD versions have been configured.

Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter III 2nd Impact: Giant Attack
sfiii2
sfiii2n
Both the GD/CD Rom & Non CD versions have been configured.

Display Info:
-THIS GAME HAS A NATIVE 16:9 WIDESCREEN PRESENTATION. AND IT LOOKS AWESOME.
-16:9 set in the test menu and MAME display options.

Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter III 3rd Strike: Fight for the Future
sfiii3
sfiii3n
Both the GD/CD Rom & Non CD versions have been configured.

Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Street Fighter III: New Generation
sfiii
sfiiin
Both the GD/CD Rom & Non CD versions have been configured.

Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.

Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Unique Hardware/Boards  
1942
1942
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
1943 Kai: Midway Kaisen
1943kai
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
1943: The Battle of Midway
1943
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
1943: The Battle of Midway Mark II
1943mii
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Bionic Commando
bionicc
Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Black Tiger
blktiger
Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Capcom Bowling
capbowl
Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.

Controls:
-As above.

Dip Switches:
-No Free Play
Coors Light Bowling
clbowl
Game Info:
-Clone of Capcom Bowling with a Coors licence. Bizarre.

Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.

Controls:
-As above.

Dip Switches:
-No Free Play
Capcom Baseball
cbasebal
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Free Play set
Commando
commando
Multiplayer Info:
-This game defaults to 1 player.
-2 Players set in the Cabinet Type

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Exed Exes / Savage Bees
exedexes
savgbees
Game Info:
-This game was known as Savage Bees outside Japan. Both have been configured.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Ghosts'n Goblins
gng
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Gun.Smoke
gunsmoke
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Pirate Ship Higemaru
higemaru
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Side Arms: Hyper Dyne
sidearms
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Son Son
sonson
Display Info:
-At default this game looks stretched and distorted.
-Set to Pixel Aspect so it looks correct.

Controls:
-UP is jump here. However, it doesn't make sense to map it to a button. You essentially change tracks with UP and DOWN.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Speed Rumbler, The
srumbler
Game Info:
-Right. From here on out if I find a 'HiDdEn GeM' I'm making a note. This game is fuckin' excellent and never heard of it. It's GTA before GTA.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Street Fighter
sf
Controls:
-Even way back with the first game in the series they used the standard Capcom fighting game layout. Mapped to default SNES layout.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Space Invasion
sinvasn
Game Info:
-This game is a Euro version of Commando. All the enemies have been replaced with robots. Think Contra and Probotector and their differences.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Vulgus
vulgus
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
lastduel.cpp  
Last Duel
lastduel
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Led Storm Rally 2011
leds2011
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Mad Gear
madgear
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
lwings.cpp  
Avengers
avengers
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Legendary Wings
lwings
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Section Z
sectionz
Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15)so it looks correct.

Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Trojan
trojan
Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15) so it looks correct.

Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.

Controls:
-UP is jump. I'm keeping my promise and mapping this to a button. Normally I'd remove UP from the direction input so you cant jump by accident, but you need UP when using the shield.
-So, Up is still jump but so is A.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
mitchell.cpp (Every game for this system is here despite not all being Capcom games. This is for completeness)  
Adventure Quiz 2 NOT USING OR CONFIGURING. Japanese quiz game.
Block Block
block
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Capcom World NOT USING OR CONFIGURING. Japanese quiz game.
Dokaben 1&2 NOT USING OR CONFIGURING. Japanese heavy card action baseball game.
Mahjong Gakuen 1&2 NOT USING OR CONFIGURING. Japanese mahjong game.
Monsters World / Monsters World 2
mstworld
mstworld2
Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Pang!
pang
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Buster Bros.
bbros
Game Info:
-Clone USA version of Pang! Both have been configured.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Poker Ladies
pkladies
Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Quiz Sangokushi NOT USING OR CONFIGURING. Japanese quiz game.
Quiz Tonosama no Yabou NOT USING OR CONFIGURING. Japanese quiz game.
Super Marukin-Ban NOT USING OR CONFIGURING. Japanese mahjong game that uses a mahjong panel input.
Super Pang Controls:
-Nothing special to report. A few inputs moves for easier play.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Capcom Games on Non Capcom HW  
Street Fighter: The Movie
sftm
Ahh yes I see you know your judo well! I want to see the Succulent Chinese Meal guy in a MUGEN version of this game.

Controls:
-Mapped to SNES standard.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set
Ken Sei Mogura: Street Fighter II
kenseim
Game Info:
-A WhackAMole game. Panel display needs to be on so you can see where the 'moles' are popping up. In this case the button location will simply light up.
-You can easily cheat by pressing all the buttons at once when you see a light.
-To be honest this is here for the novelty. I haven't even figured out what button corresponds to what mole position. Just smash all the buttons.

Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
F-1 Dream
f1dream
Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.

Controls:
-This game controls like garbage. It's not the config, just the game.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play
Tiger Road
tigeroad
Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.

Controls:
-Nothing special to report. A few inputs moves for easier play.

Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play

Edited by Warped Polygon

  • Like 8
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User Feedback

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zugswang

  

One of the best projects for MAME I have seen.

Very useful and opens up options in games most will never have even known about ! 👍

  • Like 1
  • Thanks 1
Link to review
ci2own

  

Huge work you did with this and all other configurations. You save all the LB fans a lot of time!

Can't thank you enough!

  • Like 1
  • Thanks 1
Link to review
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