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ci2own

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ci2own last won the day on October 5

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  1. Version 1.0.0

    8 downloads

    Nintendo Campus Challenge 1991 (USA) (Competition Cart)
  2. Nintendo Campus Challenge 1991 (USA) (Competition Cart) View File Nintendo Campus Challenge 1991 (USA) (Competition Cart) Submitter ci2own Submitted 10/20/2021 Category Game Media Packs  
  3. Nintendo Famicom Disk System 3D Carts Pack View File Nintendo Famicom Disk System 3D Carts Pack. Renamed as the last No-Intro Romset. Submitter ci2own Submitted 10/17/2021 Category Game Cart Images  
  4. Version 1.0.0

    16 downloads

    Nintendo Famicom Disk System 3D Carts Pack. Renamed as the last No-Intro Romset.
  5. Nintendo Famicom Disk System 2D Carts Pack View File Nintendo Famicom Disk System 2D Carts Pack. Renamed as the last No-Intro Romset. Submitter ci2own Submitted 10/17/2021 Category Game Cart Images  
  6. Version 1.0.0

    33 downloads

    Nintendo Famicom Disk System 2D Carts Pack. Renamed as the last No-Intro Romset.
  7. WTF! You're (always) right! Sometimes the answer is to open the eyes... 😅 I didn't noticed those very important lines.
  8. Here again with some questions regarding Software Lists. First of all i've been searching a lot and couldn't find any info about how to run some games/programs that needs a command after OS loads. For example Acorn Atom (Disk Images). For example with Atomic Joe Blade game. Hash file usage says this: <info name="usage" value="Load with *RUN&quot;JOE&quot;"/> I understand it means i need to type *RUN"JOE" and press enter, but after this command it appears "PLAY TAPE". So i went to MAME Menu, Tape and play, but didn't work. I found this site with help on all MAME Software List Systems/Games/Programs: https://mame.spludlow.co.uk/SoftwareLists.aspx You can search for a System/Game/Program and you can find how to use each one. But it says the same to load this game. Still doesn't work. usage Load with *RUN"JOE" I could make load "Jet Set Willy" game, which is in the same software list (Acorn Atom Disk Images) by typing (I saw it in a youtube video): *DOS *DIR *CAT *RUN"JSWRUN" But this doesn't seem to work on all games. It gets stuck after *DIR on other games. Is there a way or a place to know this special commands for tricky systems?
  9. That worked! Here is the modified bezel, just in case someone wants to use it. Thank you very much! MAME Default Bezel for Computers.zip
  10. Yeah! That worked perfect! The truth is i'm adding in alphabetic sort, so this system was one of the first ones. Hope the next ones are much easier Thanks again for all your help!
  11. First of all, thanks for your response. I tried the last command line in LB for abc80 system, and it works for some games. Others gives an error (ERR 21) after typing run"romname". So it seems this command doesn't work for all games/programs in the same system. i'm trying to understand how to use the "usage" line in hash file, but i'm not able. For example: ABCStacker gives error 21 after using your command line ( abc80 -autoboot_delay "3" -autoboot_command "run\"%romfile%\"\n" %romfile%) which runs --> run"abcstack" The hash file "usage" line says to use run"stacker" but it doesn't work either. So no way to understand how this and other systems from MAME Software Lists works.
  12. I knew autoboot command, but i want to avoid to write a different autobot command for each game on some systems that needs a specific load line per game. What i wanna mean, is: The same as MAME knows the media to use, so now you don't need to tell if is a -flop, -flop1, cass, etc. MAME also knows the command to load each game after system loads. I wonder if is there any way for MAME to make it load auto just executing the game. (Always using same command line) If a system always need the same command to load all games, autoboot is a good option, but if each game needs a specific command to load it, it's a mess. Specially if this system have hundreds of games.
  13. Finally i made per system bezels work. It seems the .lay file inside systemname.zip can be systemname.lay or default.lay For example for system pegasus: artwork name should be pegasus.zip and .lay file inside pegasus.zip should named pegasus.lay, or default.lay. What don't work is per game bezel. It only works if use -override_artwork gamename I also get this warnings because it seems MAME changed the way it uses the bezels. Does someone know how to adapt the .lay to avoid this warnings? This is the working Default Bezels file with default.lay inside. I also changed the bezel order to show the Sony Trinitron First. Just rename it to your systemname.zip. MAME Default Bezel for Computers.zip
  14. Regarding your offtopic: On some systems, you need to load the game after the OS System loads. This happens for example in Acorn Atom (Disk Images), ABC80, and others. Shouldn't mame auto-load the game? MAME also knows this info: if i exec mame64.exe abc80 -lsoft i get info about how to run each abc80 game. As an example: abc80.txt For the game hiresinv it says: <software name="hiresinv"> <description>Hires Invasion</description> <year>2017</year> <publisher>Genesis Project</publisher> <info name="usage" value="RUN&quot;HIRESINV&quot;"/> <part name="flop1" interface="floppy_5_25"> <dataarea name="flop" size="163840"> <rom name="hiresinv.dsk" size="163840" crc="b811b980" sha1="805b4369085120662769f5a3d11b0e66ffbbfb76"/> </dataarea> </part> </software> Is there a way to make mame auto-load the games?
  15. Thanks for all your responses! I did a small test and renamed a 1942.zip working artwork bezel to pegasus.zip (without renaming the 1942.lay file inside) and started a pegasus game and it worked without -override_artwork option. So i did a few more tests: A) renamed the generic bezel i created to pegasus.zip and started a pegasus game and it didn't work (the .lay file inside was named tank.lay). When i changed tank.lay to pegasus.lay it worked. B) renamed working pegasus.zip on step A) to tank.zip, (so there's no pegasus.zip artwork) and it didn't load when loading tank game. Even when the .lay file has the same name as the game (tank.lay). It seems per game bezel doesn't work, and per system bezel does. Don't know the reason. I attach the generic bezel i created named pegasus.zip just in case someone wants to test it. (i didn't created the images, i just put it together and did the .lay file. Don't know who to credit for the images). I only get this warnings because it seems new mame version changed the way it uses the .lay files. pegasus.zip
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