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Flycast Arcade Standalone | All In One Config | Atomiswave, Naomi 1 & 2 | Controls Pre Mapped, LightGun Games Calibrated & Light Gun Ready, All content pre unlocked & sooo much more 1.0.1

   (3 reviews)

10 Screenshots

About This File

Watch the video. There's a lot to explain with bulk renaming.


YOU WILL NEED TO SELECT THE CORRECT MAPPINGS FOR YOUR SPECIFIC XINPUT CONTROLLER. IF YOUR CONTROLLER IS NOT INCLUDED YOU WILL NEED TO BULK RENAME THE MAPPINGS FILES TO YOU CONTROLLER NAME/ID. IF YOUR CONTROLLER IS NOT HERE, LET ME KNOW WHAT THE ID IS AND I'LL ADD IT...AT SOME POINT.
DINPUT USERS WILL NEED TO USE DS4WINDOWS or X360CE TO GET THEIR CONTROLLER TO SHOW AS A XBOX 360 CONTROLLER.
RAWINPUT MAPPING FILES ARE NOW NAMED TO INCLUDE YOUR VID NUMBER. YOU WILL NEED TO BULK RENAME THESE TO INCLUDE YOUR SPECIFIC ID's.

-Current list of controller specific XINPUT PRE MAPS:

PDP Rock Candy XBOX Controller
Xbox 360 Controller
Xbox 360 Wireless Receiver (XBOX)
Xbox One Controller

Xbox One Elite Controller
Xbox One S Controller
Xbox Series X Controller
Xbox Series X Elite Controller

Last time, I configured this for RetroArch as it has a better and more mailable control configuration. But....now Standalone supports more games and it's an overall better experience for the end user. Not for the person configuring mind you.
My main issue with Standalone is that you can't stack inputs like you can in RetroArch. So you can't have the same input in multiple locations or map multiple inputs to the same button. This prohibited mapping the D-Pad and the Left Stick so you have the choice for those relevant games.

However, I "found" a work around.

By adding the directional analog inputs directly to the mapping file, with the d-pad inputs already mapped (stacking them...kinda), it'll force Flycast to use both the D-pad and Left Stick. This presented a bit of an issue as it didn't seem to like having any other analog inputs mapped at the same time as the left stick and d-pad. So LT&RT and any other anaolg inputs needed to be avoided when mapping these games with the left stick in addition to the D-Pad. Not a big deal at all. Still can't stack other inputs but that is just fine also.

Trackball Games / DJ Games / Pool Games = Mouse Usage
All the trackball games now play great and are included. They are hardcoded to the mouse, so consider these games to be keyboard/controller AND mouse games. Some of these can be controlled just with the mouse and others will require you use the keyboard or controller in conjunction with the mouse. Shootout Pool's 'Cue Tip' input (for spin) can ONLY be controlled with the left stick controller.
The DJ games are actually playable and enjoyable when you figure out the controls. Shootout Pool works amazingly, which I thought I'd never see. It plays great and the 'Prize' version is super addictive, new fav game on Naomi unironically. 
RAW INPUT MUST BE USED WITH THESE GAMES. LIST IN DOCUMNTATION BELOW

As a side note, OutTrigger now plays like an Arena shooter PC FPS with movement on WSAD....it's AWESOME.

Cards and VMUs
We also have card scanning functionality with Mushiking that is easy to use. Card saving for Virtua Fighter network character progression, with the possibility to don funny hats, different outfits and network exclusive moves. Inital D card saving is awesome, overall the whole card saving system is absolutely awesome tbh and works with all games that use them.

VMU functionality is something I have just discovered with Naomi and I need to do some more investigating as to what the VMU actually does for each game. I have setup the VMU per game (ones that have VMU functionality) to future proof this if I end up providing some saves or you want to take a look yourself.

Light Gun Stuff
Light gun games now all reload correctly while retaining accuracy. Some games have off screen reload in addition to a reload button. Check the documentation for more info on this. As per usual RawInput for 2 Player Light gun usage had been done in addition to SDL. If you are only using 1 player mouse or just controllers, turn RawInput OFF. If you are using 2 mice or Lightgun(s) turn RawInput ON. You can turn it on and off easily mid gameplay with no restart required and the buttons will be the same, with no adverse effects. RawInput setting is NOT saveable per game with Standalone. Unlike RetroArch, controllers can be used in conjunction with mice/lightguns, as long as a controller is plugged in you can use it at any point during gameplay. No excuse not to play 2 player. 

You know what to expect by now. Obsessive configuration

CONFIGURATION FILE INSTRUCTIONS

  1. You will want to use another instance of Flycast specifically for Arcade.
  2. Download Flycast Pre Config Files from this page.
  3. Place .cfg file & data folder into Flycast file system. Replace anything already there.
  4. Find out what your controller ID is. It will be in the controller settings, plain as day at the top.
  5. Select the correct remaps FOR YOUR SPECIFIC CONTROLLER in the Pre Configured Remaps Folder.
  6. Place the mappings folder contained into Flycast file system.
  7. If your specific controller isn't included you will have to bulk rename the mappings files to your controller name/ID. As long as you have an XINPUT controller these should work.
  8. Set ROMS/bios/Content path.
  9. PLAY!!

Platform XML INSTRUCTIONS

  1. Download the platform XMLs from this page.
  2. Backup your old xmls just in case (if you have them)
  3. Make sure LaunchBox is not running
  4. Place the platform XMLs into Data->Platforms folder in LaunchBox
  5. Start LaunchBox. The Sega Naomi 1 & 2 and Atomiswave platforms should be showing in the Platforms list.
  6. DO THE FOLLOWING FOR EACH INDIVIDUAL PLATFORM Select all games in the new platform (Ctrl+A), then go to Tools->File Management->Change ROMs Folder Path for Selected Games
  7. Find your ROMs folder and select it.
  8. Don't forget to set your emulator path, and set it as the default for Atomiswave/Naomi/Naomi 2 platforms.

Below will be the test menu & config documentation for this project. It will be split up into platforms. Naomi Will be split into some subsections as there are 128 games. Cheats and other info is also included here.

NAOMI

18 Wheeler: American Pro Trucker
18wheelr
-Analog Volume calibration is present in Test Menu but it just sets the centre, which is correct by default.
-All settings fine on default
Airlin Pilots
alpilot
-The controls do not translate well to a controller.
-Analog Volume calibrated.
Alien Front
alienfnt
-Analog Volume calibrated.
-A compramise had to be made with the menu navigation, name input etc...it's using the right stick.
Akatsuki Blitzkampf Ausf. Achse
ausfache
-Unlocked extra characters: Adler, Blitztank, and Murakumo. This is done by beating the game twice
-VS character select is on. This allows to swap characters per VS game.
-Practice mode time set too 600 as per netplay standards.
-Language is Japanese but isn't a problem at all unless you are interested in the story. Personally, I just want to punch people with a tank.
Asian Dynamite
asndynmt
-All settings fine on default

VMU screen appears but not sure if it actually has any function.
Azumanga Daioh Puzzle Bobble
azumanga
-All settings fine on default
-Test/service menu is in Japanese.
-Japanese Language Only
Border Down
bdrdown
-All settings fine on default
Canon Spike
cspike
-This game appears to have macro inputs or something like that hard coded to the core itself. L2 and R2 individually are special attacks, which are button combinations usually. These do not appear in the control options in RA. Also, these to not register in the test menu either, but they sure as shit work. Always leave these inputs alone (L2 & R2) as you'll get clashing. An unexpected bonus.
-Hidden macro controls mapped on images.
-Mega Man and Baby Bonnie Hood Unlocked
-Cammy Shadaloo outfit from Street Alpha 2 Gold Unlocked

Passwords for Test Menu:
81700 - Unlock B.B. Hood
16817 - Unlock B.B. Hood & Mega Man
51264 - Unlock Cammys' 2nd Outfit
44444 - Disables all hidden features

VMU is usable with this game. Not sure what it does ATM.
Capcom Vs SNK Millennium Fight 2000
capsnk
-Every hidden character unlocked:

Evil Ryu
Evil Lori
Akuma

-All hidden stages and bosses unlocked

To set all character ratios to set to 2:
Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears.

EX mode:
Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode.

Passwords for Test Menu:
SNIBD6IO Disables all EX character modes
0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON Enables some EX character modes
MTOMHMNA Enables some EX character modes (different characters)
ASTUERUP Enables some EX character modes (different characters)
Capcom Vs SNK Millennium Fight 2000 Pro
cvsgd
-Every hidden character unlocked:

Evil Ryu
Evil Lori
Akuma

-All hidden stages and bosses unlocked

To set all character ratios to set to 2:
Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears.

EX mode:
Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode.

Passwords for Test Menu:
SNIBD6IO Disables all EX character modes
0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON Enables some EX character modes
MTOMHMNA Enables some EX character modes (different characters)
ASTUERUP Enables some EX character modes (different characters)

VMU is usable with this game. Not sure what it does ATM.
Capcom Vs. SNK 2 Mark of the Millennium 2001
cvs2
-New Game Modes Unlocked (Ratio Match, 3on3 Match or Single Match). Accessible via Test Menu
-Boss Mode Unlocked (Fight all Bosses)

To enable boss mode, press "Start" button while holding MP + MK on title screen.
You will then fight all the bosses only.

Passwords for Test Menu:
YAMAOOUT only unlocks New Game Modes.
MORIKAWA unlocks Boss Mode and New Game Modes

VMU is usable with this game. Not sure what it does ATM.
Castle of Shikigami II, The
shikgam2
-Young Fukimo Unlocked
-Third "Turbo Button" Unlocked in the Test Menu and mapped. Your thumb will thank me.

To Select Young Fumiko (the one with the purple hat) hold start and press 2 x right

Remix Tune:
Hold A+B then START at the title screen

Extreme Mode:
at the title screen input
UP, A, DOWN, DOWN, LEFT, RIGHT, DOWN, B, B, A, A+B then START

-Japanese Language Only
Chaos Field
cfield
-All settings fine on default
-Japanese Language Only

VMU screen appears but not sure if it actually has any function.
Cleopatra Fortune Plus
cleoftp
-All settings fine on default
-Japanese Language Only
Cosmic Smash
csmash
-Announce SE (voices) set to Engligh. The Default is Japanese
Crazy Tazi
crzytaxi
-This game seems to have a hidden view change button. Like the hidden inputs in Cannon Spike these do not appear in the RA control options, and clash if you set anything to it.
-Analog Volume calibrated for 1:1 analog range for the steering and pedals on a controller.
Dead or Alive 2
doa2

Dead or Alive 2: Millennium
doa2m
-Costumes unlocked. Achieved by completing the game with those characters.

School uniforms:
Insert your coin(s), then hold Punch + Kick and press Start. The high school uniforms for Kasumi and Ayane will now be available.

Reverse replay:
Press Free + Kick during the "KO", then press Punch during the replay.

Select winning pose:
Hold Punch + Kick, Free + Punch, or Free + Kick during the replay to select a new winning pose.

Control poses view:
By winning a match in time attack or single mode. Then, hold Punch after the replay. Keep holding Punch and use the Joystick to move the camera. Press Free to zoom in and Kick to zoom out.
Doki Doki Idol Star Seeker
starseek
-All settings fine on default
-Japanese Language Only
Dynamite Baseball '99
dybb99
-Analog Volume calibrated (both players) for 1:1 analogue range with a controller.
-Japanese Language Only
Dynamite Baseball NAOMI
dybbnao
-Analog Volume calibrated (both players) for 1:1 analogue range with a controller.
-Japanese Language Only
Giant Gram 2000
gram2000
-Japanese Language Only
-VMU set to ON

VMU is usable with this game.
Giant Gram: All Japan Pro Wrestling 2
ggram2
-Japanese Language Only
-VMU set to ON

VMU is usable with this game.
Giga Wing 2
gwing2
-All settings fine on default
Guilty Gear X
ggx
-Unlocked hidden characters Testament & Dizzy

Hi-Score Mode:
Hit all four buttons when you press Start at the title screen and medals will appear when you hit your opponent.

Passwords for Test Menu:
ROMANTI = Unlock Testament
MISOSOUP = Unlock Testament & Dizzy
Ferrari F355 Challenge
f355
f355twin
-This game can only be played with Standalone version.
-Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual (emulated) screens. This is something RetroArch can't do for the moment.
-You can play this game with 1 or 3 screens. When using one screen, the second screen is used for the twin version or just the test menu if set to single cab.
-There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE.

No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering.

VMU is usable with the 'twin' version of this game, but only when cabinet board is set to deluxe (triple screen).
Ferrari F355 Challenge 2: International Course Edition
f355twn2
-This game can only be played with Standalone version.
-Due to being a multi screen link game (even with the single player version) it requires network linking 2/3 individual screens. This is something RetroArch can't do for the moment. Standalone does this seamlessly.
-You can play this game with 1 or 3 screens.
-There's way too many inputs to map the 6 Speed gear stick and you would also need to use the clutch on the right stick. Soooo, DONT PLAY SIMULATOR MODE.
-When set to twin there is no option for simulator mode, as the clutch and 6 speed gear lever are only on the deluxe cabs.

No view change. Only 1st Person. It's a simulator racing game so be very gentle with the steering.

VMU is usable with this game.
Guilty Gear XX
ggxx
Medal Of Millionaire mode:
Hold Punch + Kick + Slash + Hard Slash + Dust, then press Start at the title screen.

Alternate winning pose:
Immediately hold Punch, Kick, or Slash when the "Slash" or "Destroyed" message appears. Note: Note all fighters have alternate poses.

Alternate quotes:
Hold Punch, Kick, or Slash immediately before a match starts to choose between three sets of quotes spoken by your fighter during the match.
Guilty Gear XX: #Reload
ggxxrl
Medal Of Millionaire mode:
Hold all five Attack buttons then press Start.

Alternate winning poses:
Hold P, K, or S after the "Slash" or "Destroyed" message appears. Note: Not all fighters have alternate winning poses.

Alternate character quotes:
Hold P, K, or S after the vs. screen disappears and before the match begins.
Guilty Gear XX Accent Core
ggxxac
-All settings fine on default
Guilty Gear XX Slash
ggxxsla
-All settings fine on default
Gun Survivor 2 Biohazzard Code: Veronica
gunsur2
gunsur2j
-You can switch between Claire and Steve in the Test Menu options.
-In the true spirit of ResiEvil I have setup the parent 'gunsur2' as Claire and 'gunsur2j' as Steve so you have the choice without having to switch between them in the test menu. Only downside is Steves campaign is in Japanese, but isn't really a barrier at all. There is some hilarious writing tho, no voices but the subtitles are amazing cringeworthy gloriousness.
Heavy Metal Geomatrix
hmgeo
-All settings fine on default
-VMU Set to Capcom (ON)

VMU is usable with this game. Not sure what it does ATM.
Ikaruga
ikaruga
-All settings fine on default
-Japanese Language Only
Illvelo
illvelo
-All settings fine on default
-Japanese Language Only
Jambo! Safari
jambo
-Analog Volume calibrated for 1:1 analogue range for the steering and pedals on a controller.
Jingi Storm: The Arcade
jingystm
-Unlocked extra characters. Boss Selectable in test/service menu set to Yes. Input these codes on the title screen to unlock the mid-bosses.
Each character costs a credit to unlock, and will be freely selectable until a hard reset.
Asuka - ↑, ↓, ←, →, Start
Fenrir - G, G, P, P, K, K, G, P, K, Start
Noel - Hold G + P + ↑, Start
-Difficulty set to Normal.Hard is the default
-Language is English. No other language options
Karous
karous
-All settings fine on default
-Japanese Language Only
Kurukuru Chameleon
kurucham
-All settings fine on default
-Japanese Language Only
Lupin The Third: The Typing
luptype
-Setup to be used with a Keyboard.
-DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard.
Mamoru-kun wa Norowarete Shimatta!
mamonoro
-All settings fine on default
-Japanese Language Only
Mars TV
marstv
-Game hangs on stage select screen for about 5 seconds then resumes. Still playable as this only happens in the stage select screen.
Marvel Vs. Capcom 2 New Age of Heroes
mvsc2
-Unlocked all 56 characters available from the beginning, machine registered on Level 84 (USA) after using the 4 USA passwords.

This was an absolute mission to do. The documentation is too long to put here. If you want it just ask.
Melty Blood Actress Again Version A
mbaa
-Unlocked hidden character NECO-ARC using secret code.

Press start on ARCUEID (Just left of random character select) to toggle on NECO-ARC.

Secret Code for Test Menu:
CKFY - Unlocks NECO-ARC
Melty Blood: Act Cadenza Ver.A
meltybld
-All settings fine on default
Melty Blood: Act Cadenza Ver.B2
meltyb
-All settings fine on default
Mobile Suit Gundam: Federation Vs.Zeon
gundmct
gundmgd
-There is a GD Rom version and a cart version. Both are here.
-Deluxe version of this game 'gundmxgd' has a cheat so both sets of characters can be used on either team. This has of course been setup in addition.
-All settings fine on default
Mobile Suit Gundam: Federation Vs.Zeon DX
gundmxgd
-Setup so both sets of characters can be used on either team.

Passwords for Test Menu:
MYWC7ZKI - Allows for both sets of characters to be played on either side.
Q3TIU6M5 - Unknown as to what this actually does. If you know or find out let me know.
Monkey Ball
monkeyba
-Analog Joystick calibrated in the Test Menu. The difference is night and day.
Mushiking The King of Beetles (All Versions)
mushike
mushik2e
mushik4e
-An odd game where you would scan collectable cards, like Top Trumps for beetles, and use the beetle from the card in game. Along with a power up card of your choice.
-You then battle in Rock, Paper, Scissors battles against enemy beetles.
-This can be played in RetroArch but due to how the card scanning mechanic works it can't be facilitated. Without the cards you will always default to the Japanese beetle, unable to select another character or power up.
-The card system for this game does work in Standalone, all you need is the codes from the cards and manually enter it into the card section of the pause/quick menu of the standalone version and insert card when prompted.
-To play 2 players, when prompted to select 1 or 2 players you need to press any button on the second controller.

YOU WILL NEED A KEYBOARD TO ENTER THE CARD CODES
Musapey's Choco Marker
chocomk
-All settings fine on default
-Japanese Language Only
Noukone Puzzle Takoron
takoron
-All settings fine on default
-Japanese Language Only
Power Stone
pstone
-All settings fine on default
Power Stone 2
pstone2
-Unlocked all time-release items and secret character, Pride.

VMU is usable with this game. Not sure what it does ATM.
Project Justice
pjustic
-Unlocked all secret characters via password.

Passwords for Test Menu:
All secret characters - J2ACRC4U
B-Batsu - 1B6GIMWN
D-Hyo - MGNG8U92
Hyo - C83LKN59
Kurow - KROYV4EZ
P-Akira - 5RC52J3M
Vatsu - YDWVNBTU
W-Daigo - RG026E1B

VMU is usable with this game. Not sure what it does ATM.
Psyvariar 2: The Will To Fabricate
psyvar2
-All settings fine on default
Puyo Pop Fever
puyofev
-All settings fine on default
Puyo Puyo Da!
puyoda
-All settings fine on default
-Japanese Language Only

VMU screen appears but not sure if it actually has any function.
Radirgy
radirgy
-All settings fine on default
-Japanese Language Only
Radirgy Noa
radirgyn
-All settings fine on default
-Japanese Language Only
Rhythm Tengoku
rhytngk
-All settings fine on default
-Japanese Language Only
Ring Out 4x4
ringout
-All settings fine on default
Samba de Amigo
samba
-Not really working properly at this time. Almost there, just needs a little more work on the controls.
Samba de Amigo Ver. 2000
samba2k
-2 Players needed setting in System Assignments
-Calibrated
Sega Marine Fishing
smarinef
-Changed cabinet type to STD. The DLX version (which is the default setting) had an actual fishing line, which had an analogue "tension" input. The STD version does not have this. The STD version was the version ported to the Dreamcast, so it's perfect for a controller.
-Analogue Volume calibrated for 1:1 analogue range with a controller.
Sega Strike Fighter
sstrkfgt
-Analogue Volume calibrated for 1:1 analogue range with a controller.
Sega Tetris
sgtetris
-All settings fine on default
Senko No Ronde
senko
-All settings fine on default
-Press all 3 buttons for OverDrive Mode.
Senko No Ronde Special
senkosp
An updated version. This has a dedicated overdrive and special button, unlike the original that requires simultaneous button inputs for those moves.
-All settings fine on default
Shakatto Tambourine
shaktam
-2 Players needed setting in System Assignments
-Tambourines calibrated in test menu.
-Continue set to ON.
Shakatto Tambourine Cho Powerup Chu
shaktamb
-2 Players needed setting in System Assignments
-Tambourines calibrated in test menu.
-Continue set to ON.
Shakatto Tambourine Motto Norinori Shinkyoku Tsuika
shaktmsp
-2 Players needed setting in System Assignments
-Tambourines calibrated in test menu.
-Continue set to ON.
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
toukon4
-2 Players needed setting in System Assignments
-Japanese Language Only
-VMU set to ON.

VMU is usable with this game.
Shooting Love 2007
sl2007
-All settings fine on default
Slashout
slashout
slasho
-There is a GDRom version 'slashout' and a cart version 'slasho'. Both are here

New skins: Hold the start button, then press any of the 4 buttons when selecting a character.
Spawn In the Demons Hand
spawn
-Violence set to MAX
-VMU set to SEGA
-Game seems to try and network on first boot. This will 'timeout loop' with no access to the test menu. Accessing the test menu during bootup (Naomi logo) is the only way to access the test menu and save an nvram. This seems to fix the issue and the network off setting seems to stick.

More characters : On a machine that has had multiple games completed, a screen will appear stating that there is an extended story line available. Hold all buttons and Start in insert your coin(s). Release Start while keeping the other buttons held, then press Start again. Additional characters will appear at the selection screen.

VMU will work with this game not sure what it does ATM.
Spikers Battle
spkrbtl
-All settings fine on default
Sports Jam
sprtjam
Select all events right off the bat, instead of in round 2. When the metal gate is closing right before the sport selection, input Up, Down, Right, Left, Buttons 1 + 2. If done right, the ?'s will be available.
Street Fighter Zero 3 Upper
sfz3ugd
-Secret Character set to ON. Shin Gokui Unlocked
-VMU set to SEGA
-Japanese Language Only

To use Shin Gokui hold start when selecting Gokui. There wont be a name or colour change or anything visual to signify that he is in use, but he gains double air fireballs, faster recovery in some of his special moves, no dizziness, stun timer, etc.

Play Modes:
Classical (no ISM) : hold HP+HK at the title screen then START
Mazi (mega damage) : hold MP+MK at the title scren then START
Saiko (low guard) : hold LP+LK at the title screen then START

Battle modes:
Dramatic battle : hold LK+MK+HK at the title screen then START
Survival : hold LP+MP+HP at the title screen then START

Sari (Dhalsim's wife) in every stage:
When playing as Dhalsim, hold LP+HP between rounds

VMU will work with this game.
Super Shanghai 2005
ss2005
-All settings fine on default
-Japanese Language Only
Tetris Kiwamemichi
tetkiwam
-All settings fine on default
-Japanese Language Only
Tokyo Bus Guide
tokyobus
-Analogue Volume calibrated for 1:1 analogue range with a controller.
-Japanese Language Only
Toy Fighter
toyfight
-Bonus Bomber is ON
-Reselect at VS is ON
Trigger Heart Exelica Ver.A
trgheart
-All settings fine on default
-Japanese Language Only
Trizeal
trizeal
-All settings fine on default
Typing of the Dead, The
totd
-Setup to be used with a Keyboard.
-DON'T FORGET...Flycast will implement the emulated keyboard on startup. To be able to access the normal keyboard functions like ESC, you need to hold 'Left Shift' to bypass the emulated keyboard.
Under Defeat
undefeat
-All settings fine on default
Virtua Athletics
vathlete
-All settings fine on default
Virtua NBA
virnba
-All settings fine on default
Virtua Tennis
vtennis
vtennisg
-There is a GD Rom version 'vtennisg' and a cart version 'vtennis. Both are here.
-All settings fine on default
Virtua Tennis 2
vtennis2
vtennis2c
-There is a GD Rom version 'vtennis2' and a cart version 'vtennis2c'. Both are here.
-All settings fine on default
Virtua Striker 2 Ver. 2000
vs2_2k
-All settings fine on default
Virtual On Oratario Tangram M.S.B.S. ver5.66 2000 Edition
vonot
-Different Skins and characters. Depending on which seat you have set (GOOD or EVIL) you will get different skins and characters. Also the hud colour will change.
-As there is only 1 version of this I can't setup an additional version using the alternative characters. If there's a way around this let me know.

VMU can be used with this game.
Wave Runner GP
wrungp
-All settings fine on default
World Kicks
wldkicks
-This game will not work until calibrated. Which has been done of course.
-This game used a football at the base of the cabinet which is an analog input. The harder you kicked it the faster/further the ball would travel.
-The Right Trigger has been used for the shoot / pass input. The speed and distance of the the ball depends on how far and fast you pull the trigger.

Secret Teams:
Kick ball device in team selection screen the number of specified times.
Namco Stars '80: Kick 8 times
Namco Stars '90: Kick 9 times
World Series '99 / Super Major League 99
smlg99
-Analog Volume calibrated for 1:1 analogue range with a controller.
-Japanese Language Only
World Series Baseball / Super Major League
wsbbgd
-Analog Volume calibrated for 1:1 analogue range with a controller.
-Japanese Language Only
WWF Royal Rumble
wwfroyal
-All settings fine on default
Zero Gunner 2
zerogu2
-All settings fine on default
Zombie Revenge
zombrvn
-This game has an analogue input alternative that can be activated and calibrated.
-Analogue input used and calibrated. The difference is night and day, soooooo much better.
-Violence mode set to ON. Red blood.

Alternate costume:
Pick a character at the selection screen. Hold Start and press Punch or Kick. Release Start after your character can be moved.

NAOMI LIGHT GUN GAMES

Confidential Mission
confmiss
-Calibrated for both players.

Reload Behaviour:
-This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up.
-As a result this game can ONLY be reloaded via an offscreen button.
-There is no off screen reloading with this game.
Death Crimson OX
deathcox
-Calibrated for both players.

Reload Behaviour:
-This game has both off screen and button reloading.
-This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen.
-Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets.
Lupin the Third: The Shooting
lupinsho
-Calibrated for both players

Reload Behaviour:
-This game has both off screen and button reloading.
-This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen.
-Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets.
Manic Panic Ghosts!
manicpnc
-Calibrated for both players.
-A touchscreen game that can be played as a lightgun game in emulation.
PLAY THE GOD DAMN TUTORIAL PEOPLE!
Mazan: Flash of the Blade
mazan
-This isn't really a light gun game. You used a foam sword inside a sensor gate that was interpreted on screen.
-You can't tilt the sword in emulation but this game is still very playable.
-Off screen reload registers as stab attack. Set to trigger/left click.
Ninja Assult
ninjaslt
-Calibrated for both players.

Reload Behaviour:
-This game has both off screen and button reloading.
-Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets.
-For off screen reloading you will need to fire a shot.
The House of the Dead 2
hotd2
-Calibrated for both players.
-Blood set to RED
-Keeping this thing accurate and retaining the off screen reload system was looooong.

Reload Behaviour:
-This game has BOTH off screen reload & a button reload.
-This game is set to 'auto reload' when an off screen is detected, removing the need to fire a shot when pointing off screen.
-Flick the cursor/light gun off screen in any direction to reload...... or press the reload button....it's up to you how feed your addiction to bullets.
The Maze of Kings
mok
-Calibrated for both players.

Reload Behaviour:
-This game depicts an off screen reload system but it doesn't implement it in the traditional sense. It's essentially a switch in the gun that detected if it was pointed down (off screen). Although, I could have just made that up.
-As a result this game can ONLY be reloaded via an offscreen button.
-There is no off screen reloading with this game.
Touch de Uno!
tduno
-Calibrated
-Japanese Language Only
-Name entry set to Alphabet
-A touchscreen game that can be played as a lightgun game in emulation.
Touch de Uno! 2
tduno2
-Calibrated
-Japanese Language Only
-Name entry set to Alphabet
-A touchscreen game that can be played as a lightgun game in emulation.
Touch de Zunou
zunou
-Calibrated for both players.
-Japanese Language Only
-A touchscreen game that can be played as a lightgun game in emulation.

 

NAOMI TRACKBALL / DJ / POOL GAMES. ONLY USE RAW INPUT

Crackin' DJ
crackndj
-Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol.
-Crossfader is hardcoded to the controller in RetroArch but not in Standalone.
-I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set.
-Calibrated
-RAW INPUT MUST BE USED

-ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY
-Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use.
-The control layout image will depict the best way to play.
Crackin' DJ Part 2
crakndj2
-Turntable is hardcoded to the mouse. It's super confusing as there were 2 turntables on the og cab, both of which are mapped to the mouse. It looks like up and down on the mouse is the right turntable with left and right being the left turntable. It may have to stay as one of those slightly awkward ones due to the turntables being hardcoded to the mouse. It would be awesome to have 2 turntables mapped to mice individually, you could easily make your own simple turntables out of cardboard lol.
-Crossfader is hardcoded to the controller in RetroArch but not in Standalone.
-I'm a genius, I don't proclaim it often, but man I have outdone myself on this one. The crossfader is pretty much the most used input. I have mapped this to the controller and keyboard for choice....but....by simply mapping the cross fader left/right to the left and right click, it has made this game actually playable. Like I have actually been having fun with this one. Once you figure out the Up Down Left Right / left turntable right turntable thing, you're set.
-Calibrated
-RAW INPUT MUST BE USED

-ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY
-Despite this the fader is still mapped to A,D on keyboard or the LEFT stick on a controller. The usual menu functions/coins/start are also bound to keyboard and controller for extra ease of use.
-The control layout image will depict the best way to play.
Kick '4' Cash
kick4csh
-Trackball game.
-Trackball is hardcoded to the mouse.
-All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone.
-RAW INPUT MUST BE USED
-Mouse sensitivity dropped to 65 for much easier control.

-ALL INPUTS ARE MAPPED TO THE MOUSE. NO NEED TO USE A CONTROLLER OR KEYBOARD FOR GAMEPLAY
-IF YOU GET THE RESTART ERROR, JUST RESTART THE EMULATOR (CLOSE IT DOWN)
OutTrigger
otrigger
-Trackball game.
-Trackball is hardcoded to the mouse.
-All other inputs are hardcoded to the controller in RetroArch but not in Standalone.
-Play this exactly like a PC First Person Shooter.
-RAW INPUT MUST BE USED

Very Important:
-Hold start when selecting control type invert UN invert the Y axis (unless you like it inverted). It'll tell you in the bottom left corner when you need to press and hold start at the same time as the trigger.
-Mouse sensitivity dropped to 40 for much easier control. Way too sensitive at 100
Shootout Pool
shootopl
-Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err.
-This is still hardcoded to the mouse like a trackball game.
-All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone.
-RAW INPUT MUST BE USED.
-Mouse sensitivity dropped to 65 for much easier control.
-You have the option to use the keyboard or controller for the Start/Change Mode, Zoom/View and Bet inputs. The mouse will always be the cue. Hold left click to strike the ball.
-The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it.
Shootout Pool Prize
shootpl
shootplm
-A stripped down version made as a gambling game of sorts. You pay a credit, and get money per ball you pot with the option to pay out or continue after every shot. Actually plays better than the 'normal' version due to less inputs.
-A super addictive game. Even though it's not real money I still get bummed out after getting to £15 and losing it all. I will one day get the full £40, you gotta have a perfect game.
-Not a trackball game but similar. You used a small cue on a sensor and stroke the cue like you would in real life. Ooo err.
-This is still hardcoded to the mouse like a trackball game.
-All other inputs including shoot are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone.
-RAW INPUT MUST BE USED.
-Mouse sensitivity dropped to 65 for much easier control.
-The Cue Tip input is an analog input, and cannot be used with a keyboard/digital input at the moment. If you want to use Side/Top spin you MUST use the left stick on the controller at the same time as striking the ball with the mouse. Personally, I can get on with this game without using top/side spin. It's there if you want it.
Virtua Golf / Dynamic Golf
dygolf
-Trackball game.
-Trackball is hardcoded to the mouse.
-All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone.
-RAW INPUT MUST BE USED
-Mouse sensitivity dropped to 65 for much easier control.
WaiWai Drive
waidrive
-Trackball game.
-Trackball is hardcoded to the mouse.
-All other inputs are hardcoded to the controller and crap positions on the keyboard in RetroArch, but not in Standalone.
-RAW INPUT MUST BE USED

 

SAMMY ATOMISWAVE

Animal Basket
anmlbskt
-Area set to Other, Language set to English. Default is Japan/Japanese
-Audio set to Stereo. Default is Mono
-Audio Volume set to 5. Anything above that is way too loud. Default is 15
-Difficulty set to Normal. Default is Easy
-Coin Assignments set to Free Play
Block Pong-Pong
blokpong
-Area set to Other, Language set to English. Default is Japan/Japanese
-Audio set to Stereo. Default is Mono
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Location set to Normal
-Coin Assignments set to Free Play
Demolish Fist
demofist
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio set to Stereo. Default is Mono
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
Dirty Pigskin Football
dirtypig
-Audio set to Stereo. Default is Mono
-Audio Volume set to 11. Anything above that is way too loud. Default is 15
-Game set to 4 Players. 2 is the Default.
-Coin Assignments set to Free Play
Dolphin Blue
dolphin
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
Extreme Hunting
xtrmhunt
-Calibrated for both players
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

Reload Behaviour:
-This game only has a button reloading system.
Extreme Hunting 2
xtrmhnt2
-Calibrated for both players
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

Reload Behaviour:
-This game only has a button reloading system.
Faster Than Speed
ftspeed
-All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Game Mode set to Single Race. Default is Pre-Set
-Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy)
-Speedometer set to MPH. Default is KPH
-Coin Assignments set to Free Play
Fist Of The North Star
fotns
IN MY OPINION THE BEST LOOKING 2D FIGHTER EVER. THE ANIMATION IS JUST SOMETHING ELSE. BETTER THAN GUILTY GEAR......

-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio set to Stereo. Default is Mono
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
Guilty Gear Isuka
ggisuka
-Area set to North America, Language set to English. Default is Japan/Japanese
-Coin Assignments set to Free Play
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Unaware of any unlocks. Please let me know if there is
Guilty Gear X ver. 1.5
ggx15
-Area set to North America, Language set to English. Default is Japan/Japanese
-Coin Assignments set to Free Play
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Unaware of any unlocks. Please let me know if there is
King of Fighters Neowave, The
kofnw
-All 7 extra characters unlocked via Password.
-You need to hold start then select the character on the following characters -

K' = Young Geese
Juhn = Kim
Maxima = Ramon
Whip = Vanessa
Chris = Orochi Chris
Shermie = Orochi Shermie
Yashiro = Orochi Yashiro

-Blood is On
-Area set to Other. This allows Blood to be enabled in the Game Settings. Language set to English. Default is Japan/Japanese
-Audio Volume set to 11. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

Passwords for Test Menu:
ASF4 A4DQ F35S L568 - Unlocks all characters and Geese
CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese
King of Fighters XI, The
kofxi
-All 5 extra characters unlocked. Normally takes multiple days of power on to unlock as its on a time release

Scroll all the way to the left or the right of the character select screen to find extra characters:
Adelheid
Jazu
Silver
Gai
Hayate

-Area set to Other, Language set to English. This allows Blood to be enabled in the Game Settings
-Blood is on
-Audio set to 3. This game is ridiculously loud, stupid loud even. So 3 believe it or not is the best setting. Default is 15
-Coin Assignments set to Free Play
Knights of Valour: The Seven Spirits
kov7sprt
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 9. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
Maximum Speed
maxspeed
-Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy)
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
Metal Slug 6
mslug6
-Red Blood enabled
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
NeoGeo Battle Coliseum
ngbc
-All 5 extra characters unlocked, which required the machine to be active for at least 74 days since power-on:

Scroll all the way to the left or the right of the character select screen to find extra characters:
Athena
King Lion
Mars People
Mizuchi
Neo-Dio

-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 9. Despite the volume being reduced this is still a loud game. This is due to the balance of the audio, music is really loud but if I bring it down to a tolerable level you can't hear the sound effects. A compromise had to be made. Default is 15
-Coin Assignments set to Free Play
Ranger Mission
rangrmsn
-Calibrated for both players.
-Audio Volume set to 6. Another offensively loud game. Default is 15
-Coin Assignments set to Free Play

Reload Behaviour:
-This game supports both off screen reloading and button reloading. Needed to be set to 'Shotgun & Handgun' in test menu to retain both methods.
-You will need to pull the trigger if using off screen reload. No auto offscreen detect/reload.
Rumble Fish 2, The
rumblef2
-All 3 extra characters unlocked.

Greed
Hazama
Beatrice

To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down.

-Time Attack and Survival Mode unlocked

To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen.
To play Survival mode, do the same but holding both kick buttons instead.

-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 2, yes 2. My ears are bleeding, what's with these games being savagely loud. Default is 15
-Coin Assignments set to Free Play
Rumble Fish, The
rumblef
-Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen:

Highlight Orville, then press Rightx2
Highlight Typhon then press Left
Highlight Boyd then press Leftx3
Highlight Zen and press Rightx2
Press Up
Greed should appear

-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 3. Oww my freeekin ears. Default is 15
-Coin Assignments set to Free Play
Salaryman Kintaro
salmankt
-Only Japanese Language
-You control a small cursor on screen. Start toggles this on and off. Not sure why you would want it off.
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

Card Saving Support. Insert card input mapped to L1
Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI
samsptk
-Area set to North America, Language set to English. Default is Japan/Japanese
-Voice changed to English
-Coin Assignments set to Free Play
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
Sega Bass Fishing Challenge Version A
basschal
-Somewhat playable. Trackball game.
-Trackball is hardcoded to the mouse.
-I tried my hardest to get this to control with relative ease. The trackball seems to be using some kinda pulse input system.
-It works but you really gotta wrestle with the mouse to catch a fish, even with the sensitivity set to 200. Like catching a real fish I suppose. "It's not crap controls...it's immersion". Sounds like a Ubisoft statement.
-Feel free to get this one working better people.
Sega Clay Challenge
claychal
-Calibrated for both players.
-Aspect Ratio set to Wide.
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments are unavailable. Requires coins to be input
-MENU NAVIGATION. Because of complicated (possibly mercury switch related) reasons, the menu items are only shootable if the cursor is moving. If the cursor is at rest you won't be able to fire a shot. This used to be an issue in game also, but that is now thankfully fixed. However, the menus are still a dick.

Reload Behaviour:
-This game only has a button reloading system.
Sports Shooting USA
sprtshot
-Calibrated for both players
-Auto Reload is On
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

Reload Behaviour:
-This game has off screen reloading and auto reloading.
-No button reloading.
Sushi Bar
sushibar
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play
WaiWai Drive
waidrive
-Trackball game.
-Trackball is hardcoded to the mouse. It's the only input in the entire game, simply use the mouse to steer the little car.
-Area set to North America, Language set to English. Default is Japan/Japanese
-Audio Volume set to 10. Anything above that is way too loud. Default is 15
-Coin Assignments set to Free Play

 

NAOMI 2

Beach Spikers
beachspi
-4 Players is setup for one cab use.
Club Kart Prize Version B
clubkpzb
-A strange version designed as a gambling game of sorts. You pay for a play and collect as much money as you can on the track for a payout.
-Double Down is on. This is an additional game mode where you can double your money before you collect.
-Analogue Volume correctly adjusted at default values
Club Kart: European Session (No Save Card Ver.)
clubk2k3
-This version already has everything unlocked, compared to other version where the save card system is required to progress.
-Driveboard Error on startup. Just press start to skip, it has no adverse effects.
-Analogue Volume correctly adjusted at default values
Club Kart: European Session (Save Card Ver.)
clubkrt
-Save Card System works. ONLY 3 saves per card.
-Analogue Volume correctly adjusted at default values

Driving Simulator
sgdvrsim

-This is a driving simulator using the Naomi hardware. You wouldn't have seen this in the arcades. This game is supported but not sure to what degree. There are like 15+ inputs, more than what's available on a controller. Gimme a bit of time to get this one figured out and controlling well with a mix of controller and keyboard inputs.
Initial D Arcade Stage
initdexp
-initdexp is the English Version
-Save Card System works. ONLY 3 saves per card.
-Analogue Volume correctly adjusted at default values
Initial D Arcade Stage Ver. 2
initdv2e
-initdv2e is the English Version
-Save Card System works. ONLY 3 saves per card.
-Analogue Volume correctly adjusted at default values
Initial D Arcade Stage Ver. 3
initdv3e
-initdv3e is the English Version
-Save Card System works. ONLY 3 saves per card.
-Analogue Volume correctly adjusted at default values
Soul Surfer
soulsurf
-Analogue Volume correctly adjusted for 1:1 analogue range with a controller.
-To ollie, play it like EA's Skate.
The King of Route 66
kingrt66
-Motor Power in the Test Menu needed turning off (NO-USE) for this game to boot.
-CB-MIC has been disabled (NO-USE) in the Test Menu as this isn't emulated.
-Auto-Acceleration has been turned off. This was for kids who couldn't reach the pedals in the OG cabinet.
-Analogue Volume correctly adjusted for 1:1 analogue range with a controller.
Virtua Fighter 4 (Network Ver.)
vf4
-CHD Version WITH Card Saving and network functionality.
Virtua Fighter 4 (Non Network Ver.)
vf4cart
-Non CHD version with no card saving or network functionality.
Virtua Fighter 4 Evolution (Network Ver.)
vf4evo
-CHD Version WITH Card Saving and network functionality.
Virtua Fighter 4 Evolution (Non Network Ver.)
vf4evoct
-Non CHD version with no card saving or network functionality.
Virtua Fighter 4 Final Tuned
vf4tuned
-CHD Version WITH Card Saving and network functionality.

VF2 Music Cheats:
Both players have to hold P&G after choosing a stage, and then a corresponding direction to get different music, U, D, L, or R, I think there's 4 0r 5 as neutral may be a direction too, they are slightly quieter than the normal bgm though.

Different Costumes:
Hold Start when selecting a character.
Virtua Striker 3
vstrik3
vstrik3c
-CHD Version is vstrik3
-Game time set to MAX. Golden Goal set to 1m and PK set to Real PK

Ranking mode:
Insert your coin(s) then hold Down and press Start.

Play against FC Sonic team:
Win the final match of the game, and wait until the team photo appears at the congratulations screen. Then, press Short Pass three times, Shoot, Short Pass. If done correctly, the FC Sonic team will replace the FC Sega team.

Unlock FC Sonic team:
Highlight "Sweden" at the team selection team, then press Start. Highlight "Morocco", and then press Start. Highlight "Denmark", then press Start. Highlight "Spain", then press Start. Highlight "France", then press Start. If done correctly, the "FC Sonic" option will appear at the top right of the screen. Note: You may first need to play against the FC Sonic team before they can be selected as playable.

Unlock FC Sega team:
Highlight "France" at the team selection team, then press Start. Highlight "Cameroon", then press Start. Highlight "Spain", then press Start. Highlight "England", then press Start. Highlight "Germany", then press Start. Highlight "Argentina", then press Start. If done correctly, the "FC Sonic" option will appear at the top middle of the screen.
Wild Riders
wldrider
THE MOST RESOURSE DEMANDING GAME FOR FLYCAST ARCADE. IF YOU WANT TO BENCHMARK, USE THIS GAME.

-I managed to get this game to play properly without the rear brake being a dick. It took some lateral thinking but I done it without losing the use of the rear brake. Achieved by fanagaling the analogue volume.
-Analogue Volume correctly adjusted for 1:1 analogue range with a controller.

 

NON SUPPORTED GAMES

Derby Owners Club (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also.
Dog Walking -NOT SUPPORTED ATM. This game used a tredmill as an input device which is currently mapped to the mouse. This one may actually work with some more effort. Need to experiment more with mouse sensitivity and the tredmill.
Dragon Treasure 1-3 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a coin pusher with a mini game.
Soreike! Anpanman Popcorn Kojou 2 -NOT SUPPORTED ATM, NOT REALLY A GAME. This was the display part of a popcorn dispenser with a mini game attached.
Star Horse (All) -NOT SUPPORTED ATM. It's one of those Japanese horse management/racing games with at least 6 different screens all network linked up. It's heavy on the Japanese also.
World Champion Football Serie/Clubs (All) -NOT SUPPORTED ATM. Another huge multiscreen setup like the horse games, but with scannable trading cards.

 

NOT INCLUDED

Dengen Tenshi Taisen Janshi Shangri-la
LA Keyboards
Idol Janshi Suchie-Pai 3
Moeru Casinyo
Usagi - Yamashiro Mahjong Hen
Sega Yonin Uchi Mahjong MJ
Quiz Katai Q mode
Quiz Ah! Megami-sama
Oinori-daimyoujin Matsuri

Edited by Warped Polygon
Add updated info.


What's New in Version 1.0.1   See changelog

Released

Added more controllers

  • Like 6
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Just to reply to your comment,  like you say its come a long way and hopefully they can add the stacked inputs you want as well to make this a bit easier for you.

BTW is this set up with version 2.3?

I just noticed they released 2.3 stable 6 hours ago and have added Gamepad dead zone and saturation settings which was only available in an old dev branch beforehand.

Edited by Baggio
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Just FYI, i tried playing Dolphin Blue and DemoFist on Atomiswave and neither game allows Analog stick to work (using XBOX 360 wired controller)

D-Pad is fine, but was not sure if you had said all games allowed both.

Thanks again for all your work 👍

Edited by zugswang
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7 hours ago, zugswang said:

Just FYI, i tried playing Dolphin Blue and DemoFist on Atomiswave and neither game allows Analog stick to work (using XBOX 360 wired controller)

D-Pad is fine, but was not sure if you had said all games allowed both.

Thanks again for all your work 👍

Yeah they should. Lemme fix and update

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I've been through a few as well and only the D-pad is working (Dirty Pigskin, Beachspikers, Melty Blood, Virtual Striker, Virtual Tennis , WWF and Metal Slug)  This is with an Xbox One Elite Controller

Edited by Baggio
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1 hour ago, Baggio said:

I've been through a few as well and only the D-pad is working (Dirty Pigskin, Beachspikers, Melty Blood, Virtual Striker, Virtual Tennis , WWF and Metal Slug)  This is with an Xbox One Elite Controller

Ahh bum, I'll let yall know when it's fixed.

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I've been having a play and I don't even think mine is loading the configs for the most part.  The most obvious is Shootout Pool where the left click isn't pulling the cue, I have to hold the A button on the controller.  So i went into the game and its controls menu and every mapping option says "make game config" instead of delete config if one was already there.

Edited by Baggio
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Right, so I have found out why the controls aren't loading and why the analog didn't work with the D-pad.  It's because the configs are named after the controller's name!!   So mine are called

SDL_Xbox One Elite Controller_ALIEN FRONT_arcade.cfg

and not

SDL_Xbox 360 Controller_ALIEN FRONT_arcade

This is also inside the configs as well, with 

mapping_name = Xbox 360 Controller

being

mapping_name = Xbox One Elite Controller

Now on my end, that's an easy fix but it may throw a spanner in the works for you with the number of controllers out there I don't think you could make a setup that fits everyone.

Regarding the mouse configs not loading though, both configs just start with "RAW_HID-compliant mouse" so I'm not sure where to go with that unless they are set up with device IDs somewhere else, but I'll keep having a play to see if i can figure it out.

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Oh sorry just to add i have another Xbox wireless pad and when that's plugged in thats name is

Xbox One S Controller

So I think if I want to use both I'd have to double up all the profiles and rename one lot to "Xbox One Elite Controller" and the other lot to "Xbox One S Controller"

@zugswang have a look what your controllers named as and try renaming one of the config files to it.

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I have just open a can of worms. The Keyboard and mice are by device IDs mine are

Keyboard 
RAW_HID Keyboard Device [VID_062A&PID_4C01&MI_00]_SHOOTOUT POOL_arcade

Mouse
RAW_HID-compliant mouse [VID_062A&PID_4C01&MI_01&Col01]_SHOOTOUT POOL_arcade

So these will be different for each and every person for the most part.  

On a positive note, it seems like the latter (the IDs) were only added in the latest release as the keyboard and mouse configs work out of the box with version 2.2 so that could possibly be fixed.  The joypad controls are still labelled differently though but I think this can be sorted (as well as reverting back to the old keyboard/mouse naming) if someone could put this forward to Flyinghead on his github who can explain this a lot more logically than I can 😂.  All we need is the controller configs just to be named generically like just SDL_Controller_XXXXXXX.cfg so they work for everything like the old mouse and keyboard configs used too.

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@Baggio

Ok, so I'm about to do another pass on every game to make sure everything is at least working my end. The d-pad thing may just be a mapping issue. Did you activate rawinput when playing shootout pool?

For the controller ID's you are probably correct. This may actually potentially kill the Standalone project. I have seen the github request for it to be reverted back to how it was but didn't see it in the changelog.

If I create some mappings using 2.3 can you check to see if you can use them with your elite and s xbox controllers and keyboard?

If we can get basic XINPUT as well as SDL it would be awesome but I doubt it atm. The only other way around it is to put out config files named after every type of xbox controller SDL picks up. Fudge that man, if its like 4 or 5 variants ok, but if it's like loads, naaa. I don't see a way to find a workaround for this one TBH. Unless your controller shows up as 'Xbox 360 Controller' this is pretty much useless. Funny thing is if you have a PS4 controller and use DS4 it'll just work.

How many types of xinput controllers are there that SDL will pick up?  I really thought SDL would pick up XINPUT controllers all the same or at least apply the same mapping. Fuckin school boy error. I cant actually believe this is all but wasted lol. I'm proper miffed with myself more than anything.

Did I mention I hate SDL. I'm gonna put this on ice till I can figure something out. RetroArch for the win AGAIN probably.

Actually, if the ID's thing is fixed for keyboard and mice I could make a hybrid build. The main reason for using standalone is for the trackball games plus a few other outliers like Mushiking and F355. But will be complicated setup.

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29 minutes ago, Warped Polygon said:

@Baggio

Ok, so I'm about to do another pass on every game to make sure everything is at least working my end. The d-pad thing may just be a mapping issue. Did you activate rawinput when playing shootout pool?

For the controller ID's you are probably correct. This may actually potentially kill the Standalone project. I have seen the github request for it to be reverted back to how it was but didn't see it in the changelog.

If I create some mappings using 2.3 can you check to see if you can use them with your elite and s xbox controllers and keyboard?

If we can get basic XINPUT as well as SDL it would be awesome but I doubt it atm. The only other way around it is to put out config files named after every type of xbox controller SDL picks up. Fudge that man, if its like 4 or 5 variants ok, but if it's like loads, naaa. I don't see a way to find a workaround for this one TBH. Unless your controller shows up as 'Xbox 360 Controller' this is pretty much useless. Funny thing is if you have a PS4 controller and use DS4 it'll just work.

How many types of xinput controllers are there that SDL will pick up?  I really thought SDL would pick up XINPUT controllers all the same or at least apply the same mapping. Fuckin school boy error. I cant actually believe this is all but wasted lol. I'm proper miffed with myself more than anything.

Did I mention I hate SDL. I'm gonna put this on ice till I can figure something out. RetroArch for the win AGAIN probably.

Actually, if the ID's thing is fixed for keyboard and mice I could make a hybrid build. The main reason for using standalone is for the trackball games plus a few other outliers like Mushiking and F355. But will be complicated setup.

I'll test out the mappings for you yeah, will it just be changing the names like I mentioned or have you thought of something else?  I already changed all the Xbox 360 ones to Xbox One Elite and it worked great my end and using 2.2 everything works perfectly now.   Here's the zip if you want to use them. Xbox One Elite mappings.rar

Where did you see the request on github for the names to be reverted back?  Maybe if we all chime in he will add it in the next dev build so we can as least use a version of 2.3.

BTW you haven't wasted your time doing this, it still works great with 2.2 and when he reverts back to the old keyboard/mouse mapping it will with 2.3 as well with some minor tweaks people will have to do in with a couple of clicks in notepad++ for the controllers so all is good :)

Oh and I wish you hadn't mentioned Shootout Pool Prize,  i played the other one a bit ago but this prize one is highly addictive for us Brits 😂

Edited by Baggio
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20 minutes ago, Baggio said:

I'll test out the mappings for you yeah, will it just be changing the names like I mentioned or have you thought of something else?  I already changed all the Xbox 360 ones to Xbox One Elite and it worked great my end and using 2.2 everything works perfectly now.   Here's the zip if you want to use them. Xbox One Elite mappings.rar

Where did you see the request on github for the names to be reverted back?  Maybe if we all chime in he will add it in the next dev build so we can as least use a version of 2.3.

BTW you haven't wasted your time doing this, it still works great with 2.2 and when he reverts back to the old keyboard/mouse mapping it will with 2.3 as well with some minor tweaks people will have to do in with a couple of clicks in notepad++ so all is good :)

Oh and I wish you hadn't mentioned Shootout Pool Prize,  i played the other one a bit ago but this prize one is highly addictive for us Brits 😂

It was the keyboard ID thing i saw a github request for, not controller ID's.

The mapping names will need to be changed to match your controller. The upshot of this is that it may also work for any controller. I need to test that.

I was thinking just provide the xinput ones, simply bulk rename them to the ID's for the common xinput controllers for everyone to select from or just include all of em so you cant miss. 

I don't think bombarding Flyinghead will help TBH, it will require an entire input system to be implemented that for all intents and purposes isn't really needed. It's only us that really want it for pre config purposes. I cant say I'd fix something that isn't really broken to help everyone be lazy lol. Maybe I would but......

So really the only thing that can save this project is to duplicate & rename all the mapping files to every possible xinput controller ID that SDL will pick up, and include them all. Thank christ for Bulk Rename Tools.

So to start lol we have - 'Xbox 360 Controller' - Xbox One S Controller' - Xbox One Elite Controller'.........

Do Logitec and other 3rd party xinput controllers show as xbox controllers with SDL? Mate, I hate SDL......Khhhaaaaaaaaaaaan.

 

Edited by Warped Polygon
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22 minutes ago, Warped Polygon said:

It was the keyboard ID thing i saw a github request for, not controller ID's.

The mapping names will need to be changed to match your controller. The upshot of this is that it may also work for any controller. I need to test that.

I was thinking just provide the xbox ones, simply bulk rename them to the ID's for the common controllers for everyone to select from or just include all of em so you cant miss. 

I don't think bombarding Flyinghead will help TBH, it will require an entire input system to be implemented that for all intents and purposes isn't really needed. It's only us that really want it for pre config purposes. I cant say I'd fix something that isn't really broken to help everyone be lazy lol. Maybe I would but......

So really the only thing that can save this project is to duplicate & rename all the mapping files to every possible xinput controller ID that SDL will pick up, and include them all. Thank christ for Bulk Rename Tools.

So to start lol we have - 'Xbox 360 Controller' - Xbox One S Controller' - Xbox One Elite Controller'.........

 

I'm just thinking that the controller is just the same as the mouse/keyboard. 2.2 worked without the devices ID's so i don't see why the controllers need IDs on the as well, but then again i know nothing about this 😂

I'll add a bug report tomorrow anyway because I would imagine the keyboard/mouse changes with this latest version will have broken a lot of people's configs as well with the new renaming.

As for controllers, @zugswang wired one isn't working so his may be different to the 3 we have, then maybe Xbox Series X, Xbox Series X Elite etc  and we won't even mention controllers outside of Xbox and PS 😂

 

Edited by Baggio
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2 minutes ago, Baggio said:

I'm just thinking that the controller is just the same as the mouse/keyboard. 2.2 worked without the devices ID's so i don't see why the controllers need IDs on the as well, but then again i know nothing about this 😂

I'll add a bug report tomorrow anyway because I would imagine the keyboard/mouse changes with this latest version will have broken a lot of people's configs as well with the new renaming.

As for controllers, @zugswang wired one isn't working so his may be different to the 3 we have and we won't even mention controllers outside of Xbox and PS 😂

 

Ahh Fuck IT. RetroArch for the majority of games and Standalone for the ones that absolutely need it like trackball games and a few other outliers. Maintaining a database of mappings for this is not the one, I actually don't have the time lol. I really would like every game under one emulator but alas...

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8 hours ago, Warped Polygon said:

Ahh Fuck IT. RetroArch for the majority of games and Standalone for the ones that absolutely need it like trackball games and a few other outliers. Maintaining a database of mappings for this is not the one, I actually don't have the time lol. I really would like every game under one emulator but alas...

@Baggio was right.

It's a simple Bulk Rename Utility change of all XBOX 360 Controller names to the name of your controller.

I did it on mine (renamed inside and out outside of the mappings to my controller) and all now works perfectly 👍

Now I know why others were not working in the past.

Thanks again

Edited by zugswang
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8 hours ago, Baggio said:

I'm just thinking that the controller is just the same as the mouse/keyboard. 2.2 worked without the devices ID's so i don't see why the controllers need IDs on the as well, but then again i know nothing about this 😂

I'll add a bug report tomorrow anyway because I would imagine the keyboard/mouse changes with this latest version will have broken a lot of people's configs as well with the new renaming.

As for controllers, @zugswang wired one isn't working so his may be different to the 3 we have, then maybe Xbox Series X, Xbox Series X Elite etc  and we won't even mention controllers outside of Xbox and PS 😂

 

I have a PDP Rock Candy XBOX Controller.

Changed names as stated and all now working fine 👍

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9 hours ago, Warped Polygon said:

Ahh Fuck IT. RetroArch for the majority of games and Standalone for the ones that absolutely need it like trackball games and a few other outliers. Maintaining a database of mappings for this is not the one, I actually don't have the time lol. I really would like every game under one emulator but alas...

I’d stick with this mate tbh.  Like we said it’s only a simple change in a bulk renamer and it’ll work for everyone. 
 

As we are all here I’m sure we have spent waaayy more time doing a lot more than that (don’t mention image renaming to me 😂 )


You’ve done all the leg work so I’m sure nobody is going to mind doing that little change if needed.  

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Amazing work as usual! So no luck with the Brightness hack on Metal Slug 6 right? :(

Can you please advise how to get to the debug menu on this config? I wanted to change the brightness myself on the debug, then Save State. That way, when I run Mslug6, I would just Load State and Brightness is at the right level!

Also,can you please upload the NVRAM for 'Kenju' with the English language and all characters unlocked? And NVRAM for 'Force Five' as well.

Thanks!

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Hi @Warped Polygon!

While playing with a xbox one controller using left analog stick, its pretty easy to press left stick button, so game enters in "test mode" and when you press it again to exit "test mode" it starts the game again. :(

Not sure if is this a right behaviour or not, but i would like to know if is there any chance to remove this assignment or at least change it to right stick button instead.

Thanks in advance.

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On 4/3/2024 at 6:46 PM, ci2own said:

Hi @Warped Polygon!

While playing with a xbox one controller using left analog stick, its pretty easy to press left stick button, so game enters in "test mode" and when you press it again to exit "test mode" it starts the game again. :(

Not sure if is this a right behaviour or not, but i would like to know if is there any chance to remove this assignment or at least change it to right stick button instead.

Thanks in advance.

Hi @ci2own

Yes I was thinking this may crop up. It was a hard choice to keep or discard test & service on L3&R3. I kept it in to make it easy to adjust stuff if needed. But now....yeah I'll remove those inputs from the controller entirely so they cannot be accidentally pressed. You can map test and service to the keyboard in the global settings. Just set it without a game loaded to make sure only global defaults are being adjusted.

Keep an eye out over the next couple of days.

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@Warped Polygon Hi mate i had an alert about what i used to edit the files but it's disappeared.

I sent you a script a while back but have made a new one that's easier to use and has a GUI.

It's here if you want to add it to your post.

 Controller_Name_Changer.zip

Screenshot(638).thumb.png.c64510653f8b18b713cfe265223a2f72.png

 

You can either put the .exe in the \Flycast\mappings folder and it will populate the path automatically or run it from anywhere and browse for that path.  Pressing the Escape button will close the script.

Edited by Baggio
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29 minutes ago, Baggio said:

I sent you a script a while back but have made a new one that's easier to use and has a GUI.

It's here if you want to add it to your post.

@Baggio

Cheers man. Windows defender came down on it hard. I'm sure prob & false positive but.... people are weary.

I figured out you only need to rename the mapping cfg file to match your controller. It'll still have 'Xbox 360 Controller' in the file itself but seems to have no impact ad it's just an ID marker.

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38 minutes ago, Warped Polygon said:

@Baggio

Cheers man. Windows defender came down on it hard. I'm sure prob & false positive but.... people are weary.

I figured out you only need to rename the mapping cfg file to match your controller. It'll still have 'Xbox 360 Controller' in the file itself but seems to have no impact ad it's just an ID marker.

No worries.

I can assure everyone it's safe,  for some reason Windows Defender doesn't like complied Ahks. https://www.autohotkey.com/boards/viewtopic.php?t=56520

Here's the original file so anyone can see what it does and if you have Autohotkey installed you can just run the Ahk if you want as is for it to work or right-click it and compile it yourself into an executable but that's not needed if you have ahk installed aready.

Controller_Name_Changer.ahk

Edited by Baggio
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@Baggio @zugswang

Yooo, I've had a thought but wanna get your opinions. 

With the SDL controller remaps for XINPUT it may be better to have a 'master' folder containing as many xinput controller variants as possible. This way even if your 2nd, 3rd or 4th controllers are different you'll still be able to play without having to rename anything or move files about. Flycast will just pickup what you happen to have plugged in at the time (if there are mappings for that variant).

As for RawInput devices, these are now ID specific. Meaning these will absolutely need to be renamed. I'm prob gonna provide mappings with [VIDMOUSE1]/[VIDMOUSE2] & [VIDKEY1]/[VIDKEY2] in the mapping name so you can easily use find/replace for 2 players using separate devices aka. mice/lightgun &/or keyboards.

Ya'll think that's a better way forward?

Edited by Warped Polygon
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18 minutes ago, Warped Polygon said:

@Baggio @zugswang

Yooo, I've had a thought but wanna get your opinions. 

With the SDL controller remaps for XINPUT it may be better to have a 'master' folder containing as many xinput controller variants as possible. This way even if your 2nd, 3rd or 4th controllers are different you'll still be able to play without having to rename anything or move files about. Flycast will just pickup what you happen to have plugged in at the time (if there are mappings for that variant).

As for RawInput devices, these are now ID specific. Meaning these will absolutely need to be renamed. I'm prob gonna provide mappings with [VIDMOUSE1]/[VIDMOUSE2] & [VIDKEY1]/[VIDKEY2] in the mapping name so you can easily use find/replace for 2 players using separate devices aka. mice/lightgun &/or keyboards.

Ya'll think that's a better way forward?

That sound good to me mate, I currently have Xbox Elite and Xbox one configs in there and it works great.  

The only issue with the master folder would be actually finding the names of the controllers.  It’s @zugswang PDP Rock Candy Controller that has me thinking the there will be quite a lot of Xbox variants, and as for third party ones who knows.

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