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klepp0906

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Posts posted by klepp0906

  1. 3 minutes ago, rockarollo said:

    check better what i wrote above your msg, you didnt follow my tuto

    a screenshot would help.  the userdata folder is created, i tried with all the checkboxes you noted checked even though none of them seem relevant to the issue at hand which is the placement of the command line switch in the command line argument to launch. 

    instead of being vague, perhaps specifically indicate which box is the solution?  If you have it working, its evident i misinterpreted something you said, but i tested with each and every box checked and unchecked and combo checked and the result was the same. 

  2. On 12/27/2022 at 11:06 AM, rockarollo said:

    latest version of BiGPEmu added a new option : it reads/writes all user data (configuration, saved states, screenshots, etc.) in a local (next to executable) "UserData" directory instead of the OS-dependent path.

    So for setting up the emu with this new feature you need to add this command line in the filed of emulator\command line :

    "rompath_where_is_your_rom\%romfile%.j64" -localdata
     
    Use the comma, check all boxes witht the exception of the one on the right below and dont forget to create the UserData folder where the emu exe is
     
    you are welcome  😛

     

    care to SS this? i'm adding -localdata as a default command line parameter and when doing so its no longer loading the game, just opening the emu itself.   The docs seem to say that the emulator expects the first command line to always be the path to the image, meaning the -localdata should follow the rom path, not be between the exe and the path which it seems to indicate is the case.

    we need an option/checkbox to place arguments after the rompath for instances such as the aforementioned?
    image.thumb.png.048d9e96f1c33593b46b2aa97bb7210b.png

  3. On 5/24/2022 at 8:49 PM, dreasgrech said:

    I recently needed this functionality to hide some of my platforms in LaunchBox without wanting to remove them entirely.  I set up an arcade cabinet at home running on LaunchBox and I only wanted to keep the MAME platform visible, but I really didn't want to have to delete all my other platforms just in case I want to play them again.

    So I ended up writing it in my little homebrew ROMs manager application, and it looks something like this;

    170151502-d4668813-07b9-4f0b-b048-860e3cc609bc.png

    If anyone else needs this functionality (full source code is available), you can download the DROMsM setup.exe from https://github.com/dreasgrech/DROMsM/releases
    The tool is accessible from Tools -> LaunchBox -> Manage Platforms

    ---

    To keep track of your platforms, LaunchBox keeps a set of XML files in the Data/Platforms directory and it seems like LaunchBox ignores platform files that do not have the XML extension, so what the tool does is change the extension of the platform you want hidden to .hidden instead of .xml.
    From the tool itself, you can both show or hide platforms where one option would set the file extension to .xml and the other to .hidden.
    You can also bulk show/hide all your platforms in one operation.

    This will allow you to hide entire LaunchBox platforms without losing the functionality of hiding specific games.

    possible to make this portable?  looks more convenient/useful than my method at current (moving the xml to a different folder for the express purpose of hiding platforms) but im not the biggest fan of installing things for a niche use.  plus i tend to keep all my emulation tools together on a separate disk that i run a backup script against.

    if my house burned down, these are the things id want in the cloud :P go figure. 

  4. So I have a relatively convoluted set up.  One ive made work almost entirely without caveat up to this point.  I use the steam link app on my nvidia shield to launch bigbox and use bigbox at that point to launch my games directly while being able to use custom maps on a per emulator basis.

    these are all/always have been xinput.  ive written off games that use motion controls more or less until this point.

    I recently discovered cemu and yuzu baked in native motion control support (not requiring cemuhook or ds4windows etc) and all you needed to do was have a controller w/ a gyro (ds4/dualsense for example) and enable SDL controller in the emulator(s).

    I started mucking around with it ala cemu and I can get controller input in the emulator, but the minute i launch bigbox and/or bigbox through steam its DoA.

    anyone using something like this with success motion-control wise?  Is it going to be possible or is launchbox limited to xinput or steam hijacking and converting everything to xinput and as such killing the sdl controller mappings from working period?

  5. Ive been largely away from launchbox for awhile.   Dove back in today to get caught up on all the latest and greatest and noticed my retroscore was showing as zero.  Checked the api/tested the integration and it was fine.   went to the retroachievements website and logged in which was also showing my achievements.

    any idea why LB is showing 0? 

  6. the installer seems to be broken and all i can muster is the icon from the executable.  its goggame-1495134320.ico and looks like this image.thumb.png.7fd1a97e2a0766c2c990d3f44c27f001.png
    spent some hours trying to fix it and/or source it and this is my last ditch.  i know the volume of media/assets floating around here and coupled with the popularity of the game im hoping :P

    EDIT: apparently it simply does not exist.  the .ico file is deleted if you update from 1.31 to 1.32 and the icon for 1.31 is pulled from a dll which is also deleted if you patch to 1.32.  gog breaks everything on that one.   Solution, install 1.31 and dont update to 1.32.  you'll have the 
    goggame-1495134320.ico but in yet another fail, they seemed to deviate from the round gog type icon that i showed in my attachment.  The default goggame-1495134320.ico is identical to the standard icon included with the exe.  I guess those medallions are remnants of an icon they were planning on and never got around to... or.. something. 

  7. does anyone know if the launchbox feature simply downloads https://buildbot.libretro.com/nightly/windows/x86_64/RetroArch_update.7z and extracts it over the top?

    my install is a special guy curated and refined, cleaned and maintained over lots of time.  i'm afraid to click the button to find out just in case.   stellar for example extracts some of the redist/lib stuff outside of folders the buildbot releases use which resulted in a lot of doubles (so i stopped using stellar some time ago to avoid pollution/clutter/contamination ;p)

     

  8. So i am not a fan of having shortcuts for non installed programs in my start menu unless i explicitly put them there.  launchbox is one of those funny ones that is a completely portable application yet presents itself as installed/installing and as such places a folder in the start menu.  

    once you realize this, you can simply deselect the option to create the start menu folder and carry on.  i just transitioned to windows 11 and have spent quite some time getting it back up to speed as it was my first fresh install since ~2016 or so.   It was finally time to open my launchbox setup and when I did an update was available.  I updated and poof, entry/folder created in my start menu.

    now i know this was not the behavior when I was on 10 as i'd updated launchbox countless times over the years the only shortcut in my start menu was a shortcut which was manually created and placed in a custom folder within a custom tree.   

    did the behavior change?  did i simply miss a box during the updater that allows for the choosing of a folder or not (coulda swore you just clicked "yes" to update and it went about its business), or am i crazy?

    only asking because i'm not super keen on having to remove a folder from my start menu every time launchbox upgrades. 

  9. Lol yea I can see that.  I guess it goes both ways.  This one feels pretty innocent though.  Its present in other softwares I use 1:1 in some and in part in others.  
     

    snapraid is really only raid in name.  Disks don’t need to be in a raid, but they can be.  Or it can be used against single disks.  It’s just a parity based protection/recovery system in case of a catastrophic failure.  It’s really best used against unchanging or rarely changing data.  Think media servers. Hence my predicament with this.  
     

    new files okay.  Deleted okay as long as you keep them available until after your next sync.  Changed files super bad. 
     

    have to exclude logs, tmp files, databases.  Things of that nature.  For now will just exclude this dir period.  I have it backed up elsewhere.  Just trying to keep the spider web as small and simple as possible.  As a developer and working with code im sure you know how it goes 😛

  10. That’s the thing, I totally won’t remember and sometimes you change something innocent and want to revert after the fact.  That feature is a godsend.  Saved me soooo many times.  Even using it as a file history/reference has been helpful. 
     

    as for snapraid, it’s pretty much purely for rebuilding a drive after a complete failure. Not for rolling back a particular file.  In all honesty it’s incredibly cumbersome and CLI only but it’s the only solution for those that want to remain ntfs and yet use pooling without needing to wipe drives. 
     

    rarely is there an argument for not providing more control to a user after all.  Isn’t that what they teach in dev school?  Perhaps I’m imagining that part lol. 
     

    that being said, I put in a feature request.  No idea how trivial it is or otherwise, and lord knows you guys to do list stretches far and wide.  For now I’ll have to work around it at least. 

  11. 1 minute ago, faeran said:

    It's not currently possible for a user to change how many backups are saved, or what happens to the deleted ones, so if you want, you can put in that request.

    However, for now, if I'm reading this correctly, your better option may be to turn off auto-backup, and perform manual backups when you make any major changes to your LaunchBox build. This way you'd have a master backup that will not change frequently that you know will be good if LaunchBox data corruption ever happens.

    okay, that is a workaround i was unaware of as well (the ability to disable it altogether).  I'll put in a feature request though.  thank you for the reply

  12. so for those familiar, i'm beginning to set up snapraid.  my archived data has reached over 10 years of curation and well over 100tb.  i need some type of protection against loss, at least locally.

    for those unfamiliar, snapraid is an entirely manual (scheduled) and parity based solution to recover from data loss.  the crux is that any data which has been changed, and unsynced can wreak absolute havoc should you  have a drive failure.  so your solutions are sync after every data change (unrealistic) or sync nightly on a schedule (my plan).

    to cover the interim you can exclude items that change frequently, aka .tmp files, .log files, things of that nature.   that being said, launchbox presents a unique issue I need to get ahead of as deletions between sync's can manifest the same way.  a recovery will look for parity amongst an existing set of files, and if that/those file(s) are missing youre in trouble.  the practice is generally to "temp" delete things until your next sync - then should something happen you still have the file available for data and recovery.  youre okay to delete the next day, post sync.  NBD as i dont tend to clear my recycling bin daily anyhow.  

    If you cant see where im going with this, launchbox creates backups ala .7z.  I'd prefer not exclude them as if the drive failed and I needed to rebuild it - i'd love to have them present.  that being said, unless launchbox can be configured to not auto delete them and let the user handle that OR delete them to a destination of their choosing when it does do its purge after an (ideally user defined) retention period.. i dont think i have a choice.

    is this possible at current?  if not ill put in a feature request and work around it for now. 

  13. 20 minutes ago, C-Beats said:

    @klepp0906 That's the goal. EmuMovies requires us to hit their API consistently over a period of 5 minutes or it resets your session, since this only talks to EmuMovies when we are ready to start downloading files it should make the API happier and not require us to constantly ask for new URLs. Let us know if it improves things for you or not.

    excellent.  ill give it a run tonight when im done with work for the day and let ya know tomorrow when it finishes.  thanks a bunch ❤️

  14. On 9/21/2021 at 4:27 PM, faeran said:

    Improvement: EmuMovies downloads are now downloaded last to allow them to continuously download and avoid session timeout errors

    I assume this is going to resolve what was preventing me from updating metadata+media on all my playlists at once and forcing me to split them up?  (it would just die out previously)

    if so, huuuuuge.  at least for me.

    my platforms are-a-many (~40) and my games even moreso (~20k) and I used to basically run this once every month or two overnight and into the next day.  At some point a particular update made this no longer possible.  Assuming (hoping) it now is again :P

  15. So i havent went through the updating of metadata/media since prior to the change that went in allowing you to carry on while it continues downloading.   I decided I was going to update everything today and the metadata portion went fine.   However on the media portion it seems to hang.   For example its stuck at the moment on 

    image.thumb.png.300f3c9dee8870eab3bd7a441ee919ff.png

    and if i close LB and restart it (since the neat new resume feature went in) it begins scanning for media again.  however before long it results in it hanging in the same fashion again on the next file.

    image.thumb.png.dba626471c73cd445ec03cd193972112.png

    figured its time to cancel and post cause i cant go through the close/open cycle advancing one by one 82688 more times :P

  16. So when starting a game via the "launch with > Retroarch > " sub-menu, the options used to display with the proper RA core name including underscores just like you see here

    image.png.7f5106a3dbfe0c5baba7305816531be3.png


    now when trying to choose between cores on a game it omits the underscore and smooshes the name together like this

    image.png.c04262f41b5642618eaecce66a68078b.png

     

    I assume this was just some under the hood change or an unintended consequence of something else,  but in case its inherent to me and me alone, I wanted to check if thats what everyone else is seeing as well?   It appears to be entirely aesthetic as they still launch at least. 

  17. On 10/19/2020 at 5:40 PM, TheNewClassics said:

    Might not be super helpful, but I do get this problem everytime I update my collection. It's a larger collection so it takes awhile, when I come back to it a few hours later it usually asks if I want to confirm the update if there are any errors. Once I say yes, but it goes to "Finishing Up", and then Launchbox inevitably stops working. Is it a longer process if the collection is large? I'm not sure if it's still working in the background.

    just had the same issue more or less.  updated collection, confirmed errors, went to finishing up.  Four hours later it was "finishing up" still.  Checked task manager, barely any cpu usage, no hard disk activity, seemingly was hung.  No idea if i corrupted any thing at this point but I closed it. 

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