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klyze_pt

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File Comments posted by klyze_pt

  1. 53 minutes ago, lambocraig said:

    Hey love the work you do, would you be able to release a 1440p experimental version of this I would happily test it for you. Thanks

    hi there, i appreciate it.

    unfortunally it will be a while until i have time to do that.

    but if you want fiddle with it , check the comments above, the user bakala posted a script to do that

  2. 49 minutes ago, WraithTDK said:

    I'm trying like heck to figure out how to adjust a couple of these to work with regional variants. Notably, the Japanese version of Crimefighters has additional content that was censored, which is why it is the only version that works with Retro Achievements. So I'm trying to get the bezels working with crimfghtj.zip instead of crimfight.zip. What I did:

    • Made a copy of crimfght.cfg in RetroArch\overlays\Arcade4k and renamed it crimfghtj.cfg
    • Made a copy of crimfght.png in RetroArch\overlays\Arcade4k and renamed it crimfghtj.png
    • Made a copy of crimfght.cfg in RetroArch\config\FinalBurn Neo, and renamed it crimfghtj.cfg
    • Edited this new config to recognize input_overlay = ":\overlays\Arcade4k\crimfghtj.cfg"

    When I load the game, the screen is sized properly, but it's just surrounded by a black border, no bezel. Is there a configuration change I missed?

     

    you just need to create a copy of "crimfght.cfg" in "RetroArch\config\FinalBurn Neo" and rename that copy to "crimfghtj.cfg" .

    nothing more.
    basically the .cfg filename in the config folder must match the .zip filename of the rom.

    In this case the artwork is the same, its the same game, so no need to create a different overlay and edit the cfg etc etc

    DarkRoom

       4,952    41

    Great work, this theme is awesome!

    I dont know if you are still updating it or not, but if its not too much to ask, can you release the unedited art files? so we can do minor tweaks?

    Or at least a nice clean TV art to replace the "theme/platform/device/_Default.png" and "theme/system/device/_Default.png" files without the "under construction tag".
    Even if you wont update this theme its a big help.

    thank you in advance!

     

    • Like 1
  3. 13 hours ago, Zayd47 said:

    Hello,Is there any tutorial for this to make it work..?a video or something..?

    Hi there,

    Basically if you just need to download and extract the files to their respective retroarch folders.

    1 - download all the overlay files, extract everything and move/copy the overlays files to the "overlays" retroarch folder, it should look something like "retroarch/overlays/arcade4k/ .. "

    2 - download the "shaders_v110.zip" and extract to the "shaders" folder of retroarch

    3 - now you need to choose what resolution you are using, if its 1080p ( download config_1080p_v12.zip) or 4K (download config_4k_v12.zip) and extract the files to the "retroarch/config/" folders
    inside the config folder it has a folder with config files for each retroarch core, my setup uses both mame and final burn neo cores so has files for both.

    NOTE: Its important that you choose the correct resolution for your system, if your monitor is a 1440p or something diferent the overlays wont display properly regardless what config files you choose.

    4- now download the "Main MegaBezel Shader pack.zip" or "Optional Normal Shader pack.zip", and also extract one of them to the "retroarch/config/" folder, the megabezel pack is my favourite but its slower to launch a game, just to launch, the game will run perfectly fine after that.
    The optional pack is faster, its a run of the mill shader setup, also looks nice, but not as fancy as the mega bezel one.
     

    Now just launch a rom with retroarch using final burn neo or MAME cores and have fun.

     

     

    • Unusual Gem 1
  4. On 10/10/2022 at 1:29 PM, Bakala said:
    Hello By klyze_pt, thank you very much for your contribution. I would like to know how to make a massive modification of the resolutions, because my monitor is neither 1080p nor 4k, but WQHD. Neither configuration works for me. Regards

    Hi There

    My apologies if i took too long to reply, ive been really busy lately.

    the easiest way is to download config_4k file and mass edit the values in the *.cfg files.

    example: if you want to convert to 1080p, just divide all below values by 2 (using zingzip.cfg as an example)

    custom_viewport_height = "2055"
    custom_viewport_width = "1504"
    custom_viewport_x = "1178"
    custom_viewport_y = "54"

    for 1440p, it should be divided by 1.5 (result rounded up maybe), you can manually edit on game cfg and try it out.
    After converting Mr Retrolust MAME files to retroarch, i used notepad++ and a math addon (used python script)

    Basically just open ALL the 4k game cfg files in notepad++ (yes all) well the mame and finalburn cfgs are basically the same you just need convert a folder and copy paste to the other one) and run the script in the addons python scripts in notepad++ (iirc)

    try this .py script, i basically just changed 2 > 1.5 in the script it should do the job, i dont have a 1440p monitor so i cant test that properly.

    warning: the script will divide by 1.5 ALL the number values in the cfgs (that include the folder name for the game overlays "overlays/arcade2k", but because its round up it will become arcade2k again and not arcade1.5k, so it will fix itself..

    the cfgs dont have any other relevant data that could be changed so it should work nicely. it will take a while btw.

     

    divide.py

  5. 5 hours ago, soqueroeu said:

    Hi @klyze_pt

    Some games (like MK) have unusual rate aspects.
    Unfortunately I don't have the clean files. But yes, an alternative pack, without the bezel. They still have the frame cut. Maybe it helps. I have updated the package now, please download it again.

    Maybe you have to adjust the parameters to increase the frame width and thus reach the sides. Alternatively, you can also modify the shader parameter to display the tube behind the clipped area of the overlay.

    I hope I can help you 😃

    Thanks Man!

    Its not perfect but its definitely better.

    I had to set INT_SCALE_MODE = "0.000000" so mortal kombat and other would have +/- a standard size.

     


     

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    • Like 1
  6. hi there

    awesome bezels btw! im loving them.

    is it possible for you to upload the full bezel art man? meaning, without the bezel and frame? just like a wallpaper.

    i want to integrate them in in the HSM megal bezel .slangp files, so it wont worry about if the hsm bezel matchs the overlay bezel (seen mortal kombat screenshot)

     

    19xx-220817-184452.png

    ddpdoj-220817-184606.png

    umk3-220817-190200.png

    • Like 1
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