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klyze_pt

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Everything posted by klyze_pt

  1. hi there, i appreciate it. unfortunally it will be a while until i have time to do that. but if you want fiddle with it , check the comments above, the user bakala posted a script to do that
  2. you just need to create a copy of "crimfght.cfg" in "RetroArch\config\FinalBurn Neo" and rename that copy to "crimfghtj.cfg" . nothing more. basically the .cfg filename in the config folder must match the .zip filename of the rom. In this case the artwork is the same, its the same game, so no need to create a different overlay and edit the cfg etc etc
  3. Great work, this theme is awesome! I dont know if you are still updating it or not, but if its not too much to ask, can you release the unedited art files? so we can do minor tweaks? Or at least a nice clean TV art to replace the "theme/platform/device/_Default.png" and "theme/system/device/_Default.png" files without the "under construction tag". Even if you wont update this theme its a big help. thank you in advance!
    fantastic theme, old but better good looking than most new ones. i just wont give 5 starts because its not finished yet, it wont be fair, but it definetely deserves.
  4. Hi there, Basically if you just need to download and extract the files to their respective retroarch folders. 1 - download all the overlay files, extract everything and move/copy the overlays files to the "overlays" retroarch folder, it should look something like "retroarch/overlays/arcade4k/ .. " 2 - download the "shaders_v110.zip" and extract to the "shaders" folder of retroarch 3 - now you need to choose what resolution you are using, if its 1080p ( download config_1080p_v12.zip) or 4K (download config_4k_v12.zip) and extract the files to the "retroarch/config/" folders inside the config folder it has a folder with config files for each retroarch core, my setup uses both mame and final burn neo cores so has files for both. NOTE: Its important that you choose the correct resolution for your system, if your monitor is a 1440p or something diferent the overlays wont display properly regardless what config files you choose. 4- now download the "Main MegaBezel Shader pack.zip" or "Optional Normal Shader pack.zip", and also extract one of them to the "retroarch/config/" folder, the megabezel pack is my favourite but its slower to launch a game, just to launch, the game will run perfectly fine after that. The optional pack is faster, its a run of the mill shader setup, also looks nice, but not as fancy as the mega bezel one. Now just launch a rom with retroarch using final burn neo or MAME cores and have fun.
  5. Oh nice thank you very much Im trying to find a way to fully convert this bezels and merge them with HSM mega bezel shader, so it will be compatible with everything. Im really busy mas this script may be really helpfull in the future, thank you!
  6. Hi There My apologies if i took too long to reply, ive been really busy lately. the easiest way is to download config_4k file and mass edit the values in the *.cfg files. example: if you want to convert to 1080p, just divide all below values by 2 (using zingzip.cfg as an example) custom_viewport_height = "2055" custom_viewport_width = "1504" custom_viewport_x = "1178" custom_viewport_y = "54" for 1440p, it should be divided by 1.5 (result rounded up maybe), you can manually edit on game cfg and try it out. After converting Mr Retrolust MAME files to retroarch, i used notepad++ and a math addon (used python script) Basically just open ALL the 4k game cfg files in notepad++ (yes all) well the mame and finalburn cfgs are basically the same you just need convert a folder and copy paste to the other one) and run the script in the addons python scripts in notepad++ (iirc) try this .py script, i basically just changed 2 > 1.5 in the script it should do the job, i dont have a 1440p monitor so i cant test that properly. warning: the script will divide by 1.5 ALL the number values in the cfgs (that include the folder name for the game overlays "overlays/arcade2k", but because its round up it will become arcade2k again and not arcade1.5k, so it will fix itself.. the cfgs dont have any other relevant data that could be changed so it should work nicely. it will take a while btw. divide.py
  7. Thank you for your awesome work man! All these years using launchbox and i finally have some dope overlays for arcade games in 4K
  8. Just uploaded to retroarch and simplified the install process you can check it here Mr. RetroLust's Mame 4K Bezels - non official retroarch conversion - (4K only!! for now)
  9. Mr. RetroLust's Mame 4K Bezels - non official retroarch conversion - (4K and 1080p only!!) View File First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores and mega bezel shader already setup. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. The shader is curved by default and looks great in most games but you may find flat is the way to go in some games. to change that, go to "shader > shader parameters > curved = 0" > save shader game override for that game. (P.S. in a future update each games will have the proper flat / curved shader) 2a. if you think the mega bezel shader is too taxing for you pc just choose a simple shader the in \shaders\shaders__Slang\ folder (ex. CRT geom) and save core preset. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback. Submitter klyze_pt Submitted 09/15/2022 Category Platform Bezels/Overlays  
  10. Version 1.2.0

    1,468 downloads

    First of all i wanna thank @Mr. RetroLust, you can find the official post here Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels with his awesome work. This is just a mass scripted conversion of Mr. Retrolust work added a Mega Bezel shader and some manual tweaks for retroarch, all credits to @Mr. RetroLust and Mega Bezel Community. First a warning, this is for 4K and 1080P resolutions only!! it wont work as intended in other screen resolutions. Instructions: 1- Choose and unzip your config.zip (1080p or 4k) to the retroarch folder, it has the individual game cfgs for finalburn neo and mame cores already has the "mega bezel shader pack" included. regardless of what core run what, the rom names are shared, so for the sake of simplicity, with the exception of the core main .cfg files (MAME.cfg / FinalBurn Neo.cfg) all the other game individual .cfg files are exactly the same. 2. extract "shaders_v110.zip" to the shader folder, it has the default retroarch ":\shaders\shaders_slang\" shaders and the mega bezel special shaders in ":\shaders\shaders_slang\bezel\Mega_Bezel\Presets\", this pack presets in the klyze folder Or you can go to Mega Bezel Community and add the latest version manually, just dont forget to add my presets. Games with flat overlay have a dedicated flat shader, but some look good with either flat or curved, so its up to you. 2a. if you think the mega bezel shader is too taxing for your pc just download "Normal Shaders pack" and overwrite the megabezel ones. 3. unzip all the "overlays_partX.zip" files and place them in the overlay folder ":\overlays\Arcade4k\" This was tested in a clean retroarch install, so if you have a retroarch with some weird settings you may have to adjust the main core cfgs yourself. Again, this was a mass conversion, so you may find some unexpected issues i missed, so just give me some feedback.
  11. unfortunally i had to rename every png, and even change a couple of them. some mame overlays have more than one png and i had to setup up manually. but ill definetly credit @Mr. Retrolust, i just basically mass converted the files and did some small changes
  12. good point, i usually use it free for small files, completely forgot the annoying limitation in bigger files.
  13. unfortunally its for 4k resolution only, the way mame overlays are setup that was the best i could do for now. ill find a way to cange that in the future, embue the layout in the shader or make a 1080p version.
  14. hi there, first, i love your work man. thing is, i love retroarch and i wanted this in the mame/fbneo retroarch cores AND use the amazing mega bezel shader. long story short i used ALOT of script magic to convert the .lay to .cfg files with the corret layout coordinates for each overlay. anyways here they are anyone who knows how retroarch folders works will manage. ------------------------------ Edit: its now on launchbox, changed link
  15. Thanks Man! Its not perfect but its definitely better. I had to set INT_SCALE_MODE = "0.000000" so mortal kombat and other would have +/- a standard size.
  16. hi there awesome bezels btw! im loving them. is it possible for you to upload the full bezel art man? meaning, without the bezel and frame? just like a wallpaper. i want to integrate them in in the HSM megal bezel .slangp files, so it wont worry about if the hsm bezel matchs the overlay bezel (seen mortal kombat screenshot)
  17. i had the same problem, however they run fine in yuzu. im sure, im my case, its related to the mklinks i created to get the roms in a network shared folder, but i moved the mklinked_folder to outside the launchbox folder started launchbox and then moved it again and restarted launchbox and seems to be working again.
  18. I dont know if this is the right place to post, or if its even a launchbox issue, but maybe someone can help me with this. Im having trouble launching two games with RPCS3 emulator, persona 5 and Drakengard 3, i also suspect more games have this issue, but most games i have boot just fine with startup/pause screen and all. 1- If i directly use the RPCS3 gui to launch those two games, they work fine. 2- If i launch by CMD line (rpcs3.exe "dev_hdd0\game\NPEB01407\USRDIR\EBOOT.BIN" .... or .... rpcs3.exe --no-gui "dev_hdd0\game\NPEB01407\USRDIR\EBOOT.BIN") both work fine. 3- if i use launchbox to launch them (using step 2) those two games dont boot, just show a black/white screen, other games i have boot just fine. I did some troubleshooting - messed around with global configurations and custom configurations to mirror other games configurations and no luck - turned off startup and pause screens in launchbox .. also no luck Some feature in launchbox is incompatible with those specific games and i just cant figure out what. EDIT: I used a patch to run at 60 fps, and now it works... weird
  19. Also, beside videos not showing up in audit list the manual dont update automatically. Even if the manuals have the corret name, they only show up in the audit list if you open the "edit game" menu and press ok, one by one.
  20. Hi there Im a new user of bigbox and i find this app really awesome! I usually google/solved most of the issues i came across pretty easily and my game collection is taking a nice shape (and space). ? But now i cant really find a easy/reliable solution for my problem. 1 - i have alot of arcade roms in a single folder "Arcade" 2 - i created cps1/cps2/taito/etc playlists and everything works fine ofc. 3 - but... what i really want ... is to move the rom files (and sub roms/apps associated) of those playlists (or from a platform) to separeted folders and this way create a platform for each arcade system and making my retroarch setup easier. Why bother? you ask well.. first i was thinking of doing that but had no reason except my OCD, and.... later on i found out the bezel project for retropie. I quickly managed to convert all those cfg files to the windows retroarch quite fast (using an app called text replacer tool) and having costum bezels for each game in several platforms (nes, mame, snes, etc) with minimal effort. But the arcade/mame platform (im using fba for retroarch) screwed my plans, some bezels had dif aspect ratios and i could not use the same core settings for all games like i did with all the other platforms. I quickly found out that was related to the system itself... so... basically if i place each system roms in their folder (cps1, cps2, nintendo arcade, taito, etc) i could easily setup core settings by folder in retroarch and problem solved! tl:dr Is there an easy way to move roms from a launchbox platform / playlist (and their associated apps or roms) to another folder? or i will need help from a rom manager? sorry for the wall of text, thanks in advance!
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