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GoukiKain

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  1. Some quick screenshots to show the results at 1080p with MegaBezel shader:
  2. Hi all, Ymir is a young in development Sega Saturn emulator but already has some very appealing features. I have been using it often recently but have been unsatisfied with how Saturn graphics render at 1080p without some sort of scaling or filter. I read a post by the author in Github saying that internal resolution scaling and shaders features will be implemented soon but until then I think this will do the job 😃 This is a mini tutorial/instructions on how to use Ymir in conjunction with ShaderGlass in Launchbox, to have access to tons of shader effects for Sega Sautn games. I did not see any specific tutorial so I did a bit of research and trial and error and I am sharing here the results. With this method both applications will be started when launching a game and closed together at the end. First of all of course have your Sega Saturn isos (chd, bin/cue, whatever), Ymir emulator and ShaderGlass setup wherever you want. I put ShaderGlass inside Launchbox/ThirdParty directory. You don't want Ymir to go fullscreen because in my testing it wasn't working well with some shaders, in particular MegaBezel (my favorite). So remove any related command line in emulator settings in Launchbox (-f). Then setup the following options in Ymir video settings: - Force integer scaling: enabled - Force aspect ration: 4:3 - Full screen: disabled - View, set video scale to: 3x - The window will be larger than the monitor at 1080p resolution but it will be scaled down trough ShaderGlass. I know it's not 3x internal scaling, just a view scale, but to me the final result is looking better than 2x at 1080p. In Launchbox setup a running script. I used the script for the Xemu emulator from this post and modified it a bit: This is what I am using: I'm not explaining it in details since it is already done in that post, only the addition that I made to make it working with Ymir. Create an sgp profile in ShaderGlass for Ymir choosing the shader of your choice. The problem that I found here is that choosing Ymir window as "Input, Window" in ShaderGlass couldn't be autmated in the script because Ymir is updating the its window title constantly. You can still setup the emulator in fullscreen and choose "Input, Desktop" in ShaderGlass but, as I said, I wasn't always satisfied with the results. The solution that I found was to create the following Auothotkey script "renamewintitle.exe" and run before everything else: It basically renames Ymir window to "ymir" every 10 ms. Setup "Input, Window" to "ymir" in ShaderGlass and you're good. Also you can crop the window in ShaderGlass to cut the Ymir menu. I use 24 pixels from the top. If anyone has a better or more elegant solution please share. You can change the shader in ShaderGlass in real time with the hotkey (default keyboard "n"), experiment and find which one you like. Enjoy! 😄😁✌️
  3. Not sure if this helps but for translated games I am making custom playlists per system which auto-populate, as conditions you can put that rompath/filename contains strings like "Translated En", "(En)" (dependng on your romset). A limitation of this is that the conditions must be all "and" not "or", so for example you can't filter for filename containing either "Translated En" or "(En)". It's nothing like a search function but at least it helps to filter for translated games. Still a proper search function on filenames would be nice...
  4. I voted for the new features, however I hoped I'd see something like "Attract mode overhaul". I think attract mode in Big Box right now is kind of lacking features and options for customization. Jumping from game to game, playlist levels, etc. is completely random. With the level of complexity of Big Box views (nested playlists) more options would be nice, like change level after a certain number of video are played. I'd even say that attract mode in hyperspin, as old as it is, is a bit better because it lets you choose to play videos until the end before jumping over. Am I the only one in this? P.S.: didn't mean to be polemic, just giving some suggestions to enhance the experience. As always great work guys! ?
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