When I crank up Reicast's internal resolution to something like 1920x1440, it looks great, and runs great when I'm using Retroarch on its own. However if I launch the same games via Launchbox, Retroarch is crashing when using any Reicast internal resolution other that 640x480. Is there a conflicting configuration somewhere that Launchbox would care about? One that doesn't Retroarch when running independently?
Update: Looks like the crashing is dependent on shaders, everything works great with no shaders enabled, once enabled starting a game from Launchbox crashes Retroarch.
Update 2: Narrowed it down further to crashing only when a shader alters geometry, I can work around that but I'm still curious why this would only come into play when launching from Launchbox?