
Mock
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yeah this plugin has not been forgotten, Its the one and only for importing meta data from steam, i don't know why its not possible from the official scarper to do the same when it can be done from store fronts. I though up it would be possible to make the process easier to not need to find the url manually from steam
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@Retrofrogg I think it could be related to Database or .Net 9 it has really huge changes to the backend of launchbox, not it does not use XML files anymore and has been migrated to SQL lite, and also .net 9 has been implemented, something that for sure could have fixed it
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@Retrofrogg I think it finally happened in version 13.19. my stutter has disappeared
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Maybe i got some progress today. I need some other to verify. i have now seen examples where it matters if you start launchbox as admin or just the users. i had ryujinx to be unable to run if it first was updated when running from launchbox as user or admin. To explain it in another way i tried to reset NTFS permissions on the data folder, and test right after, and i was able to have it run 3 times now with no stutter. i tried adding a new game, and on this cover, it started to stutter again. then i closed LB and went to NTFS security and replaced all permission to the same as it was. and started again. and now it worked. This is not a fix. but more a location of where the problem could be. I need more testing as we before thought we found the root cause.
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thanks for the answer. i also started with a new launchboxdev where i try some of the stuff that could break configs or game setups. have too much manual stuff added to my setup and too many hours spend on the ultimate setup
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Thanks for the reply. Great info i was too afraid to enable auto import on my full collection and just assumed it was a on/off feature for everything. hope in the future it will be more transparent. Do you know what happens if a source is not available when launchbox is started, Because my game source is on a NAS that is not always turned on. more if it thinks the games has been removed and it starts to clean all libraries
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This is all my platforms that will cause problems with auto import Xbox 360 (Jtag extracted with XisoExtract Or GOD) Xbox Original XBE Extracted games PC Games (Not storefront) i have a folder only with portable games where i place an ahk script to run the specific exe file in each folder TeknoParrot games (I have organized the teknoparrot folder into different systems. like Sega RingEdge,Sega RingEdge2 and all the other systems based on pc and linux) American Laser Games Daphne Singe2 Games (Hypseus Singe) Mame with CHD folders in the rom directory Future Pinball MS-Dos Games (DOSBOX) Mugen NESiCAxLive WoW Action Max
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for me its useless feature. as its not simple that each rom is a single game. PC games, or xbox 360 games that are extracted tries to import all files. it should be possible to use folder names as rom or disable it for system that are not based on a single rom
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Why i make them 7z is because i have the set on phone and tablet. But for a 80gb set you can save 20gb. It took me some time to figure out why export to android did not work as it dont show any error if the rom is not available. It just make an empty folder
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yes this is correct. i did a Clrmamepro Mame 0.270 non-merge set rebuilding to .7z and click import as fullset using default setting and selected 0.270 everything looked fine and the list of files was also shown. all files showed up after import but nothing would run. after investigation i could see all files got .zip. so i just modified the xml file with search replace and started launchbox again and everything worked as expected
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Think that its weird that Launchbox still does not support import of mame sets in 7zip format. i accepts the import, but all rom files are with the extension of .zip. I know i can fix this with a search replace in the platform xml file. but it would be nice to have the feature that it just use the imported file name extension instead.
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i am trying to add a Dragons Lair to the arcade section but i cannot change the core used for this manual added game. i first tried to add the core inside retroarch dirksimple_libretro_android.so and tested if the game could run. and everything seems fine. then i added the game manual and found the game in the database. now i hold on the game to edit the emulator settings and select change custom core where i select the dirksimple. on the page it looks fine. but when i exit and edit again. it now shows finalburn2012 core. i also tried to edit the xml file manually, but this also just reverts back. what i can see from the full list of system is that laserdisk does not exist. but i know from pc version that those can show up under arcade and not a specific system. i have also experienced other places were i am unable to save the settings, like adding media to a game. I think this is a different issue. Has anyone tried this or experiences similar issue
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one other big feature for the MAME, is the CHD harddisk image support and partial game support for 3D games. FBneo is for 2D arcades all the way But for those game FBNeo support i use it as the primary core with Retroarch.
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What i mean by not using the mouse, is installing software on android to virtually use the mouse, so its as different as i can be from the normal mouse input. For the WPF part i was looking into the case if it has anything to do with .net core 6 or 3. or the interface was using webgl that could be used when making a gui. i have no idea if this is the case, but wanted to try different thing if this issue only relates to very few cases. i have now direct knowledge of how the 3D rotation is made and what components are in play. i am just a user and have wanted to call up some devs to look into this issue that has been ongoing for so long.
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I have done tests with out a mouse. As well as different mice on Bluetooth, usb-c and wireless transmitter. Still had the same issue. But on this same setup I have experienced. It can get working, but is very rare as It typical requires having launchbox open longer then normal and maybe is in a platform not used. This is not certain that it is related to that part, as I am unable to reproduce a metode to get it working