
Mock
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ok, tried to replicate the auto import, and you are right. it does not seem active. it might have been because i went trough the import roms. to create the platform. when using the "Add Platform" it just disappears as no roms are currently imported something i think can be a bit confusing. also if removing all roms from a platform. the platform also gets removed.
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1. I enabled it from the settings menu 2. added a custom platform "non-steam" 3. edited the platform to support auto import. 4. restarted launchbox. but maybe a specific order was able to make it trigger somehow. my links that was added to the folder, was created using scripting. so i did not manual use any explore or drag and drop
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This feature really works weird when working with Windows Shortcuts. aka lnk files. It's something i have never had issues within using emulation station or Batocera frontends where it is straight forward to use. different issues with auto import using Launchbox13.22 beta 1 First time lnk files showed up as games using auto import feature. and scraping started like it was expected, after issues starts to come All games required an emulator even though i have set the platform to be windows. (workaround was to use bulk update and remove emulator for all games) Adding new games with lnk, suddenly stops to work. (Workaround manual run search for new roms for platform) Renaming a lnk file. does not create a new entry. (Workaround Create a custom script to parse the xml and remove entry where lnk not exist in path. and then manual update rom folder) Removing a lnk file, Entry still exist. and running check for removed roms, does not do anything (Workaround, create custom script to remove entry.) It feels like there is a problem with the way Lauchbox detects changes to a folder. And for the removal it might require a specific feature for auto removing games that does not exist anymore. but i at least expected it to remove entries when running "scan for removed roms"
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it does auto import links. but i have an issue where it requires an emulator. i can bulk edit and remove the emulator. but need another solution
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yeah this plugin has not been forgotten, Its the one and only for importing meta data from steam, i don't know why its not possible from the official scarper to do the same when it can be done from store fronts. I though up it would be possible to make the process easier to not need to find the url manually from steam
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@Retrofrogg I think it could be related to Database or .Net 9 it has really huge changes to the backend of launchbox, not it does not use XML files anymore and has been migrated to SQL lite, and also .net 9 has been implemented, something that for sure could have fixed it
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@Retrofrogg I think it finally happened in version 13.19. my stutter has disappeared
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Maybe i got some progress today. I need some other to verify. i have now seen examples where it matters if you start launchbox as admin or just the users. i had ryujinx to be unable to run if it first was updated when running from launchbox as user or admin. To explain it in another way i tried to reset NTFS permissions on the data folder, and test right after, and i was able to have it run 3 times now with no stutter. i tried adding a new game, and on this cover, it started to stutter again. then i closed LB and went to NTFS security and replaced all permission to the same as it was. and started again. and now it worked. This is not a fix. but more a location of where the problem could be. I need more testing as we before thought we found the root cause.
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thanks for the answer. i also started with a new launchboxdev where i try some of the stuff that could break configs or game setups. have too much manual stuff added to my setup and too many hours spend on the ultimate setup
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Thanks for the reply. Great info i was too afraid to enable auto import on my full collection and just assumed it was a on/off feature for everything. hope in the future it will be more transparent. Do you know what happens if a source is not available when launchbox is started, Because my game source is on a NAS that is not always turned on. more if it thinks the games has been removed and it starts to clean all libraries
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This is all my platforms that will cause problems with auto import Xbox 360 (Jtag extracted with XisoExtract Or GOD) Xbox Original XBE Extracted games PC Games (Not storefront) i have a folder only with portable games where i place an ahk script to run the specific exe file in each folder TeknoParrot games (I have organized the teknoparrot folder into different systems. like Sega RingEdge,Sega RingEdge2 and all the other systems based on pc and linux) American Laser Games Daphne Singe2 Games (Hypseus Singe) Mame with CHD folders in the rom directory Future Pinball MS-Dos Games (DOSBOX) Mugen NESiCAxLive WoW Action Max
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for me its useless feature. as its not simple that each rom is a single game. PC games, or xbox 360 games that are extracted tries to import all files. it should be possible to use folder names as rom or disable it for system that are not based on a single rom
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Why i make them 7z is because i have the set on phone and tablet. But for a 80gb set you can save 20gb. It took me some time to figure out why export to android did not work as it dont show any error if the rom is not available. It just make an empty folder
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yes this is correct. i did a Clrmamepro Mame 0.270 non-merge set rebuilding to .7z and click import as fullset using default setting and selected 0.270 everything looked fine and the list of files was also shown. all files showed up after import but nothing would run. after investigation i could see all files got .zip. so i just modified the xml file with search replace and started launchbox again and everything worked as expected
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Think that its weird that Launchbox still does not support import of mame sets in 7zip format. i accepts the import, but all rom files are with the extension of .zip. I know i can fix this with a search replace in the platform xml file. but it would be nice to have the feature that it just use the imported file name extension instead.