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mab1376

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  1. I don't see an option for that on android; thats how I do it on windows.
  2. Is there a way to only scan for .cue files on import? Multi track games don't seem to combine properly.
  3. shit... i just went to do a new export and the option is gone after auto updating...
  4. Thanks, the refresh fixed it. and lol just saw that, i hit reply from the first page...
  5. Some of my clear logos aren't loading for some reason. I switched to PlatformWheel2FiltersView.xaml and all I see for ps1 and ps2, amoung a few others, is white text. The images are in the folder properly e.g. ...\LaunchBox\Themes\Colorful\Images\Platforms\Clear Logo\Sony Playstation 2.png Also, is there a dark option for TextGamesView?
  6. Metal slug 5 imported twice, once as ms5pcb.zip and another as mslug5.zip rather than one as an additional app. "import clones as additional apps" was selected and the region was set to world with all other skip options were checked. mslug5.zip has an additional app as mslug5h.zip.
  7. Thanks, took a bit of manual work, but easy to spot scrolling alphabetically, and two adjacent cue files needed attention. Had the same issue with sega cd, saturn, and dreamcast. All files had the same prefix but the bins ended with "(Track ##)" on that ones that didn't copy. e.g.: Twisted Metal III (USA) (v1.0).cue Twisted Metal III (USA) (v1.0) (Track 01).bin Twisted Metal III (USA) (v1.0) (Track 02).bin ... If the files only had one bin, the names matched other than the extension and were copied with the export. e.g.: Tony Hawk's Pro Skater (USA).cue Tony Hawk's Pro Skater (USA).bin
  8. I have multiple games that don't export any bin files if there is more then 1 associated with the cue. is there a way to make sure they're imported and then properly exported to android?
  9. Getting this error: Faulting application name: LaunchBox.exe, version: 10.1.0.0, time stamp: 0x5d77ebab Faulting module name: d3d9.dll, version: 10.0.18362.329, time stamp: 0x1ac9a115 Exception code: 0xc0000005 Fault offset: 0x00000000000ac44e Faulting process id: 0x4a24 Faulting application start time: 0x01d56ee2ddc01eee Faulting application path: C:\Users\Mark\LaunchBox\LaunchBox.exe Faulting module path: C:\WINDOWS\SYSTEM32\d3d9.dll Report Id: 28d66084-5214-453f-a5e3-b90cb6f4e1a7 Faulting package full name: Faulting package-relative application ID: I tried re-installed DirectX 9 (directx_Jun2010_redist) and running the .net repair tool as seen in older posts with no luck. My OS is Win10 1903 with latest patches. v10 was working last week, not sure what changed, upgrading to 10.1 did not fix it. -edit- It's now resolved, I found some old posts on Microsoft forums blaming MSI afterburner for causing issues with the dx3d9 DLL's. Since afterburner itself was already up to date, I updated the dependent component "Rivatuner Statistics Server" aka RTSS to v7.2.3 which required a reboot due to locked DLL's and now launchbox loads. FYI for those unaware, you need to close afterburner first or it's watchdog will relaunch RTSS making updating seemingly impossible.
  10. When I hold the right stick and click the left as configured it closes launchbox also, but only with mupen64. retroarch, pj64, and mame all close while leaving launchbox open. I'm using mupen64 v2.5.9 with glide 4.0, i have not tried with older versions. No AHK is setup in the emulator.
  11. I tried as you suggested, it had no effect. -edit- It's working now, i needed to commit before restarting LaunchBox.
  12. When I try and setup retroarch it says the core files are missing. They are in core directory just below the binary.
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