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Terminator23

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Everything posted by Terminator23

  1. Looks like this is all a Ryujinx issue that they are working on fixing launching games / apps from command line: https://github.com/Ryujinx/Ryujinx/pull/7123 https://github.com/Ryujinx/Ryujinx/pull/7116
  2. I just ran into the same issue. Not all games do it however. I have not tested all the games, but Apollo Justice Ace Attorney Trilogy is the one that only opens through Ryujinx itself that I encountered it. Other games I have tried so far launch fine from Launchbox. I also started not even showing the game list any longer after a few more tries. I reduce the startup screen delay to see what is going on in the background while launching, and now it just shows a black screen in Ryujinx and then just closes out the emulator entirely now that I can see. At first at least it was just going back to the game list. No startup parameters are set in Launchbox for Ryujinx. I saw an earlier thread of someone having this issue here form a few months ago and that person said they had the -g parameter set that was causing them to kick back to the Ryujinx game list when launching a game. But I have no parameters set at all. I also tried in Ryujinx turning off show console and start in full screen and neither works. Again several other games work fine. For curiosity, I also tried the option from Ryujinx to load application from file, and it opened the NSP for the game fine that way as well. Even having Ryujinx open ahead of time does not seem to help. I just tried again and it did at least randomly go back to kicking out to the Ryujinx game list. Pretty sure if I try to mention this issue at the Ryujinx Github they will probably dismiss it as it works fine from withing their own emulator game list. Just really weird. Also not seeing any errors in the Ryujinx logs, just seems to be closing it out outright or just kicking out to the game list. I also just tried a combination of changing parameters like remove quotes, remove space before rom, and remove file extension and folder path. That actually replicated the behavior of the game that is not working with other games when playing around with those parameters in Launchbox. So it does seem to be just failing at loading the game properly from Launchbox to Ryujinx if I can get the same result with those parameters affecting other games that work otherwise. I even tried other games that have longer names or any special characters like - or & and still they work fine while so far Apollo Justice does not. Not sure why only this game found the ones I have tried is affected. I am leaning towards the issue being with the emulator, but the problem is how to convince them since there are no errors on their end. One more update: I launched every one of the games in my Switch library and only Apollo Justice Ace Attorney Trilogy fails in this way. Not sure if anyone else has tried another front end as a last resort to completely rule out Launchbox. It is looking more and more it is just Ryujinx itself causing this behavior with Launchbox and some games for some people.
  3. I am using the latest available Mame rom set which is .231 recently. This was not happening before 11.11 I believe. Like I said I came across another person on Reddit with the same issue where the clones are being skipped regardless of the option to not skip clones being selected. It seems that that option is being ignored now and is stuck on skipping clones when more than one rom is being imported unless the clone is the only one being imported at that time. I pick a parent / clone pair when importing an individual game (I usually just want the North America version to be my default) and the clone disappears from the list on the last page of the import and leaves only the parent. Before it was working fine with the combine games with same name and it would properly create a merged entry with the parent and clone together and would usually default to the preferred North America region rom as the default. I understand the scan for added roms is not intended for Mame by this point given how it has functioned. This issue with clones is happening with the import roms menu using stand alone Mame as the emulator. The create playlist option does not come up when not using stand alone Mame as the emulator for the import. If using the Retroarch for Mame, it defaults to creating playlist when the force to use Mame database is selected. This is because that option is on the page specific to Mame imports that is triggered with stand alone Mame only. I was just making an observation of what I saw when using the Retroarch core of Mame which I was using on another machine because of the ease of use when having 4 players and dealing with controller ordering.
  4. I just posted about this on Reddit when I came across a post with the same issue I am having until I found this one here too. Also in my case my roms are all together in one directory for arcade roms that use Mame and not in seperate folders for each game, so that is not a factor either. Only the chd files are in sub folders using the rom names within that directory as that is how Mame works. I am having the same issue with Mame imports recently. it was working fine before. I found the workaround is to first let it import the parent rom normally (do not select combine matching titles option either). Then go through the process again. This time, select the clone rom that got skipped, then select force importing duplicate (again do not select combine matching titles). Then the clone will be imported as a separate entry in Launchbox now. Then you can combine the games and select your default. I have only so far done this with one parent / clone rom pair and not multiple clones, so I do not know if these needs to be repeated for each clone one at a time. This is really tedious doing it this way. I hope they fix it as doing multiple games this way would be really troublesome. So far I have been just adding a game or two every so often so its not too bad. I am not sure if this is affecting console based games with multiple discs or regions as most of my imports have been single rom games recently for those. I also noticed that this affects scan for added roms option also, as it will skip the clones by default now which it did not do before on top of it not naming the games properly anyway. Forcing it to use the Mame database does name them properly but forces creating playlists which I don't use and then I have to delete them after. I noticed if you do not use stand alone Mame as the default emulator you have no choice but to use that option to name the games properly. So people using the Retroarch core have to use the force using Mame database which will automatically create playlists during the process.
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