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lildivaaa

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  1. There have been a massive amount of deletion requests today for low quality images across all gaming platforms. While that's fine if you have a higher resolution image to replace a deleted one...just requesting an image to be deleted for the sake of deleting because of low quality is not good. Is there an Admin around who can find out who is making all these requests and put a stop to it...please?
  2. Where are the downloaded bezels saved?
  3. I have the same-type setup. To get mine to work, on top of the "options" settings to enable the marquee and which monitor it applies to...I also need to use an XML file to tell BigBox how I want my marquees to be viewed. I'll attach the XML code that I currently use in each theme I use. The XML file is called "GameMarqueeView.xaml" and is located in the "Views" folder in each theme. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Image Source="{Binding Path=ActivatedGame.MarqueeImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl>
  4. I understand that, and thank you for your reply. I think what I'm trying to get at is...even knowing that Launchbox will resize any image so they're all the same...I'm looking to see if there's more of a common size for the clear logos. My thinking is that if you use a logo that's too small and Launchbox blows it up to size correctly along with the rest of the logos...then that smaller logo will loose some of it's resolution and won't be as sharp an image. So, that's why I'm trying to find out.
  5. As I'm going through refining my BigBox setup, I've been keeping my marquees at specific dimensions (ex. 1920x540) for my marquee display. But I starting thinking about the "Clear Logos" for wheels, as well. Is there a standardized dimension for "clear logos" that LaunchBox/BigBox recommends using for best results? Thanks for any input.
  6. Just a quick question. Is there a repository for all these clear logos that are being made? You know, one central place to find them all to select and download the ones we need (I mean, besides here in the forums)?
  7. I hope you don't mind me asking, but how did you add Fix-It Felix Jr. to Launchbox? Was it under DOS games, Windows games, etc. Can someone give me some instructions regarding this please? Thank you, Craig - Atlanta, Ga.
  8. To any/all BigBox theme makers out there. I have a request/challenge for you. I really know nothing about creating themes for LaunchBox/BigBox. I came from the HyperSpin world and I'm enjoying LB very much. Along with the arcade cabinet I built, I also own four Arcade1Up cabinets. I really like the simplicity of the Arcade1Up frontend. I've provided a picture of what the frontend looks like, attached to this post. Can anyone out there with the knowledge of creating themes for BigBox grant my wish and create a theme that mimics the look of the Arcade1Up frontend? Thank you in advance, Craig Puckett - Atlanta, Ga.
  9. I'm actually in the middle of doing the same thing...moving away from HyperSpin to LaunchBox/BigBox. One of my biggest things is to try and streamline things between the frontend to the emulater(s). I've never been a fan of RocketLauncher as another layer to HyperSpin, just to get HyperSpin to do what you wanted it to do. To me, all the configuration within RocketLauncher need to be integrated into HyperSpin. But, it seems like development on HyperSpin has stalled out and everyone using it are just "getting by" with all the plug-ins, RocketLauncher settings, etc. So, I'm moving to LaunchBox. It's got a strong community and is in constant development.
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